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Penerapan Aplikasi KarateProMatch pada Turnamen Bupati Cup Kabupaten Tulang Bawang Barat Pulungan, Wahyu Aji; Allwine, Allwine
Jurnal Pengabdian Kepada Masyarakat (JPKM) TABIKPUN Vol. 6 No. 2 (2025)
Publisher : Faculty of Mathematics and Natural Sciences - Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpkmt.v6i2.221

Abstract

Karate adalah olahraga beladiri yang cukup populer di Indonesia. Disamping banyaknya dojo untuk berlatih, banyaknya turnamen karate merupakan bukti meningkatnya minat masyarakat terhadap olahraga ini. Pengabdian masyarakat ini mengimplementasikan aplikasi KarateProMatch untuk meningkatkan efisiensi dan transparansi Turnamen Karate. Aplikasi dijadikan pilot project pada turnamen karate Bupati Cup di Kabupaten Tulang Bawang Barat. Melalui metode konsultasi dan pelatihan, tim pengabdi membimbing panitia dalam mengotomatisasi pendaftaran, penjadwalan, dan rekapitulasi hasil turnamen. Penerapan aplikasi ini berhasil mengurangi beban kerja, meningkatkan akurasi data, dan mempercepat alur turnamen. Respons positif dari panitia dan peserta menunjukkan kontribusi nyata aplikasi dalam modernisasi manajemen event olahraga daerah.
Perancangan Media Pembelajaran Multimedia Interaktif Peninggalan Sejarah Indonesia Menggunakan Metode Web Based Learning (Study Kasus : SDS Cerdas Bangsa Namorambe) Sinuhaji, Suanti Perwita Br; Allwine, Allwine; Wijaya, Vera; Mardiah, Mardiah
Algoritma: Jurnal Ilmu Komputer dan Informatika Vol 7, No 1 (2023): April 2023
Publisher : Universitas Islam Negeri Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/algoritma.v7i1.15616

Abstract

Education is one area that has a strong influence on internet technology, especially in teaching and learning activities. Technological development is inseparable from the utilization of Human Resources (HR) in supporting learning and being a solution in a lack of learning media on Indonesian historical heritage material in the SDS Cerdas Bangsa Namorambe Case study, especially in class IV SD students. Therefore the authors conducted research on interactive multimedia learning media. This learning media was made due to the lack of learning media so that the lack of design in learning made students less interested in the teaching and learning process so that it was made using web based learning methods. Web Based Learning (WBL) is a technology-based learning system that is used as the utilization of web technology in learning by delivering access to material through web pages. In developing the system used system analysis use case diagrams and activity diagrams with the type of research using the Research and Development (R & D) method. Keywords:Learning Media, Interactive Multimedia, Web Based Learning.
Web-Based Public Service Information System for the Economic and Development Sector Allwine; Badiwibowo Atim, Sandi
Jurnal Bisantara Informatika Vol. 9 No. 2 (2025): Jurnal Bisantara Informatika (JBI) Vol. 9 No. 2 Tahun 2025
Publisher : Akademi Manajemen Informatika dan Komputer PARBINA NUSANTARA Pematangsiantar

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Abstract

Tanah Merah is a sub-district located at Jl. G. Siinabung No.1, Tanah Merah, South Binjai District, Binjai City. This paper discusses a web-based information system for economic and development services (Ekobang) in Tanah Merah sub-district, Binjai City. From the research conducted, it is concluded that the current data processing system still utilizes Microsoft Word and Microsoft Excel, which, as we know, lack integrated databases, thus leading to potential data redundancy. To address this issue, a web-based Ekobang service information system was designed to facilitate residents in applying for IMB (Building Construction Permit) and SKU (Certificate of Business Domicile) recommendations quickly and easily. The developed system includes data input modules for IMB recommendations, SKU data, EKOBANG data, and user data. This service system was built using PHP and JavaScript programming languages with MySQL as the database. The testing results indicate that the system helps reduce the risk of data duplication.
Implementasi Algoritma Kriptografi Ringan PRIDE dan PRESENT untuk Pengamanan Perangkat Internet of Things Allwine; Aji Pulungan, Wahyu; Putri, Indriyani Talitha
Jurnal Komputasi Vol. 14 No. 1 (2026)
Publisher : Jurusan Ilmu Komputer Fakultas MIPA Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/komputasi.v14i1.351

Abstract

Meningkatnya penggunaan perangkat yang terhubung ke internet dengan konsumsi daya rendah dan biaya yang efisien telah menimbulkan kebutuhan akan mekanisme kriptografi ringan. Salah satu algoritma enkripsi blok ringan yang dirancang untuk memenuhi kebutuhan tersebut adalah PRIDE, yang dikembangkan oleh Martin R. Albrecht. Algoritma ini merupakan salah satu cipher yang efisien untuk lingkungan Internet of Things (IoT) yang memiliki keterbatasan sumber daya. PRIDE sangat sesuai digunakan pada perangkat yang saling terhubung karena membutuhkan sumber daya implementasi yang relatif lebih sedikit serta mampu memberikan kinerja yang tinggi. PRIDE merupakan algoritma enkripsi ringan yang berorientasi pada perangkat lunak dan dioptimalkan untuk implementasi pada mikrokontroler. Penelitian ini berfokus pada implementasi algoritma enkripsi PRIDE pada Field Programmable Gate Array (FPGA) dengan mempertimbangkan metrik kinerja utama, yaitu throughput, konsumsi energi, dan konsumsi daya. Selain itu, penelitian ini juga menyajikan representasi diagramatik yang lebih sederhana dan baru dari implementasi Matrix Layer pada algoritma enkripsi PRIDE. Sebagai pembanding, algoritma enkripsi PRESENT juga diimplementasikan dengan menggunakan metrik evaluasi yang sama. Analisis dilakukan terhadap berbagai metrik desain pada FPGA serta membandingkan hasil implementasi PRIDE dengan algoritma PRESENT yang telah banyak dikenal. Hasil analisis tersebut memberikan wawasan mengenai tingkat efisiensi dan keandalan algoritma PRIDE dalam lingkungan IoT yang memiliki keterbatasan sumber daya. Selain itu, penelitian ini juga mengusulkan beberapa arsitektur implementasi algoritma PRIDE untuk jalur data 16-bit dan 32-bit.
Water Level Monitoring System as a Flood Detection System Based on the Internet of Things (IoT) with Quantitative Experimental Methodology Indriyani Talitha Putri; Karina Fitriamalia; Allwine; Wahyu Aji Pulungan
Jurnal Armada Informatika Vol 10 No 1 (2026): Juni
Publisher : STMIK Methodist Binjai

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Abstract

Floods are one of the natural disasters that frequently occur in Indonesia and can cause significant losses, both in material damage and human casualties. Recently, high rainfall intensity in Bandar Lampung City has increased the potential risk of flooding in several areas. Therefore, a water level monitoring system capable of providing rapid information is needed as part of disaster mitigation efforts. This study aims to design and simulate an Internet of Things (IoT)-based flood monitoring and early warning system using the ESP32 microcontroller and HC-SR04 Sensor ultrasonik. The system was designed and tested through simulation using the Wokwi platform and integrated with Node-RED via the MQTT protocol for data transmission and visualization on a web-based monitoring dashboard. The system performs periodic water level measurements every five minutes and displays water status based on predetermined threshold levels. Simulation results show that the system can transmit data in real time and display water level information on the monitoring dashboard. Therefore, the proposed system has the potential to be implemented as a flood monitoring and early warning solution to improve community preparedness in flood-prone areas, particularly in Bandar Lampung City.
XR-VITS: Extended Reality-Based Vehicle Tracking For Traffic Monitoring And Risk Assessment Dewi Yulianti; Allwine; M. Yhogha Ismail Ibn Ibrahim
Jurnal Armada Informatika Vol 10 No 1 (2026): Juni
Publisher : STMIK Methodist Binjai

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Abstract

Extended Reality (XR) technology represents a promising advancement for intelligent transportation systems by enhancing traffic monitoring, situational awareness, and operator interaction. Despite progress, conventional vehicle tracking systems continue to exhibit limitations, such as inaccurate trajectory estimation, restricted risk prediction capabilities, and non-intuitive visualization interfaces. This study introduces XR-VITS (Extended Reality Vehicle Intelligent Tracking System), an integrated framework that unifies YOLO-based vehicle detection, Kalman filter-based multi-object tracking, homography-based real-world coordinate mapping, trajectory prediction, collision risk assessment, and immersive XR visualization within a single traffic monitoring architecture. The framework was evaluated on diverse traffic datasets, including urban, highway, adverse weather, and low-light scenarios. Experimental results indicate that XR-VITS achieved a Multiple Object Tracking Accuracy (MOTA) of 89.3% and an Identification F1 Score (IDF1) of 86.2%, surpassing several state-of-the-art tracking methods, such as DeepSORT, StrongSORT, ByteTrack, and QDTrack. Additionally, the system attained a collision risk prediction F1-score of 86.4% while maintaining real-time processing at 25.1 FPS. The XR visualization module further enhanced operator situational awareness and reduced response times compared to conventional 2D monitoring systems. These results demonstrate that XR-VITS provides an effective and scalable solution for next-generation intelligent transportation systems requiring predictive intelligence, immersive visualization, and real-time traffic monitoring.