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Journal : Journal of Informatics and Communication Technology (JICT)

Virtual Reality Film Development: Trimalda Nur Fitriati; Dea Wemona Rahma; Reza Ramadani Firman; Aisyah Cahyani
Journal of Informatics and Communication Technology (JICT) Vol 5 No 1
Publisher : PPM Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52661/j_ict.v5i1.160

Abstract

The film industry is growing rapidly. Nowadays, there are movies with 360 video format or also called virtual reality movies. This type of film provides a new experience for the audience, because it can provide a sense of immersion. Immersion is the emotional feeling of being “in” in an experience. An immersive experience makes the audience feel as if they are involved in the story or image that is being displayed [1]. It's no longer just watching it. Unfortunately immersion in VR films also has a weakness, which can cause the audience to lose focus on the storyline [1]. Using VR media for too long can cause health problems [2]. Therefore, this study aims to determine the immersive experience, duration, and cinematographic aspects that are effectively applied to VR films. The point is that the story shown can be conveyed properly to the audience, and the audience feels comfortable. The method used in this research is a qualitative method with a literature study approach. There are 8 articles used as reference in this study. The findings from this study are that the immersion of VR films can be increased by using the right media, namely HMD. 20 minutes is the maximum duration for viewers to enjoy VR films without worrying about health risks. The focus of the audience can be directed by cinematographic aspects such as composition, light, point of view and continuity.
Potensi Artificial Intelligence dalam Dunia Kreativitas Desain Dwina Satrinia; Reza Ramadani Firman; Trimalda Nur Fitriati
Journal of Informatics and Communication Technology (JICT) Vol 5 No 1
Publisher : PPM Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52661/j_ict.v5i1.164

Abstract

The shift in cultural practices towards digital usage has led companies and product brands to become increasingly adept at utilizing social media for promotion and branding. Creating social media content requires creativity, interactivity, attractiveness, and speed, driving a growing demand for design skills. To support the design process, designers rely on various tools, including AI-integrated applications, such as Canva, Figma, Picsart, Adobe Photoshop, Adobe Lightroom, and others. These tools enhance graphic designers' productivity and enable them to edit images, create artworks, and produce creative content for social media. The research explores the usage of AI technology in the field of design and art. It examines several AI applications, including image segmentation, image enhancement, image-to-image translation, face attribute manipulation, creating new artistic expressions, detecting fake paintings, 3D art, and AI influencers. AI has positively impacted the creative design world by enabling artists to explore new artistic expressions, generate more personal and interactive artworks, and streamline the design workflow. AI tools have also facilitated inclusive design, making creative content accessible to diverse audiences. However, there are concerns that AI may replace human artists and create art lacking soul or authenticity. The research aims to provide an overview of the existing studies on AI in design to help designers understand the potential of AI in the creative domain. It also discusses the positive and negative implications of AI's integration into the world of design, emphasizing the need for ethical considerations and the preservation of human artistic contributions.
Virtual Reality Film Development: Immersive, Cinematographic, and Duration Fitriati, Trimalda Nur; Rahma, Dea Wemona; Firman, Reza Ramadani; Cahyani, Aisyah
Journal of Informatics and Communication Technology (JICT) Vol. 5 No. 1
Publisher : PPM Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52661/j_ict.v5i1.160

Abstract

The film industry is growing rapidly. Nowadays, there are movies with 360 video format or also called virtual reality movies. This type of film provides a new experience for the audience because it can provide a sense of immersion. Immersion is the emotional feeling of being “in” in an experience. An immersive experience makes the audience feel as if they are involved in the story or image that is being displayed. It's no longer just watching it. Unfortunately, immersion in VR films also has a weakness, which can cause the audience to lose focus on the storyline. Using VR media for too long can cause health problems. Therefore, this study aims to determine the immersive experience, duration, and cinematographic aspects that are effectively applied to VR films. The point is that the story shown can be conveyed properly to the audience, and the audience feels comfortable. The method used in this research is a qualitative method with a literature study approach. There are 8 articles used as references in this study. The findings from this study are that the immersion of VR films can be increased by using the right media, namely HMD. 20 minutes is the maximum duration for viewers to enjoy VR films without worrying about health risks. The focus of the audience can be directed by cinematographic aspects such as composition, light, point of view, and continuity
Potensi Artificial Intelligence dalam Dunia Kreativitas Desain Satrinia, Dwina; Firman, Reza Ramadani; Fitriati, Trimalda Nur
Journal of Informatics and Communication Technology (JICT) Vol. 5 No. 1
Publisher : PPM Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52661/j_ict.v5i1.164

Abstract

The shift in cultural practices towards digital usage has led companies and product brands to become increasingly adept at utilizing social media for promotion and branding. Creating social media content requires creativity, interactivity, attractiveness, and speed, driving a growing demand for design skills. To support the design process, designers rely on various tools, including AI-integrated applications, such as Canva, Figma, Picsart, Adobe Photoshop, Adobe Lightroom, and others. These tools enhance graphic designers' productivity and enable them to edit images, create artworks, and produce creative content for social media. The research explores the usage of AI technology in the field of design and art. It examines several AI applications, including image segmentation, image enhancement, image-to-image translation, face attribute manipulation, creating new artistic expressions, detecting fake paintings, 3D art, and AI influencers. AI has positively impacted the creative design world by enabling artists to explore new artistic expressions, generate more personal and interactive artworks, and streamline the design workflow. AI tools have also facilitated inclusive design, making creative content accessible to diverse audiences. However, there are concerns that AI may replace human artists and create art lacking soul or authenticity. The research aims to provide an overview of the existing studies on AI in design to help designers understand the potential of AI in the creative domain. It also discusses the positive and negative implications of AI's integration into the world of design, emphasizing the need for ethical considerations and the preservation of human artistic contributions.
Analisis Persepsi Pembelajaran Mandiri Mahasiswa Dengan Metode Scaffolding: Studi Kasus Kelas Bahasa Inggris I Prodi S1 Sistem Informasi Universitas Telkom Jakarta Sularso, Alva Nurvina; Ilmy, Nurul; Fitriati , Trimalda Nur
Journal of Informatics and Communication Technology (JICT) Vol. 6 No. 1 (2024)
Publisher : PPM Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52661/jict.v6i1.277

Abstract

Model pembelajaran daring dengan memanfaatkan media LMS masih dinilai efektif walaupun saat ini kegiatan perkuliahan sudah kembali normal pasca pandemi Covid-19. Pemanfaatan LMS saat ini lebih diutamakan untuk proses pembelajaran mandiri mahasiswa. Dengan adanya metode scaffolding oleh dosen, pemanfaatan LMS akan menjadi lebih efektif untuk implementasi model pembelajaran mandiri mahasiswa. Studi kasus pada 115 mahasiswa program studi Sistem Informasi angkatan 2023 di Universitas Telkom Jakarta yang mengikuti kelas virtual Bahasa Inggris I menunjukkan adanya minat dan upaya untuk belajar secara mandiri dengan memanfaatkan LMS CeLOE selama satu semester ditambah dengan penerapan metode scaffolding oleh dosen yang terdiri dari tiga siklus yaitu prepare, task dan elaborate. Penelitian dilakukan dengan metode purposive sampling dan kuesioner dengan skala Likert 4 poin. Aktivitas pembelajaran mandiri oleh mahasiswa Prodi S1SI dinilai berhasil untuk dilakukan karena (1) konten pembelajaran dinilai lengkap dan terstruktur sebagai hasil penerapan dari kurikulum OBE di lingkup Fakultas Rekayasa Industri; (2) pengalaman mahasiswa dinilai baik karena kualitas UI/UX yang baik dan adanya ragam multimedia pada konten pembelajaran; dan (3) dosen berhasil melakukan ketiga tahap scaffolding dengan konsisten.