Claim Missing Document
Check
Articles

Found 15 Documents
Search

Development of Android-Based Mathematics Learning Media Using Google Sites to Enhance Learning Motivation Maharani, Erizindya; Wijayanti, Rica
JED (Jurnal Etika Demokrasi) Vol 10, No 2 (2025): JED (Jurnal Etika Demokrasi)
Publisher : Universitas of Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/jed.v10i2.17901

Abstract

Students often face problems in learning mathematics, such as boredom and lack of motivation due to monotonous learning media. This study aims to develop android-based learning media with google sites. This study uses the Research and Development (RD) method with the ASSURE model. Validation of the learning media was carried out by two material expert validators and two media expert validators to ensure the quality and feasibility of the media developed. The results of the validation test showed that the developed learning media was very valid, with a percentage of material experts of 96% and media experts of 98%. The results of the practicality test showed that the media was classified as very practical, with an average teacher response of 92% and a student response of 88%. The effectiveness test conducted on 28 students of class VIII G showed that the developed learning media was effective, with a classical level of student learning completion reaching 87%. This study has succeeded in developing android-based mathematics learning media using google sites that can improve student motivation and learning outcomes. The implications of this study indicate that the application of technology in mathematics learning, especially through the use of google sites, is an effective solution to overcome the problem of boredom in learning.
Quasi-experimental Study: The Effect of Problem Based Learning Model Assisted by Fyrebox on Students Mathematics Learning Outcomes Rosyadi, Farah Aprilia; Wijayanti, Rica
Indonesian Journal of Education Research (IJoER) Vol. 6 No. 3 (2025): June
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/ijoer.v6i3.1651

Abstract

Purpose of the study: This study aims to determine the effect of the Problem Based Learning (PBL) model assisted by Fyrebox on students' mathematics learning outcomes. Methodology: This research employed a quantitative approach with a quasi-experimental Posttest-Only Control Group Design. The subjects consisted of 29 students in the experimental group and 30 students in the control group, all from grade XI of Kamal 1 State High School. The research instrument was a post-test in the form of problem-based essay questions. Data were analyzed using the Kolmogorov-Smirnov normality test, Levene's homogeneity test, and the Mann-Whitney U test with the assistance of SPSS 21. Main Findings: The results showed a significance value of 0.000 < 0.05 in the Mann-Whitney U test, indicating a significant effect of the PBL model assisted by Fyrebox on students' mathematics learning outcomes. The experimental group outperformed the control group in both average score and percentage of completeness. Novelty/Originality of this study: This study offers originality by integrating the Fyrebox game-based quiz platform into the Problem Based Learning model to enhance student engagement and performance in mathematics. Unlike previous studies that implemented PBL alone or used other digital tools, this research highlights the effectiveness of Fyrebox as a gamified medium that contributes to improved learning outcomes in the digital learning era.
Penerapan Model Pembelajaran Kooperatif Tipe Numbered Head Together (NHT) Berbantuan Media Interaktif  Berbasis Animasi terhadap Motivasi dan Hasil Belajar Siswa UPTD SMP Negeri 1 Kokop Sofiatun, Sofiatun; Wijayanti, Rica; Aini, Nur
EduInovasi:  Journal of Basic Educational Studies Vol. 4 No. 1 (2024): EduInovasi:  Journal of Basic Educational Studies
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/edu.v4i1.488

Abstract

This study aims to reviw student learning motivation and student learning achievement tests using Numbered Head Together (NHT) learning assisted by interactive media based on animation the research method used is the Lilierfrors method assisted by Microsoft Excel. In terms of the teacher’s ability, and can increase the ability of student in learning data processing while the purpose of this research is to find out student motivation questionnaires and student learning achievement tests, this reseachis in the from of quantitative research the subject of this research is class VII-A students at UPTD SMP NEGERI 1 KOKOP the data collection instrument used on learning motivation and student response test sheets which were very positive, where 98% of students expresses their enjoyment of learning using the Numbered Heads Together (NHT) cooperative learning model through interactive media based on animation achievement tests. Positive and understand 99% of this study it is stromgly application of the Numbered Heads Together (NHT) cooperative learning model can increase student learning VII-A UPTD SMP NEGERI 1 KOKOP in data processing material. Keywords: animation – based interactive media
Efektifitas Kombinasi Model Pembelajaran Berbasis Masalah dan Model Hybrid Learning untuk Meningkatkan Keterampilan Pemecahan Masalah Zainudin; Hermanto, Didik; Wijayanti, Rica; Hunaepi
Jurnal Penelitian Pendidikan IPA Vol 9 No 12 (2023): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i12.4740

Abstract

The research objective is to describe the effectiveness of the combination of the PBL (Problem-Based Learning) model and hybrid learning in improving problem-solving skills.. This research is a quasi-experimental design with a non-equivalent control group design. The research subjects were 40 students consisting of an experimental class and a control class in the fourth semester of the PGSD STKIP PGRI Bangkalan study program. The results showed that the N-Gain values for the experimental class and the control class were .89 and 1.43. The hypothesis test using SPSS shows that the Sig (2- tailed ) value in the experimental class is .000 <0.05 with a t-count value of 6.389 <t-table 0.687, that is to say there is a significant difference, the combination of the PBL model and the hybrid learning model and the learning model direct. Based on the results of data analysis, it can be concluded that the combination of the PBL model and the hybrid learning model is effective in improving problem solving skills.
EDUKASI ANAK ATASI BENCANA ALAM MELALUI PENGEMBANGAN MEMO SINCAN (MEDIA MONOPOLY ATASI BENCANA ALAM) Wijayanti, Rica; Sholeh, Yusrianto; Hariyani, Yunita
Jurnal Muara Pendidikan Vol. 9 No. 2 (2024): Jurnal Muara Pendidikan, Vol 9 No 2, Desember 2024
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v9i2.2427

Abstract

Natural disasters are natural events that can occur at any time and place, often without prior warning. Therefore, it is crucial to educate children from an early age to prepare them for when natural disasters occur. One way to educate children about disaster preparedness is by developing the MEMO SINCAN educational media. This activity aims to produce a learning media product in the form of the MEMO SINCAN game. This method involves developing the MEMO SINCAN game media using the ADDIE design model, which includes the phases of Analysis, Design, Development, Implementation, and Evaluation. The instruments used include validation sheets, questionnaires, and test sheets. The data analysis results concluded that using the MEMO SINCAN game media increased children's understanding of natural disasters by 76.67%. This finding indicates that the development of the MEMO SINCAN game media is highly effective in improving learning outcomes.