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Journal : Jurnal Informatika dan Bisnis

IMPLEMENTASI PENGUKURANCONDUCT DISORDER UNTUK MEMBANTU PSIKIATER PADA ANAK Sigit Birowo
Jurnal Informatika dan Bisnis Vol. 9 No. 2 (2020): Edisi Desember 2020
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

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Abstract

Technological developments that so quickly affect various aspects of life. One of them is aninformation system. Where these developments have a very large influence on individuals orpeople in information or information. Evolution helps in various fields of life, one of which ishealth psychology.In this study, the authors use theory of data, systems, and information systems. Besides thatthe author also uses web theory, understanding and conduct conduct criteria.Information gathering is done by structured interviews, namely by conducting interviews withDr. Myra, M.Kes, SP.KJ, also indirectly and also literature study.This calculation system is made to determine symptoms of disorders in children based onMAS (Motivation Assessment Scale) and can be used to help psychiatrists, in diagnosing thecauses of behavioral disorders.Through the research process that has been carried out and the application developmentprocess that has been carried out, researchers conclude that the application that researchers can helpdetermine behavioral disorders in children and help in disseminating behavioral disorders.Key words: Psychiatrists, Conduct Disorder , Children, MAS(Motivation Assesment Scale).
ANALISIS DAN PENGELOMPOKKAN LAPORAN PENGADUAN MASYARAKAT PADA SISTEM LAPOR.GO.ID DENGAN ALGORITMA K-MEANS PERIODE 2013-2015 Sigit Birowo
Jurnal Informatika dan Bisnis Vol. 10 No. 1 (2021): Edisi Juni 2021
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

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Abstract

Indonesian people has a lot of access to share information about events that occur in everyday life that so the reports data that can be obtained are very numerous. In this study the authors will carry out the implementation and grouping with applying text mining method on report data from LAPOR.go.id to find and classify complaint topics that is most frequently reported with the k-means algorithm.Within the applications, text mining is an advanced technique to analyze and process the textual data that is part of data mining. The application of text mining is used to process the report data prior to the clustering and cluster modeling based on k-means algorithm. Kata Kunci : Keywords : Reports, Complaints, People, Report, Trending, Grouping, Cluster, Text Mining, Data Mining, K-Means
IMPLEMENTASI APLIKASI JASA PENGIRIMAN BARANG BERBASIS ANDROID PADA CV. EXPRESS TRI’YO MUJUR Yudianto; Sigit Birowo
Jurnal Informatika dan Bisnis Vol. 10 No. 2 (2021): Edisi Desember 2021
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

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Abstract

This research is made because of many weakness owned by freight forwarding company in its business process. Vehicle reservation done by phone is not effective if there is too many requests at the same time. Delivery information’s distribution is still lacking ad goods claim problem which reducing the company’s profit. Android is an operating system for mobile device based on Linux which including operating system, middleware and application. Android based mobile devices can be used to access information from whenever and wherever. Programming language used is Java and PHP for accessing database. The database used is MySQL. Data collection technique in this research is obtained by observation non-participant, direct interview and literature study. To analyze and designing application, the flow and process in this goods delivery information system are described by data flow diagram, use case diagram, sequence diagram, activity diagram, and Entity Relationship Diagram. The result produced by this research is an Android based goods delivery information application, starting from the vehicle reservation until claim items submission. And on the admin’s side is produced a vehicle data management web which is owned by delivery service company and information distribution process given to the people who’s using goods delivery service. Freight forwarding information system can facilitate CV. Express Tri’yo Mujur in processing goods delivery service. Freight forwarding information can be easily accessed by service users. Claim process is no more viewed as one of the problem which reduce the company’s profit because the standard rule is already written before the goods delivery request can be done, and with the evidence on the claim data there will be no party suffer from losses.   Keywords : Expedition, Service Delivery, Application, Android, Web.
ANALISIS TRACER STUDY PROGRAM STUDI SISTEM INFORMASI DAN TEKNIK INFORMATIKA PADA INSTITUT BISNIS DAN INFORMATIKA KWIK KIAN GIE PERIODE LULUSAN TAHUN 2017 – 2021 Wasito, Budi; Birowo, Sigit
Jurnal Informatika dan Bisnis Vol. 11 No. 1 (2022): Edisi Juni 2022
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46806/jib.v11i1.884

Abstract

Penelitian tracer study terhadap lulusan program studi Sistem Informasi (SI) dan Teknik Informatika (TI) bertujuan untuk mendapatkan gambaran secara jelas kondisi terakhir terkait posisi bidang kerja, lama waktu tunggu alumni sejak lulus dan kesesuaian antara bidang ilmu yang didapat dengan profesi saat terakhir. Alumni dapat memberikan masukan kritis dan membangun kepada almamaternya, sehingga dari masukan tersebut dapat diketahui prosentase kesesuaian antara kurikulum pendidikan yang didapatkan saat kuliah dengan kebutuhan dunia industri. Penelitian ini termasuk jenis penelitian deskriptif kualitatif (qualitative research) melalui pendekatan survei mencakup tahapan: persiapan, pelaksanaan, analisis dan evaluasi. Jenis data yang dikumpulkan dalam penelitian ini adalah data primer yang diperoleh langsung dari alumni melalui kuesioner yang terstruktur. Penyebaran kuesioner dilakukan secara online melalui link google form dan penyebaran secara langsung kepada alumni. Penyebaraan dan pengumpulan data dimulai sejak Januari s/d Juli 2022. Target sasaran adalah mahasiswa lulusan tahun 2017 sampai dengan tahun 2021 khusus program studi SI dan TI. Dari hasil penelusuran didapat respon alumni yang memberikan jawaban hasil Tracer Study masih dibawah 50%, maka secara berkelanjutan proses Tracer Study harus terus dilakukan karena sangatlah penting memotret profil alumni dan sekaligus antisipasi pemenuhan syarat akreditasi. Hasil penelitian menunjukkan sebagian besar alumni Program Studi SI dan TI mendapatkan pekerjaan dengan masa tunggu kurang dari 1 bulan yaitu sebanyak 41% mahasiswa. Sedangkan waktu tunggu 1 bulan sebanyak 18% alumni. Dan secara berturut turut waktu tunggu 2 bulan adalah 8%, 3 bulan 5% dan diatas 4bulan adalah 28%. Tingkat kesesuaian profesi alumni terhadap bidang kerja yang ditangani adalah 73% dari sejumlah responden yang memberikan jawaban. Dan terdapat 27% alumni bekerja tidak sesuai dengan bidang kerja (Non Infokom). Kata Kunci: Tracer Study, Waktu Tunggu, Kesesuaian Bidang Kerja
ANALISIS TRENDING TOPIC PADA BLOG SEPEDA MOTOR DI INDONESIA DENGAN MENGGUNAKAN TEXT PROCESSING STUDI KASUS IWANBANARAN.COM Setiawan, Willy; Birowo, Sigit
Jurnal Informatika dan Bisnis Vol. 11 No. 2 (2022): Edisi Desember 2022
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46806/jib.v11i2.987

Abstract

This research was conducted because of the rapid flow of information that takes place along with the development of information and technology. Information technology was developed in order to facilitate and improve human performance in daily life. One form of  data that is widely used by us is text data. Text data is more difficult to process because of its unstructured form. Text processing is a part of data mining which consists of the process of extracting data in a very large number to retrieve important information and interesting patterns in it. In this study, text processing is done to obtain data on the patterns and the trends of data that often appears in a web. Data source obtained by the author from direct observation in the web page. Data taken consists of article title, posting date, tags, and link each article. The data collected together for further reprocessed using text processing and displayed through the Graphical User Interface display, better known by the term GUI for easily understood data by users. The result from this study is the tabular report that describes the trend of the discussion of each month from January to June, the trending topics for six months based on the number of documents and the total appearance, as well as the graphs showing the development trend of topics over time. Keywords: Analysis, Measurement, Blog, Tags, Text Processing, Tokenizing, Filtering, Database, RapidMiner, Graphical User Interface.
PERANCANGAN APLIKASI REPOSITORY JURNAL ONLINE: Studi Kasus Mahasiswa Kwik Kian Gie Berbasis Android Tristanto, Andy; Birowo, Sigit; Budi Wasito
Jurnal Informatika dan Bisnis Vol. 12 No. 1 (2023): Edisi Juni 2023
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46806/jib.v12i1.999

Abstract

The system design is an important aspect in the development of information systems. The purpose of this research is to design and implement a system that will be created. And will help final year students who are looking to implement the final project can use this study as an efficient way to see the references required. This study uses the waterfall as a method to design the system. The new application is expected to handle the problems faced by students in finding reference journals. The results from this study is the online journal of information system applications that can provide ease in finding the journal. The conclusion of this study is a new information system that provide ease in searching and input journal in mobile and online within Kwik Kian Gie Campus. Keywords: internet, android, online journal, smartphone , referential studies 
Penerapan Algoritma A*(A-Star) untuk Mencari Jalur Terdekat (Shortest Path) dalam Kecerdasan Buatan (Studi Kasus: Game Snake) Wonges, Reynaldo Paulini; Birowo, Sigit; Fa, Liaw Bun
Jurnal Informatika dan Bisnis Vol. 12 No. 2 (2023): Edisi Desember 2023
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46806/jib.v12i2.1064

Abstract

Game sebagai media hiburan telah berkembang secara pesat seiring dengan teknologi. Salah satu unsur yang berperan penting dalam sebuah game adalah kecerdasan buatan. Dengan menggunakan kecerdasan buatan, diharapkan permainan ular ini menjadi terobosan baru dalam menerapkan algoritma untuk menentukan jalur terpendek pada ular. Dengan menggunakan algoritma ini dimungkinkan akan menjadi suatu terobosan yang baru untuk permainan ini dalam menentukan jalur ular terpendek dalam mencari makanannya.Metode yang peneliti gunakan adalah dengan pengujian dan pengukuran dari hasil perhitungan biaya melalui penggunaan Algoritma A* untuk menghitung jalur terpendek pada permainan ular.Dalam sistem yang dibuat, peneliti memanfaatkan Algoritma A* untuk memproses dan menghitung biaya ter-rendah yang didapatkan pada saat ular berjalan untuk menuju makanannya. Kesimpulan yang dapat diambil oleh peneliti adalah dengan menggunakan algoritma A* ini pengujian terbilang cukup efektif untuk mencari jalur terpendek dan efisien serta sistem kecerdasan buatan yang terbaru sehingga permainan ini bisa dijadikan acuan untuk dijadikan penelitian selanjutnya karena dapat dimungkinkan untuk dilakukan pengujian-pengujian atau penelitian yang lain seperti mengkomparasi dengan algoritma yang lain untuk menentukan yang mana yang paling bagus. Kata kunci: Algoritma A*, kecerdasan buatan, permainan ular
Sistem Informasi Point of Sales Berbasis Web di Perusahaan Bangunan Andalas Jaya Chrislie, Enrico; Birowo, Sigit
Jurnal Informatika dan Bisnis Vol. 13 No. 1 (2024): Edisi Juni 2024
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46806/jib.v13i1.1181

Abstract

Andalas Jaya building company is engaged in the sale of building goods or materials and transactions carried out every day are quite large, in their activities of course they require an accurate information system to make it easier to make sales transactions and record stock of goods. Making this sales and purchase information system using the Visual Studio Code program and for the database using MySQL. Researchers consider that operational activities at the Andalas Jaya Building Company are still carried out manually. Therefore, the researcher will design a Point of Sales website system to help Andalas Jaya Building Company by conducting qualitative research to get conclusions from the required sales website system. In realizing the creation of a good Point of Sales system website, researchers took the first steps such as making a system design consisting of architectural design, use case diagrams, activity diagrams, entity relationship diagrams, interface designs, website menu structures, and system implementation. With the creation of a Point of Sales website at the Andalas Jaya Building Company, it is hoped that it can help the business transaction process become more effective and efficient for further researchers to add different features.
Perancangan Materi Pembelajaran Uji Kadar Air dengan Metode Gravimetri Berbasis Android Hatigoran, Geraldo; Birowo, Sigit; Fa, Liaw Bun
Jurnal Informatika dan Bisnis Vol. 13 No. 2 (2024): Edisi Desember 2024
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46806/jib.v13i2.1313

Abstract

The development of information technology in this era of globalization is very rapid. Especially smartphone. The use of this smartphone can be applied to other applications, for example, a learning application for testing water content with the gravimetric method. Water content testing is one of the important chemical laboratory test methods in the food industry to determine the quality and resistance of food to damage that may occur. The gravimetric method is one of analytical chemistry in chemistry that serves to determine the quantity of a substance and component that is already known by measuring the weight of the component after going through a separation in a pure state. This research was conducted using qualitative methods. The system design of this study is described in the form of an interface design, and the Unified Modeling Language (UML). The results of this system research in the form of a Gravimetric System application that can assist the course of gravimetric testing. The design of this system is also described in the form of a program guide that will explain the functions and features available. This research resulted in an application for water content testing tools with an android-based gravimetric method that can assist in the definition of the material and the simulation of this test.
Implementasi Aplikasi Sistem Pengamanan Smarthome menggunakan Face Recognition Berbasis ESP32 Lemuel, Jason; Birowo, Sigit
Jurnal Informatika dan Bisnis Vol. 14 No. 1 (2025): Januari - Juni
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46806/jib.v14i1.1418

Abstract

In this advanced digital age, with the many advances in digital technology and its increasing adoption along with the pace of globalization bringing a large and fast-paced economy, however, all that changed after the spread of the COVID-19 pandemic, where after the economic slowdown drastically caused all aspects of people's lives to also change drastically, all of this indicates how important it is for digitalization to be adopted in every layer of people's lives. Smart home is a combined application of technology and services that are specialized in the home environment with certain functions aimed at increasing security, efficiency and comfort, smart home includes a digital-based security system that adds a level of security in the neighborhood with greater reliability in guarding the entrance. This field research (Qualitative Method) that uses unstructured interviews, observation, literature study, and documentation. As a data collection technique this unstructured interview is from the family. The system development method is based on information obtained from interviewee. The smart door lock in smart home system detects human faces caught by the camera, then compares the face with the one that has been registered before if the same then it will be given access by opening the lock for 20 seconds otherwise it will continue to lock with RGB lights turning red indicating that the person is not recognized by the system, The system can be controlled by a web application that can be accessed using a computer or cellphone. This research is to make a smart home security system to using ESP32 to regulate door access which aims to eliminate human error in maintaining environmental security.