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SOSIALISASI PEMANFAATAN SAMPAH ORGANIK DAN PELAKSANAAN KEGIATAN PENGHIJAUAN DI DESA PANENJOAN KECAMATAN CARENANG Popi Dayurni; Andreas Canra Irana Simanjuntak; Najri Hudayana; Erika Mustikasari; Rizka Putri Andiri; Muhamad Aburizal Rahmadhani; Elsa Ananda Sophian; Pahimatul Hidayah
Batara Wisnu : Indonesian Journal of Community Services Vol. 3 No. 2 (2023): Batara Wisnu | Mei - Agustus 2023
Publisher : Gapenas Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53363/bw.v3i2.201

Abstract

Penenjoan Village is in Carenang, Serang Regency, Banten. The problem faced by this village is the poor distribution of waste in the Panenjoan Village area where garbage collectors rarely pick up their trash while they produce quite a lot of waste. Therefore, the activity of utilizing organic waste is expected to be able to reduce the level of concern of residents about the accumulation of waste. This activity can also add value to the use of waste and shift the habits of residents who usually throw away garbage immediately. After this, they can first choose waste that can be reprocessed into a more useful form, such as fertilizer. In addition, in the dry season, the environment in Penenjoan Village tends to be hot and dusty. . Deciduous vegetation gives an arid and uncomfortable impression around the village environment. The effort to create a clean, green and healthy environment begins with cleaning the environment, planting trees, and awareness to care for and preserve the environment. Reforestation is one of the important activities carried out in reducing the impact of the environmental crisis
PENYULUHAN HUKUM DAN KESEHATAN DI KECAMATAN CARENANG KABUPATEN SERANG Encep Saefullah; Mohammad Hifni; Popi Dayurni; Arifah Imanun; Nur Achmad Sahfudin; Rizki Dwi Prayoga; M Aburizal Rahmadani
Indonesian Journal of Engagement, Community Services, Empowerment and Development Vol. 3 No. 2 (2023): Indonesian Journal of Engagement, Community Services, Empowerment and Developme
Publisher : Yayasan Education and Social Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53067/ijecsed.v3i2.103

Abstract

The social phenomenon in Carenang District, Serang Regency reflects a serious challenge in the form of high levels of juvenile delinquency, particularly among school students, which include student brawls, drug abuse, and free sex. This phenomenon is caused by a lack of understanding of the law and a lack of awareness of the negative impact on health from the consumption of illegal drugs and free sex. In response to this, community service activities have been initiated with the aim of providing education to the community, especially school-age adolescents, through counseling on law and health. Through this approach, the implementation of service activities is able to increase the knowledge and understanding of young people and society in general regarding legal and health aspects. This effort is an important step in responding to social phenomena that impact the younger generation and society in general, helping to increase awareness and quality of life in Carenang District
EFEKTIVITAS PLATFORM LEARNING MANAGEMENT SYSTEM BERBASIS WEB SEBAGAI MEDIA PEMBELAJARAN BLENDED LEARNING DALAM MENINGKATKAN MOTIVASI BELAJAR SISWA Falih Ihza; Umali Hayati; Popi Dayurni; Dewi Surani
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol 4 No 2 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Program Studi Teknologi Informasi, Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pti.v4i4.1405

Abstract

The study aims to determine how much the effectiveness of the Learning Management System Platform as a Blended Learning Media on Student Learning Motivation. This type of quantitative research is pre-experimental, the research design used is one group pretest postest. This research was conducted at SMKN 1 Kota Serang, with a population of X TKJ class totaling 78 people where the researchers previously conducted instrument trials, the researchers then conducted research through questionnaires., the sample in the study of X TKJ 1 class students as many as 38 people and data analysis was carried out by descriptive analysis test, hypothesis testing and n-gain test. Based on the results of the study, it was found that the data was normal and the results of the learning motivation questionnaire were 70.18% for the pretest and 90.26% for the posttest, while the results of the hypothesis test with the results of the Sig. value obtained was 0.000 <0.05 which means that the H0 hypothesis is rejected and the Ha hypothesis is accepted, supported by the n-gain test obtained of 0.67 (medium) for learning motivation. Based on the results of the pretest and posttest, hypothesis testing and n-gain test, it is concluded that the use of the Diriku Learning Management System platform as a Blended Learning-based learning media is effective on student learning motivation with moderate criteria.
Pengembangan Media Pembelajaran Digital Menggunakan Macromedia Flash 8 Pada Mata Pelajaran Teknologi Informasi Komunikasi (TIK) Di SMPN 5 Satu Atap Padarincang Dede Sutarya; Umalihayati Umalihayati; Popi Dayurni
Innovative: Journal Of Social Science Research Vol. 3 No. 4 (2023): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v3i4.4572

Abstract

Penelitian ini bertujuan untuk mengungkapkan tahapan-tahapan dalam mengembangkan media pembelajaran digital menggunakan macromedia flash 8 yang valid, praktis dan efektif untuk pembelajaran mata pelajaran Teknologi Informasi dan Komunikasi (TIK). Jenis penelitian dan pengembangan ini berupa Research dan Development (R&D). Ada sepuluh langkah dalam penelitian ini diantaranya potensi dan masalah, pengumpulan data, desain produk, validasi desain, revisi desain, ujicoba produk dan revisi produk, uji coba pemakaian, revisi produk dan produksi masal, tetapi peneliti hanya mengimplementasik tujuh tahap saja, yaitu adanya potensi dan masalah, pengumpulan data, desain produk, validasi desain, revisi desain, ujicoba produk dan revisi produk. Penelitian ini dilakukan pada semester genap pada tahun ajaran 2022/2023 dari bulan maret sampai bulan juni yang disesuaikan dengan jadwal mata pelajaran TIK. Adapun tempat penelitian dan pengembangan di SMPN 5 Satu Atap Padarincang yang terletak di wilayah kecamatan padarincang kabupaten serang. Jumlah responden pada penelitian ini sebanyak 23 orang, terdiri dari 1 orang ahli materi, 1 orang ahli media, 1 orang guru mata pelajaran TIK dan 20 orang peserta didik. Teknik pengumpulan data pada penelitian ini berupa observasi, wawancara, angket, dan dokumentasi, sedangkan Instrumen pengumpulan data berupa instrumen kevalidan untuk ahli materi dan ahli media dan satu orang guru TIK, instrumen kepraktisan dan instrumen keefektifan untuk peserta didik. Kategori dan bobot nilai pada penelitian ini adalah Sangat Setuju = 5, Setuju = 4, Kurang Setuju = 3, Tidak Setuju = 2 dan Sangat Tidak Setuju = 1. Setelah pengisian instrumen selesai kemudian dikumpulkan dan diolah untuk dianalisis secara deskriptif. Hasil penelitian menunjukkan beberapa hal sebagai berikut: 1) hasil uji validasi dari para ahli menunjukkan bahwa pengembangan media pembelajaran dengan menggunakan macromedia flash 8 dengan tingkat kevalidan 88,78%, maka disimpulkan validasi dari ahli dinyatakan Valid, 2) hasil uji kepraktisan dari hasil pengolahan dan analisis angket ke peserta didik menunjukkan bahwa pengembangan media pembelajaran dengan menggunakan macromedia flash 8 dengan tingkat kepraktisan 89,03%, maka disimpulkan kepraktisan dinyatakan Sangat Valid, 3) hasil uji keefektifan dari hasil pengolahan dan analisis angket ke peserta didik menunjukkan bahwa pengembangan media pembelajaran dengan menggunakan macromedia flash 8 dengan tingkat keefektifan 89,47%, maka disimpulkan kefektifan dinyatakan Sangat Valid. Aspek Jadi, dapat disimpulkan bahwa produk media yang dikembangkan valid, praktis dan efektif serta dapat digunakan dalam proses pembelajaran TIK di SMPN 5 Satu Atap Padarincang.
Literasi Teknologi Dalam Pembelajaran Teknologi Informasi Dan Komunikasi (TIK) Terhadap Penilaian Keterampilan Praktik Pada Siswa Di SMPN Satu Atap Cilegon Rika Tanjung; Umalihayati Umalihayati; Popi Dayurni
Innovative: Journal Of Social Science Research Vol. 3 No. 4 (2023): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v3i4.4573

Abstract

Penelitian ini dilatarbelakangi kurangnya kemampuan siswa dalam penggunaan teknologi informasi komunikasi dan mempengaruhi penilaian keterampilan praktik siswa terhadap pembelajaran Teknologi Informasi dan Komunikasi (TIK). Pada penelitian ini bertujuan untuk mengetahui seberapa besar pengaruh literasi teknologi dalam pembelajaran teknologi informasi komunikasi (TIK) terhadap penilaian keterampilan praktik siswa. Penelitian ini menggunakan pendekatan kuantitatif dengan metode deskriptif survey dengan semua siswa sebagai sample sebanyak 32 responden dan menggunakan uji statistik yaitu uji validitas, uji reliabel, uji normalitas, uji regresi liniear sederhana, uji f dan uji koefisien determinasi (R2). Hasil penelitian diperoleh bahwa adanya pengaruh yang signifikan dan positif secara bersama-sama (simultan) antara literasi teknologi (X) terhadap penilaian keterampilan praktik (Y), dengan nilai Fhitung > Ftabel yaitu sebesar 76,205 > 4,20 yang berada pada tingkat signifikan F 0.001 dan hasil uji koefisien determinasi (R2) menyatakan literasi teknologi (X) memiliki pengaruh terhadap penilaian keterampilan praktik siswa (Y) sebesar 71,8 % sehingga kesimpulan dalam penelitian ini dapat dinyatakan ada pengaruh yang signifikan lietrasi teknologi dalam pembelajaranteknologi informasi dan teknologi terhadap penilaian keterampilan praktik dengan pernyataan Ho ditolak dan Ha diterima.
Optimalisasi Layanan Kependudukan: Pembuatan Kartu Keluarga Barcode Dan Kartu Identitas Anak Di Kelurahan Pager Agung Popi Dayurni; Nepi Adriani; Virnanda Arini; Zidan Al Faaza; Herni Herawati; Ahmad Altaf Hali
Jurnal Pengabdian kepada Masyarakat IPTEKS Vol. 1 No. 2 (2024)
Publisher : Rajawali Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pelayanan administrasi kependudukan merupakan sistem yang esensial untuk mempermudah proses pengurusan dokumen kependudukan bagi warga. Program Kreativitas Mahasiswa (PKM) ini bertujuan untuk mengembangkan Kartu Keluarga (KK) dengan teknologi barcode serta menerbitkan Kartu Identitas Anak (KIA) di Kota Serang. KK dengan barcode memungkinkan identifikasi data keluarga yang lebih cepat dan akurat, sedangkan KIA memberikan identitas resmi kepada anak-anak untuk mengakses layanan publik dan hak-hak mereka sesuai dengan norma internasional dan nasional. Diharapkan, implementasi ini tidak hanya meningkatkan efisiensi administrasi kependudukan, tetapi juga memperluas akses layanan kepada masyarakat, khususnya di daerah terpencil, serta berkontribusi dalam membangun sistem administrasi kependudukan yang modern dan inklusif
Pengembangan Bisnis Pada Kelompok UMKM “Mutiara Subur Jaya” Encep Saefullah; Rika Kartika; Popi Dayurni
I-Com: Indonesian Community Journal Vol 4 No 4 (2024): I-Com: Indonesian Community Journal (Desember 2024)
Publisher : Fakultas Sains Dan Teknologi, Universitas Raden Rahmat Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70609/icom.v4i4.5556

Abstract

The problems in the “Mutiara Subur Jaya” MSMEs Group are 1) The production process is still done manually and there is no press machine, so the products produced are not standardized; (2) There are not many variations in the product model; (3) The number of sewing machines owned is still lacking; (4) They do not yet have a NIB and IUMK; (5) The knowledge and skills of Partner HR in business management are still limited; (6) The financial recording system is still manual; (7) Partner skills in marketing are still minimal, and (8) The sales method is still conventional, not using digital media. By implementing the chronological method, this activity resulted in an increase in the number of production and sales of partner products by 75%, an increase in partner knowledge and skills by 68.05%, and the acquisition of legal operational business legality in the form of NIB and IUMK, so that the business of this MSMEs Group also developed.
Membangun UMKM Tangguh dan Berdaya Saing di Era Digital untuk Meningkatkan Perekonomian Keluarga Rika Kartika; Encep Saefullah; Popi Dayurni; Adinda Dwi Mulyani; Aufa Dina
I-Com: Indonesian Community Journal Vol 5 No 3 (2025): I-Com: Indonesian Community Journal (September 2025)
Publisher : Fakultas Sains Dan Teknologi, Universitas Raden Rahmat Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70609/i-com.v5i3.8009

Abstract

Kelurahan Sukalaksana, Kecamatan Curug, Kota Serang, didominasi oleh UMKM rumah tangga yang menghadapi tantangan digitalisasi, manajemen usaha, dan akses pasar. Keterbatasan literasi digital dan pelatihan menjadi hambatan utama. Program ini bertujuan meningkatkan kapasitas UMKM melalui pelatihan digital marketing, manajemen keuangan, desain kemasan, dan teknologi tepat guna. Metode meliputi observasi FGD, seminar, pelatihan, pendampingan, serta evaluasi partisipatif. Hasilnya adalah peningkatan pemahaman literasi digital melalui pre- test dan post- test dari semula di skala 45-50 menjadi 70-80, menghasilkan akun marketplace UMKM Berkah Jaya, kemasan produk lebih inovasi, dan mampu membuat dan memahami pencatatan keuangan. Sehingga UMKM mitra mengetahui nilai laba usaha dan efektivitasnya. Program ini sukses mendorong transformasi digital dan manajerial UMKM serta pemberdayaan ekonomi lokal berkelanjutan.
DAMPAK APLIKASI PLATFORM MERDEKA MENGAJAR (PMM) TERHADAP KINERJA GURU TIK DI SMP NEGERI 7 KOTA CILEGON Ismatullah; Popi Dayurni; Anisa Hermalistiawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.8232

Abstract

This study aims to evaluate the impact of using the Merdeka Mengajar Platform (PMM) on the performance of ICT teachers at SMP Negeri 7 in Cilegon City. This application has become an important means in implementing the Merdeka Curriculum to improve the quality of teaching. Using a qualitative method and a case study approach, this research reveals various benefits as well as challenges faced by teachers in utilizing PMM. The results indicate that PMM assists teachers in designing more effective learning, although there are obstacles such as technological skills and internet access. This study recommends intensive training and infrastructure improvement to optimally support the utilization of PMM.
PENGARUH GAME ONLINE FREE FIRE TERHADAP MINAT BELAJAR PADA ANAK USIA SEKOLAH DASAR DI LINK.KEDUNG BULUS Anita Nurbayanti; Popi Dayurni; ISMATULLAH
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2026): Volume 11 No. 04 Desember 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8253

Abstract

This study aims to determine whether there is an influence of free fire online games on interest in learning. This research is a quantitative study with a correlational method. Data collection techniques using questionnaire distribution and data analysis were carried out with prerequisite tests (normality test and linearity test) and hypothesis testing (simple linear regression test). The results obtained using the t-test showed a significant negative influence between playing Free Fire games and students' interest in learning. The calculated t value (-3.550) > t table (1.714) with a significance level of 0.002. This means that the alternative hypothesis (Ha) is accepted and the null hypothesis (H0) is rejected. This means that the more often students play the Free Fire game, the more their interest in learning tends to decrease. Research has revealed that time spent playing Free Fire games has a significant influence on children's interest in learning. Therefore, it is very important for parents to play an active role in managing children's playing time so as not to interfere with their learning process and cognitive development.