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Journal : Alotrop Jurnal Pendidikan dan Ilmu Kimia

PENERAPAN MODEL PEMBELAJARAN GROUP INVESTIGATION (GI) DENGAN BANTUAN MEDIA PEMBELAJARAN BERBASIS ANIMASI UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KREATIF SISWA Hizkia Mahezra Agustin; Rina Elvia; Rohiat, Salastri
ALOTROP Vol. 8 No. 1 (2024): Penelitian Kimia dan Pembelajaran Kimia
Publisher : University of Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/alo.v8i1.34441

Abstract

Penelitian bertujuan untuk meningkatkan kemampuan berpikir kreatif siswa dengan menerapkan model pembelajaran group investigation menggunakan bantuan media animasi. Penelitian ini merupakan penelitian tindakan kelas (PTK). Menggunakan kelas XII IPA 4 MAN 1 Kota Bengkulu tahun ajaran 2022/2023 sebagai subjek dari penelitian. Dalam pelaksanaannya, penelitian ini dilaksanakan dengan menggunakan 3 siklus yang terdiri dari 4 tahap yaitu (1) Perencanaan, (2) Pelaksanaan, (3) Observai dan (4) Refleksi. Pengumpulan data dalam penelitian ini digunakan lembar observasi , tes dan lembar respon siswa. Dari data hasil analisis yang dilakukan model pembelajaran dan media yang digunakan dapat membantu meningkatkan kemampuan berpikir kreatif siswa dengan peningkatan hasil pada setiap siklus, pada siklus I 56,2%, siklus II 75% dan siklus III 81,2%. Data hasil observasi siswa menunjukan terjadi peningkatan terhadap aktifan siswa pada setiap siklusnya, siklus I memiliki skor penilaian 13, siklus II 14,5 dan siklus III 17,8. Aspek kemampuan berpikir kreatif yang mengalami peningkatan yang siginifikan adalah aspek flexibility dan originality
PENGEMBANGAN MODUL ELEKTRONIK MENGGUNAKAN 3D PAGEFLIP PROFESSIONAL BERBASIS EDMODO PADA MATA PELAJARAN KIMIA Oktavia, Yessi Rahma; Elvinawati, Elvinawati; Rohiat, Salastri
ALOTROP Vol. 8 No. 1 (2024): Penelitian Kimia dan Pembelajaran Kimia
Publisher : University of Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/alo.v8i1.34442

Abstract

[The Development of Electronic Module using Edmodo Based-3D Pageflip Professional on Chemistry Subject] This research was an R and D research of developing electronic module using Edmodo-based 3D Pageflip Professional on chemistry subject. The research aimed to determine the feasibility and students’ responses on the developed module. The development process was based of ADDIE model (Analysis, Design, Develop, Implementation, Evaluation). The research was conducted in SMAN 09 (Senior highschool) science class grade IX (MIPA A) on a small scale group of students.. The research results show that (1) the developed product which is the electronic module is feasible as learning material with the feasibility score on media and content were 80,43% and 81,33 % respectively; (2) the students’ response on the module developed show possitive feedback with 80,69% response stated that the module is interesting and helpful in learning chemistry subject.
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID PADA MATERI LARUTAN ELEKTROLIT DAN NON ELEKTROLIT Putri, Anisa; Elvinawati, Elvinawati; Rohiat, Salastri
ALOTROP Vol. 9 No. 1 (2025): Jurnal Pendidikan dan Ilmu Kimia
Publisher : University of Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/alo.v9i1.42216

Abstract

Development of Interactive Learning Multimedia Based on Android on Electrolyte and Non-Electrolyte Solution Materials]. This research aims to find out the level of eligibility and response of learners to android-based interactive learning multimedia on electrolyte and non-electrolyte solution materials developed. The research was conducted in March-June 2021 at Bengkulu University and State High School 3 Bengkulu City. The development model used, namely the 4-D (Four-D) model from Thiagarajan which is limited to the developing stage. The sample used in the small-scale trial was one class XI MIPA 2 totaling 36 people. Research data is obtained from the validation questionnaire of material experts and media experts as well as the response questionnaire of learners. From the results of the research obtained the level of feasibility of interactive learning multimedia in material aspects by 89.4% and media aspects by 94.2%, so that interactive learning multimedia can be categorized as very valid. The results of learners' responses to multimedia interactive learning in small-scale trials obtained a percentage of 81.52% with very interesting categories. The results of this study show that android-based interactive learning multimedia that has been developed is very feasible for use in the learning process. Keywords: Interactive Learning; Multimedia; Android; Electrolyte and Non-Electrolyte Solution