Johandi Rahma Rafani
Universitas Negeri Malang

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Innovation of Virtual Reality: Assistance in the Development of Tengger Heritage Journey as a Promotion of Sustainable Tourism Villages in Tosari Diky Al Khalidy; Alfyananda Kurnia Putra; Hani Fuddin; Johandi Rahma Rafani; Aizul Haswin; Bagus Sumantri
JATI EMAS (Jurnal Aplikasi Teknik dan Pengabdian Masyarakat) Vol 7 No 3 (2023): Jati Emas (Jurnal Aplikasi Teknik dan Pengabdian Masyarakat)
Publisher : Dewan Pimpinan Daerah (DPD) Perkumpulan Dosen Indonesia Semesta (DIS) Jawa Timur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36339/je.v7i3.771

Abstract

Tosari Village is one of the tourism-supporting villages in the Bromo Tengger Semeru National Park (TNBTS) area and already has Sanja Tosari Village as a tourist village. Based on survey, observation, and interview activities, Sanja of Tosari Village has problems promoting tourism villages that still utilize personal and community social media. In addition, the promotion of tourist villages has also not utilized virtual reality technology due to minimal capacity and accessibility. The solution to problem partners is assisting the development and application of smart tourism virtual reality as a medium for promoting sustainable tourism villages. The stages of developing smart tourism virtual reality start from data collection, processing, product development, and product results carried out by partners. This community service activity results in a virtual reality-based Tengger Heritage Journey as a promotional medium for Sanja Tosari Village. With this community service activity, the management of the tourist village has the experience and ability to develop and utilize virtual reality in tourism activities.
KONSEP KARAKTER LUHUR GURU MELALUI PESAN MORAL TARI TOPENG MALANGAN Salsabila Farodis Yusman; Rifqi Bafadal; Johandi Rahma Rafani; Ni Luh Gede Anik Novi Asri; Revi Wahyuni; Adelliya Melyanawati; Salsabila Farodis Yusman; Rifqi Bafadal; Johandi Rahma Rafani; Ni Luh Gede Anik Novi Asri; Revi Wahyuni; Adelliya Melyanawati; Fatiya Rosyida
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 4 No. 6 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065.v4.i6.2024.6

Abstract

Pendidikan karakter di Indonesia kian menjadi fokus utama. Guru dengan karakter luhur menjadi pondasi penting dalam mewujudkan pendidikan karakter yang berkualitas. Penelitian ini mengkaji konsep karakter luhur guru melalui pesan moral topeng Malangan, budaya lokal Jawa Timur. Metode yang digunakan adalah kualitatif studi pustaka, dengan data dikumpulkan melalui kajian literatur. Hasil penelitian menunjukkan bahwa karakter luhur guru tergambar dalam topeng Malangan dan dapat dijadikan contoh dalam proses pembelajaran. Topeng Malangan memiliki berbagai karakter yang mewakili sifat-sifat manusia, seperti Panji Asmoro Bangun (kebaikan hati, kejujuran, kesabaran), Gunung Sari (kejujuran, kebijaksanaan), Dewi Ragil Kuning (keaktifan, kebahagiaan, keberanian), dan Bapang (keberanian, kesetiaan). Karakter-karakter tersebut dapat ditanamkan kepada peserta didik melalui pembelajaran kreatif, inovatif, dan menyenangkan. Guru dapat menggunakan topeng Malangan sebagai media pembelajaran untuk menyampaikan nilai-nilai karakter. Penelitian ini menunjukkan bahwa budaya lokal seperti topeng Malangan dengan karakter-karakter luhurnya dapat menjadi sumber berharga dalam menanamkan pendidikan karakter kepada peserta didik.
PENGEMBANGAN MEDIA PEMBELAJARAN GAME “TRADEQUEST” MATERI PERDAGANGAN INTERNASIONAL IPS KELAS 8 SMP Johandi Rahma Rafani; Johandi Rahma Rafani; Fatiya Rosyida
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 4 No. 7 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065.v4.i7.2024.3

Abstract

Abstract: In providing the best learning, teachers must have good and professional competence in providing learning such as understanding students, using innovative media, and providing learning that suits students' interests. This research aims to develop RPGM game-based learning media called Trade Quest: International Trade in international trade material for grade 8 middle school. Learning media was developed using the ADDIE development model which contains procedures in the form of Analysis, Design, Development, Implementation and Evaluation. The resulting media can be opened on students' computers or smartphones. The results of the media evaluation show that the media is suitable for use with revisions and the implementation results show that students are enthusiastic and interested in using the learning media TradeQuest: International Trade