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Survei prestasi dan faktor kepercayaan diri pada atlet futsal venus angels Semarang Slamet Alamsyah; Agus Kristiyanto; Fadilah Umar; Slamet Riyadi
Multilateral : Jurnal Pendidikan Jasmani dan Olahraga Vol 22, No 4 (2023): Special Issue National Conference: Inovasi Pembelajaran & Kepelatihan Olahraga
Publisher : Lambung Mangkurat University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/multilateral.v22i4.16462

Abstract

Tujuan penelitian ini yaitu untuk survei prestasi dan faktor kepercayaan diri pada atlet futsal Venus Angels Semarang Penelitian ini akan dilaksanakan di lapangan futsal venus yang merupakan tempat latihan klub Venus Angels Semarang yang beralamatkan di jalan Gendong Raya, Sendangmulyo, Kecamatan Tembalang, Kota Semarang. Populasi pada penelitian ini ialah seluruh anggota futsal putri Venus Angels Semarang yang mengikuti pertandingan Liga Nusantara Jawa Tengah tahun 2021. Sampel diambil menggunakan metode  total sampling sebanyak 16 pemain. Teknik pengumpulan data menggunakan triangulasi yaitu wawancara, observasi, dan dokumentasi. Analisis data menggunakan analisis deskriptif kualitatif. Hasil penelitian diperoleh bahwa pada turnamen resmi asosiasi futsal provinsi (AFP) Venus Angels belum pernah mendapatkan juara satu. Pada ajang liga futsal nusantara regional jawa tengah yang di ikuti dari tahun 2017, 2018, 2019 dan 2021 hanya menempati peringkat dua dan tiga. Masih kurangnya kepercayaan diri pemain Venus Angels untuk memenangkan pertandingan. Berdasarkan hasil penelitian dapat diambil kesimpulan bahwa masih kurangnya kepercayaan diri pemain futsal Venus Angels. Hal ini nampak ketika bertemu lawan yang sulit. Menyebabkan negatif self-talk pada pemain membuat kurangnya kepercayaan diri dan motivasi yang mengakibatkan performa saat bertanding kurang maksimal.
Distribusi dan Efektivitas Aksi Teknis dalam Sepak Bola Cerebral Palsy: Analisis Notasi Piala Asia-Oseania IFCPF Susanti Susanti; Mohammad Furqon Hidayatullah; Fadilah Umar
Indonesian Journal of Physical Education and Sport Science Vol 6 No 2 (2026): June: Article in Progress
Publisher : Indonesian Journal of Physical Education and Sport Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52188/ijpess.v6i2.2039

Abstract

Study purpose. This study aimed to analyze the distribution and effectiveness of technical actions performed by players during CP Football matches using a notational analysis approach. Materials and methods. The participants were 16 players (avg. age ± SD, 28.19 ± 5.56) from the Indonesian National Cerebral Palsy Football team who competed in the IFCPF Asia-Oceania Cup held in Surakarta, Indonesia, from 16–22 November 2025. A total sampling technique was applied. The unit of analysis was not individual players but technical actions occurring during matches. Match videos from four official games (Australia, Japan, Thailand, and Iran) were systematically observed to record four technical actions: passing, ball control, dribbling, and shooting. Each action was classified as successful or unsuccessful and analyzed using descriptive statistics to determine frequency, distribution, and effectiveness. Results. The results showed that passing was the most dominant technical action with 984 occurrences (44.3%) and a 90.5% success rate, followed by ball control with 847 occurrences (38.1%) and an 89.0% success rate. Dribbling accounted for 271 occurrences (12.2%) with a 67.9% success rate, while shooting was the least frequent action with 123 occurrences (5.5%) and a 35.8% success rate. In addition, most technical actions were predominantly performed using the right foot. Conclusions. The findings indicate that match performance in CP Football is largely characterized by ball possession and circulation through passing and ball control, while penetrating and finishing actions occur less frequently and with lower effectiveness. Training programs should therefore emphasize passing accuracy, ball control skills, and bilateral technical development to enhance players’ performance in competitive matches.
Anti-Doping Monitoring Web-Based Android for Athletes Disabilities Fadilah Umar; Dina Listiani; Slamet Riyadi; Misbah Misbah
Journal of Coaching and Sports Science Vol. 3 No. 2 (2024): Journal of Coaching and Sports Science
Publisher : CV. FOUNDAE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58524/jcss.v3i2.500

Abstract

The usage of doping has been banned in the world of sports. This ban is regulated by law and must be adhered to by all athletes. This research aimed to identify the need for efforts to prevent doping use and develop a monitoring tool for doping prevention. The method used in this research was DESIGN-Based Research (DBR), covering the analysis, design, development, and reflection stages. The data sources involved in this research were administrators, medical officers, coaches, and disabled athletes from the NPCI (National Paralympic Committee Indonesia) Central Java Province. Data collection techniques employed were questionnaires and semi-structured interviews. The reflection stage included the validation or assessment of the product by doping experts, medical professionals, and media experts. The data obtained from this research and development were both qualitative and quantitative. Experts in the field used Aiken's V coefficient to test the validity. The product received an Aiken V value of 0.92 from doping and medical experts and 0.82 from media experts in the expert validation results. This value indicated that the experts considered the product highly valid. With the development, this product is expected to fulfill the needs of doping prevention efforts. Further research is needed to assess the effectiveness of this product in preventing the use of doping among athletes with disabilities.
Usability Testing of Web-Based Anti-Doping Monitoring (Haloatlet 1.0) for Physical Impairment Athletes Fadilah Umar; Deddy Whinata Kardiyanto; Giri Prayogo; Misbah Misbah; Dina Listiani
Journal of Coaching and Sports Science Vol. 4 No. 2 (2025): Journal of Coaching and Sports Science
Publisher : CV. FOUNDAE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58524/jcss.v4i2.978

Abstract

Background: Athletes with disabilities still have limited access to digital anti-doping education, reflecting low digital readiness and unequal access to critical information. This gap increases the risk of unintentional doping, highlighting the urgency of improving digital anti-doping education for this population. Purpose: This study aims to evaluate the usability of the Haloatlet 1.0 monitoring media, which has been developed as part of an effort to prevent doping use among athletes with disabilities, utilizing the Software Development Life Cycle (SDLC) with an iterative model. The research focuses on the usability testing phase of the developed media product. Materials and methods: Data collection involved a sample of 30 athletes selected from 7 different sports. A Likert-scale System Usability Scale (SUS) questionnaire was used as the data collection instrument. The Curved Grading Scale (CGS) was used as a reference to represent the level of usability of Haloatlet 1.0. Results: The usability evaluation of the Haloatlet 1.0 doping prevention monitoring website yielded a SUS score of 81.17 ± 10.74, corresponding to Grade A and falling within the Excellent usability category (top 90–95 percentile). Conclusions: These findings demonstrate that the Haloatlet 1.0 website successfully provides a high level of usability in supporting athletes with physical disabilities in accessing anti-doping information and prevention resources. Effective anti-doping initiatives require continuous collaboration among key stakeholders to ensure clean and fair sports environments. Therefore, the results of this study offer valuable insights for enhancing inclusive and accessible digital anti-doping education policies, particularly for athletes with disabilities who often experience limited access to conventional learning platforms.