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Pengaruh Model Pembelajaran Numbered Heads Together dan Motivasi Belajar Terhadap Hasil Belajar ilham yuliady; Hendra Dani Saputra; Yogi Dian Alfana; A'yan Sabitah
AEEJ : Journal of Automotive Engineering and Vocational Education Vol 4 No 1 (2023): AEEJ : Journal of Automotive Engineering and Vocational Education
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/aeej.v4i1.189

Abstract

This research based on the problem of the learning process of the Engineering Mechanics course. The teacher center learning process causes students to be passive so that students feel bored because of one way communication. Based on data student learning outcomes, it is still not well achieved, therefore it is necessary to apply the numbered heads together learning model to improve learning motivation and learning outcomes. This type of reseach is a factorial 2x2. The subjects of this study were 48 students. The sampling technique is carried out random cluster sampling. Data collection by dissemination of learning motivation questionnaires and learning outcome test instruments and analyzed using two ways anova. Based on the results of data testing, it can be concluded that the Numbered heads together learning model can improve student motivation and learning outcomes. Penelitian ini dilatar belakangi permasalahan proses pembelajaran mata kuliah Mekanika Teknik. Proses pembelajaran yang terpusat pada dosen menyebabkan mahasiswa menjadi pasif sehingga mahasiswa merasa bosan karena komunikasi satu arah. Berdasarkan data hasil belajar mahasiswa masih belum tercapai dengan baik, maka dari itu perlu dilakukan penerapan model pembelajaran numbered heads together dalam peningkatan motivasi belajar dan hasil belajar. Jenis penelitian ini eksperimen dengan desain faktorial 2x2. Subjek penelitian ini mahasiswa yang berjumlah 48 orang. Teknik pengambilan sampel dilakukan random cluster sampling. Pengumpulan data dengan penyebaran angket motivasi belajar dan Instrumen tes hasil belajar dan dianalisa dengan two ways anova. Berdasarkan hasil pengujian data dapat disimpulkan bahwa model pembelajaran numbered heads together dapat meningkatkan motivasi belajar dan hasil belajar mahasiswa.
INOVASI MODEL PEMBELAJARAN BERBASIS PROYEK PADA MATA KULIAH TEKNIK PENGELASAN UNTUK MENINGKATKAN BERPIKIR KREATIF MAHASISWA Yogi Dian Alfana; Erik Fernandes; Ilham Yuliady; Zulfadli Zulfadli
Jurnal Vokasi Edukasi (VomEk) Vol 5 No 3 (2023): Jurnal Vokasi Mekanika
Publisher : Departemen Teknik Mesin Fakultas Teknik Unversitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/vomek.v5i3.564

Abstract

Mekanisme pembelajaran dalam unsur pendidikan seharusnya terselenggara secara terstruktur baik itu menarik, merangsang, menyenangkan, dan menantang yang mendorong partisipasi aktif dari peserta didik dan memfasilitasi untuk berani berinisiatif, berkreativitas, serta kemandirian yang cocok dengan minat, bakat, pertumbuhan raga serta psikologis dari peserta didik. Berkenaan membangun keterampilan berpikir kreatif diperlukan adanya ke inovatifan model pembelajaran. Model pembelajaran yang dapat meningkatkan berpikir kreatif salah satu adalah pembelajaran berbasis proyek. Pembelajaran dalam mata kuliah Teknik Pengelasan seharusnya dapat memenuhi dan menerapkan pendekatan saintifik dalam proses pelaksanaan perkuliahan. Namun, yang terjadi di lapangan adalah belum terlaksana secara maksimal penerapan pendekatan saintifik dalam pelaksanaan kegiatan perkuliahan. Penelitian ini bertujuan untuk menganalisa berpikir kreatif mahasiswa melalui penerapan Project Based Learning pada mata kuliah Teknik Pengelasan. Metode yang digunakan dalam penelitian ini adalah Penelitian Tindakan Kelas. Data penelitian diperoleh dari analisis lembar observasi produk dengan skala berpikir kreatif (Creative Thinking Scale/CTS). Analisis data dilakukan dengan teknik persentase dan diolah secara deskriptif. Analisis deskriptif dilakukan untuk mengukur peningkatan berpikir kreatif mahasiswa dengan diterapkannya model pembelajaran berbasis proyek terhadap hasil angket yang ditujukan kepada peserta didik. Prasiklus didapat kreativitas peserta didik berada dikelompok cukup kreatif, kemudian pada siklus I dan II kreativitas peserta didik berada dikelompok kreatif. Maka dari itu, kreativitas peserta didik mengalami peningkatan dengan diterapkannya pembelajaran berbasis proyek.
Upaya Peningkatan Produktifitas Petani Desa Saureinu Melalui Program Pelatihan Perawatan Mesin Pertanian afnison, wanda; Rahmadiawan, Dieter; Yeni Putri, Elviza; Yuliady, Ilham; Rahmadani, Rahmadani; Fernandez, Donny
J-CoSE: Journal of Community Service & Empowerment Vol. 2 No. 1 (2024): J-CoSE: Journal of Community Service & Empowerment
Publisher : Edutech Journals

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-cose.v2i1.110

Abstract

Pada kegiatan pengabdian masyarakat ini, tim PKM melaksanakan kegiatan pelatihan perawatan mesin pertanian di Desa Saureinu. Materi pelatihan meliputi pengenalan konsep mesin 2 tak, 4 tak, system pengapian pada motor bakar, system pemindah tenaga dan trouble shooting engine. Peserta mendapatkan materi teori dan praktik terkait perawatan dan perbaikan mesin pertanian. Selain mendapatkan materi pelatihan, petani juga mendapatkan kesempatan untuk memperbaiki mesin yang mereka miliki. Kegiatan Pengabdian masyarakat ini menargetkan petani mampu melakukan perawatan, analisa kerusakan dan perbaikan ringan pada mesin pertanian. Pada kegiatan ini juga diberikan informasi terkait perawatan berkala pada mesin, penggantian pelumasan, system pendingin pada mesin sehingga masa pakai mesin jadi lebih panjang. Berdasarkan hasil evaluasi pada akhir kegiatan diperoleh peningkatan pemahaman peserta dalam aspek prinsip kerja mesin 2 tak, 4 tak serta peningkatan kompetensi peserta dalam melakukan perawatan mesin. Berdasarkan hasil post test di akhir kegiatan diperoleh peningkatan pemahaman peserta terkait materi pelatihan sebesar 30%. Hasil ini diharapkan menjadi modal awal bagi peserta dan perangkat desa untuk mengembangkan kompetensi ini pasca kegiatan.
Designing Web-Based Mess and Dormitory Booking Applications Darwin, Widya; Zulfadli, Zulfadli; Yuliady, Ilham; Jusmardi, Jusmardi; Deswina, Melri
Jurnal Teknologi Informasi dan Pendidikan Vol. 17 No. 1 (2024): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v17i1.817

Abstract

Designing a web-based mess and dormitory booking application is an innovative step in increasing the efficiency and comfort of housing services for students. This application aims to replace the manual ordering system with a web technology-based solution that makes it easier for students to access information and make reservations practically. The method used is waterfall, where the software design process is sequential which develops downwards like a waterfall and is a method suitable for use in designing systems whose specifications do not change and are systematic and sequential, so that each stage in the design process will begin when the previous stage has been completed. There are 5 stages in the waterfall method, namely analysis, design, implementation, testing, and maintenance. Allows users to easily check real-time availability, facilities and rates of mess and hostels. Through an integrated online booking system, students can make room reservations quickly, efficiently and hassle-free. The application of web technology is expected to reduce complexity in managing student housing, save time, and increase information transparency. The use of web-based Mess and Dormitory Booking Applications not only optimizes housing management, but also improves the student experience in finding housing that suits their preferences and needs. Thus, it is hoped that this application can make a positive contribution to the advancement of information technology in the academic environment and provide a modern solution for student housing needs.
Learning media development of lighting simulator in electrical maintenance training course for vocational education Dian Alfana, Yogi; Yuliady, Ilham; Zulfadli, Zulfadli; Fernandes, Erik
Jurnal Pendidikan Teknologi Kejuruan Vol 7 No 4 (2024): Regular Issue
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jptk.v7i4.40023

Abstract

This research aims to develop learning media for lighting systems in the form of lighting simulator to support learning in electrical maintenance training subjects. This research was conducted at the Motorcycle Engineering Department of SMKN 1 Pancung Soal. The main focus of this research is to assess the feasibility of learning media which is a lighting system simulator. It is a Research and Development, adopting the Four-D models introduced by Thiagarajan. The steps taken include define (defining or analysing problems to formulating development objectives), design (designing the media to be produced), develop (development is carried out after going through expert and user trials), and disseminate (dissemination which is introducing the media in training). The results of this research are in the form of learning media, supporting learning electrical maintenance training courses. The results of the feasibility testing on this lighting simulator in terms of media aspects scored 88% with the category ‘Very Decent’ and in the material aspect scored 84% with the category ‘Very Decent’. For the feasibility level, practitioners or users scored 89% which falls in the ‘Very Decent’ category. Based on the data from the feasibility test results conducted by experts, it can be concluded that this lighting system simulator is very feasible and can be used as a medium to support the implementation of the practicum of electrical maintenance training courses.