Muhammad Ridhwan
Universitas Serambi Mekkah, Indonesia

Published : 4 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 4 Documents
Search

GAME‘S APPLICATION: Learning Method Using Maze Game Media to Increase the Learning Outcomes of Early Childhood Students Dema Yulianto; Maryana; Sumarni Rumfot; Muhammad Ridhwan; Jasiah
Journal of Childhood Development Vol. 3 No. 2 (2023): Journal of Childhood Development
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Institut Agama Islam Ma'arif (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jcd.v3i2.3365

Abstract

Student learning outcomes can measure the achievement of learning objectives, so increased learning outcomes can also determine the success of a lesson. Efforts to improve student learning outcomes can be made by implementing Classroom Action Research (CAR). Providing action in the form of a game-based learning approach using maze game media in classes where the learning process tends to be monotonous has the potential to be a solution to improving student learning outcomes. This action was carried out on class II students who had problems with low student learning outcomes. At the pre-cycle stage, the average grade II grade was only 51.6, and the classical completeness was only 40%. The action in applying a game-based learning approach using maze game media given to class II succeeded in increasing student learning outcomes in each cycle. In the first cycle, the average score was 68.3 and the classical learning mastery was 65.2%; in the second cycle, the average value was 78.3 and the classical learning mastery was 82.6%.
Improving Creative Thinking Skills of Early Childhood by Utilizing Robotic Activities in Learning Process Miftahus Surur; Muhammad Ridhwan; Achmad Abdul Azis; Irma Noervadila; Ruski
Journal of Childhood Development Vol. 3 No. 1 (2023): Journal of Childhood Development
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Institut Agama Islam Ma'arif (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jcd.v3i1.3381

Abstract

This study aims to determine the effect of robotics activities on improving the creative thinking skills of early childhood. This study used quanitative research with the Single Subject Design (SSD) method. The research design used in this study is using the A-B-A reversal design. Data collection was carried out using with a pre-test post-test experimental research design without clear control. The results of this study indicate that robotics activities can improve the creative thinking skills of early childhood. Robotics activities can improve creative thinking skills because the implementation of robotics activities is an activity based on constructive and manipulative activities. The characteristics of creative thinking skills that are improved through robotic activities are fluency, flexibility, originality, elaboration, and tenacity and patience. The relationship between robotics activities and creative thinking skills is that robotics activities are designed to follow environmental developments. So that it can bring out creativity in humans in developing ideas and become a means of realizing these creative ideas.
GAME‘S APPLICATION: Learning Method Using Maze Game Media to Increase the Learning Outcomes of Early Childhood Students Dema Yulianto; Maryana; Sumarni Rumfot; Muhammad Ridhwan; Jasiah
Journal of Childhood Development Vol. 3 No. 2 (2023): Journal of Childhood Development
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Institut Agama Islam Ma'arif (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jcd.v3i2.3365

Abstract

Student learning outcomes can measure the achievement of learning objectives, so increased learning outcomes can also determine the success of a lesson. Efforts to improve student learning outcomes can be made by implementing Classroom Action Research (CAR). Providing action in the form of a game-based learning approach using maze game media in classes where the learning process tends to be monotonous has the potential to be a solution to improving student learning outcomes. This action was carried out on class II students who had problems with low student learning outcomes. At the pre-cycle stage, the average grade II grade was only 51.6, and the classical completeness was only 40%. The action in applying a game-based learning approach using maze game media given to class II succeeded in increasing student learning outcomes in each cycle. In the first cycle, the average score was 68.3 and the classical learning mastery was 65.2%; in the second cycle, the average value was 78.3 and the classical learning mastery was 82.6%.
Improving Creative Thinking Skills of Early Childhood by Utilizing Robotic Activities in Learning Process Miftahus Surur; Muhammad Ridhwan; Achmad Abdul Azis; Irma Noervadila; Ruski
Journal of Childhood Development Vol. 3 No. 1 (2023): Journal of Childhood Development
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Institut Agama Islam Ma'arif (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jcd.v3i1.3381

Abstract

This study aims to determine the effect of robotics activities on improving the creative thinking skills of early childhood. This study used quanitative research with the Single Subject Design (SSD) method. The research design used in this study is using the A-B-A reversal design. Data collection was carried out using with a pre-test post-test experimental research design without clear control. The results of this study indicate that robotics activities can improve the creative thinking skills of early childhood. Robotics activities can improve creative thinking skills because the implementation of robotics activities is an activity based on constructive and manipulative activities. The characteristics of creative thinking skills that are improved through robotic activities are fluency, flexibility, originality, elaboration, and tenacity and patience. The relationship between robotics activities and creative thinking skills is that robotics activities are designed to follow environmental developments. So that it can bring out creativity in humans in developing ideas and become a means of realizing these creative ideas.