Claim Missing Document
Check
Articles

Found 16 Documents
Search

Metode Prototype dalam Perancangan Sistem Informasi Tambahan Penghasilan Pegawai (TPP) Kabupaten Sambas Mulyanto, U Heri; Wahyuni, Sri; Sitompul, Noferianto; Wijaya, Vanie
Jurnal Sains dan Teknologi Vol. 4 No. 3 (2023): Jurnal Sains dan Teknologi
Publisher : CV. Utility Project Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55338/saintek.v4i3.1136

Abstract

Tambahan Penghasilan Pegawai merupakan tambahan penghasilan yang diperoleh oleh PNS pada Pemerintah Daerah yang ketentuan diatur melalui peraturan perundang-undangan. Berdasarkan hasil wawancara dengan kepala Badan Kepegawaian dan Pengembangan Sumber Daya Manusia Aparatur Daerah, ditemukan belum ada aplikasi yang digunakan untuk menghitung kompleksitas perhitungan TPP dengan kriteria sesuai dengan Perbup Sambas No.1 Tahun 2022. Untuk itu dibuatlah Sistem Informasi Tambahan Penghasilan Pegawai sebagai alat dukung untuk mengurangi kesalahan perhitungan penghasilan, agar tidak terdapat hak-hak PNS yang tereduksi. Penelitian ini menggunakan metode deskriptif dan metode prototype dalam pengembangan sistem informasi ini. Metode pengembangan ini menjelaskan objek sesuai dengan kondisi yang ada dan mendapat representasi model aplikasi yang dibuat. Penelitian ini menghasilkan aplikasi dalam bentuk web yang sudah memiliki laman web https://bkpsdmad.sambas.go.id/simtpp
PEMBUATAN FILM DOKUMENTER “SENI ANYAMAN SUMBER KEHIDUPAN” DENGAN METODE CYCLIC STRATEGY Muliati, Ethi; Noferianto Sitompul; Vanie Wijaya
Pixel :Jurnal Ilmiah Komputer Grafis Vol 16 No 2 (2023): Vol 16 No 2 (2023): Jurnal Ilmiah Komputer Grafis
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i2.1315

Abstract

ABSTRACT The community's life in Sambas has long been known for its handicrafts, specifically bamboo and rattan crafts, which boast unique diversities. The art of weaving bamboo and rattan has been a source of livelihood and an integral part of Malay culture that needs to be preserved. Therefore, media is required as a means of preservation, and one of the approaches is by creating a documentary film. This research aims to produce a documentary film as a cultural preservation medium. The making of this documentary film employs the cyclic strategy method and applies cinematography techniques in video recording.Based on the results of testing by two media experts, the film received a score of 90%, while two subject matter experts gave it a score of 88%. Furthermore, from 30 respondents, 91.73% expressed their strong agreement with the content, indicating that the documentary film is suitable for publication. It has a duration of 19 minutes and 22 seconds, with an H.264 1080p format, specifically MP4.
IMPLEMENTASI METODE ADDIE DALAM PENGEMBANGAN APLIKASI VIRTUAL TOUR KAMPUS BERBASIS WEB PADA POLITEKNIK NEGERI SAMBAS Noferianto Sitompul; Vanie Wijaya; U Heri Mulyanto
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 10 No 2 (2025): Juli
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36341/rabit.v10i2.6127

Abstract

As one of the state universities located in the province of West Kalimantan and directly adjacent to neighboring Malaysia, Sambas State Polytechnic strives to increase the enthusiasm of the young generation in continuing their education to the tertiary level, by trying to increase the number of students through socialization regarding information about the Sambas State Polytechnic campus to prospective SLTA/MA graduates in various districts/cities in West Kalimantan Province. Sambas State Polytechnic itself is a vocational college that has 10 study programs, which presents its campus information by delivering the profile of Sambas State Polytechnic through the campus website media, Facebook and Instagram social media, and using PowerPoint slides. The results of interviews with the Poltesa socialization public relations found that the weakness was that the public did not fully understand the information presented, as evidenced by several prospective students still choosing campuses outside Sambas Regency. For this reason, a new socialization media innovation is needed to display the entire campus environment virtually as a virtual tour. This virtual tour will depict the real conditions of the campus, starting from the campus entrance, and learning support facilities, to study program rooms such as laboratories and workshops, which can be accessed online on the web, either via gadgets or computers. Virtual Tour technology allows users to explore the real environment virtually. The development of this web-based virtual tour application is a continuation of previous research and implementation of a new method, namely the ADDIE development method where the stages start from the Analysis, Design, Development, Implementation, and finally Evaluation stages. This method was chosen because the development method allows each phase to be evaluated and revised from the stages passed so that the resulting product is of higher quality. This web-based virtual tour application is expected to provide benefits, namely providing convenience for visitors and prospective students to get to know the Sambas State Polytechnic campus. From the results of the material expert test, 89.2% and the general public 86.83%, the Sambas State Polytechnic virtual tour website is very suitable for use as a digital information media, so in 2025 it is hoped that there will be an increase in prospective student interest of 5%.
PERANCANGAN FILM ANIMASI 2D CERITA RAKYAT SAMBAS ”PERISTIWA DI TANJUNG DATOK” DENGAN METODE MDLC Agung Damar Jati; Yuda; Noferianto Sitompul; Narti Prihartini; Naufal Aulia Fiermeiza; Vanie Wijaya; U Heri Mulyanto; Lang Jagat; Sri Wahyuni; Erifa Syahnaz
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 11 No 1 (2026): Januari
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36341/rabit.v11i1.7088

Abstract

Temajuk Village, located in Paloh District, Sambas Regency, West Kalimantan, boasts a unique natural landscape, culture, and rich history. One important part of this village's cultural heritage is the folktale "The Events at Tanjung Datok," which contains moral values, local wisdom, and the philosophy of life of the local community. Unfortunately, this story is still limited to oral tradition and has not been visually documented. The lack of interest in literacy among some Sambas residents means that knowledge of this story remains limited to the community around Tanjung Datok. Until now, the story has not been transformed into a more effective medium to keep up with current developments so that it can reach a wider audience, one of which is through 2D Animation visualization. The development method used in making 2D animated films is the Multimedia Development Life Cycle (MDLC), which consists of six stages: concept, design, material collection, production, testing, and distribution. This method was chosen because it is able to provide a systematic and structured approach to the animation production process. The creation of a 2D animated film of Sambas folklore entitled "Events in Tanjung Datok" aims to document and visualize the Sambas folklore located in Tanjung Datok in the form of a 2D animated film. This animated media is expected to be an educational resource that can increase public understanding of local history and culture. This research is expected to produce an interesting and informative 2D animation, so that the moral message and cultural values ​​of the story "Events in Tanjung Datok" can be conveyed effectively to the audience, while strengthening the local cultural identity of Temajuk Village. Based on the questionnaire test results using the Likert scale technique, conducted on two material experts and two media experts, with a total score of 81% and 97% respectively. In addition, the questionnaire was also tested on 30 members of the general public with a score of 93%. Based on the test results, it can be concluded that, in general, respondents gave a very good assessment, and this film is worthy of publication. It is hoped that it can later become an educational medium that can be used by the public, especially in the world of education.
PERANCANGAN ANIMASI 3D JALAN BYPASS SEDAU KE SEI RASAU MENGGUNAKAN METODE MDLC (MULTIMEDIA DEVELOPMENT LIFE CYCLE) Agus Tulus; Noferianto Sitompul; U Heri Mulyanto; Vanie Wijaya; Naufal Aulia Fiermeiza; Lang Jagat; Sri Wahyuni; Erifa Syahnaz
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 11 No 2 (2026): Juli
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36341/rabit.v11i2.8198

Abstract

The construction of the Singkawang Sedau to Sei Rasau Bypass Road is an important infrastructure project to reduce congestion and facilitate transportation flow. However, the delivery of information on this project is still limited to technical documents and two-dimensional images that are less capable of des the real conditions, making it difficult for the general public to understand. To answer this problem, a 3D animation design was carried out using the MDLC (Multimedia Development Life Cycle) method, which consists of six stages: concept, design, material collection, creation, testing, and distribution. This study aims to design a 3D animation of the Singkawang bypass road (Sedau - Sei Rasau) using the MDLC method. It is expected to contribute to infrastructure development in the Singkawang area, as well as provide a positive impact on the community and regional development. The final result of this design is a 5:20-minute 3D animation of the Singkawang Bypass Road, which shows the condition of the road construction plan from Sedau to Sei Rasau and is considered effective in conveying information and facilitating public understanding of the development project. Questionnaire measured using a Likert scale by two subject matter experts and two media experts, yielded scores of 88% and 96%, respectively. A questionnaire was also administered to 30 members of the public, resulting in a score of 86%. The test results showed that all respondents gave it a very good rating, and this 3D animation is worthy of publication and presentation as an information and reference medium that can be used by the Singkawang Public Works and Public Housing Agency to continue the construction of the bypass road.
IMPLEMENTASI MULTIMEDIA LIFE CYCLE (MDLC) DALAM PROSES PEMBUATAN IKLAN SUPER BURDAS POLTESA Uray Heri Mulyanto; Noferianto Sitompul; Vanie Wijaya; Miadi Miadi; Chesy Grilista Imbleka; Lidya Lidya; Lili Lili
CITRAKARA Vol. 7 No. 4 (2025): DESEMBER 2025
Publisher : Universitas Dian Nuswantoro

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Super Burdas merupakan produk olahan siap saji yang dikembangkan oleh Politeknik Negeri Sambas dari makanan khas daerah sambas. Bubur pedas dikemas sedemikian rupa sehingga memudahkan para pecinta kuliner khas sambas ini untuk dapat langsung menikmatinya kapan dan dimana saja tanpa harus menyiapkan bumbu-bumbu dan sayuran-sayuran pencirinya. Kemudahan dalam menyantap bubur pedas ini menjadikan proses marketing Super Burdas memiliki peran yang sangat penting. Politeknik Negeri Sambas sebagai produsen super burdas mencoba untuk menyajikan sebuah video iklan dengan pendekatan kolaborasi talent real di kehidupan nyata dengan scene-scene animasi yang disajikan dengan sangat professional dan terukur. Proses pembuatan video iklan itu sendiri memanfaatkan metode Multimedia Development Life Cycle (MDLC) yang terdiri dari tahapan-tahapan Concept, Design, Material Collecting, Testing dan Distribution. Implementasi Effect-Effect yang yang dimiliki oleh Adobe After Effect menghasilkan Video Iklan Super Burdas dalam durasi 93 (Sembilan Puluh tiga) detik.