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UPAYA PERLINDUNGAN KORBAN DARI TINDAKAN KEKERASAN BAGI WARGA KAMPUS DI UNIVERSITAS GALUH Fahmi Zulkipli Lubis; Nana Yudi Permana; Muhammad Amin Effendy; Fitriyana Ramdani; Siska Susilawati
Jurnal Ilmiah Galuh Justisi Vol 14, No 1 (2026): Jurnal Ilmiah Galuh Justisi
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/justisi.v14i1.21849

Abstract

Kekerasan di lingkungan kampus merupakan persoalan serius yang mengancam keamanan dan martabat sivitas akademika. Minimnya sistem pelaporan yang aman dan responsif sering kali membuat korban enggan melapor, sehingga hak mereka atas perlindungan hukum terabaikan. Artikel ini mengkaji upaya perlindungan korban dari tindakan kekerasan di Universitas Galuh melalui implementasi sistem berbasis elektronik “Viktima” yang dikembangkan sesuai amanat Permendikbudristek Nomor 55 Tahun 2024 tentang Pencegahan dan Penanganan Kekerasan di Lingkungan Perguruan Tinggi. Penelitian ini menggunakan pendekatan normatif-empiris dengan metode Rapid Application Development (RAD). Hasil menunjukkan bahwa aplikasi Viktima mampu meningkatkan efektivitas pelaporan, menjaga kerahasiaan korban, dan memperkuat mekanisme perlindungan hukum yang cepat, aman, dan terintegrasi. Sistem ini sejalan dengan prinsip viktimologi modern yang menempatkan korban sebagai subjek perlindungan hukum
Perancangan Enterprise Architecture Event Management System Dengan Metode TOGAF ADM: (Studi Kasus: PT SEKARMENUH EVENTAMA) Muhammad Gilang Taufiq; Maulana Sidiq; Nana Yudi Permana
Jurnal Mahasiswa Sistem Informasi Galuh Vol 2 No 2 (2026): Journal of Galuh Information Systems Student
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jmsig.v2i2.5448

Abstract

The event management industry encounters major challenges due to the complexity of organizing events and the absence of integrated systems. These limitations result in inaccurate data, slow processes, and decision-making barriers that undermine professionalism and competitiveness. PT. Sekarmenuh Eventama, as the case study, faces issues including the lack of a collaborative platform for budget approval (RAB), non-digitalized information, and limited real-time reporting. This study aims to design an information technology architecture based on Enterprise Architecture (EA) using the TOGAF framework to support event management systems. The focus lies in integrating event planning, execution, and evaluation while building an effective EA framework. A qualitative case study approach was applied in Denpasar, Bali, with data collected through interviews, observations, and literature studies. System design was developed using the TOGAF ADM framework up to Phase E (Opportunities and Solutions). The results deliver an integrated IT architecture blueprint covering business, application, data, and technology layers. The proposed business process model reduces manual work and provides application functions such as participant registration, vendor management, reporting, and event analysis. Findings show that TOGAF effectively improves data consistency and decision-making speed, although challenges remain in system integration and IT infrastructure readiness.
PERANCANGAN SISTEM INFORMASI ARSIP MENGGUNAKAN METODE ZACHMAN FRAMEWORK (STUDI KASUS BPN CIAMIS) Rizal Zafar Gimnastiar; Nana Yudi Permana; Maulana Siddiq
Jurnal Mahasiswa Sistem Informasi Galuh Vol 2 No 2 (2026): Journal of Galuh Information Systems Student
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jmsig.v2i2.5452

Abstract

This research aims to design a web-based archival information system using the Zachman Framework approach. The framework is selected because it provides a comprehensive perspective in analyzing system requirements from different viewpoints, including the owner, planner, and designer perspectives. The research stages include identifying data entities, designing use case diagrams, activity diagrams, class diagrams, sequence diagrams, and developing user interface wireframes. Each stage is structured systematically to produce a system design that aligns with the organizational needs. The results show that the designed system is capable of mapping essential data requirements, such as incoming letters, outgoing letters, dispositions, and digital archives.
PENERAPAN ALGORITMA C4.5 UNTUK PREDIKSI PRESTASI SISWA DI MTS PGII BANJAR BERDASARKAN FAKTOR AKADEMIK DAN NON-AKADEMIK Erva Zulia; Maulana Sidiq; Nana Yudi Permana
Jurnal Mahasiswa Sistem Informasi Galuh Vol 2 No 2 (2026): Journal of Galuh Information Systems Student
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jmsig.v2i2.5928

Abstract

Student academic performance is an important indicator for measuring the success of learning processes in educational institutions. This study aims to apply the C4.5 algorithm to predict student performance at MTs PGII Banjar based on academic and non-academic factors. This research uses a quantitative approach with computational experimental methods following the CRISP-DM methodology. The research data were obtained from 652 students of MTs PGII Banjar for the academic years 2021/2022-2023/2024 selected using purposive sampling technique. Research variables include academic factors (subject grades, attendance) and non-academic factors (learning motivation, parental support, socioeconomic status). The C4.5 algorithm implementation was conducted using RapidMiner Studio with parameters of minimum instances per leaf = 5, confidence factor = 0.25, and minimum gain threshold = 0.01. The results show that the prediction model using the C4.5 algorithm achieved an accuracy of 78.68%, precision of 77.84%, recall of 78.12%, and F1-score of 77.98%. The AUC-ROC value of 0.842 indicates excellent model discrimination capability. Validation using 10-fold cross validation demonstrated consistent performance with low standard deviation (0.57%). Information gain analysis shows Mathematics grade as the strongest predictor (0.847), followed by Science grade (0.723), attendance level (0.689), and learning motivation (0.634). The generated decision tree identified 23 classification rules with an average confidence of 84.2% that can be interpreted as an early warning system for identifying at-risk students. This model can be implemented as a decision support system to improve academic management quality through data-driven decision making.
The integration of artificial intelligence in water conservation: A systematic literature review and thematic analysis Ali Nurdin; Rian Dwicahya Supriatman; Maulana Sidiq; Nana Yudi Permana
Interdisciplinary International Journal of Conservation and Culture Vol 4 No 1 (2026): April 2026
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/iijcc.v4i1.6033

Abstract

Water scarcity and mismanagement represent critical global challenges exacerbated by climate change and rapid urbanization. In response, Artificial Intelligence (AI) and Machine Learning (ML) have emerged as pivotal technologies optimizing equitable water distribution, real-time monitoring, and sustainable conservation strategies. This study conducts a Systematic Literature Review (SLR) based on the PRISMA guidelines to synthesize the current landscape of computational AI applications targeting water conservation. From an initial identification of 1,449 records gathered from the Scopus database, stringent inclusion criteria filtered specifically for English publications within the Computer Science structural domain spanning the years 2015-2025. This uncompromising filtration yielded exactly 19 empirical, high-impact peer-reviewed articles for qualitative synthesis. A robust thematic analysis reveals three primary domains mapping this niche research architecture: (1) Precision Agriculture and Smart Irrigation Systems leveraging IoT, (2) Predictive Modeling and Real-time Grid Monitoring for urban leakages, and (3) Water Quality and Biodiversity Modeling. Finally, this review highlights critical future research directions, including the demand for explainable AI (XAI) models in hydrology, resolving data privacy and sparse data scenarios using federated learning, and integrating extreme-event climate indices into dynamic resource planning algorithms.
Development and Evaluation of an Adaptive Scrum Model for Wedding Organizer Systems Using UML and ISO 25010 Haisyam Maulana; Rian Dwicahya Supriatman; Tuti Rohayati; Nana Yudi Permana
Journal of INISTA Vol 8 No 2 (2026): May 2026
Publisher : LPPM Institut Teknologi Telkom Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/inista.v8i2.2124

Abstract

This study proposes an adaptive Scrum model for developing a web-based Wedding Organizer system by integrating structured modeling and iterative development practices. Unlike conventional Scrum implementations, the proposed model incorporates Unified Modeling Language use case diagrams for defining product backlog, working hour-based effort estimation for sprint planning, and a client validation loop to enhance continuous user involvement. The system was developed through iterative sprints aligned with wedding preparation phases, ensuring better synchronization between development activities and real-world workflows. An analyst role within the development team was introduced to maintain consistency between system modeling and implementation. System evaluation was conducted based on ISO/IEC 25010, focusing on functional suitability and usability aspects. The results indicate that all system features operate as expected, and usability testing using the System Usability Scale achieved a score of 82.5, categorized as Excellent. The findings demonstrate that the proposed model improves requirement clarity, planning accuracy, and user involvement, leading to enhanced system usability and development efficiency. This study contributes a structured and practical approach to adapting Scrum for event-based application domains, particularly in Wedding Organizer systems.
Pemberdayaan Kelompok Pengrajin Gula Aren di Desa Batulawang Melalui Branding Produk dan Digital Marketing Untuk Peningkatan Pendapatan Masyarakat Wulan Sondarika; Nana Yudi Permana; Muhtar Abdul Kader; Sarah Febriyani Nur Ahyar; Dadan Ramdani; Ilham Setiawan; Triyadi Mijayana; Ari Fitriaya
Abdimas Galuh Vol 8, No 1 (2026): Maret 2026
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/ag.v8i1.22463

Abstract

Pengabdian kepada masyarakat ini dilaksanakan untuk menjawab berbagai permasalahan yang dihadapi oleh kelompok pengrajin gula aren di Dusun Pagerbatu, Desa Batulawang, Kota Banjar. Permasalahan utama meliputi keterbatasan alat produksi gula aren semut dan standar produksi gula aren gandu, lemahnya manajemen sumber daya manusia karena minimnya regenerasi pengrajin, strategi pemasaran yang masih bersifat konvensional dengan ketergantungan pada pengepul, serta belum adanya identitas dan legalitas usaha yang kuat seperti branding, izin PIRT, sertifikasi halal, dan media promosi. Metode yang digunakan dalam program pengabdian ini adalah pendekatan partisipatif melalui sosialisasi, pelatihan, pendampingan, dan evaluasi. Kegiatan yang dilaksanakan meliputi penyuluhan peningkatan kualitas produksi gula aren, pelatihan digital marketing, pendampingan desain kemasan dan branding produk, serta fasilitasi pengurusan legalitas usaha. Hasil kegiatan menunjukkan bahwa mitra pengrajin mulai mampu menghasilkan produk gula aren dengan kualitas yang lebih baik, memahami pentingnya identitas dan legalitas usaha, serta memanfaatkan media digital sebagai sarana promosi dan pemasaran. Penerapan branding dan digital marketing terbukti meningkatkan daya saing produk sekaligus membuka akses pasar yang lebih luas. Dengan demikian, program pemberdayaan ini berkontribusi pada peningkatan kapasitas usaha pengrajin gula aren dan berdampak pada peningkatan pendapatan masyarakat di Desa Batulawang.
Penguatan Kelompok Pengrajin Gula Aren Di Desa Batulawang Melalui Digital Marketing dan Branding Produk Untuk Meningkatkan Pendapatan Wulan Solandarika; Nana Yudi Permana; Mukhtar Mukhtar; Firman Aryansyah; Sarah Febriyani; Dadan Ramdan; Randy Malik Falendra; Jajang Wahyudi
Unri Conference Series: Community Engagement Vol 7 (2025): Seminar Nasional Pemberdayaan Masyarakat
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/unricsce.7.500-506

Abstract

This community service program aims to address the main question of how digital marketing strategies and product branding can strengthen the capacity of palm sugar artisan groups in Batulawang Village while simultaneously increasing community income. The partner’s main challenges include limited product packaging, a lack of knowledge in digital marketing, and low product competitiveness in broader markets. The program was implemented using a participatory approach through the following stages: (1) identifying partner needs, (2) conducting digital marketing training, (3) providing assistance in designing packaging and brand identity, and (4) evaluating the application of marketing strategies. The results indicate improvements in artisans’ knowledge and skills in using digital media for promotion, the creation of palm sugar product branding with more attractive packaging, and an expansion of marketing reach to online platforms. The measurable initial impact includes an increase in product demand and a rise in the average income of artisan groups. Therefore, this program successfully strengthened community business capacity while also creating opportunities for more sustainable market development.
RANCANG BANGUN SISTEM INFORMASI ASET MARKETPLACE GAME DENGAN MEKANIK TRADING & ESCROW OTOMATIS BERBASIS LARAVEL Wirendi Lanadimulya; Dadan Mulyana; Nana Yudi Permana
Jurnal Mahasiswa Sistem Informasi Galuh Vol 3 No 1 (2026): Journal of Galuh Information Systems Student
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jmsig.v3i1.6390

Abstract

The development of the game industry has created a highly active player-to-player virtual asset trading ecosystem. However, this activity is prone to scams, such as the use of fake transfer receipts and hit-and-runs, especially in local communities that still rely on manual Escrow services, which are highly vulnerable to operational time constraints and human error. Therefore, this research aims to design and build a web-based Game Asset Marketplace information system that implements an automated Escrow mechanic. The system was developed using the Laravel 12 framework and MySQL database in a local server environment (localhost). The applied development method is the Scrum software engineering framework, which is executed through a series of sprint cycles. These stages include interface design, Midtrans Payment Gateway integration, and the formulation of the fund-holding algorithm. System functionality and security were comprehensively evaluated using the Black Box Testing method. The research results prove that the system successfully automates the Escrow mechanism objectively and minimizes human intervention. Funds from buyers are securely held by the system and only forwarded to the seller's wallet after being validated through the upload of digital proof of item handover, along with direct receipt confirmation from the buyer in an integrated chat room. The Black Box testing results show that all transactional and administrative scenarios run validly. In conclusion, this platform successfully serves as a transparent and secure transaction solution capable of mitigating fraud loopholes in local game asset trading communities.
SISTEM INFORMASI AKADEMIK BERBASIS WEB MENGGUNAKAN METODESCRUM PADA RAUDHATUL ATHFAL AL-ISLAM GUNUNGCUPU Rizky Maulana; Dadan Mulyana; Nana Yudi Permana
Jurnal Mahasiswa Sistem Informasi Galuh Vol 3 No 1 (2026): Journal of Galuh Information Systems Student
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jmsig.v3i1.6403

Abstract

Academic data management at RA Al-Islam Gunungcupu is still carried out manually using student master books, attendance books, and teacher-parent communication books. This condition causes the processing, searching, storing, and delivery of academic information to require more time and prevents the data from being integrated into a single system. This study aims to design and develop a web-based academic information system, apply the Scrum method in the development process, and implement the system to support academic data management at RA Al-Islam Gunungcupu. Data were collected through observation, interviews, and documentation to identify the existing manual process, problems, and system requirements. The requirements were organized into a Product Backlog and developed through three Sprints. Each Sprint included UML design, implementation, Black Box Testing, Sprint Review, and Sprint Retrospective. The system was then deployed to a production server and implemented in school activities. The results show that the system was successfully developed and can be used by Admins, Teachers, and Parents according to their access rights. All developed functions operated according to the required functional needs. Usability evaluation using the System Usability Scale (SUS) involving six respondents produced an average score of 83.33, categorized as Acceptable, Grade A, and Excellent. These results indicate that the system is accepted and provides a good level of usability for its users.