T Sy Eiva Fatdha, T Sy Eiva
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ICT and Education for Refugees in Transit Wahyuni, Dewi Sari; Fatdha, T Sy Eiva
SALTeL Journal (Southeast Asia Language Teaching and Learning) Vol 2, No 2: July 2019
Publisher : Association of Language Teachers in Southeast Asia (ALTSA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (351.294 KB) | DOI: 10.35307/saltel.v2i2.27

Abstract

Refugees in transit often have no access to formal education. Indonesia as one of transit countries has allowed these community school-age children to join public school. Unfortunately, teenagers and adults do not have similar consent. As most of them are stranded for a long time to skip their basic education, there should be a bridge so that they still can catch up with their secondary or even higher education level. During their uncertain waiting time, some international and national organizations and local institutions have provided them with private classes in specific subjects. The problem is these classes are unaligned with the lesson grade in host country formal education institution, which is categorized based on learners? ages. Moreover, they are placed in separated places (detention centre, interception, community housings) which cost time and fare to get these refugees in one education centre. The alternative solution for handling this situation is by having blended learning, a combination of online learning platform and face-to-face meeting managed by teachers both from the host country and refugees. These students although they are limited by any means, have been familiar with ICT such as Microsoft Office, Photoshop, Multimedia and Internet. The online learning platform will muddle through time and distance in order to support them to take Package A, B, C (National Elementary, Junior and Senior High School Equivalency) tests as these tests are admitted at work and further study in host country as well as their destination countries without age limitation.
Pengenalan Virtual Reality untuk Meningkatkan Kreativitas Multimedia bagi Siswa-Siswi SMK Telkom Pekanbaru Efendi, Yoyon; Nasution, Torkis; Nurjayadi, Nurjayadi; Fatdha, T Sy Eiva; Gunadi, Gunadi
Community Education Engagement Journal Vol. 6 No. 1 (2024): Oktober
Publisher : UIR Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/ceej.v6i1.19178

Abstract

The development of information and communication technology (ICT) is currently very rapid and dynamic, leading to advanced products that are highly sought after by the global community. Innovations in ICT have permeated various fields, including education, through the integration of flexible technology-based learning media that can be accessed anytime and anywhere. One of the advancements in multimedia in education is Virtual Reality (VR), which allows for deep interaction with digital objects in a virtual reality environment. VR can simulate an ideal environment with intense visual and auditory stimulation. SMK Telkom in Pekanbaru, which offers various vocational programs, currently only implements ICT-based education at a basic level, limited to theory and practice. To enhance creativity in the teaching and learning process, innovative solutions are needed, such as the application of VR-based multimedia technology. This training aims to introduce VR as a tool to improve the learning outcomes and achievements of students at SMK Telkom Pekanbaru. Problem identification reveals that the teaching and learning activities are not fully ICT-based, there is a lack of information regarding multimedia, and limited innovation can affect learning effectiveness. Therefore, the community service team formulated the problem of how the introduction of VR can enhance multimedia creativity and learning outcomes at SMK Telkom Pekanbaru.
Workshop Virtual Reality Bagi Siswa Untuk Meningkatkan Minat Belajar Pada SMK Swasta Global Cendekia Kampar Fatdha, T Sy Eiva; Gunadi; Yanti, Rini; Zulkifli, Muhammad; Efendi, Yoyon; Fidelima, Aviva
Community Education Engagement Journal Vol. 7 No. 1 (2025): October
Publisher : UIR Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/ceej.v7i1.24542

Abstract

Teknologi digital yang saat ini berkembang pesat menuntut semua bidang untuk bisa berinovasi, misalnya pada dunia pendidikan sendiri diharapkan dapat menciptakan proses pembelajaran yang menarik dan efektif. Salah satu inovasi yang berkembang pesat adalah penerapan Virtual Reality (VR), yang mampu menghadirkan pengalaman belajar imersif dan interaktif. Namun, permasalahan yang dihadapi di SMK Swasta Global Cendekia Pekanbaru adalah rendahnya minat belajar siswa, terutama pada materi yang bersifat teori dan abstrak. Kondisi ini terlihat dari rendahnya partisipasi aktif di kelas, fluktuasi kehadiran, dan menurunnya motivasi saat pembelajaran konvensional. Sebagai solusi, dilaksanakan Workshop Virtual Reality yang dirancang untuk memberikan pengalaman langsung kepada siswa dalam memanfaatkan teknologi VR sebagai media pembelajaran. Metode kegiatan meliputi sosialisasi konsep VR, demonstrasi penggunaan perangkat, praktik langsung oleh siswa, dan diskusi interaktif terkait penerapan VR dalam pembelajaran. Hasil pelaksanaan workshop menunjukkan peningkatan antusiasme dan keterlibatan siswa selama kegiatan, dengan respon positif terhadap penggunaan VR sebagai media belajar yang lebih menarik dan kontekstual. Kegiatan ini memberikan manfaat berupa terciptanya suasana belajar yang menyenangkan, peningkatan rasa ingin tahu, serta mendorong pemanfaatan teknologi digital dalam proses pembelajaran di SMK Swasta Global Cendekia.