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PREDIKSI JUMLAH PRODUKSI GENTENG DI KEBUMEN BERDASARKAN FUZZY INFERENCE SYSTEM MAMDANI Tundo Tundo; Heri Mahyuzar
Technology and Informatics Insight Journal Vol. 1 No. 2 (2022): TIIJ
Publisher : LP3M Universitas Putra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32639/tiij.v1i2.223

Abstract

Tile is one product that is in demand by many people. This is a trigger for producers to improve their management. One of the efforts made is to predict the production that can be done to get the optimal amount obtained, so as to get a big profit. In this study, to predict the amount of tile production, computerized calculations were carried out using the Mamdani fuzzy logic method. This method uses the concept of monotonous rules, which are then re-selected by experts in tile production by choosing rules that match the actual situation in the agency. This study proves that predictions made with monotonous rules, then re-selection by experts are able to handle the process of predicting tile production. The results of the comparison of predictions with actual production have an error percentage of 28.45%, with a truth of 71.55% (based on the calculation of the Average Forecasting Error Rate (AFER)). Therefore, when implemented in the Fuzzy Inference System, Mamdani can produce optimal tile production predictions.
PERAN SOCIAL IDENTIFICATION DAN PERCEIVED VALUE DALAM MEMEDIASI HUBUNGAN SOCIAL MEDIA MARKETING ACTIVITIES DAN PURCHASE INTENTION Heri Mahyuzar
Journal of Digital Business and Management Vol. 1 No. 1 (2022): Journal of Digital Business and Management
Publisher : LP3M Universitas Putra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32639/jdbm.v1i1.41

Abstract

Penelitian ini bertujuan untuk menganalisis peran Social Identification dan Perceived Value dalam memediasi hubungan Social Media Marketing Activities dan Purchase Intention. Populasi pada penelitian ini adalah semua pengguna media sosial di Indonesia. Adapun sampel penelitian yang digunakan pada penelitian ini sebanyak 116 responden yang dipilih berdasarkan purposive sampling. Teknik pengumpulan data dalam penelitian ini menggunakan metode survey dengan cara mengirimkan kuesioner. Alat analisis yang digunakan adalah SEM (Structural Equation Modeling). Berdasarkan analisis yang telah dilakukan diperoleh bahwa secara parsial Social Media Marketing Activities berpengaruh positif signifikan terhadap Social Identification, Perceived Value dan Purchase Intention. Social Identification berpengaruh positif signifikan terhadap Purchase Intention. Perceived Value berpengaruh positif signifikan terhadap Purchase Intention.
PENGARUH E-WOM DALAM MEMEDIASI HUBUNGAN ANTARA DIGITAL MARKETING ACTIVITIES DAN INTENTION TO BUY DI TOKOPEDIA Heri Mahyuzar; Tundo Tundo
Journal of Digital Business and Management Vol. 1 No. 2 (2022): Journal of Digital Business and Management
Publisher : LP3M Universitas Putra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32639/jdbm.v1i2.182

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh electronic word of mouth (E-WOM) dalam memediasi hubungan antara digital marketing activities dan intention to buy di Tokopedia. Populasi pada penelitian ini adalah semua pengguna Tokopedia di Indonesia. Adapun sampel penelitian yang digunakan pada penelitian ini sebanyak 100 responden yang dipilih berdasarkan convinience sampling. Teknik pengumpulan data dalam penelitian ini menggunakan metode survey dengan cara mengirimkan kuesioner kepada responden. Alat analisis yang digunakan adalah SEM AMOS. Berdasarkan analisis yang telah dilakukan diperoleh bahwa content marketing berpengaruh positif signifikan terhadap electronic word of mouth (E-WOM). Electronic Promotion berpengaruh positif signifikan terhadap electronic word of mouth (E-WOM). Electronic word of mouth (E-WOM) berpengaruh positif signifikan terhadap intention to buy. Sedangkan electronic word of mouth (E-WOM) dapat memediasi hubungan antara digital marketing dan intention to buy.
ANALISIS PENGARUH PERSEPSI KEMUDAHAN DAN PERSEPSI KEAMANAN TERHADAP KEPUASAN PADA PENGGUNA E-WALLET DANA DI KEBUMEN Aditya Nur Marhaendra; Heri Mahyuzar
Journal of Digital Business and Management Vol. 2 No. 2 (2023): Journal of Digital Business and Management
Publisher : LP3M Universitas Putra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32639/jdbm.v2i2.400

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh persepsi kemudahan dan persepsi keamanan terhadap kepuasan pada E-Wallet Dana di Kebumen. Populasi pada penelitian ini adalah semua pengguna E-Wallet DANA di Kebumen. Adapun sampel penelitian yang digunakan pada penelitian ini sebanyak 150 responden yang dipilih berdasarkan purposive sampling. Teknik pengumpulan data dalam penelitian ini menggunakan metode survey dengan cara mengirimkan kuesioner. Alat analisis yang digunakan pada penelitian ini menggunakan regresi linier berganda dengan bantuan IBM SPSS statistik 25 . Berdasarkan analisis yang telah dilakukan diperoleh bahwa perceived ease of use berpanguruh positif dan tidak signifikan terhadap kepuasan pengguna E-Wallet DANA di Kebumen. Sedangkan perceived security berpengaruh positif dan signifikan terhadap kepuasan pengguna E-Wallet DANA di Kebumen.
Prediksi Jumlah Produksi Genteng di Kebumen Berdasarkan Fuzzy Inference System Mamdani Tundo Tundo; Heri Mahyuzar
Technology and Informatics Insight Journal Vol. 1 No. 2 (2022): TIIJ
Publisher : LP3M Universitas Putra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32639/tiij.v1i2.223

Abstract

Tile is one product that is in demand by many people. This is a trigger for producers to improve their management. One of the efforts made is to predict the production that can be done to get the optimal amount obtained, so as to get a big profit. In this study, to predict the amount of tile production, computerized calculations were carried out using the Mamdani fuzzy logic method. This method uses the concept of monotonous rules, which are then re-selected by experts in tile production by choosing rules that match the actual situation in the agency. This study proves that predictions made with monotonous rules, then re-selection by experts are able to handle the process of predicting tile production. The results of the comparison of predictions with actual production have an error percentage of 28.45%, with a truth of 71.55% (based on the calculation of the Average Forecasting Error Rate (AFER)). Therefore, when implemented in the Fuzzy Inference System, Mamdani can produce optimal tile production predictions.
The Effect of Digital Marketing Activities on Intention to Buy at Shopee (Study on Generation X and Y) Mahyuzar , Heri; Kholifah, Kholifah
Jurnal Ilmiah Manajemen Kesatuan Vol. 11 No. 3 (2023): JIMKES Edisi Desember 2023
Publisher : LPPM Institut Bisnis dan Informatika Kesatuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37641/jimkes.v11i3.2251

Abstract

This study aims to examine the effect of digital marketing activities on purchase intentions at Shopee. The sampling method used in this study was purposive sampling with a total sample of 96 people, and the data collection method was a questionnaire. Hypothesis testing using multiple linear regression analysis. The data was processed with the help of the SPSS 24 program. This study shows that content and social media marketing significantly positively affect purchase intentions. Meanwhile, electronic promotion has no significant effect on purchase intention. In addition, content marketing, electronic promotion and social media marketing simultaneously influence purchase intentions.
The Effect of Odd Price on Purchasing Decisions Mediated by Processing Fluency Kholifah, Kholifah; Mahyuzar, Hari
Jurnal Ilmiah Manajemen Kesatuan Vol. 11 No. 3 (2023): JIMKES Edisi Desember 2023
Publisher : LPPM Institut Bisnis dan Informatika Kesatuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37641/jimkes.v11i3.2275

Abstract

Setting odd prices is one of the pricing strategies applied in retail. Setting odd prices can help one of their goals, which is to get more customers. It is a tool that companies use to influence consumer buying decisions. Consumer purchasing decisions are a reason for how consumers determine the choice of purchasing a product in accordance with their needs, desires, and expectations so that it can lead to satisfaction with product dissatisfaction and odd prices can have an impact on setting odd prices because it can make consumers feel satisfied and benefited and can lead to customer satisfaction. Ease of calculation fluency (processing fluency) will change their price perception and increase purchase intention for a final price that is consistent between the original price and the selling price is much cheaper than under inconsistent conditions, even though the magnitude of the discount under conditions of consistent final prices is lower than under inconsistent final price conditions. This research is a quantitative study and the respondents in this study were 100 respondents. In this study, the samples were taken by means of nonprobability sampling, namely by accidental sampling technique. Based on data analysis, it is known that there is an effect of odd prices on purchasing decisions, there is an effect of processing fluency on purchasing decisions and processing fluency mediates the relationship between odd prices and purchasing decisions.
PENGARUH LIFE STYLE, SELF CONTROL, PENGGUNAAN E-MONEY DAN FINANCIAL LITERACY TERHADAP PERILAKU KONSUMTIF MAHASISWA MELAKUKAN ONLINE SHOPPING Eko Wardoyo; Heri Mahyuzar
Journal of Economic, Bussines and Accounting (COSTING) Vol 7 No 6 (2024): COSTING : Journal of Economic, Bussines and Accounting
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/costing.v7i6.12820

Abstract

Perilaku konsumtif merupakan kegiatan konsumsi barang dan jasa secara berlebihan dan tidak terencana, bahkan mungkin tidak dibutuhkan dalam kehidupan sehari-hari. Penelitian ini bertujuan untuk mengetahui pengaruh life style, self control, penggunaan e-money dan Finacial literacy terhadap perilaku konsumtif mahasiswa melakukan online shopping. Teknik sampling pada penelitian ini menggunakan purposive sampling. Sampel penelitian berjumlah 100 responden yang merupakan mahasiswa. Pengumpulan data menggunakan kuesioner atau angket. Analisis data menggunakan regresi linear berganda dengan menggunakan program SPSS 25.0. Hasil penelitian menunjukan bahwa Gaya hidup (Life Style) secara parsial berpengaruh positif signifikan terhadap perilaku konsumtif mahasiswa dalam melakukan online shopping. Kontrol diri (Self Control) secara parsial berpengaruh negatif signifikan terhadap perilaku konsumtif mahasiswa dalam melakukan online shopping. Penggunaan e-money secara parsial tidak berpengaruh terhadap perilaku konsumtif mahasiswa dalam melakukan online shopping. Literasi keuangan (Financial Literacy) secara parsial tidak berpengaruh terhadap perilaku konsumtif mahasiswa dalam melakukan online shopping. Sedangkan Gaya hidup (Life Style), Kontrol diri (Self Control), Penggunaan e-money dan literasi keuangan (Financial Literacy) secara simultan berpengaruh terhadap perilaku konsumtif mahasiswa dalam melakukan online shopping. Kata Kunci: Life Style, Self Control, E-Money; Financial Literacy, Perilaku Konsumtif ABSTRACT Consumptive behavior is the activity of consuming goods and services excessively and unplanned, perhaps not even needed in daily life. This research aims to determine the influence of life style, self-control, use of e-money and financial literacy on the consumer behavior of students doing online shopping. The sampling technique in this research used purposive sampling. The research sample consisted of 100 respondents who were students. Data collection uses questionnaires or questionnaires. Data analysis used multiple linear regression using the SPSS 25.0 program. The research results show that lifestyle partially has a significant positive effect on students' consumptive behavior in online shopping. Self-control partially has a significant negative effect on students' consumptive behavior in online shopping. Partial use of e-money has no effect on students' consumptive behavior in online shopping. Financial literacy partially has no effect on students' consumptive behavior in doing online shopping. Meanwhile, lifestyle, self-control, use of e-money and financial literacy simultaneously influence students' consumptive behavior in online shopping.
Pelatihan Pemanfaatan Media Digital Berbasis Kecerdasan Buatan (AI) Dan Realitas Virtual (VR) Untuk Guru Mata Pelajaran Ekonomi Di Kebumen Kholifah Kholifah; Nanang Pradita; Anton Prasetyo; Heri Mahyuzar; Rahmat Hidayat
Jurnal Pengabdian kepada Masyarakat Nusantara Vol. 5 No. 3 (2024): Jurnal Pengabdian kepada Masyarakat Nusantara (JPkMN) Edisi Mei- Agustus
Publisher : Cv. Utility Project Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55338/jpkmn.v5i3.3856

Abstract

Perkembangan teknologi digital telah membawa perubahan signifikan dalam dunia pendidikan, menuntut para pendidik untuk terus meningkatkan keterampilan digital mereka. Kegiatan pengabdian ini bertujuan untuk meningkatkan kompetensi digital guru mata pelajaran Ekonomi di Kebumen yang tergabung dalam Musyawarah Guru Mata Pelajaran (MGMP) melalui pelatihan pemanfaatan media digital berbasis kecerdasan buatan (AI) dan teknologi lainnya. Pelatihan ini mencakup penggunaan teknologi terbaru seperti AI, ChatPDF, dan XMind AI, yang diharapkan dapat mendukung proses pembelajaran yang lebih efektif, interaktif, dan sesuai dengan perkembangan zaman. Hasil dari kegiatan ini menunjukkan bahwa pelatihan tersebut berhasil meningkatkan kemampuan guru dalam mengintegrasikan teknologi digital ke dalam metode pengajaran mereka. Selain itu, pelatihan ini juga membekali guru dengan keterampilan praktis dalam penggunaan alat digital, serta pemahaman yang lebih baik mengenai keamanan dan etika digital. Dengan demikian, kegiatan ini berkontribusi pada peningkatan kualitas pendidikan di Kebumen, mempersiapkan para guru untuk menghadapi tantangan di era digital, serta memperkuat peran MGMP sebagai wadah pengembangan profesional yang berkelanjutan.