Ainun Zahra Adistia
Universitas Negeri Makassar

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Dampak Penerapan Flipped Classroom Terhadap Pengetahuan, Keterampilan, dan Keterlibatan Mahasiswa dalam Pembelajaran M. Miftach Fakhri; Dyah Darma Andayani; Andi Baso Kaswar; Ainun Zahra Adistia; Della Fadhilatunisa
EDUTIC Vol 9, No 2: Mei 2023
Publisher : Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/edutic.v9i2.18353

Abstract

Pada masa pandemi Covid-19, pemerintah menerapkan kebijakan karantina wilayah yang melumpuhkan beberapa sektor, salah satunya di bidang Pendidikan. Flipped classroom atau kelas terbalik merupakan satu diantara beberapa model pembelajaran yang mengandalkan inovasi mutakhir berbasis video interaktif dan dipercaya dapat menjadi jalan keluar permasalahan ini, serta berpotensi untuk diterapkan meski masa pandemi telah berakhir. Model pembelajaran ini akan membimbing para pelajar untuk belajar dengan inisiatif sendiri melalui video interaktif sebelum masuk kelas, sementara aktivitas yang berlangsung dalam kelas lebih ditekankan untuk diskusi dan tanya jawab. Dengan demikian, penelitian ini bertujuan untuk mengetahui dampak dari penerapan flipped classroom terhadap beberapa aspek penting yakni pengetahuan, keterampilan, dan keterlibatan mahasiswa dalam pembelajaran. Penelitian ini menggunakan pendekatan kuantitatif dengan metode penelitian deskriptif. Populasi yang digunakan pada penelitian ini sebanyak 84 Mahasiswa Universitas Negeri Makassar. Data diperoleh dengan teknik pengumpulan data berupa penggunaan Angket (kuesioner) yang disebar melalui formulir online. Analisis angket (kuesioner) dilakukan secara deskriptif dan dengan model skala likert untuk menjelaskan hasil dari penelitian. Dari hasil penelitian dapat diketahui bahwa penerapan model pembelajaran flipped classroom memiliki dampak yang signifikan terhadap pengetahuan, keterampilan, dan keterlibatan mahasiswa.
Blended Learning Dalam Menghadapi Era Society 5.0 Irwansyah Suwahyu; Nurul Fajriani Rasid; Muttaqia Muttaqia; Yasin Anil Hakim Gobel; Ainun Zahra Adistia
Jurnal Pendidikan Terapan Vol 1, No 1 January (2023)
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (426.955 KB) | DOI: 10.61255/jupiter.v1i1.9

Abstract

Society 5.0 is an idea and concept that brings major changes in solving societal problems by utilizing technology and  taking into account human and humanities aspects. At this time, the use of technology such as the internet and e-learning has been effectively used in higher education, one of which is blended learning.  The purpose of this study was to find out how much influence the  use of SYAM-OK has  on blended learning  on the UNM campus. In this study using quantitative methods with Google Form instruments that are distributed online. The sample for this study was active students of  the UNM campus (Students who  use SYAM OK), as  many as 79 respondents who participated in this study. The results of this study are; (1) online learning  using blended learning can affect student  learning outcomes  ;  (2)  the online learning process  based on blended learning  is fairly effective as seen from only 10 respondents / students with an average of 1.3% who do not understand the concept of  blended learning
Analisis Perbandingan Metode Belajar Individualized Learning dan Cooperative Learning dalam Penerapan Model Blended Learning di Stiba Makassar dan JTIK UNM Hartini Ramli; Andi Ashilla Khaerunnisa; Adithiya Pratama Idil; Alif Kurniawan; Ainun Zahra Adistia; Muhammad Alwi
Jurnal Pendidikan Terapan Vol 1, No 2, May (2023)
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (242.846 KB) | DOI: 10.61255/jupiter.v1i2.75

Abstract

A good learning process is learning that can make students learn to receive knowledge and experience with their own efforts. Therefore, as lecturers must be able to create classes with innovative and effective learning so that these learning outcomes are in accordance with their goals. In the individual learning method, students sometimes get bored learning because there are no friends to exchange ideas with. As for learning that is carried out in groups, it will certainly be easier to do it, but on the other hand sometimes other students do not want to do the task because they depend on other friends. Blended learning in group learning can be combined with assignments to make video explanations of the themes that have been given. This can make it easier for students to understand the material, so if they still don't understand the material, they can play back the video that has been made. In the use of the cooperative learning learning model, students will help each other and solve the problems that have been given. It is very often used by teachers to train students in solving problems. In this study using quantitative methods by disseminating from filling in questions related to individualist learning research and cooperative learning. Which ones are used more often and more efficiently applied in the learning process.
Designing Digital Mading Information and Communication System (DMICS) as a Website-based Trusted Information Provider and Management Service M. Miftach Fakhri; Ainun Zahra Adistia; Jumadil Ahmad Safi’i; Rezka Haris; Awaluddin Yunus
Journal of Embedded Systems, Security and Intelligent Systems Vol 4, No 2 (2023): November 2023
Publisher : Program Studi Teknik Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/jessi.v4i2.1118

Abstract

Technological advancement, today's technical sophistication makes everything easier. The internet is a component of today's technological sophistication. The purpose of this research is to develop a digital magazine system that will facilitate information assistance and the ability to provide information directly through the digital magazine website and play a role in increasing student reading and digital literacy. The development method used in this DMICS design is the agile method. The population used in this study were 48 students and lecturers in Makassar. Data obtained by data collection techniques in the form of literature study and online questionnaire distribution. The designed system is tested using Blackbox Testing to test the function of its features. The results of the study can be concluded that the Digital Mading Information & Communication System (DMICS) can be used as an information container for users. This is indicated from the results of the analysis of each construct has an average value of a good category where each construct of Behavioural Intention to Use (BI), Perceived Enjoyment (PE), Information Quality (IQ), Perceived Usefulness (PU), and System Quality (SQ) obtained a value range of 3.17-3.25. This shows that there is a relationship or influence from the dependent variable, namely, Behavioural intention to use (X1), Perceived enjoyment (X2), Information quality (X3), Perceived usefulness (X4), and System quality (X5) on the independent variable construct, namely actual usage behaviour (Y). Thus, the design of a digital mading information system or Digital Mading Information & Communication System (DMICS) is proven to be good for potential users as a forum for increasing digital literacy.