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Journal : Jurnal Ilmu Komputer dan Sistem Komputer Terapan (JIKSTRA)

Pemanfaatan Library Zxing Sebagai Pembaca Barcode pada Aplikasi Sistem Inventory Toko Pakaian Rahmadani, Dandi; Aulia, Rachmat
Jurnal Ilmu Komputer dan Sistem Komputer Terapan (JIKSTRA) Vol. 4 No. 1 (2022): Edisi April
Publisher : Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35447/jikstra.v4i1.535

Abstract

Rapidly developing applications have provided enermous benefits for small and medium enterprises activities such as clothing stores. Therefore we need a good inventory system in a clothing store. In this study, the author will design an android-based inventory application system that will be implemented in a clothing store. This applications was built by utilizing a mobile device as a media processing clothing inventory system. This application will utilize the android device’s camera as a barcode scanner or barcode reader. So that, all sales transactions will be done through a barcode scanner. Where the barcode image will be generated automatically based on the id of the clothes. With this applications, it will be easier for the clothing shop owner to process their clothing inventory system because all the processes are carried out in one android-based smartphone device. In implementation, this application will utilize the Zxing library as a function of distrbuting barcodes on smartphone devices.
Augmanted Reality Dengan Metode Marker Based Tracking Struktur Dan Fungsi Jaringan Tumbuhan Hutagalung, Hasan Basri; Lubis, Imran; Aulia, Rachmat
Jurnal Ilmu Komputer dan Sistem Komputer Terapan (JIKSTRA) Vol. 6 No. 1 (2024): Edisi April
Publisher : Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35447/jikstra.v6i1.914

Abstract

Learning the structure and function of plants is done to achieve the basic competencies (KD)studied. Learning the structure and function of plant tissues can be carried out well with aninteresting learning interaction between educators and students. Therefore, there is somethingnew by using Augemented reality (AR) which makes learning more interesting and will fosterthe interest of students. The problems studied by researchers about how the description of theneeds of Augemented reality-based simulations on plant tissue structure and how the validityand practicality of Augemented reality-based simulation media development with Marker-basedtracking method in plant tissue structure lessons. Later with the problems studied by the authorshave a goal that the use of Augemented reality later in simulation media can provide a betterlearning experience that is interesting and interactive for students and students can use mobiledevices or tablets that are commonly used when accessing AR simulations. Analysis of systemproblems that are being researched by the author using software and hardware that helps to work on Augemented reality for new learning for students about learning the structure andfunction of plant tissues that contain 3D information. The results of the research obtained by theauthor can make Augemented reality applications to increase the interest of students bydisplaying 3D images and containing more interesting information to increase students to learnin the future. The conclusion of the research that has been done to increase students' interest inlearning about the structure and function of plant tissue material