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SOSIALISASI PEMANFAATAN SAMPAH ORGANIK DAN PELAKSANAAN KEGIATAN PENGHIJAUAN DI DESA PANENJOAN KECAMATAN CARENANG Popi Dayurni; Andreas Canra Irana Simanjuntak; Najri Hudayana; Erika Mustikasari; Rizka Putri Andiri; Muhamad Aburizal Rahmadhani; Elsa Ananda Sophian; Pahimatul Hidayah
Batara Wisnu : Indonesian Journal of Community Services Vol. 3 No. 2 (2023): Batara Wisnu | Mei - Agustus 2023
Publisher : Gapenas Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53363/bw.v3i2.201

Abstract

Penenjoan Village is in Carenang, Serang Regency, Banten. The problem faced by this village is the poor distribution of waste in the Panenjoan Village area where garbage collectors rarely pick up their trash while they produce quite a lot of waste. Therefore, the activity of utilizing organic waste is expected to be able to reduce the level of concern of residents about the accumulation of waste. This activity can also add value to the use of waste and shift the habits of residents who usually throw away garbage immediately. After this, they can first choose waste that can be reprocessed into a more useful form, such as fertilizer. In addition, in the dry season, the environment in Penenjoan Village tends to be hot and dusty. . Deciduous vegetation gives an arid and uncomfortable impression around the village environment. The effort to create a clean, green and healthy environment begins with cleaning the environment, planting trees, and awareness to care for and preserve the environment. Reforestation is one of the important activities carried out in reducing the impact of the environmental crisis
PENYULUHAN HUKUM DAN KESEHATAN DI KECAMATAN CARENANG KABUPATEN SERANG Encep Saefullah; Mohammad Hifni; Popi Dayurni; Arifah Imanun; Nur Achmad Sahfudin; Rizki Dwi Prayoga; M Aburizal Rahmadani
Indonesian Journal of Engagement, Community Services, Empowerment and Development Vol. 3 No. 2 (2023): Indonesian Journal of Engagement, Community Services, Empowerment and Developme
Publisher : Yayasan Education and Social Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53067/ijecsed.v3i2.103

Abstract

The social phenomenon in Carenang District, Serang Regency reflects a serious challenge in the form of high levels of juvenile delinquency, particularly among school students, which include student brawls, drug abuse, and free sex. This phenomenon is caused by a lack of understanding of the law and a lack of awareness of the negative impact on health from the consumption of illegal drugs and free sex. In response to this, community service activities have been initiated with the aim of providing education to the community, especially school-age adolescents, through counseling on law and health. Through this approach, the implementation of service activities is able to increase the knowledge and understanding of young people and society in general regarding legal and health aspects. This effort is an important step in responding to social phenomena that impact the younger generation and society in general, helping to increase awareness and quality of life in Carenang District
EFEKTIVITAS PLATFORM LEARNING MANAGEMENT SYSTEM BERBASIS WEB SEBAGAI MEDIA PEMBELAJARAN BLENDED LEARNING DALAM MENINGKATKAN MOTIVASI BELAJAR SISWA Falih Ihza; Umali Hayati; Popi Dayurni; Dewi Surani
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol 4 No 2 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Program Studi Teknologi Informasi, Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pti.v4i4.1405

Abstract

The study aims to determine how much the effectiveness of the Learning Management System Platform as a Blended Learning Media on Student Learning Motivation. This type of quantitative research is pre-experimental, the research design used is one group pretest postest. This research was conducted at SMKN 1 Kota Serang, with a population of X TKJ class totaling 78 people where the researchers previously conducted instrument trials, the researchers then conducted research through questionnaires., the sample in the study of X TKJ 1 class students as many as 38 people and data analysis was carried out by descriptive analysis test, hypothesis testing and n-gain test. Based on the results of the study, it was found that the data was normal and the results of the learning motivation questionnaire were 70.18% for the pretest and 90.26% for the posttest, while the results of the hypothesis test with the results of the Sig. value obtained was 0.000 <0.05 which means that the H0 hypothesis is rejected and the Ha hypothesis is accepted, supported by the n-gain test obtained of 0.67 (medium) for learning motivation. Based on the results of the pretest and posttest, hypothesis testing and n-gain test, it is concluded that the use of the Diriku Learning Management System platform as a Blended Learning-based learning media is effective on student learning motivation with moderate criteria.
Pengembangan Media Pembelajaran Digital Menggunakan Macromedia Flash 8 Pada Mata Pelajaran Teknologi Informasi Komunikasi (TIK) Di SMPN 5 Satu Atap Padarincang Dede Sutarya; Umalihayati Umalihayati; Popi Dayurni
Innovative: Journal Of Social Science Research Vol. 3 No. 4 (2023): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v3i4.4572

Abstract

Penelitian ini bertujuan untuk mengungkapkan tahapan-tahapan dalam mengembangkan media pembelajaran digital menggunakan macromedia flash 8 yang valid, praktis dan efektif untuk pembelajaran mata pelajaran Teknologi Informasi dan Komunikasi (TIK). Jenis penelitian dan pengembangan ini berupa Research dan Development (R&D). Ada sepuluh langkah dalam penelitian ini diantaranya potensi dan masalah, pengumpulan data, desain produk, validasi desain, revisi desain, ujicoba produk dan revisi produk, uji coba pemakaian, revisi produk dan produksi masal, tetapi peneliti hanya mengimplementasik tujuh tahap saja, yaitu adanya potensi dan masalah, pengumpulan data, desain produk, validasi desain, revisi desain, ujicoba produk dan revisi produk. Penelitian ini dilakukan pada semester genap pada tahun ajaran 2022/2023 dari bulan maret sampai bulan juni yang disesuaikan dengan jadwal mata pelajaran TIK. Adapun tempat penelitian dan pengembangan di SMPN 5 Satu Atap Padarincang yang terletak di wilayah kecamatan padarincang kabupaten serang. Jumlah responden pada penelitian ini sebanyak 23 orang, terdiri dari 1 orang ahli materi, 1 orang ahli media, 1 orang guru mata pelajaran TIK dan 20 orang peserta didik. Teknik pengumpulan data pada penelitian ini berupa observasi, wawancara, angket, dan dokumentasi, sedangkan Instrumen pengumpulan data berupa instrumen kevalidan untuk ahli materi dan ahli media dan satu orang guru TIK, instrumen kepraktisan dan instrumen keefektifan untuk peserta didik. Kategori dan bobot nilai pada penelitian ini adalah Sangat Setuju = 5, Setuju = 4, Kurang Setuju = 3, Tidak Setuju = 2 dan Sangat Tidak Setuju = 1. Setelah pengisian instrumen selesai kemudian dikumpulkan dan diolah untuk dianalisis secara deskriptif. Hasil penelitian menunjukkan beberapa hal sebagai berikut: 1) hasil uji validasi dari para ahli menunjukkan bahwa pengembangan media pembelajaran dengan menggunakan macromedia flash 8 dengan tingkat kevalidan 88,78%, maka disimpulkan validasi dari ahli dinyatakan Valid, 2) hasil uji kepraktisan dari hasil pengolahan dan analisis angket ke peserta didik menunjukkan bahwa pengembangan media pembelajaran dengan menggunakan macromedia flash 8 dengan tingkat kepraktisan 89,03%, maka disimpulkan kepraktisan dinyatakan Sangat Valid, 3) hasil uji keefektifan dari hasil pengolahan dan analisis angket ke peserta didik menunjukkan bahwa pengembangan media pembelajaran dengan menggunakan macromedia flash 8 dengan tingkat keefektifan 89,47%, maka disimpulkan kefektifan dinyatakan Sangat Valid. Aspek Jadi, dapat disimpulkan bahwa produk media yang dikembangkan valid, praktis dan efektif serta dapat digunakan dalam proses pembelajaran TIK di SMPN 5 Satu Atap Padarincang.
Literasi Teknologi Dalam Pembelajaran Teknologi Informasi Dan Komunikasi (TIK) Terhadap Penilaian Keterampilan Praktik Pada Siswa Di SMPN Satu Atap Cilegon Rika Tanjung; Umalihayati Umalihayati; Popi Dayurni
Innovative: Journal Of Social Science Research Vol. 3 No. 4 (2023): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v3i4.4573

Abstract

Penelitian ini dilatarbelakangi kurangnya kemampuan siswa dalam penggunaan teknologi informasi komunikasi dan mempengaruhi penilaian keterampilan praktik siswa terhadap pembelajaran Teknologi Informasi dan Komunikasi (TIK). Pada penelitian ini bertujuan untuk mengetahui seberapa besar pengaruh literasi teknologi dalam pembelajaran teknologi informasi komunikasi (TIK) terhadap penilaian keterampilan praktik siswa. Penelitian ini menggunakan pendekatan kuantitatif dengan metode deskriptif survey dengan semua siswa sebagai sample sebanyak 32 responden dan menggunakan uji statistik yaitu uji validitas, uji reliabel, uji normalitas, uji regresi liniear sederhana, uji f dan uji koefisien determinasi (R2). Hasil penelitian diperoleh bahwa adanya pengaruh yang signifikan dan positif secara bersama-sama (simultan) antara literasi teknologi (X) terhadap penilaian keterampilan praktik (Y), dengan nilai Fhitung > Ftabel yaitu sebesar 76,205 > 4,20 yang berada pada tingkat signifikan F 0.001 dan hasil uji koefisien determinasi (R2) menyatakan literasi teknologi (X) memiliki pengaruh terhadap penilaian keterampilan praktik siswa (Y) sebesar 71,8 % sehingga kesimpulan dalam penelitian ini dapat dinyatakan ada pengaruh yang signifikan lietrasi teknologi dalam pembelajaranteknologi informasi dan teknologi terhadap penilaian keterampilan praktik dengan pernyataan Ho ditolak dan Ha diterima.
EFEKTIVITAS PLATFORM LEARNING MANAGEMENT SYSTEM BERBASIS WEB SEBAGAI MEDIA PEMBELAJARAN BLENDED LEARNING DALAM MENINGKATKAN MOTIVASI BELAJAR SISWA Falih Ihza; Umali Hayati; Popi Dayurni; Dewi Surani
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 4 No. 2 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pti.v4i4.1405

Abstract

The study aims to determine how much the effectiveness of the Learning Management System Platform as a Blended Learning Media on Student Learning Motivation. This type of quantitative research is pre-experimental, the research design used is one group pretest postest. This research was conducted at SMKN 1 Kota Serang, with a population of X TKJ class totaling 78 people where the researchers previously conducted instrument trials, the researchers then conducted research through questionnaires., the sample in the study of X TKJ 1 class students as many as 38 people and data analysis was carried out by descriptive analysis test, hypothesis testing and n-gain test. Based on the results of the study, it was found that the data was normal and the results of the learning motivation questionnaire were 70.18% for the pretest and 90.26% for the posttest, while the results of the hypothesis test with the results of the Sig. value obtained was 0.000 <0.05 which means that the H0 hypothesis is rejected and the Ha hypothesis is accepted, supported by the n-gain test obtained of 0.67 (medium) for learning motivation. Based on the results of the pretest and posttest, hypothesis testing and n-gain test, it is concluded that the use of the Diriku Learning Management System platform as a Blended Learning-based learning media is effective on student learning motivation with moderate criteria.
MEDIA PEMBELAJARAN BERBASIS MACROMEDIA FLASH TERHADAP DAYA TARIK SISWA PADA PEMBELAJARAN TIK Ade Fricticarani; Ratu Yustika Rini; Popi Dayurni; Alena Purnamasari
Jurnal Inovasi dan Teknologi Pendidikan Vol. 1 No. 3 (2023): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v1i3.45

Abstract

This research is motivated by the lack of enthusiasm for learning and the attractiveness of students towards learning Information and Communication Technology (ICT) so that the lack of achievement and learning outcomes obtained and this study aims to determine how much influence the learning media has on student attractiveness. This study uses a quantitative approach with a descriptive survey method with all class XII students as a sample of 30 respondents and uses statistical tests, namely validity test, reliable test, normality test, simple linear regression test, f test and coefficient of determination test (R2). The results showed that there was a significant and positive influence simultaneously (simultaneously) between learning media (X) on student attractiveness (Y), with a value of Fcount > Ftable which was 54.529 > 4.20 which was at a significant level of F 0.001 and the results of the coefficient of determination test (R2) state that learning media (X) has an influence on student attractiveness (Y) of 66.1% so that the conclusions in this study can be stated that there is a significant effect of learning media using Macromedia Flash on student attractiveness with the statement Ho is rejected and Ha is accepted
PENGARUH PEMBELAJARAN DESAIN GRAFIS BERBASIS PHOTOSHOP TERHADAP MINAT BELAJAR SISWA PADA MATA PELAJARAN MULTIMEDIA KELAS X Ade Fricticarani; Ratu Yustika Rini; Popi Dayurni; Ana Rosdiana
Jurnal Inovasi dan Teknologi Pendidikan Vol. 2 No. 2 (2023): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v2i2.55

Abstract

This thesis discusses the Effect of Photoshop-Based Graphic Design Learning on Student Interest in Multimedia Subject Class X at SMK Al-Falah Pandeglang. Lack of student interest in graphic design, the researchers aimed to conduct research with the title The Effect of Photoshop-Based Graphic Design Learning on Student Interests in Multimedia Subject Class X at Al-Falah Vocational School. The sample in this study was 25 students. It is a quantitative research with survey method, data collection technique by observation, survey, interview and documentation. Data collection is done by using a questionnaire. The results showed that there was a significant effect of the correlation coefficient r of 0.718 (70.18%) at an average interval of 0.60-0.799. This means that the variable X (Influence of Photoshop-Based Graphic Design Learning) has an effect on the Y variable (Students' Learning Interest). The results of the study can be concluded that there is an influence. Researchers highly recommend this research can be continued by further researchers
PENGARUH MEDIA PEMBELAJARAN BERBASIS SMART APPS CREATOR PADA PELAJARAN DESAIN GRAFIS TERHADAP MINAT BELAJAR SISWA Ade Fricticarani; Popi Dayurni; Muhamad Iqbal Abdala
Jurnal Inovasi dan Teknologi Pendidikan Vol. 2 No. 1 (2023): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v2i1.64

Abstract

This research aims to determine the effect of Smart Apps Creator-based learning media in graphic design lessons on students' learning interest. This research uses a Quasi-Experimental quantitative research method. Based on the research results, it can be concluded that the influence of Smart Apps Creator-based learning media on graphic design lessons is moderate, namely with a gain index of 0.63, the influence of conventional learning media is included in the medium criteria, namely with a gain index of 0.54 and increased learning outcomes with Smart learning media. Apps Creator is better than increasing learning outcomes from conventional learning media in graphic design lessons in Class XI MA Al-Khairiyah Pipitan Serang. Based on the results of the t test from the average value of students' learning interest, tcount > ttable (8.952> 2.02809), and the significance value (P) is <(0.05), thus Ho is rejected and Ha is accepted. There is an influence of smart apps creator-based learning media on class XI students' interest in learning at MA Al-Khairiyah Pipitan Serang
Efektivitas Model Pembelajaran Berbasis Proyek (Project-Based Learning) terhadap Keterlibatan Siswa di SMA Negeri 08 Kota Serang Popi Dayurni; Ade Fricticarani; Kurniati Rahmadani; Siswandy Siswandy
JURNAL PENDIDIKAN DAN ILMU SOSIAL (JUPENDIS) Vol. 2 No. 4 (2024): Oktober : JURNAL PENDIDIKAN DAN ILMU SOSIAL
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jupendis.v2i4.2388

Abstract

This research was motivated by the low level of student involvement in the subject. Student engagement is often a major challenge. Lack of student engagement can be caused by various factors, such as learning methods that are less interesting and irrelevant to their needs. The research aims to see the effectiveness of the project-based learning model on student involvement. The method used in this research is quantitative. The results of this research show that the Project Based Learning Model has proven to be effective for Student Engagement at SMA Negeri 08 Serang City by proving the results of this research using a paired sample t test, the result of tcount is -36.256 on df 17. The basis for decision making is if tcount > ttable then H0 is rejected and Ha accepted. The ttable value in df 17 is 2.110. Thus, 36.256 > 2.110 means H0 is rejected and Ha is accepted, which means that the Project-Based Learning model is effective for student engagement. Then the magnitude of effectiveness is calculated by calculating the N-gain score test, the average value of the N-gain score is 70.7864 or 70.78%, which is in the high category.