Ayu Aprilia Pangestu Putri
Pendidikan Guru Pendidikan Anak Usia Dini, Universitas Mulawarman

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PEMBELAJARAN PENGENALAN KOMPUTER DI TAMAN KANAK-KANAK ISLAM AL AZHAR 21 PONTIANAK TENGGARA Pangestu Putri, Ayu Aprilia
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 6, No 8 (2017): Agustus 2017
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa

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Abstract

AbstractLearning of introduction to computer is an effort to improve the quality of learning. The main learning activity for infants is to play and any kind of activity which bears fun to them. Therefore, in learning of introduction to computer for children shall be appliied in fun ways of teaching so that they may feel pleased and not under pressure. The facility and human resource in learning of introduction to computer also might be a problem in learning procurement of introduction to to computer in preschool. By that reason, the researcher aims to research about learning of introduction to computer especially in Al-Azhar 21 Kindergarten of South East Pontianak. The data is resourced of interview result with the head of the Kindergarten, computer teacher, observation in teacher's activity during the learning of introduction to computer and documentary. The result of this research describes the learning formation of introduction to computer that is made as learning material to the children. The method of study that is used by the teacher to teach the computer specifically in kindergarten.  And the obstacle that is faced rhe kindergarten in during teaching the introduction to computer.Keyword: learning of introduction to computer to children
Permainan My City Cleaning Waste Recycle untuk Meningkatkan Karakter Peduli Lingkungan pada Anak Usia Dini Halida Halida; Desni Yuniarni; Indri Astuti; Ayu Aprilia Pangestu Putri; Henny Sanulita; Windaniati Windaniati
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol 7, No 2 (2023)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v7i2.4325

Abstract

Penelitian ini berawal dari hasil observasi, ditemukan rendahnya karakter peduli lingkungan pada anak. Hal  tersebut dikarenakan kurang bervariasinya metode pembelajaran yang diberikan terkait peduli lingkungan. Oleh karena itu, penelitian ini bertujuan  meningkatkan karakter peduli  lingkungan melalui permainan my city cleaning waste recycle  pada anak. Penelitian ini menggunakan penelitian eksperimen dengan one group pretes posttes design. Subyek penelitian ini anak umur 5-6 tahun. Teknik  pengumpulan data yaitu teknik observasi, analisis data menggunakan uji t sampel berpasangan. Data diolah menggunakan IBM SPSS statistik versi 25. Hasil penelitian mengungkap bahwa pembelajaran yang  menyenangkan dengan menggunakan teknologi membuat anak anak-anak berminat dan tertarik untuk belajar. Permainan  kebersihan lingkungan  dengan  my city cleaning waste recycle mampu mengubah mindset dan memberikan pengetahuan  pentingnya menjaga kebersihan lingkungan sekolah dengan  membiasakan membuang sampah pada tempatnya, sehingga anak menjadi betah dan nyaman saat proses pembelajaran berlangsung
The Project-Based Learning Model Improves Ability to Understand Environmental Cleanliness in Early Childhood Ayu Aprilia Pangestu Putri Putri; Budi Rahardjo; Nur Amalia Olby
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 11 No. 1 (2023): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/paud.v11i1.54589

Abstract

An understanding of environmental cleanliness is an important element in achieving early childhood learning related to the habituation of clean and healthy living behavior (PHBS), one of the elements of early childhood development assessment, namely the element of identity in the implementation of the independent curriculum. This study aims to analyze the project-based learning model on the ability to understand environmental hygiene in children aged 5-6 years in Kindergarten. This type of research is quantitative. The experimental method with a one-group pretest-posttest design was used in this study. The sample is 38 children. Data collection techniques through observation with assessment instruments. Data analysis techniques using descriptive qualitative analysis, quantitative and inferential statistics. The study results are that the project-based learning model significantly affects the ability to understand environmental hygiene in early childhood by creating quality interactions between teachers and children and increasing thinking skills (Higher Order Thinking Skills- HOTS). The ability to understand is included in HOTS, while data on the ability to understand cleanliness related to Clean Healthy Lifestyle (PHBS) collected include; the child's ability to understand the cleanliness of the room/toilet/latrine; do not litter; understand self-protection from mosquito larvae, the importance of planting trees in creating clean air; and cleanliness of the gutters around the child's environment.
Analisis Kemampuan Membaca Permulaan di Taman Kanak-Kanak Wilda Isna Kartika; Ayu Aprilia Pangestu Putri
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol 7, No 4 (2023)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v7i4.4372

Abstract

Permasalahan mengenai kemampuan membaca anak Indonesia tampaknya masih harus menjadi perhatian. Urgensi kemampuan membaca seharusnya sudah dikenalkan  sejak usia dini yang merupakan masa keemasaan seseorang. Penelitian ini bertujuan untuk menganalisis kegiatan kemampuan membaca permulaan anak di Taman kanak-kanak (TK) melalui metode dan  bahan bacaan yang digunakan. Pendekatan penelitian menggunakan kualitatif jenis studi kasus. Data hasil yang diperoleh dari instrumen berupa pedoman wawancara dan instrumen kemampuan membaca permulaan dan dokumentasi dianalisis secara deskriptif  model Miles Huberman. Hasil penelitian menunjukan bahwa anak memiliki kemampuan membaca permulaan yang baik berdasarkan indikator anak mampu membaca abjad, kata, kalimat, paragraf dan membaca buku dalam bahasa Inggris yang digunakan dalam pembelajaran. Berbagai penemuan baru seperti metode, bahan bacaan menjadi informasi yang dapat TK terapkan untuk menstimulasi kemampuan membaca permulaan. Penelitian  selanjutnya diharapkan dapat menguji hasil temuan diberbagai TK di Indonesia sehingga mendapatkan informasi mengenai efektivitas hasil temuan tersebut.
Innovation of Educational Table Game Tools in Stimulating Developmental Aspects of Early Childhood Malpaleni Satriana; Ayu Aprilia Pangestu Putri; Yeni Solfiah; Sri Tatminingsih; Antung Dewi Nurliana Sagita; Diva Shally Mayumi; Rina Pujiati Pertiwi
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 12 No. 3 (2024): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/paud.v12i3.85655

Abstract

Learning innovation is needed to overcome various challenges in the world of education, particularly in efforts to improve the quality of stimulation for early childhood development. This study aims to develop and evaluate the effectiveness of an educational game tool in the form of an educational table called “My Development Aspects” as a stimulation medium that supports six aspects of child development. This study is a research and development (R&D) study that adopts the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The limited trial subjects involved early childhood children and teachers as the primary users of the medium. Data collection techniques were conducted through observation, interviews, and expert validation questionnaires, using instruments that had been tested for validity and reliability. Data were analyzed using descriptive qualitative and quantitative methods. The results of the study indicate that this educational table is designed with several activities on each side of the table, which is flexible for use indoors or outdoors, can be played individually or in groups, and allows for the replacement of materials according to the learning theme. This media is considered effective and efficient in supporting the stimulation of six aspects of child development, namely religious and moral values, physical motor skills, cognitive skills, language skills, social-emotional skills, and artistic skills. The conclusion of this study indicates that the “Aspek Perkembanganku” educational table has significant potential as an adaptive and applicable learning media innovation for early childhood educators.