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The Use of Picture Media to Improve Indonesian Class III Learning Outcomes SDN 114345 Gunung Melayu, North Labuhan Batu Regency, Academic Year 2023/2024 Darling Krisman Zega; Melinna Harefa; Reni Violina Simanjuntak; Rini Agustina; Ulina Rahmayani
Formosa Journal of Science and Technology Vol. 2 No. 6 (2023): June 2023
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/fjst.v2i6.4481

Abstract

This study aims to improve learning outcomes in Indonesian by using media images as learning media for third grade students at SD Negeri 114345 Gunung Melayu. This study uses several theories and definitions as a theoretical approach. Among them are the notion of use, the notion of image media, the notion of improving, and the notion of learning outcomes. The action hypothesis in this study is that by using image media as a learning medium, it can improve student learning outcomes in the Indonesian subject reading learning material for class III SDN 114345 Gunung Malay Labuhan Batu Utara Regency for the 2023/2024 Academic Year. This research was conducted at SDN 114345 Gunung Melayu, North Labuhan Batu District, 2023/2024 Academic Year. The subjects in this study were 10 students in class III SD Negeri 114345 Gunung Melayu and the object of this study was to improve learning outcomes in Indonesian with media images. The results of the tests carried out in cycle I contained 3 students who had completed their studies and 7 students who had not completed their studies with an average score of 56.5. The frequency value that often appears is 65-80. In cycle II, the number of students who have completed their studies is 8 students who have completed and only 2 students (8.11%) have not completed with an average score of 72.5. The frequency of values ​​that often appear has increased to 65-90. Thus there is an increase in student completeness 40.65 from cycle I.
PENGEMBANGAN PERMAINAN E-MATHEMATICS SNAKES AND LADDERS PADA MATERI BANGUN DATAR UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS V SD Darling Krisman Zega; Elvi Mailani; Arifin Siregar; Septian Prawijaya; Winara Winara
JGK (Jurnal Guru Kita) Vol. 8 No. 3: Juni 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jgk.v8i3.57470

Abstract

Pengembangan Permainan E-Mathematics Snakes and Ladders Pada Materi Bangun Datar Untuk Meningkatkan Hasil Belajar Siswa Kelas V SD. Jenis penelitian ini adalah penelitian dan pengembangan (Research and Development) dengan metode ADDIE. Penelitian ini bertujuan untuk mengetahui : kelayakan, kepraktisan serta keefektifan permainan E-Mathematics Snakes and Ladders pada materi bangun datar dalam meningkatkan hasil belajar siswa kelas V SD. Nilai persentase dari aspek materi yang diberikan oleh validator adalah 85% dengan kriteria kelayakan œSANGAT LAYAK. Nilai persentase dari aspek soal yang diberikan oleh validator adalah 90% dengan kriteria kelayakan œSANGAT LAYAK. Nilai persentase dari aspek media yang diberikan oleh validator adalah 80% dengan kriteria kelayakan œLAYAK. Nilai persentase dari aspek kepraktisan yang diberikan oleh validator adalah 82% dengan kriteria kelayakan œSANGAT PRAKTIS. Dari hasil perbandingan rata-rata pre-test dan post-test, ditemukan bahwa terdapat nilai 60,74% dengan kriteria kepraktisan œCUKUP EFEKTIF.