Fitri Siti Sundari
PGSD FKIP Universitas Pakuan

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ANALISIS KEBIASAAN BELAJAR PADA SISWA BERPRESTASI AKADEMIK DI SEKOLAH DASAR Chaerunnisa Dinda Aulia; Fitri Siti Sundari; Rukmini Handayani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 1 (2023): Volume 09 No 01, Maret 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i1.701

Abstract

This research is a descriptive qualitative research. Sampling of data sources was carried out by purposive sampling. The purpose of the study was to analyze the study habits of students with academic achievement ranking one to three in elementary schools. The subjects of this study were students in grades one to three in grades II, III, IV, V and VI at SDN Parakan 01. The results of the analysis showed that the study habits of students with academic achievements ranked one to three had good study habits and differed among other students when the learning process took place at home or at home. at school. Academic achievement students have a regular study schedule, have an interest in reading textbooks or books of various knowledge, take notes on material lessons with structured and neat writing, use free time to complete assignments, concentrate while studying, have facilities that support learning, have space comfortable learning, have 2D or 3D learning media and information technology tools as a means of learning, have a variety of books such as theme books, history books and other knowledge books that are used to support learning, like quiet learning conditions and enjoy learning with other friends at school. his class. All good study habits in academically achieving students occur because of the guidance when doing learning carried out by teachers and parents.
PENGEMBANGA MEDIA KOMIK DIGITAL BERBASIS PHOTOSHOP TEMA PANAS DAN PERPINDAHANNYA SUBTEMA SUHU DAN KALOR Ristie Maulina Pratiwi Sunardi; Fitri Siti Sundari; Dendy Saeful Zen
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 1 (2023): Volume 09 No 01, Maret 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i1.702

Abstract

Learning media is one of the strategies that can be used teacher in helpimh the learning process in the class, the lack of us of learning media that the delivery of learning materials greatly affects students' ability to understand learning materials, especially in science learning. The research metod in this studi is the Research and Development (R&D) with the ADDIE delevopment model namely Analysis, Design, Development, Implementation, and Evaluation. This ADDIE model is used to help develop photoshop-based digital comic media which can be used as an alternative in helping the learning process. Based on the results of the validation of media experts, they got a validity score of 80% with very valid criteria, the validation results of linguists got a validity score of 76.36% with valid criteria, and the results of material expert validation got a 95% validity score with very valid criteria. This photoshop-based digital comic media is very valid and can be tested on teachers and students at school. Based on the results of the test through the teacher's response questionnaire, the response score was 86.66% and the test on the student's response got a score of 92.8% with a very good category. Based on the results of the two trials, it can be concluded that this photoshop-based digital comic media is valid and very well used in science learning.
PENGEMBANGAN INSTRUMEN PENILAIAN BERBASIS HOTS BERBANTUAN WEBSITE WORDWALL PADA MATERI BANGUN RUANG Adnin Rizki Kasdina; Fitri Siti Sundari; Rukmini Handayani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 04 (2023): Volume 09 No. 04 September 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i04.1626

Abstract

This study to khow how to develop HOTS-based assessment instruments assisted by wordwall websites on building material for classrooms V SDN Bantarkemang 2, as well as knowing the feasibility of assessment instruments using wordwall websites in the learning process. The method used in this study is using the ADDIE method (Analyze, Design, Development, Implementation, and Evaluation). This research begins with collecting information on the needs and problems that exist in elementary schools, designing assessment instruments, validating products to experts, revising products, and after that testing assessment instruments for students. The results of the feasibility trial of assessment instruments using the wordwall website show that this product is very feasible for use in learning. This is evidenced by the results of the response questionnaire of validators, evaluation experts, material experts, media experts and linguists by obtaining an average percentage of 98%, as well as student response questionnaires which obtained an average percentage of 99.7%. This is also supported by analyzing the validity of the question items, the reliability of the question items, the level of difficulty of the question items and the distinguishing power of the question items. So it can be concluded that the HOTS-based assessment instrument assisted by the wordwall website on classroom V building material is suitable for use by students.
PENGEMBANGAN INSTRUMEN TES BERBASIS HOTS DALAM BENTUK QUIZIZZ PADA MATERI TUMBUHAN KELAS IV Shyifa Tri Ananda; Sandi Budiana; Fitri Siti Sundari
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 04 (2023): Volume 09 No. 04 September 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i04.1877

Abstract

Penelitian ini bertujuan untuk mengetahui pengembangan instrumen tes berbasis HOTS dalam bentuk quizizz materi tumbuhan kelas IV SDN Dewi Sartika 2 serta mengetahui kelayakan instrumen tes berbasis HOTS dalam bentuk quizizz materi tumbuhan kelas IV terhadap proses pembelajaran dan assessment pembelajaran. Metode yang digunakan dalam penelitian ini yaitu metode ADDIE (Analysis, Design, Development, Implementation, dan Evaluation). Penelitian ini diawali dengan analisis kebutuhan, membuat desain instrumen tes, validasi oleh ahli, merevisi intrumen tes, setelah itu uji instrumen secara terbatas dan evaluasi. hasil penelitian menunjukan bahwa instrumen tes berbasis HOTS sudah memenuhi kriteria dari validasi ahli bahasa sebesar 100% dinyatakan instrumen tes sangat layak digunakan. Validasi materi sebesar 93% dinyatakan instrumen tes sangat layak digunakan. Validasi ahli madia sebesar 100% dikatakan instrumen tes sangat layak digunakan, validasi ahli evaluasi sebesar 94% dikatakan instrumen tes sangat layak digunakan, dilihat dari respon guru sebesar 80% yang dinyatakan instrumen tes layak untuk digunakan, respon peserta didik sebesar 94% dinyatakan instrumen tes sangat layak digunakan dan data tersebut kemudian dihitung dengan menggunakan SPSS data yang diperoleh adalah dalam validitas terdapat 15 soal valid dan 15 tidak valid. Dalam reliabilitas mendapatkan koefisien reliabilitas sebesar 0,679 sehingga didapatkan kategori tinggi, tingkat daya sukar terdapat sukar 1 butir soal, sedang 11 butir soal dan mudah 18 butir soal, daya pembeda terdapat 9 butir soal baik, 8 butir soa diterima, 4 butir soal diperbaiki, dan 9 ditolak. Berdasarkan data tersebut dapat disimpulkan bahwa instrumen sangat layak untuk digunakan oleh peserta didik dan guru kelas IV sekolah dasar.
PENGEMBANGAN E-MODUL BERBASIS POWTOON PADA MATA PELAJARAN MATEMATIKA MATERI BANGUN RUANG KUBUS DAN BALOK Afifah Yuwanita Nurlina; Fitri Siti Sundari; Tatang Muhajang
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 04 (2023): Volume 09 No. 04 September 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i04.1885

Abstract

This research aims to develop a Powtoon-based e-module for mathematics instruction, specifically focusing on the topics of cube and rectangular prism in the fifth-grade class of SDN Gunung Dahu, Bogor Regency. The study employs a Research and Development (R&D) approach using the ADDIE research model (Analysis, Design, Development, Implementation, Evaluation), which encompasses phases of analysis, planning, development, testing, and evaluation. Data collection involved interviews with fifth-grade homeroom teachers, observations of students, and an analysis of student responses to the developed e-module. The evaluation results from experts in media, language, and content revealed an average final percentage of 95.23%, while students responded positively with an 89.86% approval rate. This research makes a significant contribution to the development of effective and engaging mathematics learning resources, demonstrating the potential of Powtoon-based e-modules as an efficient tool for enhancing students' understanding and interest in the topics of cubes and rectangular prisms.
INTEGRASI PENDIDIKAN KARAKTER DALAM PEMBELAJARAN ILMU PENGETAHUAN ALAM Siti Indria Puspita Sari; Fitri Siti Sundari; Dendy Saeful Zen
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 1 (2024): Volume 10 No. 01 Maret 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i1.2731

Abstract

The Integration of a character education in science subject on student of the fifth grade of Margajaya 3 Elementary School, Bogor Barat 2022/2023. Final project of the department of teacher elementary school in Pakuan University., Bogor, 2022. Kinds of this research with the qualitative research onstudy case. The subject of this research is one of the student fifth class on student of Margajaya 3 elementary school Kota Bogor. The technique of the collect this research with the observation, interview and documentation. The data is analizingby reduction unrelevant data, display the data systematically, and the result is focus on the research. The result of the research showed that student has been intergrated with the caracter education which implemented in science subject. Which means that in determining the appropriate character the subject matter and integrate these characters into the learning material of natural sciences. By making character education successful in schools related to adequate learning facilities and resources, so that the curriculum that has been designed can be implemented optimally. The purpose of this research are to create and train the ability of student continuously to a better way. Learning of the sience subject the education of caracterhas been given to build the caracter of religious, honest, discipline, caracter hard work, independent, sosial care, responsibility, tolerance, curiosity and value opinion.
PENGEMBANGAN E-LKPD MENGGUNAKAN APLIKASI WIZER.ME PADA MATA PELAJARAN IPAS MATERI NORMA DAN ADAT ISTIADAT DAERAHKU Nur Iklimah Azahra; Fitri Siti Sundari; Mira Mirawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 2 (2024): Volume 10 No. 02 Juni 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i2.3297

Abstract

Pendidikan saat ini telah memasuki era revolusi industri 5.0 dengan terjadinya proses digitalisasi pada berbagai aspek kehidupan terutama dalam dunia pendidikan. Upaya inovasi pembelajaran menjadi suatu hal yang perllu dilakukan guru untuk menguasai teknologi belajar. Penelitian ini bertujuan untuk mengetahui kelayakan E-LKPD menggunakan aplikasi wizer.me pada mata pelajaran IPAS. Metode penelitian ini menggunakan model ADDIE, batas pengembangan pada penelitian ini sampai pada tahap implementasi untuk mengetahui respon pemakaian produk oleh peserta didik. Hasil penelitian ini menunjukan bahwa pengembangan E-LKPD menggunakan aplikasi wizer.me dalam materi norma dan adat istiadat daerahku dinyatakann “sangat layak”. Pengembangan produk ini digunakan Berdasarkan validasi ahli media dengan persentase 80%, ahli bahasa sebesar 100%, ahli materi dengan persentase 90% serta hasil rekapitulasi respon peserta didik mencapai 93.19% karena mampu memberikan pembelajaeran yang lebih bermakna dengan tampilan E-LKPD yang menarik dalam aktivitas pembelajaran.