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Boarding School Management on Students’ Character Building in An-Nawawiyyah Islamic Junior High School Rembang Arifah, Mukhsinatul; Murwatiningsih, Murwatiningsih; Harlanu, M.
Educational Management Vol 8 No 2 (2019): December 2019
Publisher : Educational Management

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Abstract

The research aims to describe (1) planning; (2) realization; and (3) supervision of boarding school on students’ character building in An-Nawawiyyah Islamic Junior High School Rembang. The method of this research uses qualitative approach. The data sources are from informant (vice headmaster, teachers, caretaker/Islamic preacher, and students), observation and document. The data collection technique is by using interview, observation, and documentation. In addition, the data testing technique is done by triangulation. Besides, the data analysis technique is by using some phases consisting of data reduction, data showing, and verification. The research result showed that the service of character building of An-Nawawiyyah Islamic Junior High School Rembang students was integrated in the students’ activities in the classroom and outside the classroom. All policy was planned by the school and Islamic boarding school. The planning of integrated character education between school curriculum and Islamic boarding school program is done by determining executing team of character building namely Islamic preacher of Islamic boarding school. The scheduling and the programming of character building in organization were realized in form of cooperation among schools’ community and Islamic Junior High School. The realization was integrated in every student’s activities. The supervision was addressed to the implementation of students’ discipline regulation. From the research result, it can be concluded that character building of An-Nawawiyyah Islamic Junior High School Rembang students is not separated from the role of boarding school. Boarding school of An-Nawawiyyah Islamic Junior High School Rembang can build the attitude of politeness, discipline, honesty, responsibility, independence, nationalism, and environmental caring.
VIDEO DAN SIMULASI TUTORIAL MICROSOFT EXCEL BAGI SISWA SEKOLAH MENENGAH KEJURUAN Dewi, Nur Afifah; Harlanu, Muhammad; Suryanto, Agus
Jurnal Penelitian Pendidikan Indonesia Vol 2, No 3 (2017): Edisi Juli 2017
Publisher : Jurnal Penelitian Pendidikan Indonesia

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Abstract

Seiring berkembangnya teknologi pendidik harus berperan kreatif dan inovatif agar tujuan pembelajaran dapat tersampaikan secara benar dan tepat. Masalah yang ada di Sekolah Menengah Kejuruan yaitu, tingkat keaktifan siswa dinilai kurang apresiatif dan berminat dalam mengikuti materi teori Microsoft Excel. Untuk itu perlu adanya pembaharuan strategi dan alat bantu pembelajaran. Penelitian ini bertujuan untuk mengetahui motivasi, minat dan hasil belajar dengan penerapan video dan simulasi tutorial materi ajar Microsoft Excel menggunakan strategi ARCS pada siswa SMK. Jenis penelitian ini adalah quasi esperimental design dengan nonequivalent control group pretest-posttest design. Alat ukur yang digunakan dalam penelitian ini adalah lembar pretest-posttest, lembar angket dan observasi. Hasil penelitian diperoleh t-test hasil belajar thitung=5,88 dan ttabel=1,67, yaitu hasil belajar siswa kelas eksperimen lebih tinggi daripada kontrol. Analisis uji gain menunjukkan hasil belajar kelas eksperimen=0,611 (sedang). Analisis persentase motivasi belajar kelas eksperimen 95% (sangat baik). Analisis persentase minat belajar kelas eksperimen 85% (sangat baik). Jadi video dan simulasi tutorial materi ajar Microsoft Excel menggunakan strategi ARCS ini dapat diterapkan di SMK untuk meningkatkan motivasi, minat dan hasil belajar siswa.
Assessment of 4C Softskills Characteristics in Learning Productive Graphic Design Subject for Vocational School Purnawirawan, Okta; Sudana, I Made; Harlanu, Muhammad
Journal of Vocational and Career Education Vol 4, No 1 (2019): July 2019
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v4i1.21867

Abstract

The number unemployment of productive working age from Vocational High Schools (SMK) is in the top rank of 9.27% of 131.55 million people in the workforce. This happens because learning process focuses on teaching hard skills and ignores soft skills so that it causes the low absorption of graduates in the world of work. At the moment the quality of the learning assessment instrument in Vocational Schools is still considered to be invalid so that it has not been able to evaluate aspects that are evaluated in full in relation to soft skills. This study aims to develop 4C assessment instruments in productive learning of graphic design. Research and Development methods are applied in this research to produce assessment products in the form of tests and non-tests. This research produces an assessment instrument in the form of a test used to measure the cognitive domain (knowledge) while the non-test / performance (performance test) is used to measure the affective domain (attitude) and psychomotor (skills). The instrument has: (1) A validity level of 95%; (2) Effectiveness 81%; (3) Consistency level of 0.62; and (4) Reliability Level 0.875. This assessment instrument can be used by teachers in productive learning graphic design so that it can help in the assessment process.
IMPLEMENTASI MODEL STUDENT FACILITATOR AND EXPLAINING MATERI MICROSOFT EXCEL UNTUK MENINGKATKAN MOTIVASI, SIKAP DAN HASIL BELAJAR SISWA DI SMP NEGERI 2 PATEBON Sarasati, Astrilia; Harlanu, Muhammad; Sutarno, Sutarno
Edu Komputika Journal Vol 3 No 2 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/edukomputika.v3i2.12083

Abstract

Penelitian ini bertujuan untuk mengetahui peningkatan motivasi siswa SMP Negeri 2 Patebon melalui penerapan model student facilitator and explaining materi Microsoft excel, mengetahui peningkatan sikap belajar siswa SMP Negeri 2 Patebon melalui penerapan model student facilitator and explaining materi Microsoft excel, dan mengetahui peningkatan hasil belajar siswa SMP Negeri 2 Patebon melalui penerapan model student facilitator and explaining materi Microsoft excel. Desain yang digunakan dalam penelitian ini adalah Nonequivalent control group pretest-postest. Alat yang digunakan dalam penelitian ini adalah lembar observasi, kuesioner, dan lembar tes pretest posttest. Dari hasil analisis data, didapat hasil motivasi pada kelas eksperimen meningkat dari 43,55 menjadi 78,22, besarnya peningkatan diperoleh dari uji gain yaitu 0,61 dengan kategori sedang. Sedangkan hasil sikap belajar kelas eksperimen memperoleh rata-rata 48,75 menjadi 73,12 untuk besarnya peningkatan sikap diperoleh dari uji gain yaitu 0,48 dengan kategori sedang. pada nilai rata-rata test hasil belajar kognitif pada kelas eksperimen sebesar 82,13 dan kelas kontrol sebesar 76,22. Untuk meningkatan hasil belajar kognitif siswa dilihat dari uji gain. Dari uji gain pada kelas eksperimen peningkatan hasil belajar kognitif berkategori sedang. persentase skor pada aspek psikomotorik kelas eksperimen sebesar 80,31% sedangkan kelas kontrol 70%. Berdasarkan hasil penelitian yang dilakukan dapat disimpulkan bahwa implementasi model student facilitator and explaining mampu meningkatkan motivasi, sikap dan hasil belajar siswa SMP Negeri 2 Patebon. Saran berdasarkan keberhasilan pencapaian dari penerapan model student facilitator and explaining dalam proses pembelajaran ddapat dijadikan pertimbangan dalam melaksanakan pembelajaran disekolah dan kepada peneliti berikutnya untuk lebih mengembangkan dan mengeksplorasikan kembali penerapan model student facilitator and explaining pada proses pembelajaran berikutnya.
Tutorial Model Pembelajaran Student Teams Achievement Divisions pada Mata Pelajaran Teknologi Informasi Annisa, Hana Nur; Adi, Slamet Seno; Harlanu, Muhammad
Edu Komputika Journal Vol 4 No 2 (2017): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/edukomputika.v4i2.13892

Abstract

Kurangnya aktivitas belajar siswa merupakan salah satu masalah di dalam proses belajar mengajar. Model pembelajaran modern merupakan salah satu solusi yang dapat diterapkan untuk mengatasi masalah tersebut. Seiring dengan perkembangan teknologi diperlukan inovasi dalam proses pembelajaran. Salah satunya penggunaan media pembelajaran sebagai pendukung dalam proses pembelajaran. Penelitian ini bertujuan untuk merancang dan membuat media pembelajaran menggunakan model Student Teams Achievement Divisions pada mata pelajaran TIK serta mengetahui kelayakan media pembelajaran dan mengetahui hasil belajar siswa setelah menerapkan media pembelajaran. Dalam penelitian ini peneliti menggunakan metode penelitian pre experimental designs dengan bentuk penelitian one shot case study. Penelitian dilakukan dalam dua tahap yaitu pembuatan produk dan uji coba produk. Tahap pembuatan produk terdiri dari observasi, pengumpulan data, desain produk, validasi desain dan revisi desain. Tahap uji coba dilakukan dengan cara mengimplementasikan media pada kelompok eksperimen dan selanjutnya menganalisis hasil yang diperoleh. Hasil penelitian menunjukan bahwa berdasarkan ahli media dan materi, media pembelajaran tersebut masuk ke dalam kriteria sangat layak. Multimedia interaktif ini diimplementasikan pada siswa kelas VIII C SMP Negeri 3 Semarang. Rata-rata hasil belajar siswa sebesar 76,3 dengan nilai tertinggi 92,5 dan nilai terendah 60 serta ketuntasan klasikal siswa sebesar 67,74%. Diharapkan guru menggunakan media pembelajaran yang dibuat dan dapat diterapkan pada mata pelajaran lain.
Sistem Informasi Pariwisata di Kecamatan Gunungpati Berbasis Web Menggunakan Framework Codeigniter dan Bootstrap Dewi, Septiyana; Harlanu, Muhammad; Ananta, Henry
Edu Komputika Journal Vol 3 No 2 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/edukomputika.v3i2.20513

Abstract

Tourism Information System was designed as a promotional media that provides information on tourist attractions in the district Gunungpati to the general public. This information system is developed using CodeIgniter and Bootstrap framework and the waterfall model. Testing of information systems covering the aspects of functionality, usability, and portability is based on ISO 9126. The implementation results obtained from the questionnaire responses from user and admin. The results showed using CodeIgniter and Bootstrap framework can be created the tourism information system in district Gunungpati. The test results on the aspect of functionality stated very decent with 100% functionality goes well. Results of testing the usability aspect stated very decent system with a result of 90%. In the aspect of portability, show very decent results ie 99% of the system can be run on different web browsers. Admin system implementation results obtained from questionnaires filled out by employees of the District Gunungpati expressed very well with the results of 94% admin easily manage the data on the system. While the results of the implementation of the system obtained from questionnaires filled out by 31 respondents who expressed very well with the results 86% of users can easily use the system.
IMPLEMENTASI ALGORITMA WINNOWING PADA PLATFORM E-LEARNING UNTUK SISTEM PENILAIAN OTOMATIS JAWABAN ESSAY Sari, Fifi Novalita; Harlanu, Muhammad; Widodo, Djoko Adi
Edu Komputika Journal Vol 3 No 2 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/edukomputika.v3i2.20519

Abstract

The scoring system automatically answers the description exam is a way to facilitate and accelerate the process of assessment answers the description (essay). The system is performed by measuring similarity between answers learners answers with the answer key, this can be done by applying the method of string matching algorithm that uses Winnowing. The purpose of this study was to develop a ratings feature essay answers on Learning Management System, examine the effectiveness of assessment of learning outcomes with features developed, and determine differences in learning outcomes assessment using an automated system with manual systems. The scoring system answers to essay automatically on Learning Management System (LMS) used an experimental method which is one shot case study, in this case means there is no pretest and only a posttest, with a test system for students to investagate comparison of changes in the results of the study treated , Based on the analysis using the results of the questionnaire using descriptive analysis, so it can be concluded that there are significant differences between the value of the correction system with manual correction based on the description of each of the questions on the results that have been obtained.
Boarding School Management on Students’ Character Building in An-Nawawiyyah Islamic Junior High School Rembang Arifah, Mukhsinatul; Murwatiningsih, Murwatiningsih; Harlanu, M.
Educational Management Vol 8 No 2 (2019): December 2019
Publisher : Educational Management

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The research aims to describe (1) planning; (2) realization; and (3) supervision of boarding school on students’ character building in An-Nawawiyyah Islamic Junior High School Rembang. The method of this research uses qualitative approach. The data sources are from informant (vice headmaster, teachers, caretaker/Islamic preacher, and students), observation and document. The data collection technique is by using interview, observation, and documentation. In addition, the data testing technique is done by triangulation. Besides, the data analysis technique is by using some phases consisting of data reduction, data showing, and verification. The research result showed that the service of character building of An-Nawawiyyah Islamic Junior High School Rembang students was integrated in the students’ activities in the classroom and outside the classroom. All policy was planned by the school and Islamic boarding school. The planning of integrated character education between school curriculum and Islamic boarding school program is done by determining executing team of character building namely Islamic preacher of Islamic boarding school. The scheduling and the programming of character building in organization were realized in form of cooperation among schools’ community and Islamic Junior High School. The realization was integrated in every student’s activities. The supervision was addressed to the implementation of students’ discipline regulation. From the research result, it can be concluded that character building of An-Nawawiyyah Islamic Junior High School Rembang students is not separated from the role of boarding school. Boarding school of An-Nawawiyyah Islamic Junior High School Rembang can build the attitude of politeness, discipline, honesty, responsibility, independence, nationalism, and environmental caring.
Effects of the Digital Game-Based Learning (DGBL) on Students Academic Performance in Arabic Learning at Sambas Purbalingga Annas Nur Aziz; Subiyanto Subiyanto; Muhammad Harlanu
Karsa: Journal of Social and Islamic Culture Vol. 26 No. 1 (2018)
Publisher : Institut Agama Islam Negeri Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/karsa.v26i1.1518

Abstract

Arabic has been an official language of the United Nations since 1971. However, infrastructure, availability of technology by either students or teachers and professional training for teacher's technological usage in Arabic teaching are still lacking. This paper presents the effectiveness of Digital Game-Based Learning as media towards students’ academic performance in Arabic learning. DGBL was designed by ADDIE model. Quasi experimental Design was used as the method for the implementation phase. The sample of this study was 72 students of the first grade of junior high school. They were divided into two groups of 36 respectively: Group A as the experimental group and Group B as the control group. Group A was treated with DGBL method whereas Group B treated with The Non-DGBL method. The learning results showed that Group A performed significantly higher than Group B cause the results of t table is smaller than the result based on t-Test value (1,67 < 3,244). The Digital Game-Based Learning (DGBL) suggested being used as a tool to increase student’s academic performance in Arabic learning for high school students.
Construct validity of the instrument of digital skill literacy Muhammad Harlanu; Agus Suryanto; Syahrul Ramadhan; Endang Wuryandini
Jurnal Cakrawala Pendidikan Vol 42, No 3 (2023): Cakrawala Pendidikan (October 2023)
Publisher : LPMPP Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/cp.v42i3.59703

Abstract

This research is descriptive research that is conducted by quantitative approach to find out the validity and reliability of an instrument. The population in this research is all active college students at the State University of Semarang in nine faculties, taking sample is conducted by probability-sampling that means all population has the same chance to be a research subject. The number of samples in this research is 300 of people. The technique of data analysis on the validity verification in this research used Confirmatory Factor Analysis (CFA) technique. Meanwhile, for the estimation of reliability, the researcher used the formula of Cronbach’s Alpha. The data analysis is supported by JAMOVI program. The result of research shows that a) the instrument of digital skill literacy has fulfilled the criteria of goodness of fit with the result; 1) x2 = 162 dan df = 143; 2) p-value = 0,133; 3) RMSEA 0,021; 4) SRMR = 0,026; 5) and CFI = 0,99; b) the result of CFA shows 20 items that is divided by the indicator such as functional skill beyond, creativity, collaboration, communication, the ability to find select information, critical thinking and evaluation, cultural and social understanding, E-Safety have fulfilled valid criteria with the average score of loading factor is 0.80. c) the reliability of literacy digital skill instrument shows the estimation value which is 0.943 or very reliable.