Desti Anggraini
UIN Sulthan Thaha Saifuddin Jambi

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Tanoto Foundation Partner School Literacy Exploration : Best Practice Literacy of Elementary Education Students Kiki Fatmawati; Desti Anggraini
Jurnal Paedagogy Vol 10, No 2: Jurnal Paedagogy (April 2023)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v10i2.5859

Abstract

This research aims to explore the good practices of student literacy activities that have been done by Tanoto Foundation partner schools. This method of research used a descriptive with qualitative approach. The study involved informants who were at Tanoto Foudation partner schools, including principals, teachers and students. Data were collected with interviews, observations as well as documentation. Data analysis is carried out with descriptive qualitative including data collection, data presentation, data reduction and drawing conclusions. The results showed best practice that has been done by regional Tanoto partner schools in driving literacy, among others, providing literacy corners, scheduling literacy activities, reading books for 10-15 minutes, making wall magazines, bartering movements and donating books, holding and participating in literacy competitions and posting literacy activities outside. These findings offer good practice that can be an example in increasing literacy in schools.             
Gamifying English Language Learning in Non-Language Majors: A Case Study of Kahoot! In Higher Education Aryawira Pratama; Hadiyanto Hadiyanto; Eddy Haryanto; Bunga Ayu Wulandari; Fauzan Sulman; Desti Anggraini; Retno Wulan
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 4 (2025): DECEMBER 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i4.9026

Abstract

In higher education, English language learning for non-language majors often suffers from low motivation and engagement, particularly among students with analytical academic backgrounds such as Mathematics Education. Gamification has emerged as a promising approach to enhance joyful learning experiences in such contexts. This qualitative case study explores the impact of gamification, using the Kahoot! platform, on the English learning experience of Mathematics Education students at an Indonesian university. Four students were purposively selected from two classes—two high performers and two low performers—to reflect diverse learning experiences. Data were collected through semi-structured interviews and analyzed using iterative coding and thematic interpretation. Findings reveal that game elements such as points, leaderboards, time limits, and answer streaks significantly increased student motivation and active participation. Students reported enhanced cognitive focus, reduced anxiety, and positive emotional responses, including enjoyment and increased confidence. The anonymity feature in Kahoot! contributed to a psychologically safe classroom environment, encouraging risk-taking and collaboration. Additionally, repetitive quiz formats and immediate feedback supported vocabulary acquisition, grammar understanding, and long-term retention. The study concludes that gamification, when applied thoughtfully, can transform English language learning into a more joyful, inclusive, and cognitively enriching experience for students in non-language disciplines. It fosters emotional comfort, strengthens engagement, and improves learning outcomes.