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Traditional Game-Based Learning Model In Early Childhood Education: A Case Study at TKIT Al-Hikmah Susanto, Dwi; Pusporini, Widowati; Lestari, Titi
Early Childhood Research Journal (ECRJ) Vol.5, No.1, June 2022
Publisher : Lembaga Pengembangan Publikasi Ilmiah dan Buku Ajar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ecrj.v5i1.18669

Abstract

This study aims to describe the implementation of a traditional children's game-based learning model to train visual-spatial intelligence of kindergarten students. A descriptive qualitative method was employed to describe systematic, factual, and accurate facts, properties, and the relationship between the phenomena studied. This study also uses holistic reflection methods through the meaning of learning games for children which can promote their visual-spatial abilities. The students of TKIT Al-Hikmah Secang, Magelang were involved as the research subjects. The results indicate that traditional games can train children’s visual-spatial intelligence and such games can be revived. The applied learning model offers moral and social education and is strongly suggested to be implemented in early education to strengthen visual-spatial intelligence and the other multiple intelligences.
Analysis of Learning Style Profiles to Optimize Student Achievement Septiani, Devi; Lestari, Titi; Azizah, Dinar Martia
Jurnal Pijar Mipa Vol. 19 No. 6 (2024): November 2024
Publisher : Department of Mathematics and Science Education, Faculty of Teacher Training and Education, University of Mataram. Jurnal Pijar MIPA colaborates with Perkumpulan Pendidik IPA Indonesia Wilayah Nusa Tenggara Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpm.v19i6.7613

Abstract

Student achievement is an indicator of learning success that indicates the extent to which a student has acquired the skills and knowledge set forth by their educational program. Understanding students' learning styles plays a significant role in determining learning success. One of the efforts to optimize student achievement is facilitating learning activities that align with students' learning styles. Students are no longer preoccupied with understanding their learning styles but are focused on deepening the material. This study aims to describe the learning style profiles of students, and students and lecturers in the learning process can follow up on the results. This study uses a survey research method with a questionnaire instrument containing 54 statements. A learning styles questionnaire prepared based on the opinion of De Poter & Hernacki is used as a data collection tool. Learning styles are identified as visual learning style, auditorial learning style, and kinesthetic learning style. The questionnaire was distributed to students in semesters 2, 4, 6, and 8, totaling 51 students. The data analysis technique used is a descriptive analysis of the questionnaire results. The questionnaire results show that 36% of students have visual and kinesthetic learning styles, 14% have auditory, and 14% are inconsistent. This inconsistency may suggest a balanced learning style, where students do not rely heavily on one learning mode but rather integrate multiple styles depending on the context. Therefore, the Science Education Study Program lecturers should implement a learning model that can facilitate visual and kinesthetic styles, even though the subjects taught are theoretical. Incorporating a variety of teaching methods, such as visual aids, hands-on activities, and auditory discussions, can accommodate the diverse learning preferences of students, leading to a more inclusive and effective learning environment.
Inovasi Pembelajaran IPA: Lembar Kegiatan Mahasiswa Berbasis Studi Kasus untuk Meningkatkan Kosakata Ilmiah Mahasiswa Septiani, Devi; Djufri, Elyas; Lestari, Titi
Jurnal Ilmiah Profesi Pendidikan Vol. 10 No. 1 (2025): Februari
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v10i1.2738

Abstract

The development of vocabulary across various fields of science, including science education, continues to increase. However, the emergence of new terms that resemble commonly known words often leads to misunderstandings in comprehending the material. This study aims to develop a Student Worksheet (LKM) designed to enhance mastery of scientific vocabulary in science education. The research employed a development study using the 4D model (define, design, develop, and disseminate), with data analyzed both quantitatively and qualitatively. The instruments used included product evaluation sheets from experts and student response sheets. The developed product is a worksheet containing unique news about nature, along with activities to check a list of unique events and their scientific names in English. The validation results from experts showed an average score of 3.51, categorized as excellent, while the practicality assessment by students resulted in a score of 3.54, also falling under the excellent category.
Traditional Game-Based Learning Model In Early Childhood Education: A Case Study at TKIT Al-Hikmah Susanto, Dwi; Pusporini, Widowati; Lestari, Titi
Early Childhood Research Journal (ECRJ) Vol.5, No.1, June 2022
Publisher : Lembaga Pengembangan Publikasi Ilmiah dan Buku Ajar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ecrj.v5i1.18669

Abstract

This study aims to describe the implementation of a traditional children's game-based learning model to train visual-spatial intelligence of kindergarten students. A descriptive qualitative method was employed to describe systematic, factual, and accurate facts, properties, and the relationship between the phenomena studied. This study also uses holistic reflection methods through the meaning of learning games for children which can promote their visual-spatial abilities. The students of TKIT Al-Hikmah Secang, Magelang were involved as the research subjects. The results indicate that traditional games can train children’s visual-spatial intelligence and such games can be revived. The applied learning model offers moral and social education and is strongly suggested to be implemented in early education to strengthen visual-spatial intelligence and the other multiple intelligences.