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Pengaruh permainan treasure hunt terhadap kemampuan siswa sekolah dasar dalam menganalisis materi arah mata angin Luthfia Nur Andini; Diah Gusrayani; J Julia
COLLASE (Creative of Learning Students Elementary Education) Vol. 8 No. 4 (2025)
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/collase.v8i4.25066

Abstract

The current education development is facing challenges, one of which is the students' lack of ability to analyze and understand complex material in real-world context. This study aims to assess the impact of the treasure hunt game on students' ability in analyzing material about cardinal directions. The research method used is a quasi-experiment with a nonequivalent pre-test post-test control group design. The sample consists of two elementary schools: SDN Malaka as the experimental group and SDN Babakanbandung as the control group. The control group used the lecture method, while the experimental group participated in a treasure hunt game designed to enhance their understanding of concept and analytical skills about cardinal directions. The research instrument was in a fotm of an analytical ability test consisting of 20 multiple-choice questions. Data analysis using the t-test showed that the treasure hunt game had a significant impact on students' abilities. The N-Gain test results revealed that the average improvement in analytical ability in the control class was only 11.48% (low category), while in the experimental class it reached 80.00% (high category). Therefore, the treasure hunt game can significantly improve the ability to analyze cardinal directions compared to the lecture method.
Pengembangan E-book KEDASA untuk Meningkatkan Pemahaman Siswa pada Pembelajaran IPS di Sekolah Dasar Delia Novarini Cahyadi; Diah Gusrayani; Rana Gustian Nugraha
EduInovasi:  Journal of Basic Educational Studies Vol. 4 No. 2 (2024): EduInovasi:  Journal of Basic Educational Studies (In Press)
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/edu.v4i2.3566

Abstract

This research focuses on the development of a learning product called KEDASA e-book, which aims to improve students' understanding of social studies learning in grade IV SD. This research applies mixed methods, which is a combination of Research and Development (R&D) and pre-experiment methods, by applying the ADDIE development model. To test the effectiveness of the e-book, a One-Group Pretest-Posttest research design was used. Data collection methods include interviews, questionnaires, and tests, while data analysis includes descriptive quantitative analysis and inferential statistics. The results of the KEDASA e-book media validation are very promising, with percentages from material experts (90%), language experts (98.33%), and media experts (93.78%). Practical trials also showed results with the percentage results of individual trials (95.79%), small group trials (93.16%), and large group trials (95.72%) with very feasible categories that can be used without improvement. The main findings of this study show a significant increase in students' understanding of social studies learning after using the KEDASA e-book. These results prove that the KEDASA e-book is a learning media that is quite effective and can be used in elementary schools to improve students' understanding of social studies learning. Thus, this study concludes that KEDASA e-book media is proven to be a learning media that can enhance students' understanding of social studies learning and offers an interesting new approach to teaching this subject in elementary schools.
PERAN FORUM KOMUNIKASI ANAK KOTA BANDUNG MELALUI PROGRAM PANGLIMA DALAM MEMBANGUN KESADARAN ANTI-BULLYING (Studi Kasus Sekolah Dasar Swasta As-Salam) Hilda Fadilah; Diah Gusrayani; Dety Amalia Karlina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32367

Abstract

This study aims to evaluate the socialization strategies carried out by the Forum Komunikasi Anak Kota Bandung (FOKAB) through the PANGLIMA program as an effort to prevent bullying in elementary schools. The research employs a qualitative approach with a case study method. Data were collected through in-depth interviews, observations, and document analysis. The research informants consisted of FOKAB administrators and facilitators, teachers at SDS As-Salam, and elementary school students. The findings show that the PANGLIMA socialization strategy was designed in a creative and contextual manner through role-playing methods, the use of visual media, and the symbolic approach of "7M", which helps children understand practical actions to take when facing bullying. This strategy proved effective in increasing students’ awareness of the forms and impact of bullying, as well as in fostering empathy and the courage to take action. Although the program was well implemented, obstacles were found in the form of limited follow-up from external parties and suboptimal coordination between the school and FOKAB after the activity. Therefore, program sustainability and synergy among all stakeholders are needed to create a truly safe and child-friendly school environment.
EFEKTIVITAS CERITA BERGAMBAR DIGITAL BERBASIS CANVA TERHADAP KETERAMPILAN MEMBACA SISWA SEKOLAH DASAR KELAS RENDAH Hanna Adila, Syntia; Prana Dwija Iswara; Diah Gusrayani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29962

Abstract

Reading skills are an important basic skill to be mastered by elementary school students, especially at the low grade level. However, in practice, many students have difficulty understanding the content of reading due to the use of less attractive learning media. This study aims to determine the effectiveness of digital picture story media based on Canva application on reading skills of grade II students of SD Negeri Sukaraja 1. This study used a quantitative approach with a quasi-experimental design in the form of Nonequivalent Control Group Design. The research sample consisted of two grade II classes selected through purposive sampling technique, namely the experimental class of 27 students and the control class of 28 students. The experimental class was treated using Canva-based digital picture story media, while the control class used conventional media. The research instruments included reading skill tests and student interviews. The Mann-Whitney test results on pretest scores showed no significant difference between the experimental and control classes (p = 0.249 > 0.05), which means that the students' initial abilities were comparable. After the treatment, the Wilcoxon test showed a significant improvement in the experimental class, and the Mann-Whitney test on the posttest showed a significant difference between the two classes. The interview results also showed that students gave positive responses to the use of the media. Thus, the Canv-based digital picture story media.