Claim Missing Document
Check
Articles

Found 18 Documents
Search

Analisis Kemampuan Abstraksi Reflektif pada Materi Aljabar ditinjau dari Gaya Kognitif Siswa Meilina, Ina; Rosita, Neneng Tita
Suska Journal of mathematics Education Vol 11, No 1 (2025)
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/sjme.v11i1.35297

Abstract

Kemampuan abstraksi reflektif matematis merupakan salah satu kemampuan untuk menyelesaikan masalah matematika yang membentuk konsep baru dengan melibatkan hubungan antar simbol, objek, atau konsep matematis. Penelitian ini bertujuan untuk menganalisis kemampuan abstraksi reflektif matematis siswa ditinjau dari gaya kognitif kelas VIII SMP Negeri 1 Conggeang. Metode penelitian ini kualitatif dengan pendekatan deskriptif. Sampel pada penelitian ini adalah siswa kelas VIII yang berjumlah 26 siswa. Pengumpulan data dilakukan dengan pemberian tes MFFT dan tes berbentuk soal uraian sebanyak lima butir soal yang mencakup indikator kemampuan abstraksi reflektif matematis, yaitu (1) mengintegrasikan dan merumuskan masalah, serta (2) mentransformasikan masalah ke dalam bentuk simbol. Penentuan gaya kognitif reflektif, impulsif, fast accurate, dan slow inaccurate dilakukan dengan cara mencari median dari skor jawaban salah  dan waktu  dari siswa yang bertujuan untuk menentukan batas pengelompokan gaya kognitif siswa. Dari hasil penelitian ini dapat disimpulkan bahwa kemampuan abstraksi reflektif matematis ditinjau dari gaya kognitif reflektif, impulsif, fast accurate, dan slow inaccurate memiliki hasil yang berbeda. Penelitian ini menunjukkan bahwa kemampuan abstraksi reflektif matematis sangat dipengaruhi oleh gaya kognitif siswa. Subjek dengan gaya kognitif reflektif mampu memenuhi hampir seluruh indikator dengan kecermatan tinggi, sedangkan gaya impulsif cenderung gagal memahami dan merumuskan masalah akibat terburu-buru. Subjek fast accurate menunjukkan ketepatan dan kecepatan dalam menjawab namun sering melewatkan proses perumusan, sementara gaya slow inaccurate menghadapi kesulitan dalam memahami dan menyelesaikan soal secara akurat. Perbedaan hasil ini menegaskan bahwa karakteristik gaya kognitif berperan penting dalam pencapaian kemampuan abstraksi reflektif matematis siswa.
Analisis Kemampuan Pemecahan Masalah Matematis Siswa Fase C SDN 161 Sukapura: indonesia Perdana, Aditya; Neneng Tita Rosita
Symmetry: Pasundan Journal of Research in Mathematics Learning and Education Vol. 10 No. 2 (2025): Symmetry: Pasundan Journal of Research in Mathematics Learning and Education
Publisher : Mathematics Education Study Program, FKIP, Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/symmetry.v10i2.35224

Abstract

Mathematical problem-solving skills are needed in the development of21st century skills. This assessment aims to analyze the mathematical problem-solving skillsof students in phase C at Negeri 161 Sukapura, Bandung City. This researchuses a qualitative method with a descriptive approach. The populationof this study is a sample of 27 students in class 6C in one learning group. Data collection was carried out by administering a test consisting of two essay questions covering indicators of mathematical problem-solving skills, namely: understanding problems, planning strategies,implementing plans, and rechecking. Based on the results of the research test, the average score was 15.908 with a maximum score of 60.00 and aminimum score of 10.00. The distribution of problem-solving abilitiesranged from very low to adequate. Five students, or 18.51%, were classified as adequate, seven students, or 25.92%, were classified as low, and 15 students, or 55.55%, were classified as very low55.55%. Meanwhile, the analysis of Polya's stages showed thatunderstanding the problem was 35.80%, planning the problem was 39.81%, implementingthe plan was 19.13%, and reflecting was 9.25%.The results of the stages indicate that the stages of implementing the plan and reflectionhave the lowest percentages. Based onthe results of the study, the level of achievement of students' abilities in general is still verylow and has not reached the expected competency standards.
Analysis of the Needs for CIMATIK (Interactive Mathematics Canva) Media Based on Problem-Based Learning with a Deep Learning Approach to Enhance Students’ Mathematical Connection Ability Yunita, Enung; Aminah, Mimih; Rosita, Neneng Tita
Journal of Mathematics Instruction, Social Research and Opinion Vol. 5 No. 1 (2026): March
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/misro.v5i1.1012

Abstract

Students’ mathematical connection abilities remain relatively low, while the availability of interactive learning media that effectively support problem-solving and deep conceptual understanding is still limited. This study aims to analyze the need for developing CIMATIK (Canva Interactive Mathematics) media based on Problem-Based Learning (PBL) integrated with a Deep Learning approach to enhance students’ mathematical connection skills. The research employed a needs analysis method involving questionnaires, interviews, and document studies conducted with teachers and students. The analysis focused on the urgency of interactive digital media, the characteristics of mathematics learning materials, students’ and teachers’ preferences in technology use, and the suitability of Canva features for developing PBL-oriented instructional media. The results indicate a strong need for user-friendly, visually engaging, and interactive digital media that facilitate concept exploration and meaningful learning experiences. The Deep Learning approach is considered relevant in supporting higher-order thinking skills, strengthening conceptual understanding, and enhancing inter-concept connections through contextual PBL scenarios. CIMATIK media is perceived to have significant potential to increase student engagement, improve conceptual representation, and enhance mathematical connection abilities. These findings provide a foundational basis for developing an effective CIMATIK prototype that aligns with the demands of 21st-century mathematics learning.
Profile of Mathematical Connection Ability Viewed from The Cognitive Styles of Field Independent and Field Dependent Students Nurhayati, Dadah; Jaenudin, Agus; Rosita, Neneng Tita
Journal of Mathematics Instruction, Social Research and Opinion Vol. 5 No. 1 (2026): March
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/misro.v5i1.1021

Abstract

This study aims to describe the profile of students’ mathematical connection ability, as viewed through the cognitive styles of Field Independent (FI) and Field Dependent (FD), in the topic of Social Arithmetic. The research subjects were 32 students of class VIII-B at SMPN 1 Cimalaka. Cognitive style classification was conducted using the Group Embedded Figure Test (GEFT), after which students completed a mathematical connection ability test comprising three contextual problems that required integrating concepts (direct proportion, percentage, currency exchange, and profit/loss) and connecting mathematics to real-life contexts. Data were analyzed using a descriptive qualitative approach through data reduction, data display, and conclusion drawing. The results showed that the cognitive style composition consisted of 14 FI students (43.75%) and 18 FD students (56.25%). Mastery based on the minimum competency criterion (KKTP 75) indicated that the FI group achieved a higher level of mastery (12 students) compared to the FD group (1 student), while non-mastery was predominantly found in the FD group (17 students). These findings indicate that FI students tend to be more consistent in integrating concepts to produce complete solutions and final decisions. In contrast, FD students require more supportive structures (tables, step-by-step procedures, and guiding questions) for mathematical connections to be fully developed.
Profile of Students’ Mathematical Creative Thinking Ability in Solving Open-Ended Problems Wina, Wina; Rosita, Neneng Tita; Yuliawati, Lia
Journal of Mathematics Instruction, Social Research and Opinion Vol. 5 No. 1 (2026): March
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/misro.v5i1.1022

Abstract

This study aimed to describe the profile of students’ mathematical creative thinking skills in solving open-ended problems on data presentation. Mathematical creative thinking was analysed based on four creativity indicators proposed by Torrance: fluency, flexibility, originality, and elaboration. The research employed a descriptive qualitative approach and was conducted at SMP Negeri 2 Pamulihan. The research subjects consisted of 32 seventh-grade students selected through purposive sampling to represent four categories of creative thinking ability: highly creative, creative, moderately creative, and less creative. Data were collected using a mathematical creative thinking skills test, task-based interviews, and observations of students’ problem-solving processes. Data analysis was conducted through data reduction, data display, and conclusion drawing, supported by the triangulation of techniques and data sources to ensure validity. The results indicated that students’ mathematical creative thinking skills varied across categories. Students in the highly creative category achieved an overall score of 34.375% across all creativity indicators, demonstrating the ability to generate diverse ideas, apply multiple problem-solving strategies, produce original solutions, and present detailed and systematic explanations. Students in the creative category achieved the highest percentage, 37.5%, showing strong performance particularly in fluency and flexibility, although originality and elaboration were not consistently demonstrated. Students in the moderately creative category obtained a score of 9.375%, indicating limited creative thinking skills that were mostly confined to fundamental indicators, with minimal originality and elaboration. Meanwhile, students in the less creative category achieved 18.75%, characterised by reliance on a single strategy and brief, superficial explanations.
From Geogebra to Canva: Systematic Literature Review on The Shift to Interactive Media Trends in Mathematical Literacy (2020 – 2025) Purnomo, Irfan; Yusuf, Yusfita; Rosita, Neneng Tita
Mosharafa: Jurnal Pendidikan Matematika Vol. 14 No. 4 (2025): October
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v14i4.3539

Abstract

Penelitian ini bertujuan memetakan tren pengembangan media pembelajaran berbasis teknologi untuk meningkatkan literasi matematika serta menelaah karakteristik efektivitasnya pada publikasi tahun 2020–2025. Metode yang digunakan adalah systematic literature review dengan alur PRISMA. Artikel dikumpulkan melalui penelusuran literatur terstruktur, kemudian diseleksi berdasarkan kriteria inklusi dan eksklusi hingga diperoleh 28 artikel yang relevan. Data diekstraksi untuk mengidentifikasi jenis platform yang digunakan, jenjang pendidikan sasaran, serta temuan utama terkait validitas, kepraktisan, dan efektivitas media terhadap literasi matematika. Hasil kajian menunjukkan adanya pergeseran dari perangkat lunak yang kompleks menuju platform no-code dan gamifikasi, seperti Canva dan Wordwall. Implementasi media paling banyak dilaporkan pada jenjang SMP. Secara umum, media interaktif yang ditinjau dinilai valid dan praktis serta menunjukkan dampak peningkatan literasi matematika pada kategori sedang hingga tinggi. Efektivitas paling kuat muncul ketika media dirancang kontekstual dan mendorong keterlibatan kognitif siswa melalui aktivitas penalaran, pemodelan, dan interpretasi representasi. Temuan ini menegaskan bahwa keberhasilan media lebih ditentukan oleh kualitas desain pembelajaran daripada kecanggihan aplikasinya, serta merekomendasikan strategi integratif dengan memadukan no-code, gamifikasi, dan perangkat math-specific secara terarah sesuai tujuan belajar. This study aims to map trends in the development of technology-based learning media to improve mathematical literacy and examine their effectiveness characteristics in publications from 2020–2025. The method used was a systematic literature review with the PRISMA flow. Articles were collected through a structured literature search, then selected based on inclusion and exclusion criteria to obtain 28 relevant articles. Data were extracted to identify the type of platform used, the target educational level, and key findings related to the validity, practicality, and effectiveness of the media on mathematical literacy. The results of the study indicate a shift from complex software to no-code and gamification platforms, such as Canva and Wordwall. Media implementation was most commonly reported at the junior high school level. In general, the interactive media reviewed were deemed valid and practical and showed a moderate to high impact on improving mathematical literacy. The strongest effectiveness emerged when the media was designed contextually and encouraged students' cognitive engagement through reasoning, modeling, and interpretation of representations. These findings confirm that the success of media is more determined by the quality of the learning design than the sophistication of the application, and recommend an integrative strategy by combining no-code, gamification, and math-specific tools in a targeted manner according to learning objectives.
Needs Analysis: Developing Scratch Media with Sumedang Local Wisdom to Enhance Students' Computational Thinking Rosita, Neneng Tita; Putra, Beni Yusepa Ginanjar; Suhendar, Yusup
Mosharafa: Jurnal Pendidikan Matematika Vol. 15 No. 1 (2026): January
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v15i1.3623

Abstract

Transformasi digital menuntut penguasaan berpikir komputasional (computational thinking/CT) sebagai fondasi utama pendidikan matematika. Namun, keterampilan penalaran logis siswa di Kabupaten Sumedang masih rendah karena pembelajaran belum mengoptimalkan kearifan lokal. Penelitian ini bertujuan menganalisis profil awal kemampuan CT siswa pada aspek dekomposisi, pengenalan pola, abstraksi, dan algoritma, serta mengidentifikasi kebutuhan terhadap media interaktif berbasis Scratch. Menggunakan model pengembangan ADDIE yang dibatasi pada tahap analisis, penelitian ini melibatkan 32 siswa kelas VIII dan tiga guru matematika di sebuah SMP Negeri di Sumedang. Data dihimpun melalui tes CT, kuesioner, wawancara, dan dokumentasi. Temuan menunjukkan kemampuan CT siswa masih rendah, terutama pada aspek abstraksi (18,98%) dan algoritma (16,01%). Hasil analisis kebutuhan menunjukkan tingkat urgensi yang sangat tinggi (83%) bagi pengembangan media berbasis Scratch terintegrasi kearifan lokal Sumedang sebagai sarana penguatan penalaran komputasional dan motivasi belajar siswa. Digital transformation necessitates the mastery of computational thinking (CT) as a fundamental pillar of mathematics education. However, students' logical reasoning skills in Sumedang Regency remain underdeveloped, largely because instructional methods have yet to optimize the use of local wisdom. This study aims to analyze the initial CT profiles of students, focusing on decomposition, pattern recognition, abstraction, and algorithms, and to identify the necessity for Scratch-based interactive learning media. Adopting the ADDIE development model, limited to the analysis phase, the study involved 32 eighth-grade students and three mathematics teachers at a public junior high school in Sumedang. Data were gathered through CT competency tests, questionnaires, interviews, and documentation. The findings reveal that students' CT skills are low, particularly in abstraction (18.98%) and algorithms (16.01%). Furthermore, the needs analysis indicates a high level of urgency (83%) for developing Scratch-based media integrated with Sumedang’s local wisdom as a cognitive tool to strengthen computational reasoning and enhance student motivation.
GeoGebra-Assisted Problem-Based Learning: Enhancing Students’ Mathematical Problem-Solving Ability Putra, Beni Yusepa Ginanjar Putra; Fitria, Audia Nurul; Rahman, Taufik; Rosita, Neneng Tita
Journal of Mathematics Instruction, Social Research and Opinion Vol. 5 No. 1 (2026): March
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/misro.v5i1.1183

Abstract

Mathematical problem-solving ability is a crucial competence for students, yet evidence suggests it remains generally low. To address this issue, this study implements GeoGebra-assisted Problem-Based Learning (PBL-GeoG) to enhance students' mathematical problem-solving skills. Using a quantitative approach with a quasi-experimental non-equivalent control group design, the research involved eighth-grade students at a public junior high school in West Bandung Regency during the 2024-2025 academic year. Two classes were selected as samples: class VIII-E as the experimental group receiving the PBL-Geog model and class VIII-C as the control group receiving direct instruction (DI). Data were collected through a validated mathematical problem-solving test and analyzed using IBM SPSS Statistics 23. The results of the independent samples t-test showed a significance value of 0.000 (  < 0.05). The findings conclude that the improvement in mathematical problem-solving skills among students taught with the GeoGebra-assisted Problem-Based Learning model is significantly higher than that of students taught through direct instruction.