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Interaksi 3D Sensor Leap Motion untuk Menggenggam Benda Virtual Lukman Hakim; Surya Sumpeno; Supeno Mardi Susiki Nugroho
CYCLOTRON Vol 3, No 2 (2020): CYCLOTRON
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (352.605 KB) | DOI: 10.30651/cl.v3i2.5674

Abstract

Abstrak - Penelitian ini membahas tentang interaksi 3D sensor Leap Motion untuk simulasi menggenggam Benda virtual Plastis. Sebuah interaksi 3D sensor Leap Motion yang digunakan sebagai simulasi untuk menggenggam benda virtual Plastis dengan menggunakan media objek telur virtual secara presisi dan akurasi yang tepat. Pada dasarnya menggenggam merupakan suatu kegiatan yang menerapkan kinerja motorik halus pada tangan untuk melakukan gerakan. Penggunaan sensor Leap Motion sebagai interaksi 3D dipakai untuk menggenggam objek maya dalam hal ini bentuk 3D telur virtual sebagai media praktiknya. Telur sendiri merupakan benda yang gampang distimulasi dan memiliki sifat texture yang halus untuk merespon segala bentuk gerakan pada genggaman tangan. Dalam penelitian Interaksi 3D Sensor Leap Motion untuk simulasi untuk menggenggam benda Virtual Plastis dengan menggunakan media objek telur virtual, ini di peruntukkan untuk mengetahui akurasi dan presisi dari pola gerakan tangan secara imersif. Pengembangan dari metode ini bertujuan untuk simulasi menggenggam benda atau objek maya dengan adanya interaksi pola gerakan tangan.Kata kunci: leapmotion, 3d, virtual reality, benda, telurAbstract - This study discusses about the 3D interaction of the Leap Motion sensor for the simulation of holding virtual plastic objects. A 3D interaction of the Leap Motion sensor that is used as a simulation to hold Plastis virtual objects by using virtual egg object media with precise and right accuracy. Basically, holding is an activity that applies fine motor performance on the hands to make movements. The use of the Leap Motion sensor as a 3D interaction is used to hold virtual objects in this case a 3D form of virtual eggs as practice media. Eggs are objects that are easily stimulated and have subtle texture to respond to all forms of movement in the hands. In the 3D interaction Leap Motion Sensors for virtual plastic objects holding simulation by using virtual egg object media, it is intended to find out the accuracy and precision of immersive hand movement patterns. The development of this method aims to simulate holding virtual objects or objects with the interaction of hand movement patterns.Keywords: leap motion, 3d, virtual reality, object, egg
PELATIHAN PEMBUATAN NOMOR INDUK BERUSAHA (NIB) PESERTA KULIAH KERJA NYATA (KKN) DI PCM JAMBANGAN KOTA SURABAYA Luluk Latifah; Muhammad Wakhid Saebani; Rika Aprillia; Anita Winda Setia Wati; Yetti Kristiana; Girianto Edy Purnomo; Aisyah Putri Ismawan; Laili Nur Faizah; Lukman Hakim Wicaksono; Agnia Jihan Savira Anjani; Ivan Rahmad Pramudya; Saddam Widharmanto; Aldi Mardani; Sella Aulia; Reno Adhianta Shadewa; Trissa Athma Wijaya; Randy Rastasyah Sitepu; Wahyudi Tri Ari Sandi; Muhammad Roichan Choiron; Mohammad Rizqy Yusril Pratama
KARYA: Jurnal Pengabdian Kepada Masyarakat Vol 3 No 3 (2023): KARYA: Jurnal Pengabdian Kepada Masyarakat
Publisher : FKIP Universitas Samawa

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Abstract

Adanya legalitas sebuah usaha sangat penting sekali, Legalitas usaha merupakan standar yang harus dipenuhi oleh pelaku usaha, walaupun usaha yang dijalankan berskala menengah, kecil atau mikro (UMKMM). Supaya usaha UMKMM dapat dinyatakan sah secara hukum maka harus mempunyai legalitas usaha. Legalitas usaha merupakan bentuk persetujuan dan pemberian izin terhadap penyelenggaraan kegiatan usaha oleh Pengusaha atau Perusahaan dari Pihak yang berwenang. Sehingga, legalitas usaha menjadi suatu hal yang penting untuk dipenuhi oleh pelaku usaha supaya usahanya sah secara hukum. Akan tetapi legalitas usaha sering diabaikan oleh para pelaku usaha, termasuk oleh pelaku usaha mikro kecil dan menengah (UMKMM). Mahasiswa sebagai agen perubahan ditengah-tengah masyarakat diberikan pelatihan pembuatan Nomor Induk Berusaha (NIB) sebagai salah satu program kerjanya (Proker) saat melaksanakan KKN, terjun ditengah-tengah masyarakat. Sehingga bisa membantu masyarakat dalam ini adalah untuk memberikan edukasi kepada masyarakat, khususnya pemilik UMKMM di PCM Jambangan, kecamatan Jambangan Kotamadya Surabaya, tentang tata cara mengurus dokumen legalitas usaha sebagai upaya perlindungan kepada pelaku usaha UMKMM. Metode pelaksanaan platihan dilakukan dengan sistem daring yang diikuti oleh semua peserta KKN yang nantinya akan terjun diwilayah Jambangan. Hasil yang diperoleh dalam kegiatan ini adalah peningkatan pengetahuan dan ketrampilan mahasiswa KKN terkait pengurusan NIB dan kesadaran tentang pentingnya memiliki legalitas usaha dan pembuatan panduan tata cara mengurus dokumen legalitas usaha untuk UMKMM
Implementasi Inovasi Smart Cane Berbasis Smartphone Pada Tunanetra M Febriyanto Firman Wijaya; Radius Setiyawan; Dede Nasrullah; Lukman Hakim; Syarifuddin Syarifuddin; Firman Firman; Nur Hidayatullah Romadhon; M Taufiqur Rahman
Journal of Community Development Vol. 6 No. 1 (2025): August
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/comdev.v6i1.675

Abstract

Blind people are one of the disabled groups who have limited vision, who require the help of other people or certain tools to carry out daily activities. So far, the blind has used canes to help them when walking, but the canes they usually use are not helpful enough. For this reason, it is necessary to implement an innovative smart cane with smartphone-based sensors for the blind. The implementation method was to carry out empowerment with a participatory approach, by implementing the smart cane innovation tool for the blind. The smart cane was equipped with sensors, light reflectors, GPS (Global Positioning System) navigation and an emergency button. The sensor functions to helps identify surrounding objects, making it easier for the blind to walk without worrying about tripping or being blocked by objects while walking. Light reflectors provide additional security by reflecting light when walking at night. The implementation of the smart cane was very helpful and made it easier for the blind to make their activities safer and more comfortable. Smart cane one of the innovative solutions that need to continue to be developed to help disabled groups, especially the blind, so that they have equal access to other people.
Implementasi Teknologi Virtual Reality Sebagai Media Edukasi Mitigasi Bencana Pesisir di Sekolah Dasar Muhammadiyah 9 Kenjeran Ponidi Ponidi; Lukman Hakim; Holy Ichda Wahyuni; Dede Nasrullah; Nurhidayatullah Romadhon; Uswatun Khasanah; Alfito Deanofal; Abdullah Rasyid Hariyono
Journal of Community Development Vol. 6 No. 1 (2025): August
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/comdev.v6i1.1382

Abstract

Knowledge and preparedness in facing natural disasters is very important, especially for students who are in disaster-prone areas such as the coastal area of ​​Kenjeran, Surabaya. Based on interviews with the principal and teachers at SD Muhammadiyah 9 Surabaya, it is known that the low understanding of students and teachers about disaster mitigation triggers feelings of anxiety and fear about potential disasters that could occur at any time. To overcome this problem, this research implemented Virtual Reality (VR) technology as a medium for disaster mitigation education at SD Muhammadiyah 9 Kenjeran. VR technology was chosen because of its ability to provide a simulation experience that is close to real situations, so it is hoped that it can increase students' and teachers' understanding and resilience in facing crises. This service aims to provide counseling and outreach to teachers and students with VR learning media at SD Muhammadiyah 9 Kenjeran Surabaya. The approach to solving partner problems is to focus on students' understanding of disaster mitigation with VR-based education and the impact of post-disaster psychological problems. The research results show an increase in students' understanding of disaster mitigation measures, as well as an increase in self-confidence in facing disaster threats after implementing VR. Another positive impact is a reduction in students' anxiety and fear levels, which shows that VR-based simulations are effective in preparing students to face emergency situations. The conclusion is that the use of VR technology as a medium for disaster mitigation education can be an effective alternative for increasing students' readiness in facing disasters in coastal areas.