Claim Missing Document
Check
Articles

Found 5 Documents
Search

PENDAMPINGAN PENINGKATAN KEMAMPUAN NUMERASI UNTUK ANAK USIA SEKOLAH DASAR DI KELURAHAN PURWAWINANGUN KUNINGAN Nurhayati, Nunu; Taufik, Azin; Shobaruddin, Hanif
Journal of Community Empowerment Vol 3, No 1 (2024): Juni
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jce.v3i1.23465

Abstract

ABSTRAKKondisi literasi numerasi yang ada di desa Lebakardin Purwawinangun yaitu kurangnya anak dalam berliterasi dan numerasi, mereka lebih menyukai bermain game online/gadget daripada belajar di rumah dan juga sedikit menyukai belajar matematika (numerasi). Penyebab kurangnya anak belajar numerasi di rumah yaitu orang tua tidak peduli atau tidak mendampingi anak ketika belajar dan setiap pulang dari kerja orang tua sangat jarang menanyakan tugas sekolah anak. Program pengabdian kepada masyarakat bertujuan: 1) untuk meningkatkan kemampuan literasi numerasi anak usia sekolah dasar; 2) untuk mengurangi kecanduan anak-anak usia sekolah dasar dalam bermain game online; 3) untuk membantu orang tua lebih memperhatikan anak-anaknya dalam belajar numerasi (matematika) di kelurahan Purwawinangun Kuningan. Bentuk kegiatan pengabdian kepada masyarakat dilakukan dengan membuat bimbingan belajar matematika (numerasi). Subjek pengabdian adalah anak-anak usia sekolah dasar dan orang tua berjumlah 15 orang. Pelaksanaan kegiatan melalui beberapa tahapan yaitu perencanaan, observasi, penentuan teknis pelaksanaan, pelaksanaan program dan evaluasi. Hasil pengabdian masyarakat yang diperoleh telah berhasil: 1) meningkatkan kemampuan literasi numerasi anak usia sekolah dasar; 2) mengurangi kecanduan anak-anak usia sekolah dasar dalam bermain game online; 3) membantu orang tua lebih memperhatikan anak-anaknya dalam belajar numerasi (matematika). Kata Kunci: Kemampuan Numerasi; PendampinganABSTRACTThe condition of numeracy literacy in Lebakardin Purwawinangun village is that children rarely do literacy and numeracy activities, they prefer playing online games/gadgets rather than studying at home and they also don't like studying mathematics (numeracy). The reason for the lack of children learning numeracy at home is that parents don't care or don't accompany their children when studying and every time they come home from work parents rarely ask about their children's school assignments. The community service program aims to: 1) improve the literacy and numeracy ability of elementary school-age children; 2) reduce the addiction of elementary school-aged children to playing online games; and 3) help parents pay more attention to their children's learning of numeracy (mathematics)  in Purwawinangun Kuningan village. Formal community service activities are carried out by making tutoring in learning mathematics (numeracy). The subjects of service were 15 elementary school-age children and the parents. Activities are carried out in stages, including planning, observation, technical implementation, program implementation, and evaluation. The results of community service obtained have succeeded in: 1) improving the numeracy literacy abilities of elementary school-aged children; 2) reducing the addiction of elementary school-aged children to playing online games; and 3) helping parents pay more attention to their children's learning of numeracy (mathematics) in Purwawinangun Kuningan village. Keywords: Numeracy literacy; Mentoring
development of e-modules based on brain balance to improve students' mathematical creative thinking skills on geometric sequences and series material Fatmawati, Vera; Adiastuty, Nuranita; Nurhayati, Nunu
Jurnal of Math Tadris Vol 3 No 2 (2023): Journal of Math Tadris (jMt)
Publisher : Mathematic Education Departement, State Islamic University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55099/jmt.v3i2.87

Abstract

This research aims to describe the process of developing an e-module based on brain balance to improve students' mathematical creative thinking abilities on geometric sequences and series. The development of this e-module uses the Whole Brain Teaching (WBT) method, which is a brain balance method. The applications used in e-module development are Microsoft Office Word and Flip PDF Professional. This research is development research (Research and Development). The development model used in this research is the Plomp model which consists of three phases, namely the Preliminarity Phase, the Development or Prototype Phase, and the Assessment Phase. The instruments used in this research are validation sheets, practicality sheets and the N Gain Test instrument to see the effectiveness of the e-module. Based on the results of validation tests carried out by six media and material expert validators, the average score was 94.77% and was categorized as very valid. Meanwhile, based on the results of the e-module practicality test conducted on teachers and students, the average score was 91.3% and was categorized as very good. Based on the N Gain test carried out in class e-module is categorized as medium.
Keterampilan Mengajar Guru Sekolah Menengah di Kecamatan Pangenan, Cirebon Taufik, Azin; Riyadi, Mohamad; Nurhayati, Nunu
Empowerment Vol. 7 No. 01 (2024): Empowerment
Publisher : Program Studi Ilmu Hukum Fakultas Hukum Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/empowerment.v7i01.5115

Abstract

This service was motivated by the results of the Teacher Performance Assessment carried out at one of the schools assisted by the Madrasah Aliyah 3 Cirebon working group which stated that 60% of teachers did not have the competency skills that indicated they were professional teachers. The assessment team provided recommendations to improve teachers' teaching abilities so that the quality of learning could be better. One effort to improve teachers' teaching abilities can be done by providing training on eight basic teacher teaching abilities, training on student centered learning models and their application in preparing Learning Implementation Plans.  In order to overcome this problem, it was implemented.  on June 24 2024 training on basic teaching skills for teachers was carried out, on June 25 2024 training on student centered learning models was carried out, and on June 26 2024 feedback and evaluation of training results was carried out through the preparation of learning tool plans. The methods used in this training are lecture, question and answer and simulation methods, while the evaluation is carried out in two parts, namely evaluation during the training process and post-training evaluation.
Pengembangan e-modul interaktif berbasis canva untuk meningkatkan kemampuan pemecahan masalah matematis pada materi barisan dan deret aritmatika Adiastuty, Nuranita; Nurhayati, Nunu; Mahardhika, Tiara Dwi
AKSIOMA : Jurnal Matematika dan Pendidikan Matematika Vol 16, No 1 (2025): AKSIOMA: Jurnal Matematika dan Pendidikan Matematika
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/aks.v16i1.19109

Abstract

Mathematical problem-solving skills are very important for students to master. However, students' problem-solving skills are still relatively low, one of which is in the material of arithmetic sequences and series. So it is necessary to develop teaching materials in the form of e-modules based on Canva. This study aims to develop an interactive e-module based on the Canva application as a mathematics learning medium for the topic of arithmetic sequences and series, with the goal of improving students' mathematical problem-solving skills. The research employs the Research and Development (RD) method using the ADDIE development model (Analyze, Design, Development, Implementation, Evaluation). The research subjects were 11th-grade students at SMAN 2 Kuningan. Validation was carried out by two subject matter experts and two media experts, while practicality was assessed through questionnaires completed by students and teachers. The validation results show that the interactive e-module has a very high level of validity, with a percentage of 94.67% from the subject matter experts and 91.54% from the media experts. The practicality of the e-module is also considered very practical, with a percentage of 86% from students and 90% from the teacher. The effectiveness of the e-module was evaluated based on the improvement of learning outcomes through the N-Gain test, comparing pre-test and post-test scores. The N-Gain score of 0.61 (moderate category) indicates that the use of the Canva-based interactive e-module provides a significant and effective improvement in students’ mathematical problem-solving abilities in the topic of arithmetic sequences and series. The results of the study show that the Canva-based interactive e-module is valid, practical, and effective in enhancing students' mathematical problem-solving skills.
PENGEMBANGAN E-MODUL INTERAKIF BERBASIS PROJECT BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN PEMAHAMAN KONSEP MATEMATIS Nurhayati, Nunu; Prayitno, Anggar Titis; Septiani, Ayu
SIGMA Vol 11, No 1 (2025): SIGMA
Publisher : Prodi Pendidikan Matematika FKIP Universitas Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53712/sigma.v11i1.2639

Abstract

Penelitian ini berawal dari keprihatinan terhadap rendahnya pemahaman konsep matematika di kalangan siswa. Banyak dari mereka merasa kurang antusias saat belajar matematika, salah satunya karena pembelajaran masih didominasi oleh metode ceramah, sehingga mereka kurang dilibatkan secara aktif. Selain itu, belum tersedia buku pegangan khusus untuk siswa. Satu-satunya sumber belajar hanyalah buku milik guru yang kemudian mereka salin sendiri ke buku tulis. Untuk itu, penelitian ini bertujuan mengembangkan sebuah e-modul interaktif berbasis Project Based Learning (PjBL yang tidak hanya dinyatakan valid dan praktis, tetapi juga mampu membantu siswa lebih mudah memahami konsep-konsep matematika. Penelitian dilakukan dengan pendekatan Research and Development (R&D) menggunakan model ADDIE, melibatkan 24 siswa kelas IX C di SMP Negeri 2 Lebakwangi. E-modul yang dikembangkan pun telah melalui proses penilaian oleh lima orang ahli di bidangnya, yaitu dua dosen pendidikan matematika, satu dosen sistem informasi, satu dosen desain komunikasi visual, serta satu guru matematika. Hasil validasi menunjukkan bahwa e-modul ini sangat valid, dengan nilai 92,42% untuk aspek materi dan 83,75% untuk aspek media. Uji peningkatan pemahaman menggunakan N-Gain menunjukkan hasil 0,70 yang termasuk dalam kategori peningkatan sedang. Secara keseluruhan, e-modul interaktif berbasis PjBL ini dinilai valid, praktis, Serta dapat mendampingi siswa dalam memahami konsep-konsep matematika dengan cara yang lebih mudah dan bermakna.