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PENERAPAN METODE BERMAIN DAPAT MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS DALAM PEMBELAJARAN SAINS DI TAMAN KANAK-KANAK Rosleiner Pohan; Ibrahim Gultom
Jurnal Teknologi Pendidikan (JTP) Vol 7, No 2 (2014): Oktober - Jurnal Teknologi Pendidikan
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jtp.v7i2.1861

Abstract

Abstrak: Penelitian ini merupakan penelitian tindakan kelas yang bertujuan untuk mengetahui penerapan metode bermain dalam pembelajaran sains untuk meningkatkan kemampuan berpikir kritis. Secara umum analisis data penelitian yang digunakan menggunakan pendekatan analisis kualitatif yaitu untuk mendeskripsikan pelaksanaan pembelajaran tematik yang dilaksanakan di Taman Kanak-Kanak Aisyiyah Medan, sedangkan secara khusus untuk mengukur perbedaan hasil siklus pertama dan siklus kedua digunakan analisis statistik t-tes pada taraf signifikansi a = 0,05. Temuan penelitian menunjukkan bahwa penerapan pembelajaran sains yang dilakukan melalui metode bermain dapat meningkatkan kemampuan berpikir kritis anak dalam pembelajaran sains. Hal ini terlihat dari meningkatnya persentase anak pada siklus pertama yang memiliki kemampuan berpikir kritis tinggi yaitu 54,16% maka pada siklus kedua meningkat menjadi 83,33%. Fakta tersebut didukung hasil pengujian statistik t-test dengan harga t hitung = 3,54 dan harga t tabel = 1,71. Kata Kunci: metode bermain dapat meningkatkan kemampuan berpikir kritis dalam pembelajaran sains
PENINGKATAN KEMAMPUAN MOTORIK KASAR ANAK USIA DINI MELALUI METODE BERMAIN EGRANG BATOK KELAPA DI RA-ALHIDAYAH MEDAN Hasnah Siahaan; Ibrahim Gultom; Masganti Sitorus
JURNAL TEMATIK Vol 9, No 1 (2019): JURNAL TEMATIK
Publisher : JURNAL TEMATIK

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jt.v9i1.12858

Abstract

This study aims to look at the gross motor improvement of early childhood byusing the method of playing coconut shell stilts. This research is a classroom actionresearch. In cycle I it was found that gross motor skills of early childhood 68% ofchildren who were able to classically or 17 children who completed learning and 8 morechildren who were not yet completed, had not yet achieved the predetermined successcriteria of 80% of children overall, caused by : lack of teachers 'ability to direct earlychildhood in playing coconut shells, lack of teachers' ability to manage time and childrenlack enthusiasm to use coconut shells. In the second cycle, improvements were made,namely: giving examples according to the steps to play coconut shell stilts, the resultsobtained in this second cycle were 92% of early childhood or 23 children were able toplay coconut shells in a classical manner. As a result the child was seen active in theprocess of motor learning in the RA Al-Hidayah group B Medan. The impact can be seenin mastery of motion and ultimately can improve the gross motor skills of children. Theimplication of this research is that teachers in RA Al-Hidayah Medan are expected to usecoconut shells as a method to improve gross motor skills of early childhood.
The Influence of Mindfulness, Collective Values, Transformational Leadership, Working Conditions, Psychological Empowerment on Organizational Citizenship Behavior (OCB) Among High School Teachers in Medan Meutia Nauly; Saut Purba; Ibrahim Gultom
Randwick International of Social Science Journal Vol. 3 No. 2 (2022): RISS Journal, April
Publisher : RIRAI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47175/rissj.v3i2.442

Abstract

This study aims to obtain an OCB model for teachers in private and public schools. The model was developed based on a literature review on what factors can predict OCB. Based on the studies that have been carried out (attitude and personal factors, in this study mindfulness was used (personal with full attention). This research is a quantitative approach with a causal correlational type of research. This type of study is also described as a survey design, with data collection using a scale or research instrument through an online survey using the G Form from Google. The results showed that; (1) OCB could be effected directly by mindfulness and working condition, but not for the collective values; (2) Mindfulness has a direct effect on Transformational Leadership and working conditions; (3) Collective values don’t have effect on working conditions. So, it can be stated that mindfulness affects OCB through transformational leadership variables and working conditions. Similarly, it can be stated that collective values influence OCB through transformational leadership and working conditions. The implication of this study is to improve OCB in schools, it is necessary to pay attention to the various conditions that are prepared, in this case the strengthening of mindfulness, through training and practice of mindfulness implementation, and strengthening of working conditions, which also means that structural empowerment of teachers becomes necessary.
Learning Aqeedah Students who Learned with the Point Conterpoint Learning Model in Integrated Islamic Junior High School in Deli Serdang 2019-2020 Zultoni Lubis; Abdul Hasan Saragih; Ibrahim Gultom
Budapest International Research and Critics in Linguistics and Education (BirLE) Journal Vol 2, No 4 (2019): Budapest International Research and Critics in Linguistics and Education, Novemb
Publisher : BIRCU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33258/birle.v2i4.541

Abstract

The aim of this study is to find out learning aqeedah students by using point counterpoint learning  model. This research was conducted at Deli Serdang IT Middle School, Percut Sei Tuan District. Deli Serdang Regency, North Sumatra Province. This research was conducted in Odd semester of the 2019/2020 school year with treatment given 4 meetings. For one meeting, it took 2 x 40 minutes. The results of research and discussion that has been stated previously, then in this study it can be concluded that the Aqeedah learning outcomes of students taught with the Point Conterpoint model are higher than students taught with expository learning models.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS CONTEXTUAL TEACHING AND LEARNING PADA MATA PELAJARAN BAHASA INGGRIS Nurhidayah .; R Mursid; Ibrahim Gultom
JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN Vol 6, No 2 (2019): Desember - Jurnal Teknologi Informasi dan Komunikasi dalam Pendidikan
Publisher : Pascasarjana Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (259.112 KB) | DOI: 10.24114/jtikp.v6i2.16958

Abstract

Abstrak: Penelitian pengembangan ini bertujuan untuk mengembangkan media belajar dalam pembelajaran Contextual Teaching And Learning. Media pembelajaran interaktif berbasis CTL ini mengembangkan materi Hope and Dream dengan subjek penelitian pada SMA Negeri 20 Medan. Teknik pengumpulan data menggunakan metode wawancara, angket tanggapan, lembar observasi, angket pengamatan, dan dokumentasi. Penelitian pengembangan media melalui beberapa tahap yaitu tahapan defenisi dilakukan wawancara analisis kebutuhan dan masalah yang ada pada lokasi penelitian pengembangan. Tahap kedua dilakukan perancangan media berupa naskah media yang akan dikembangakan. Tahap terakhir adalah tahap pengembangan dilakukannya penilaian pada hasil media yang dikembangakan kemudian diuji cobakan terhadap siswa skala kecil dan skala besar. Berdasarkan hasil penelitian pengembangan media pembelajaran berupa media interaktif   berbasis  CTL layak  digunakan  dalam pembelajaran. Terbukti dengan penilaian oleh ahli materi mendapat nilai rata-rata 4.48 dengan tingkat persentase kelayakan 89.58% dengan kategori “Layak”, ahli media mendapat nilai rata-rata 4.27 dengan  tingkat persentase kelayakan 85.36% dengan kategori “Layak”, ahli desain pembelajaran 3.78 dengan tingkat persentase kelayakan 75.56% dengan kategori “Layak” serta pendapat siswa pada uji skala kecil 3.64 dengan tingkat persentase kelayakan 74.67% dengan kategori “Layak” selanjutnya uji skala besar 3.65 dengan tingkat persentase kelayakan 75.12 % dengan kategori “Layak”. Kata Kunci: media pembelajaran interaktif,  contextual teaching and learning, bahasa inggris Abstract: This development research aims to develop learning media in learning Contextual Teaching And Learning. CTL-based interactive learning media develops Hope and Dream material with research subjects at SMA Negeri 20 Medan. Data collection techniques using interview methods, response questionnaires, observation sheets, observation questionnaires, and documentation. Media development research through several stages, namely the definition stage interviews conducted analysis of needs and problems that exist at the location of research development. The second stage is media design in the form of a media script that will be developed. The last stage is the stage of development to do an assessment of the results of the developed media then tested on small and large scale students. Based on the results of research into the development of instructional media in the form of interactive media based on CTL is suitable for use in learning. Evidenced by the assessment by the material experts got an average value of 4.48 with a level of eligibility percentage 89.58% with the category "Eligible", media experts received an average value of 4.27 with a percentage level of eligibility 85.36% with the category "Eligible", learning design expert 3.78 with a level the percentage of eligibility 75.56% with the category "Eligible" and students' opinions on the small scale test 3.64 with a level of eligibility percentage 74.67% with the category "Eligible" then the large scale test of 3.65 with a percentage level of eligibility of 75.12% with the "Eligible" category. Keywords: interactive learning media, contextual teaching and learning, English
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN DAN MOTIVASI BERPRESTASI TERHADAP HASIL BELAJAR GEOGRAFI SISWA SMP NEGERI KECAMATAN SINGKIL Maya Seroja; Ibrahim Gultom
JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN Vol 2, No 1 (2015): Juni - Jurnal Teknologi Informasi dan Komunikasi dalam Pendidikan
Publisher : Pascasarjana Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (619.045 KB) | DOI: 10.24114/jtikp.v2i1.3283

Abstract

> Abstrak: Penelitian ini bertujuan untuk mengetahui : (1) hasil belajar Geografi yang diperolehsiswa yang diajarkan dengan menggunakan media pembelajaran Globe dengan siswa yangdiajarkan menggunakan media pembelajaran Peta, (2) perbedaan hasil belajar Geografi siswayang memiliki motivasi berprestasi tinggi dan hasil belajar Geografi siswa yang memiliki motivasiberprestasi rendah, dan (3) interaksi antara media pembelajaran dengan motivasi berprestasiterhadap hasil belajar Geografi. Metode penelitian menggunakan metode quasi eksperimendengan desain penelitian faktorial 2x2. Teknik analisa data yang digunakan teknik ANAVA duajalur pada taraf signifikan α = 0,05. Tes perbedaan antar sel dilakukan dengan menggunakan ujiScheffe. Hasil penelitian diperoleh : (1) hasil belajar Geografi siswa yang diajarkan denganmenggunakan media pembelajaran peta lebih tinggi dari diajarkan dengan menggunakan mediapembelajaran Globe dengan Fhitung = 5,94 > Ftabel = 4,02, (2) hasil belajar Geografi siswa yangmemiliki motivasi berprestasi tinggi lebih tinggi dari yang memiliki motivasi berprestasi rendahdengan Fhitung = 162,23 > Ftabel = 4,02, (3) terdapat interaksi antara media pembelajaran (peta danglobe) dengan motivasi berprestasi terhadap hasil belajar Geografi dengan Fhitung = 14,08 > Ftabel= 4,02.Kata Kunci: media pembelajaran, motivasi berprestasi, hasil belajar geografi
Komunitas Young Interfaith Peacemaker Community (YIPC) di Kota Medan Jimly Qardhawi Gultom; Ibrahim Gultom; Erond Litno Damanik
Jurnal Antropologi Sumatera Vol 19, No 2 (2022): Jurnal Antropologi Sumatera, Juni 2022
Publisher : Program Studi Antropologi Sosial Pascasarjana Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jas.v19i2.43912

Abstract

The YIPC community is a national scale interfaith peace community. The YIPC center is in Yogyakarta and has several regions, one of which is in Medan. As a community that is quite large and consists of several religious backgrounds, it will have its own challenges in maintaining the existence of its community. One of the ways is by strengthening integration among YIPC members. The solid integration within the group can be reflected in the interaction and communication between group members. Therefore, this research is focused on exploring further about communication within the YIPC community. The research method used is a qualitative approach. The unit of analysis is the Medan Regional YIPC community. Regional routine activities carried out are Scriptural reasoning and weekly discussions, Peace Camp (PC), Holding various social actions, Training for facilitators, commemorating religious holidays and Commemorating International Day of Peace.
Pengaruh Model Pembelajaran Make a Match dan Card Sort terhadap Hasil Belajar Siswa pada Tema 7 Subtema 2 Kelas V SDN 132416 Tanjungbalai T.A 2022/2023 Dinda Karunia Fitri; Ibrahim Gultom
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3875

Abstract

This study aims to determine the effect of the Make A Match and Card Sort Learning Model on student learning outcomes. The implementation of this research involved two classes with a face-to-face learning system where the VA class used the make a match model and the VB class used the card sort model. In this study the research design that will be used is the Nonequivalent Control Group Design. The sample in this quantitative study was class V-A with a total of 24 students as the experimental class I with a total of 10 males and 14 females and Class V-B with a total of 24 students with a total of 10 males and 14 females as experimental class II. The data collection technique in this study was a multiple choice test. The data analysis technique used in this study is the normality test, homogeneity test and the Mann Whitney test. Based on the results of the Wilcoxon test, the value of p = 0.000 was obtained, so it was concluded that there was a significant influence of the card sort model on learning outcomes. On average, the make a match model is better than the card sort model, because the average score (Post Test) on make a match is higher, 16,667, compared to the card sort model, 14,250. Based on the results of the Mann-Whitney test, it was obtained that the value of p = 0.001 <0.05, it was concluded that there was a significant difference in effect between the make a match and card sort models on learning outcomes. In other words, the Make a Match Model is significantly better than the Card Sort Model.
Pengaruh Model Pembelajaran Cooperative Learning terhadap Hasil Belajar Matematika Siswa Kelas IV Materi Pecahan di SDN 104204 Sambirejo Timur T.A 2022/2023 Lisa Anggia Lubis; Ibrahim Gultom
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3876

Abstract

This study aims to determine the effect of the jigsaw type cooperative learning model and the prediction guide cooperative learning type and to find out whether there is a higher effect of the jigsaw type cooperative learning model and the prediction guide cooperative learning type on the mathematics learning outcomes of fourth grade students on fraction material at SDN 104204 East Sambirejo Academic Year 2022/2023. This type of research uses a quantitative approach using a quasy experimental design. The research sample consisted of 47 students with 26 students from class IV A and 21 students from class IV B. Class IV A as the experimental class used the jigsaw cooperative learning model and class IV B as the experimental class used the cooperative learning model of the prediction guide type. . This research data collection technique is in the form of a test. The pre-test average score in class IV A was 67.42 and the post-test score was 87.55 whereas, for class IV B the pre-test average score in class IV A was 49.57 and the post-test score was 66,66. Based on the results of the t-test above, the Sig (2-tailed) value was obtained at 0.000 <0.05. It can be concluded that the learning outcomes of students using the jigsaw cooperative learning model are higher or superior than using the prediction guide cooperative learning model in class IV SDN 104204 Sambirejo Timur T.A 2022/2023
Pengembangan Media Komik Digital Berbasis Aplikasi Canva pada Kelas III di Sekolah Dasar Negeri 064017 Medan Kecamatan Perjuangan Riska Aulika; Apiek Gandamana; Ibrahim Gultom; Dody Feliks; Husna Tambunan
Indo-MathEdu Intellectuals Journal Vol. 4 No. 2 (2023): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v4i2.266

Abstract

The purpose of this study is to develop digital comic media based on the Canva application, in terms of the feasibility and benefits of learning media in the research learning process used in this study is a type of research and development or Research and Development (R&D). The development of this media used procedures from ADDIE (Analysis, Design, Development, Implementation and Evaluation). The subjects in this study were 1 class teacher and 15 students who were directly involved in the teaching and learning process every day. As well as 1 material expert and 1 media expert. Data collection was carried out by means of: observation, questionnaires, interviews, and tests. The results showed that the Canva Application-Based Digital Comics media was "Very Eligible" with details of the eligibility percentage obtained from media experts of 88% with the criteria of "Very Eligible", material experts of 84% with the criteria of "Very Eligible", Education practitioners (teachers) by 94% with the criteria of "Very Practical", education practitioners (students) by 92% with the criteria of "Very Practitioner", and student learning outcomes after using digital comic media based on the Canva application have increased with the acquisition of a post-test score of 87.5% with the criteria of "Effective". Therefore, it can be concluded that digital comic media based on the Canva application on theme 6 sub-theme 2 learning 2 on PPKn class III content at SDN 064017 Medan Perjuangan District is feasible to use in the process of teaching and learning activities