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A STUDY ON THE ABILITY OF THE SECOND YEAR STUDENTS OF SMP 40 PEKANBARU IN COMPREHENDING DESCRIPTIVE TEXTS Harkoni, Rio Saputra; Aruan, Rumiri Rotua; Erni, Erni
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan VOL 6 : EDISI 1 JANUARI-JUNI 2019
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract

Abstract: This descriptive research is aimed at finding out the ability of the second year students of SMP 40 Pekanbaru in comprehending descriptive texts. The research data were collected from March 15th to October 25th 2018. The subject of this research is class II.3 which consists of 30 students. The data were collected by administering a test to the students in the form of multiple choice type. The test consists of 30 items. Based on the research, it was found out that first: the ability of the second year students in reading comprehension is classified into good level with the mean score of 77.4. Second, the students’ mean score in finding main ideas was classified into good level with the mean score of 78.4, finding the factual information was classified into excellent level with the mean score of 87.5, in finding the meaning of vocabulary was classified into good level with the mean score of 79 , in finding references was classified into good level with the mean score of 74, in finding inferences was classified into good level with the mean score of 68. As a conclusion, the ability of the second year students of SMP 40 Pekanbaru in comprehending descriptive texts fall into average to good level with mean score 77.4. It is recommmended that the students must do more practice and read books to improve reading skills. Next, the teacher should have more effort to develop the students’ motivation and encourage them to practice in comprehending the text.Key Words: Reading Ability, Comprehending Descriptive Texts.
STUDENTS’ PERCEPTION ON THE USE OF ENGLISH SONGS FOR VOCABULARY DEVELOPMENT Virtaza, Widiah Sepni; Daud, Afrianto; Aruan, Rumiri Rotua
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 10, No 2 (2023): EDISI 2 JULI-DESEMBER 2023
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: This study aims to find out students’ perception on the use of english songs for vocabulary development. This research used a mixed method design, namely by using questionnaires and interviews. The respondents were second-semester students of the English Education Department University of Riau. The technique used in collecting data was 14 item statement questionnaire for 40 students and 5 question interview for 5 respondents who like listening to English songs. The results of the research show that students really like English songs and have a positive perception of English song lyrics as a learning medium for vocabulary development. One way that can be used in teaching vocabulary in class is by using English songs. Based on the results obtained, English songs are very influential in increasing vocabulary. English songs also make students not bored by listening to songs.Keywords: English Songs, Perception, Vocabulary.
Students’ Perception of Using Quizizz as an Assessment Tool by the Third Year English Department Students of Universitas Riau Isnaini, Nurul; Eliwarti, Eliwarti; Aruan, Rumiri Rotua
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 8, No 5 (2024)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v8i5.9869

Abstract

Technology has significantly impacted education, enabling students to access online materials and exercises. One of the online applications used by lecturers in carrying out the learning process is Quizizz. Quizizz is a game-based education platform which has interesting features, so it can increase student motivation in the learning process. This research is to identify students’ perception of using Quizizz as an assessment tool. This study uses a descriptive quantitative research design. The research population was the third year English Department Students of Universitas Riau. The samples were class 6-A and 6-C with the total of 76 students and selected using cluster random sampling technique. The data were collected by using closed-ended questionnaire consists of 7 indicators with the total of 30 questions. The research result was the third year English Department Students have a high perception of the use of Quizizz, because using Quizizz students feel comfortable, satisfied, motivated, practical, better understanding, and feel more confident when doing tasks individually or in groups. However, there are a small number of them who are a little bit challenging and unsatisfactory because they still distracted by notification from other applications when doing exercises through Quizizz.
Students’ Perception of Using Kahoot Application by the Second-Year Students of SMA Negeri 2 Tambang Fitri, Indah Nabila; Erni, Erni; Aruan, Rumiri Rotua
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 8, No 3 (2024)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v8i3.9848

Abstract

Kahoot has become a popular application for language learning nowadays. This research aims to find out how the perceptions of the second-year students of SMA Negeri 2 Tambang by using Kahoot application in learning English. The research sample was taken by using the purposive sampling technique that was from second-year students. The number of sample was 72 students. The data were collected by using a questionnaire. There are a total of 30 questionnaire items. A Likert scale was used in this study using survey design with a quantitative research. There are four choices from strongly agree to strongly disagree without using neutral answers. The research result reveals that the second-year students have the perception in which Kahoot keeps motivated, effective to be used as a test or assessment media, is easy to understand and apply by students in learning English. Rests are unsatisfactory like students still felt tense in doing the questionnaire test because of the the timer feature and it is less easy to access due to poor internet networks. Based on the research result, students are recommended to use Kahoot in learning English in the class because it helps them to build their enthusiasm for learning and understand the material more easily.
The Effectiveness of Using The Blindfold Game to Improve Students' Vocabulary Mastery at SMPN 2 Logas Tanah Darat Mariyanti, Mariyanti; Eliwarti, Eliwarti; Aruan, Rumiri Rotua
TELL - US JOURNAL Vol 10, No 1 (2024): March 2024
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/tus.2024.v1i1.7970

Abstract

This pre-experimental research aims to evaluate the efficiency of Blindfold Games in raising SMPN 2 Logas Tanah Darat students' vocabulary mastery. Specifically, the research answers the research questions about how effective is Blindfold Game to improving students’ vocabulary mastery. This study used a one-group pretest-posttest methodology. 30 students from grades 7 were chosen for the sample using cluster random sampling. According to the result, the average the pre-test was 63, while the average for the post-test was 80. For more details, a Paired T-test was conducted on students' pre-test and post-test scores. The results indicate that the Blindfold Game is helps raise students' vocabulary mastery at SMPN 2 Logas Tanah Darat because the Sig. (2 Tailed) the value following the Paired Sample T-test is 0.000, which is smaller than 0.05. 
The Correlation Between Self Efficacy and Reading Comprehension Ability at the Tenth Grade Students’ SMAN 8 Tanjabtim Saputra, Deki; Aruan, Rumiri Rotua; Masyhur, Masyhur
Indonesian Journal of Education and Development Research Vol 3, No 1 (2025): Januari 2025
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/ijedr.v3i1.4853

Abstract

The purpose of this research is to determine the relationship between self-efficacy and reading comprehension. This research uses correlational research with a quantitative design. The sample was 30 class E2 students at SMAN 8 Tanjung Jabung Timur. Data collection was carried out using two instruments: (1) a self-efficacy questionnaire which was used to measure students' reading self-efficacy and (2) a reading comprehension test which was used to determine students' reading comprehension. The correlation of the two variables is calculated using Pearson Product Moment in SPSS 15. The results show that the correlation coefficient has a value between 0.20 and 0.40, then the two variables have a low level of correlation. Therefore, the alternative hypothesis (Ha) is rejected and it can be stated that there is no significant correlation between Self Efficacy and Reading Comprehension Ability of the tenth grade students' SMA N 8 Tanjung Jabung Timur. The coefficient of determination is 0.0723, indicating that the self efficacy has a 7.23% influence on students' reading comprehension ability, while the remaining 93% is caused by other factors.
DEVELOPING ANIMATED VIDEO FOR LEARNING VOCABULARY: JOBS AND WORK Febrianti, Devi; Purwanti, Indah Tri; Aruan, Rumiri Rotua
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 11, No 2 (2024): EDISI 2 JULI-DESEMBER 2024
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: This research aims to develop an animated learning video focused on vocabulary for jobs and work. The subjects of this study were first-year students majoring in English education at Riau University, totaling 38 students. The researchers applied Research and Development (R&D) by applying the ADDIE model. The instruments used were students need analysis questionnaires, validation sheets from media experts, material experts, and teaching experts, and student response questionnaires. The results showed that the average results of the experts' assessment for animated videos trades and professions material were 89.7% which was classified as 'highly valid', for animated videos with material collocation of words connected with work was 92.9% which was classified as 'highly valid', and for animated videos with material preparing for a job interview was 89.7% which was classified as 'highly valid', then from the results of student response questionnaires obtained a percentage score of 86.80% categorized as 'feasible' for video animations trades and professions material, a percentage score of 86.22% categorized as 'feasible' for video animation collocation of words connected with work material and 86.98% categorized as 'feasible' for video animations with material preparing for job interview. These results confirm that the animated videos are both valid and feasible to be used as vocabulary learning media for English language education students. Additionally, the study highlights that animated video media enhances student engagement and aids comprehension, suggesting a positive impact onvocabulary learning.Key Words: Development, Animated Video, Jobs and Work, Vocabulary.
The Effect of Venn Diagram Vocabulary Graphic Organizer on Vocabulary Mastery of the First Year Students of SMP Negeri 23 Pekanbaru Pratama, Wahyu Putra; Aruan, Rumiri Rotua; Syarfi, M
Indonesian Journal of Education and Development Research Vol 3, No 2 (2025): Juli 2025
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/ijedr.v3i2.6259

Abstract

This study aims to determine the effect of Venn Diagram Vocabulary Graphic Organizer on Vocabulary Mastery of the first-grade students of SMP Negeri 23 Pekanbaru in the 2024/2025 academic year. The research employed a one-group pretest-posttest design as part of a pre-experimental quantitative method. A sample of 40 students from class VII F was selected through cluster random sampling. Data were collected using vocabulary tests administered before and after the treatment. The treatment consisted of four meetings during which students used Venn Diagrams to compare and contrast vocabulary items based on physical characteristics. The results showed a significant improvement in students' vocabulary mastery, with the mean score increasing from 58.90 in the pretest to 76.60 in the post-test. A paired sample t-test revealed a significance value of 0.000 (   0.05), indicating that the Venn Diagram had a statistically significant effect. The findings suggest that Venn Diagrams can be an effective and engaging tool for improving vocabulary acquisition in junior high school learners. This technique also encourages student interaction and active learning, making vocabulary instruction more meaningful and enjoyable.
The Effect of Venn Diagram Vocabulary Graphic Organizer on Vocabulary Mastery of the First Year Students of SMP Negeri 23 Pekanbaru Pratama, Wahyu Putra; Aruan, Rumiri Rotua; Syarfi, M
Indonesian Journal of Education and Development Research Vol 3, No 2 (2025): Juli 2025
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/ijedr.v3i2.6259

Abstract

This study aims to determine the effect of Venn Diagram Vocabulary Graphic Organizer on Vocabulary Mastery of the first-grade students of SMP Negeri 23 Pekanbaru in the 2024/2025 academic year. The research employed a one-group pretest-posttest design as part of a pre-experimental quantitative method. A sample of 40 students from class VII F was selected through cluster random sampling. Data were collected using vocabulary tests administered before and after the treatment. The treatment consisted of four meetings during which students used Venn Diagrams to compare and contrast vocabulary items based on physical characteristics. The results showed a significant improvement in students' vocabulary mastery, with the mean score increasing from 58.90 in the pretest to 76.60 in the post-test. A paired sample t-test revealed a significance value of 0.000 (   0.05), indicating that the Venn Diagram had a statistically significant effect. The findings suggest that Venn Diagrams can be an effective and engaging tool for improving vocabulary acquisition in junior high school learners. This technique also encourages student interaction and active learning, making vocabulary instruction more meaningful and enjoyable.
THE EFFECT OF USING KAHOOT APPLICATION TO IMPROVE THE VOCABULARY ABILITY OF SEVENTH GRADE STUDENTS OF SMP NEGERI MADANI PEKANBARU Safitri, Ii Nanda; Prawati, Atni; Aruan, Rumiri Rotua
TELL - US JOURNAL Vol 11, No 2 (2025): New Applications and Perspectives in Teaching English as a Foreign Language (EF
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/tus.2025.v11i2.9431

Abstract

The integration of technology in education has encouraged the use of various digital applications to enhance learning effectiveness, one of which is the Kahoot application. Although technology is increasingly used in classrooms, its effectiveness in improving students’ vocabulary remains underexplored. This research aims to determine whether the use of the Kahoot application has a significant effect on students’ vocabulary ability. A quantitative approach was applied using a quasi-experimental design. The sample consisted of 52 seventh-grade students of SMP Negeri Madani Pekanbaru, divided into an experimental class using the Kahoot application for vocabulary learning and a control class taught using conventional methods. Data were collected through pre-tests and post-tests to assess vocabulary performance before and after the treatment, which was administered four times. The analysis revealed a significant difference between the experimental and control classes after the treatments. The results showed that the post-test score of the experimental class (77.03) was higher than that of the control class (57.51). Furthermore, the findings indicated a significance level of α = 0.05 with p = 0.001 (p < α), which means that the alternative hypothesis (Ha) is accepted and the null hypothesis (Ho) is rejected. This result is supported by an effect size of 0.95, indicating that the use of the Kahoot application had a moderate effect on students’ vocabulary ability.