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The readiness of mathematics teachers in south sumatra province to conduct online learning from the TPACK perspective Heru, Heru; Yuliani, Refi Elfira; Septra Nery, Rieno
JRAMathEdu (Journal of Research and Advances in Mathematics Education) Volume 8 Issue 4 October 2023
Publisher : Lembaga Pengembangan Publikasi Ilmiah dan Buku Ajar, Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/jramathedu.v8i4.1675

Abstract

Information and Communication Technology (ICT) use in digital-era learning leads to online learning. Implementing online learning requires a combination of skills from teachers in integrating pedagogical knowledge, subject matter mastery, and technological skills to create effective learning. This study aims to investigate the readiness of Mathematics teachers in the South Sumatra Province to conduct online learning from the TPACK perspective. This research is a survey type of study. The research subjects are Mathematics teachers in South Sumatra who teach Mathematics subjects at the primary, secondary, and high school levels. The sample used in this study amounted to 170 people. Based on the results discussed, Mathematics teachers in the South Sumatra Province are ready to conduct online learning based on the TPACK perspective. The highest readiness component for conducting learning is Technological Knowledge (TK), and the lowest is Technological Pedagogical and Knowledge (TPACK).
Pengembangan Modul Matematika Berbasis Kontekstual Pada Materi Statistika Nery, Rieno Septra; Yuliani, Refi Elfira; Heru, Heru; Rofiah, Aslamiati
JURNAL PENELITIAN PENDIDIKAN MATEMATIKA Vol 9, No 1 (2025): Jurnal Penelitian Pendidikan Matematika
Publisher : Universitas Muhammadiyah Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32502/jp2m.v9i1.10288

Abstract

Mathematics is a fundamental science that plays a crucial role in various fields of life and technological development. However, mathematics learning at MI X is still limited to teaching materials provided by the school, making it less engaging and meaningful for students. To address this issue, innovation in learning is needed, one of which is through the development of teaching materials in the form of modules. This study aims to develop a student mathematics module based on a contextual approach for the topic of statistics in Grade IV. The research subjects consisted of 23 students. The development method used is the 4-D model (Define, Design, Develop, Disseminate). The module developed was validated by experts and revised twice until it was deemed suitable for use. Limited trials showed the module's practicality, with a student response percentage of 84.89%. Meanwhile, field trials indicated the module's effectiveness, with an average student learning outcome of 76,2, categorized as excellent. Based on these results, it can be concluded that the contextual-based mathematics module developed is feasible, practical, and has potential effects in improving student learning outcomes in the topic of statistics.
Pengembangan Media Pembelajaran Big Snake And Ladder Game Berbasis Budaya Palembang pada Materi Bilangan Bulat untuk Siswa Kelas VII SMP Roshalita, Nabila; Yuliani, Refi Elfira; Rizta, Amrina
JURNAL PENELITIAN PENDIDIKAN MATEMATIKA Vol 9, No 1 (2025): Jurnal Penelitian Pendidikan Matematika
Publisher : Universitas Muhammadiyah Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32502/jp2m.v9i1.10363

Abstract

Mathematics is one of the of the most important subjects in elementary through high school education. Learning media is one of the as a tool in activities in the teaching and learning process. This research aims to see the process and produce learning media big snake and ladder game based on Palembang culture.Palembang integer material for VII grade junior high school students that are valid and practical. This type of research is Development research ADDIE model (Analysis, Design,Development, Implementation, Evaluation). The subjects used were students of Class VII.7 at SMP Negeri 26 Palembang with a total of 26 students. Data collection techniques using Using walk-through and questionnaire sheets. Validation stage on Development of big snake and ladder game learning media on integers. Integers for VII grade junior high school students through 2 stages of validation. The research Developed is declared good quality with the following results: 1) Validity test with an average score of 83.76% with the criteria “very valid”; 2) Practicality test with an average teacher response score of 83.33% and an average student response score of (small group) 92% with the criteria “very practical” as well as the average rating of the students’ response in the large group test (field test). Large group test (field test) 85.81% with “very practical” criteria.