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Pengembangan Sistem Keamanan Kendaraan Bermotor Berbasis Fingerprint Dengan Mikrokontroler Yudi Abdul Syawari, Muhammad; Aji Wijaya, Ryan; Hartono, Hartono; Apriando , Rama
Jurnal Informatika Vol 25 No 2 (2025): Jurnal Informatika
Publisher : Institut Informatika Dan Bisnis Darmajaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

 Motorcycle theft is one of the eight most frequent types of crime in Indonesia in 2024, with a total of 19,057 reported cases. Based on data from Pusiknas Bareskrim Polri, 38,438 cases of motorcycle theft were recorded from January to November 2023. This condition indicates that the existing vehicle security systems are still unable to provide optimal protection, as conventional systems such as ignition keys and alarms are easily bypassed by criminals. Therefore, a more advanced, personalized, and highly protective security solution is needed. This study aims to develop a fingerprint-based motorcycle security system that can only be accessed by registered users and to design a prototype that integrates a fingerprint sensor with a microcontroller as the main control unit. The research method used is the prototyping method, which includes identifying system requirements, designing the initial hardware and software, developing the prototype, conducting functional testing, and evaluating the system. The main components used include a fingerprint sensor, a microcontroller, and actuators as the mechanism for the vehicle locking system. The test results show that all components and features of the system function as designed. The registration and deletion of the master fingerprint operate accurately as the main authentication mechanism. User management features—such as adding and deleting user fingerprints—also function properly, demonstrating the system’s capability to recognize and verify biometric data accurately. In addition, the mechanism for opening the motorcycle seat or storage compartment through fingerprint authentication operates smoothly and consistently. Overall, the developed system performs stably and accurately, providing a higher level of security compared to conventional systems. This proves that biometric technology based on fingerprint authentication is effective for implementation as a modern and efficient motorcycle security solution.
PENGEMBANGAN KEBIJAKAN HUKUM DALAM MENDORONG PENINGKATAN DESA WISATA DI DESA WONOMARTO LAMPUNG UTARA M. Ruhly Kesuma Dinata; Ryan Aji Wijaya; Hagi Julio Salas; Angelina Putri; Hanif Mustika
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 5 No. 6 (2024): Vol. 5 No. 6 Tahun 2024
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v5i6.39579

Abstract

Objek wisata potensial di Lampung Utara antara lain Arum Jeram di Kecamatan Abung Tengah, Curup Jono di Sungkai Barat, dan Bendungan Tirta Sinta di Wonomarto Kotabumi Utara. Namun, sayangnya, objek-objek wisata ini belum dikelola dengan baik oleh pemerintah setempat. Kegiatan pengabdian masyarakat ini dilaksanakan dengan tujuan untuk mendukung Desa Wonomarto agar dapat berkembang menjadi desa wisata yang berbasis kearifan lokal serta memiliki kebijakan hukum yang mendukung pengelolaan wisata yang berkelanjutan. Untuk itu, tim pengabdian bersama perangkat desa dan masyarakat setempat berupaya menciptakan sinergi dalam aspek hukum, pemasaran digital, dan pengelolaan media online, agar daya tarik wisata desa dapat meningkat serta dapat dikenal lebih luas.
Development of Inventory and Goods Lending Systems Using QR Code at Universitas Muhammadiyah Kotabumi Risanda Ardela; Ryan Aji Wijaya
ENERGY: JURNAL ILMIAH ILMU-ILMU TEKNIK Vol. 16 No. 1 (2026): ENERGY: JURNAL ILMIAH ILMU-ILMU TEKNIK (January-May 2026 Edition)
Publisher : Universitas Panca Marga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51747/energy.v16i1.1616

Abstract

Asset and inventory management in higher education institutions is a crucial aspect of supporting academic operational efficiency. At Universitas Muhammadiyah Kotabumi (UMKO), the current inventory recording system and lending procedures are still conducted conventionally, leading to risks of data inaccuracy, slow information retrieval, and the potential loss of physical lending forms. This study aims to design and develop an integrated inventory and goods lending information system utilizing Quick Response (QR) Code technology. The system development method employed is the Waterfall model. This method was selected based on the characteristics of inventory systems that require structured development stages and comprehensive documentation. QR Code technology is implemented to automate item identification and accelerate lending transactions through mobile device scanning. The result of this research is a web-based application capable of providing real-time asset data, facilitating item tracking, and generating accurate inventory reports. The implementation of this system is expected to minimize human error, increase asset management transparency, and support the modernization of digital infrastructure within Universitas Muhammadiyah Kotabumi for more professional services.
Design and Development of a Web-Based SBMPTN Try-Out Application: A Case Study at SMK N 2 Kotabumi Maryana; Ryan Aji Wijaya
ENERGY: JURNAL ILMIAH ILMU-ILMU TEKNIK Vol. 16 No. 1 (2026): ENERGY: JURNAL ILMIAH ILMU-ILMU TEKNIK (January-May 2026 Edition)
Publisher : Universitas Panca Marga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51747/energy.v16i1.1617

Abstract

This research is motivated by the suboptimal state of exam simulation media for students at SMK N 2 Kotabumi in preparing for the Joint Entrance Examination for State Universities (SBMPTN), where conventional tryout processes result in slow and inaccurate data processing. As a solution to these issues, this study designs a web-based tryout application developed using the Waterfall method through the stages of requirement analysis, design, coding, and systematic testing. The application is designed to simulate the Computer Assisted Test (CAT) mechanism in real-time, thereby providing instant and transparent assessment feedback for both students and the school. The results of this research are expected to provide an effective self-simulation platform to enhance academic readiness and the accountability of student learning evaluations at SMK N 2 Kotabumi, ultimately achieving a more competitive graduation quality at the national level.
Design and Implementation of a Web-Based Monthly Health Reporting System for the North Lampung District Health Office Dilla Meilita; Ryan Aji Wijaya
ENERGY: JURNAL ILMIAH ILMU-ILMU TEKNIK Vol. 16 No. 1 (2026): ENERGY: JURNAL ILMIAH ILMU-ILMU TEKNIK (January-May 2026 Edition)
Publisher : Universitas Panca Marga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51747/energy.v16i1.1618

Abstract

The management of public health data at the district level still faces significant challenges, including manual reporting processes, data redundancy, and delayed information aggregation. These issues are also observed in the North Lampung District Health Office, where monthly health reports are still processed using fragmented and unintegrated systems. This study aims to design and implement a web-based monthly health reporting information system to improve data accuracy, integration, and reporting efficiency. The system was developed using the Rapid Application Development (RAD) method, which emphasizes iterative development and active user involvement. The system integrates health center data, disease classification (ICD-10), and LB1 morbidity reporting into a centralized platform equipped with real-time dashboards. Software evaluation was conducted using black-box testing and white-box testing, including cyclomatic complexity and code coverage analysis. The results indicate that all functional modules operate correctly, with code coverage exceeding 87% across all components. The system successfully reduces reporting time, improves data consistency, and enhances decision-making support for health authorities. Therefore, the proposed system provides an effective and reliable solution for digital transformation in regional health reporting systems.
Aplikasi Pembelajaran Manasik Haji dan Umroh Berbasis Android Muhamad Hafidh Dzikra; Ryan Aji Wijaya
Bitnet: Jurnal Pendidikan Teknologi Informasi Vol. 11 No. 2 (2026): Bitnet: Jurnal Pendidikan Teknologi Informasi
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/bitnet.v11i2.12662

Abstract

Ibadah haji dan umroh memerlukan pemahaman tata cara (manasik) yang mendalam agar pelaksanaannya sesuai dengan syariat. Namun, pada Kafilah Suci Tour dan Travel, proses bimbingan manasik masih didominasi oleh metode konvensional seperti tatap muka dan buku panduan fisik yang memiliki keterbatasan ruang dan waktu. Hal ini seringkali menyulitkan jamaah dalam memahami materi secara mandiri. Penelitian ini bertujuan untuk membangun aplikasi pembelajaran manasik haji dan umroh berbasis Android sebagai media edukasi digital yang interaktif dan mudah diakses. Metode pengembangan sistem yang digunakan adalah Metode Waterfal. Pendekatan ini dipilih karena struktur pengembangannya yang sistematis dan terukur, sehingga menjamin kualitas fungsionalitas aplikasi. Aplikasi ini mengintegrasikan materi berupa teks, doa-doa, serta panduan visual rangkaian ibadah. Hasil dari penelitian ini adalah sebuah aplikasi mobile yang mampu memfasilitasi jamaah Kafilah Suci Tour dan Travel dalam mempelajari manasik kapan saja dan di mana saja. Dengan adanya aplikasi ini, diharapkan kesalahan teknis dalam pelaksanaan ibadah dapat diminimalisir serta efektivitas pelayanan bimbingan pada biro perjalanan tersebut dapat meningkat secara signifikan melalui pemanfaatan teknologi informasi.
PEMANFAATAN TEKNOLOGI IOT UNTUK SISTEM PENYIRAMAN OTOMATIS TANAMAN CABAI DI KOMUNITAS LOKAL MENGGUNAKAN MIKROKONTROLER ARDUINO M Abu Jihad Plaza R; Ryan Aji Wijaya; Yulina; Sigit Gunanto; Muhammad Yusril Pratama; Muhammad Farid Hamzah
Pengabdian Kepada Masyarakat Cendekia Vol. 4 No. 2 (2025): Pengabdian Kepada Masyarakat Cendekia
Publisher : Sentra Kekayaan Intelektual dan Publikasi Ilmiah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47637/pkmcendekia.v4i2.2111

Abstract

Kegiatan pengabdian ini bertujuan untuk membantu petani cabai di Desa Sawojajar, Kecamatan Kotabumi Utara, dalam mengatasi permasalahan penyiraman tanaman yang masih dilakukan secara manual dan memakan waktu lama. Solusi yang diterapkan adalah pembuatan sistem penyiraman otomatis berbasis Internet of Things (IoT) menggunakan mikrokontroler Arduino. Sistem ini bekerja dengan membaca kelembapan tanah melalui sensor, lalu mengaktifkan pompa air secara otomatis jika tanah dalam kondisi kering dan waktu menunjukkan jadwal penyiraman antara pukul 07.00–17.00 WIB. Hasil uji coba menunjukkan bahwa alat mampu menyiram tanaman secara efisien dan menghemat air hingga sepertiga dari metode manual. Selain itu, sistem dapat dipantau melalui ponsel menggunakan koneksi internet, sehingga petani tidak perlu selalu berada di lahan. Kegiatan ini menunjukkan bahwa teknologi IoT dapat diterapkan secara sederhana dan efektif di lingkungan pertanian lokal, serta menjadi contoh penerapan teknologi tepat guna yang meningkatkan efisiensi kerja dan hasil panen petani.
Rancang Bangun Sistem Penjualan Bunga Di Lembur Kuring Mini Garden Ahmad Zuhdi; Ryan Aji Wijaya
Sienna Vol 6 No 2 (2025): Sienna Volume 6 Nomor 2 Desember 2025
Publisher : LPPM Universitas Muhammadiyah Kotabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47637/sienna.v6i2.2122

Abstract

This study aims to develop a desktop-based sales information system to address the limitations of manual data recording at Lembur Kuring Mini Garden, a small business specializing in flower seedlings. Rapid advancements in information technology and the need for accurate, structured, and efficient data processing highlight the importance of computerized systems in supporting business operations. Manual processes such as recording customer data, stock inventory, and sales transactions often lead to errors, data duplication, and delays in decision-making. To overcome these issues, the system was developed using the Software Development Life Cycle (SDLC), which includes planning, analysis, design, implementation, and testing. The application was built using Visual Studio 2012 with C# and SQL Server as the database management system, while Crystal Reports was utilized for generating sales and inventory reports. Data collection was conducted through interviews to obtain system requirements directly from the business owner. The implemented system consists of modules for managing customer data, flower stock, and sales transactions, each equipped with essential functions including add, edit, delete, search, and report generation. Black Box Testing was employed to evaluate system functionality, focusing on input validation, process accuracy, interface responsiveness, and output correctness, all of which showed successful results. The findings indicate that the developed system effectively replaces the previous manual process, improves operational efficiency, reduces recording errors, and provides more organized and reliable information to support decision-making. Overall, the system demonstrates its feasibility and relevance for small businesses that require structured and efficient sales and inventory management.
Perancangan Game Edukasi Alat Musik Interaktif Piano, Saron dan Drum Berbasis Web Ryan Aji Wijaya; M. Abu Jihad Plaza R; Yulina
Sienna Vol 6 No 2 (2025): Sienna Volume 6 Nomor 2 Desember 2025
Publisher : LPPM Universitas Muhammadiyah Kotabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47637/sienna.v6i2.2238

Abstract

In an era of rapidly evolving technology, the advancement of online applications has become a powerful method for enhancing children's imagination and abilities across various fields, including music. This research focuses on the design and implementation of an electronic smart music game for three instruments: piano, saron, and drums, based on a web platform. The primary objective of this application is to attract children's interest in learning instruments through engaging and easily accessible online media. The development technique employed is the Software Development Life Cycle (SDLC) using the Waterfall model, which integrates the phases of requirements analysis, planning, implementation, and testing. Use case diagrams, activity diagrams, and sequence diagrams were utilized during the planning stage to define the system framework using Unified Modeling Language (UML). The implementation was completed using Visual Studio Code and programming languages including HTML, CSS, and JavaScript. The results of this design indicate that this music game application can effectively and enjoyably assist children in learning musical instruments. Furthermore, the application fosters children's interest in music while supporting their cognitive and emotional development. With its simple and accessible features, this application is expected to become a significant asset for music and social education in Indonesia, while helping to build awareness and enthusiasm for both traditional and modern music.
Perancangan dan Pengembangan Prototype Aplikasi Pencatatan dan Pemantauan Perkembangan Mahasiswa Berkebutuhan Khusus Berbasis Web Mobile Yulina; Ryan Aji Wijaya; M. Abu Jihad Plaza R; Indah Melati; Hanum Maghfiro Risky Ningtias
Sienna Vol 6 No 2 (2025): Sienna Volume 6 Nomor 2 Desember 2025
Publisher : LPPM Universitas Muhammadiyah Kotabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47637/sienna.v6i2.2311

Abstract

Pendidikan inklusif di lingkungan pendidikan tinggi menuntut sistem pemantauan intensif untuk kemajuan mahasiswa berkebutuhan khusus (MBK). Namun, fakta di lapangan menunjukkan bahwa proses pencatatan perkembangan mahasiswa masih didominasi oleh metode manual, yang mengakibatkan risiko kehilangan data yang tinggi dan koordinasi yang lambat antara dosen pembimbing, asisten, dan institusi. Penelitian ini bertujuan untuk merancang dan mengembangkan prototipe aplikasi berbasis web-mobile untuk mencatat dan memantau kemajuan mahasiswa berkebutuhan khusus guna meningkatkan efisiensi administrasi dan akurasi data. Metode pengembangan sistem yang diterapkan adalah metode Prototyping, dipilih karena fleksibilitasnya dalam mengakomodasi kebutuhan pengguna yang sangat spesifik melalui proses iteratif evaluasi dan revisi. Tahapan penelitian meliputi identifikasi kebutuhan pengguna, pembuatan prototipe awal, evaluasi pemangku kepentingan, dan implementasi pengkodean sistem. Aplikasi ini dirancang menggunakan teknologi web responsif untuk memastikan aksesibilitas optimal melalui perangkat mobile bagi asisten di lapangan. Hasil penelitian menunjukkan bahwa pendekatan prototyping sangat efektif dalam memetakan fitur aksesibilitas dan fungsionalitas yang dibutuhkan untuk memantau mahasiswa berkebutuhan khusus. Keberadaan aplikasi ini memfasilitasi pelaporan kemajuan secara real-time, meminimalkan kesalahan manusia dalam pengelolaan informasi, dan mendukung pengambilan keputusan intervensi pendidikan yang lebih cepat dan akurat. Dengan sistem terintegrasi, lembaga pendidikan tinggi dapat memberikan layanan bantuan yang lebih profesional, transparan, dan berkelanjutan bagi mahasiswa berkebutuhan khusus.