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Development and Implementation of the Primakara Virtual Assistant Based on Generative Artificial Intelligence Putra, Made Adi Paramartha; Suyasa, I Putu Buda; Artana, I Made; Utami, Nengah Widya
International Journal of Advances in Data and Information Systems Vol. 6 No. 3 (2025): December 2025 - International Journal of Advances in Data and Information Syste
Publisher : Indonesian Scientific Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59395/ijadis.v6i3.1407

Abstract

The growing need for efficient, accessible, and context-aware academic support systems has led to the exploration of Generative AI (GenAI) technologies in educational settings. However, existing virtual assistants often lack contextual relevance, adaptability, and user-friendly interaction, limiting their effectiveness in higher education environments. This study proposes a GenAI-based Virtual Assistant (VA) tailored for university-related applications, combining voice recognition, natural language understanding, and text-to-speech technologies to create an interactive and intelligent support system. The proposed work was evaluated through four key testing stages: black-box functionality testing, response similarity analysis, inference time measurement, and user acceptance testing. Black-box testing validated the system’s ability to process speech input, generate accurate audio responses, and provide responsive UI/UX feedback. A TF-IDF cosine similarity analysis across 11 academic departments yielded an average similarity score of 81.86%, demonstrating semantic alignment with institutional content. The system also maintained an average response time of 3.88 seconds. User feedback from 25 participants revealed high satisfaction levels, with scores exceeding 4.0 across all indicators and large T-statistic value. These results confirm the system’s potential as an effective, real-time academic assistant.
Enhancing Teachers’ Competence through Training on Android-Based Mathematics Learning Media: Peningkatan Kompetensi Guru melalui Pelatihan Media Pembelajaran Matematika Berbasis Android Purnama, Nyoman; Putra, Made Adi Paramartha
Room of Civil Society Development Vol. 5 No. 1 (2026): Room of Civil Society Development
Publisher : Lembaga Riset dan Inovasi Masyarakat Madani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59110/rcsd.828

Abstract

The development of Android-based mathematics learning media using Unity 3D at SD Negeri 4 Padangkerta was conducted to address the limited use of interactive learning media in mathematics instruction. This community service activity aimed to enhance teachers’ competence in developing Android-based mathematics learning media through participatory training and hands-on practice. The program was implemented through stages of socialization, technical training on Unity 3D, prototype development assistance, and evaluation of training outcomes. The results indicate that 80% of participating teachers successfully produced Android-based learning media prototypes, accompanied by a 75% increase in teachers’ understanding of learning technology based on pretest and posttest evaluations. In addition, teachers demonstrated increased motivation and creativity in integrating digital technology into classroom learning. Overall, this activity contributes to strengthening teachers’ digital competence and improving the quality of mathematics learning using interactive and contextually relevant digital media.
Enhancing Teachers’ Competence through Training on Android-Based Mathematics Learning Media: Peningkatan Kompetensi Guru melalui Pelatihan Media Pembelajaran Matematika Berbasis Android Purnama, Nyoman; Putra, Made Adi Paramartha
Room of Civil Society Development Vol. 5 No. 1 (2026): Room of Civil Society Development
Publisher : Lembaga Riset dan Inovasi Masyarakat Madani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59110/rcsd.828

Abstract

The development of Android-based mathematics learning media using Unity 3D at SD Negeri 4 Padangkerta was conducted to address the limited use of interactive learning media in mathematics instruction. This community service activity aimed to enhance teachers’ competence in developing Android-based mathematics learning media through participatory training and hands-on practice. The program was implemented through stages of socialization, technical training on Unity 3D, prototype development assistance, and evaluation of training outcomes. The results indicate that 80% of participating teachers successfully produced Android-based learning media prototypes, accompanied by a 75% increase in teachers’ understanding of learning technology based on pretest and posttest evaluations. In addition, teachers demonstrated increased motivation and creativity in integrating digital technology into classroom learning. Overall, this activity contributes to strengthening teachers’ digital competence and improving the quality of mathematics learning using interactive and contextually relevant digital media.
Monitoring dan Pemberian Pakan Ikan Lele Otomatis berbasis Internet of Things (IoT) di Tambak Good's Lele Putra, Nyoman Adi Andrian Kusuma; Paramartha Putra, Made Adi; Noviyanti Kusuma, Ni Putu
Jurnal Komtika (Komputasi dan Informatika) Vol 9 No 2 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/komtika.v9i2.15171

Abstract

Budidaya ikan lele merupakan sektor potensial dalam memenuhi kebutuhan konsumsi masyarakat. Namun, metode pemberian pakan manual sering menyebabkan ketidakteraturan dan memicu kanibalisme, yang menurunkan produktivitas. Tambak Good’s Lele di Batubulan, Sukawati, Gianyar, masih menggunakan metode manual sehingga diperlukan sistem otomatis untuk meningkatkan efisiensi. Pengembangan sistem ini memanfaatkan microcontroller ESP32 dan dilengkapi dengan berbagai sensor seperti sensor suhu (DS18B20), sensor pH, turbidity sensor, ultrasonic, dan loadcell. Sistem ini mampu memantau kualitas air serta mendeteksi tinggi dan berat pakan dalam wadah. Ketika kondisi terdeteksi sesuai, mekanisme pemberian pakan akan diaktifkan secara otomatis menggunakan motor servo dan motor DC. Data hasil pemantauan ditampilkan melalui LCD 20x4 I2C serta dikirimkan ke antarmuka website yang dapat diakses melalui perangkat seperti laptop atau smartphone. Hasil akhir dari proyek ini adalah sebuah sistem yang terintegrasi dan dapat bekerja secara otomatis serta manual melalui antarmuka website. Sistem ini memungkinkan pengawasan dan pemberian pakan ikan secara tepat waktu dan efisien. Selain itu, sistem ini juga diharapkan dapat membantu meningkatkan produktivitas tambak dan mendukung pengembangan teknologi di sektor perikanan berbasis IoT
Effectiveness Fine-Tuned Multilingual BERT Model for Sentiments Classification Toward Bali’s Cultural Attractions Utami, Nengah Widya; Saad, Amna Binti; Putra, Made Adi Paramartha; Putra, I Gede Juliana Eka
International Journal of Advances in Data and Information Systems Vol. 7 No. 1 (2026): April 2026 - International Journal of Advances in Data and Information Systems
Publisher : Indonesian Scientific Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59395/ijadis.v7i1.1483

Abstract

This study examines the performance of a fine-tuned Multilingual BERT (mBERT) model for sentiment analysis of tourist reviews on Balinese cultural attractions. A multilingual dataset comprising 7,878 user-generated reviews from Google Maps and TripAdvisor was utilized to capture diverse linguistic expressions and visitor perspectives. The research methodology includes: (1) problem formulation and literature review; (2) dataset collection, preprocessing, and tokenization; (3) model training using mBERT as the baseline; (4) fine-tuning for domain adaptation; and (5) comparative evaluation with other Transformer models (XLM-Roberta and Distil-mBERT) and classical algorithms including Logistic Regression, Support Vector Machine, and Naïve Bayes. The results demonstrate a substantial improvement after fine-tuning. The baseline mBERT achieved 85.45% accuracy, while the fine-tuned model reached 92.13% accuracy with an AUC of 0.909, confirming the effectiveness of domain-specific adaptation. Although XLM-Roberta obtained slightly higher performance (93.15% accuracy, AUC 0.946), the fine-tuned mBERT showed stable and competitive results, making it the primary model of this study. Comparisons with classical methods further indicate that Transformer-based approaches provide more balanced and reliable sentiment classification. Sentiment distribution analysis reveals that tourist perceptions are predominantly positive, particularly regarding cultural authenticity and the quality of performances such as the Kecak and Fire Dance. Negative sentiments mainly relate to operational aspects, including crowd management, seating arrangements, and ticketing processes. Overall, this study provides empirical evidence that fine-tuned mBERT can effectively support data-driven evaluation of tourist experiences and deliver actionable insights for improving service quality and sustainability of Bali’s cultural tourism