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All Journal Jurnal Penelitian dan Pendidikan IPS Abjadia, International Journal of Education GEA, Jurnal Pendidikan Geografi Jurnal Pendidikan Geografi: Kajian, Teori, dan Praktik dalam Bidang Pendidikan dan Ilmu Geografi Didaktis: Jurnal Pendidikan dan Ilmu Pengetahuan Jurnal Penelitian Pendidikan IPA (JPPIPA) Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Cetta: Jurnal Ilmu Pendidikan Journal of Education Action Research Jurnal Pengabdian Magister Pendidikan IPA J-PIPS (Jurnal Pendidikan Ilmu Pengetahuan Sosial) Indonesian Journal of Halal Research Geodika: Jurnal Kajian Ilmu dan Pendidikan Geografi GEOGRAPHY : Jurnal Kajian, Penelitian dan Pengembangan Pendidikan Jurnal Praksis dan Dedikasi Sosial JATI EMAS (Jurnal Aplikasi Teknik dan Pengabdian Masyarakat) Abdimasku : Jurnal Pengabdian Masyarakat Edutourism : Journal Of Tourism Reseach Belantika Pendidikan ASANKA: Journal of Social Science And Education Jambura Geo Education Journal JURPIKAT (Jurnal Pengabdian Kepada Masyarakat) Jurnal Integrasi dan Harmoni Inovatif Ilmu-ilmu Sosial Lamahu: Jurnal Pengabdian Masyarakat Terintegrasi Jurnal Pendidikan dan Pengabdian Masyarakat Jurnal Ekonomi, Bisnis dan Pendidikan (JEBP) Jurnal Inovasi Teknologi dan Edukasi Teknik International Journal of Geography, Social, and Multicultural Education (IJGSME) Journal of Innovation and Teacher Professionalism Future Space: Studies in Geo-Education E-Amal: Jurnal Pengabdian Kepada Masyarakat IJIS Edu : Indonesian Journal of Integrated Science Education
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The Effect of Interactive Blended-Problem Based Learning Assisted Virtual Classroom on Critical Thinking Skills of Students of The Society Era 5.0 Islam, Muhammad Naufal; Sumarmi, Sumarmi; Putra, Alfyananda Kurnia; Sugiyati, Pratiwi; Salsabilah, Sabrina
Jurnal Pendidikan Geografi Gea Vol 21, No 2 (2021)
Publisher : Indonesia University of Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/gea.v21i2.38862

Abstract

Students in society 5.0 era education are directed to have adaptive and reactive response patterns to change through effective synergy as domain systems inaccessibility to technology in developing their skills actively and independently through critical thinking skills. Critical thinking skills as a cognitive domain in identifying, analyzing, and thinking of practical and creative ways to solve problems are needed to develop in the era of global society 5.0. Therefore, teachers are required to design learning processes that can accommodate student competencies in the era of society 5.0, one of which is the implementation of the innovative Interactive Blended Problem-Based Learning (IBPBL) learning model. This study aims to determine the effect of Interactive Blended Problem-Based Learning (IBPBL) assisted by Virtual Classroom on students' critical thinking skills. This type of research is a quasi-experimental study using a posttest-only control group design. The sample in this study used 72 students in class X IPS 2 (n = 36 control class) and X IPS 3 (n = 36 experimental class), Specializing in Social Sciences, SMAN 1 Tempeh, Lumajang Regency, East Java. The data analysis technique used the independent t-test hypothesis test to determine the significance value of the difference in the average treatment given to both the control and experimental classes. The results showed an effect of Interactive Blended Problem-Based Learning (IBPBL) assisted by Virtual Classroom on the critical thinking skills of students with Sig. (2-tailed) 0.000.
Pengembangan Bahan Ajar Digital Berbasis STEM dengan Pendekatan Eco-Spatial Behavior Materi Kependudukan Dewi, Kusuma; Sumarmi, Sumarmi; Putra, Alfyananda Kurnia
J-PIPS (Jurnal Pendidikan Ilmu Pengetahuan Sosial) Vol 7, No 2 (2021): JPIPS
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/jpips.v7i2.11960

Abstract

The demands and challenges of 21st century development occur in all areas, especially in the learning process and student competence. The achievement of 21st century learning objectives is implemented in the 2013 curriculum, one of which is through the development of Bahan Ajar Digital (BAD). Development of BAD uses STEM approaches and eco-spatial behavior in Population materials. It is expected to produce students who are able to innovate and compete in the digital age while maintaining environmental sustainability. The development research model uses the ADDIE procedure (Analysis, Design, Development, Implementation, and Evaluation). The data type consists of qualitative and quantitative. Data collection using interview techniques, questionnaires, and documentation with descriptive percentage analysis techniques. The product development trial was conducted in class XII IIS MA Al-Ittihad Poncokusumo. The feasibility test results obtained 87% of student responses, 95% of teacher responses, 90% of material validators, and 95% of media validators. Thus, BAD is very feasible to be used in the learning of Geography.
Pengembangan buku ajar digital Geografi SMA berplatform aplikasi 3D Page Flip dengan pendekatan STEAM (Science, Technology, Engineering, Art, Mathematic) materi keragaman budaya di Indonesia Yuli Yana; Budi Handoyo; Alfyananda Kurnia Putra
Jurnal Pendidikan Geografi: Kajian, Teori, dan Praktek dalam Bidang Pendidikan dan Ilmu Geografi Vol 26, No 2 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um017v26i22021p092

Abstract

Today students live in a digital era. Such conditions affect the changing needs of textbooks as a source of learning for students. The purpose of this development research is to produce a digital textbook on cultural diversity in Indonesia with a 3D page flip application platform with a STEAM approach (Science, technology, engineering, art, mathematics). The design of this study uses the ADDIE model. Product trial results show that the percentage of the feasibility of textbooks is as much as 87 percent, which means it is very feasible to use. While the results of students' understanding test scores in the range of 76-85 with a percentage of 53 percent. These results indicate that students have a high level of understanding criteria.Dewasa ini peserta didik hidup di era digital. Kondisi yang demikian berpengaruh terhadap perubahan kebutuhan buku ajar sebagai sumber belajar bagi peserta didik. Tujuan penelitian pengembangan ini menghasilkan buku ajar digital berplatform aplikasi 3D page flip dengan pendekatan STEAM (Science, Technology, Engineering, Art, Mathematic) materi keragaman budaya di Indonesia. Rancangan penelitian ini menggunakan model ADDIE. Hasil uji coba produk menunjukkan bahwa persentase tingkat kelayakan buku ajar sebanyak 87 persen yang artinya sangat layak digunakan. Sedangkan hasil tes pemahaman peserta didik memperoleh nilai pada rentang 76-85 dengan persentase sebanyak 53 persen. Hasil tersebut menunjukan bahwa peserta didik memiliki kriteria tingkat pemahaman yang tinggi.
Pengembangan Bahan Ajar Digital Mobilitas Penduduk dan Ketenagakerjaan Berbasis STEM Alfyananda Kurnia Putra; Muhammad Naufal Islam; Edwin Budi Prasetyo
ASANKA: Journal of Social Science And Education Vol 2, No 2 (2021)
Publisher : Institut Agama Islam Negeri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21154/asanka.v2i2.3178

Abstract

Pembelajaran abad 21 mengarahkan guru untuk mengintegrasikan penggunakan teknologi dalam pembelajaran. Pembelajaran sebagai kegiatan dimana terjadi proses belajar seseorang secara sadar untuk memperoleh ilmu pengetahuan, keterampilan maupun tujuan pembelajaran yang melibatkan kedua pihak yaitu guru dan siswa, salah satunya dapat difasilitasi dengan menggunakan bahan ajar digital. Bahan ajar digital memberikan kemudahan dan kelancaran dalam proses pembelajaran melalui belajar aktif dan mandiri. Selain itu, manfaat bahan ajar dapat membantu memberikan informasi terkait materi, meningkatkan siswa untuk berpikir atau memahami, serta memberikan pengalaman langsung (konkret) agar berkembang secara berkelanjutan. Penelitian ini bertujuan untuk menghasilkan bahan ajar yang efisen dan efektif dalam menunjang proses pembelajaran Geografi secara optimal. Penelitian ini termasuk ke dalam penelitian dan pengembangan. Model penelitian dan pengembangan ini menggunakan model ADDIE. Berdasarkan prosedur pengembangan dilakukan uji validitas produk, baik pada validator ahli materi dan desain pada bahan ajar dinyatakan valid. Kemudian, berdasarkan hasil uji coba lapangan baik respon guru dan siswa mengenai bahan ajar digital memberikan respon cukup baik dengan klasifikasi bahan ajar sangat layak.
Interactive Multimedia in Inquiry Learning: Analyzing Population Dynamics for Critical Thinking Lia Kurnia Umi; Yuswanti Ariani Wirayahu; Alfyananda Kurnia Putra
Abjadia Vol 6, No 2 (2021): Abjadia
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/abj.v6i2.12820

Abstract

Inquiry learning is learning that requires students to be active and independent. Inquiry-based learning was developed for critical teaching and learning to students. Critical thinking skills that need to be developed in students, because it provides an understanding of a problem in a material and to be able to make decisions in everyday life. This study aimed to determine the effect of an android-based interactive multimedia-assisted inquiry learning model on students' critical thinking skills. This research is a quasi-experimental research with posttest only control group design. The research subject is SMA Brawijaya Smart School Malang, with class XI IPS 5 as the experimental class and XI IPS 6 as the control class. The instrument used is an essay test with indicators of critical thinking skills. The data analysis technique used is the independent sample t-test. The results showed that interactive multimedia-assisted inquiry learning based on Android affected essential thinking skills in the population dynamics material. This is evidenced by the average value of the experimental class with inquiry learning which has a higher value of 81,07 compared to the control class with the conventional model, which is 76,34.
Fisherman community health behavior in facing COVID 19 pandemic at Port III, Pamekasan Regency Budijanto Budijanto; Ifan Deffinika; Alfyananda Kurnia Putra
Jurnal Pendidikan Geografi: Kajian, Teori, dan Praktek dalam Bidang Pendidikan dan Ilmu Geografi Vol 27, No 2 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um017v27i22022p228-238

Abstract

The problem of slum and squatter settlement is caused by improper environmental planning. This study examines socioeconomic determinants of human health by adopting concepts of population morbidity from Mosley and Chen. The purpose of this study was to analyze various conditions behind the low environmental health behavior of fishermen's households in the face of the COVID 19 pandemic. This study used a quantitative approach with a population from fishermen's households. The samples were selected purposively by considering economic and spatial conditions. Primary data collection was carried out through structured and in-depth interviews. The dependent variable in this study was individual disease control, particularly the standard health protocol during the COVID 19 pandemic. Meanwhile, the independent variable of the population health behavior was measured using a Likert scale. Those independent variables consisted of hand hygiene, the use of masks, and maintaining distance. The results showed that as many as 30 percent of fisherman households were classified as the population with good quality health behavior, 43.33 percent of the population presented moderate-quality health behavior, and 26.77 percent of the population had poor quality health behavior. Those behaviors might be caused by their relatively low perception and knowledge on the importance of maintaining health during the COVID 19 pandemic.
PENGARUH DIGITAL LEARNING AND DIGITAL GAMES TRAINING TERHADAP KOMPETENSI TECHNOLOGICAL PEDAGOGICAL CONTENT KNOWLEDGE GURU SMA Alfyananda Kurnia Putra; Sumarmi Sumarmi; Budi Handoyo; Azni Fajrilia; Muhammad Naufal Islam; Muhammad Rafi Attamimi
Jurnal Praksis dan Dedikasi Sosial (JPDS) Vol. 5, No. 1, April 2022
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um032v5i1p14-20

Abstract

The development of digital technology requires teachers to present a sustainable learning process without the limitations of space and time. The presentation of digital learning provides opportunities for students to prepare for work competencies in the 21st Century and provides learning experiences that generate enthusiasm and a positive learning environment for students. This study aims to reveal the effect of digital learning and digital games in education training on the technological pedagogical content knowledge of teachers at SMAN Kepanjen Malang Regency. This type of research is experimental research packaged in a training program with pretest and posttest to measure the competence of TPACK teachers. The implementation method is carried out in stages, namely (1) needs and situation analysis, (2) program socialization and training implementation, (3) evaluation. The research subjects were SMAN 1 Kepanjen teachers with different scientific backgrounds. The analysis in this study used the N-gain score test, which was carried out by calculating the difference between the pretest and posttest scores. The training facilities use gamification media and the Learning Management System (LMS). The results of this training influence knowledge, competence, and capability related to technological pedagogical content knowledge. This is because teachers are getting used to and taking advantage of modern features in the LMS, namely user management, course management, forums, lessons, big blue buttons, and others.Perkembangan teknologi digital menuntut guru untuk menghadirkan proses pembelajaran yang berkelanjutan tanpa batasan ruang dan waktu. Penyajian pembelajaran digital memberikan kesempatan kepada siswa untuk mempersiapkan kompetensi kerja di abad 21 dan memberikan pengalaman belajar yang membangkitkan semangat dan lingkungan belajar yang positif bagi siswa. Penelitian ini bertujuan untuk mengungkapkan pengaruh pembelajaran digital dan permainan digital dalam pelatihan pendidikan terhadap pengetahuan konten pedagogik teknologi guru di SMAN Kepanjen Kabupaten Malang. Jenis penelitian ini adalah penelitian eksperimen yang dikemas dalam program pelatihan dengan pretest dan postest untuk mengukur kompetensi guru TPACK. Metode pelaksanaan dilakukan secara bertahap, yaitu (1) analisis kebutuhan dan situasi, (2) sosialisasi program dan pelaksanaan pelatihan, (3) evaluasi. Subjek penelitian adalah guru SMAN 1 Kepanjen dengan latar belakang keilmuan yang berbeda. Analisis dalam penelitian ini menggunakan tes skor N-gain yang dilakukan dengan menghitung selisih skor pretest dan postest. Fasilitas pelatihan menggunakan media gamifikasi dan Learning Management System (LMS). Hasil pelatihan ini mempengaruhi pengetahuan, kompetensi, dan kapabilitas terkait dengan technological pedagogical content knowledge. Hal ini karena para guru mulai terbiasa dan memanfaatkan fitur-fitur modern di LMS, yaitu manajemen pengguna, manajemen kursus, forum, pelajaran, tombol biru besar, dan lain-lain.
IMPLEMENTASI PENDIDIKAN KEPENDUDUKAN DAN REPRODUCTION HEALTH DALAM MENDUKUNG SEKOLAH SIAGA KEPENDUDUKAN DI KABUPATEN MALANG Ifan Deffinika; Alfyananda Kurnia Putra; Nailul Insani; Muhammad Naufal Islam; Muhammad Rafi' Attamimi; Anditya Bagus Krisna Mukti
Jurnal Praksis dan Dedikasi Sosial (JPDS) Vol. 3, No. 2, Oktober 2020
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um032v3i2p54-60

Abstract

Remaja dalam sudut pandang kependudukan termasuk ke dalam kelompok rentan. Kondisi demikian dikarenakan remaja memiliki rasa ingin tahu yang tinggi terhadap berbagai hal. Dampak interaksi lingkungan, baik fisik ataupun sosial sangat rentan mempengaruhi remaja. Sebaliknya remaja merupakan investasi suatu negara, mengingat remaja merupakan subjek dan objek dalam pembangunan. Kondisi demikian membutuhkan suatu langkah strategis dalam mengatasi permasalahan demikian, salah satunya melalui membangun Sekolah Siaga Kependudukan. Kegiatan pengabdian ini diahadiri oleh 40 siswa-siswa pilihan MA Al-Ittihad, dengan dua kegiatan utama yaitu sosialisasi dan peltihan. Program pengabdian masyarakat ini menekankan pada metode ceramah, diskusi, dan demonstrasi. Kegiatan ceramah dan diskusi dilakukan pada kegiatan sosialisasi. Sedangkan metode demonstrasi dilakukan pada kegiatan pelatihan. Hasil dari kegiatan pengabdian Pendidikan Kependudukan dirasakan oleh siswa melalui bertambahnya kompetensi kognitis dan psikomotorik siswa. Pada ranah kognitif, partispan memperoleh pengetahuan baru berupa wawasan dan gambaran kondisi kependudukan Indonesia. Selain itu, pada ranah keterampilan siswa terbentuknya softskill sebagai upaya membangun Sekolah Siaga Kependudukan
Implementasi pemanfaatan google classroom, google meet, dan instagram dalam proses pembelajaran online menuju abad 21 Kusuma Dewi; Tuisda Pratisia; Alfyananda Kurnia Putra
Jurnal Integrasi dan Harmoni Inovatif Ilmu-Ilmu Sosial (JIHI3S) Vol. 1 No. 5 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (374.975 KB) | DOI: 10.17977/um063v1i5p533-541

Abstract

Merujuk pada fenomena penyebaran Covid-19 yang kian masif mempengaruhi proses pembelajaran, maka akademisi perlu mengadopsi atau memilih teknologi yang efektif. Melibatkan TIK secara efektif dan efisien dalam proses pembelajaran akan mendukung revolusi pendidikan menuju pencapaian tujuan pembelajaran abad 21. Penelitian ini bertujuan untuk mengajukan inovasi metode pembelajaran during untuk mencapai kognitif, psikomotorik, dan karakter siswa berbasis TIK di SMA Negeri 1 Batu. Adapun platform pembelajaran daring yang digunakan dalam penelitian ini yaitu google classroom dan google meet. Tidak hanya itu penggunaan media sosial dijadikan sebagai learning tools yaitu instagram. Dengan mengintegrasikan penggunaan google classroom, google meet, dan instagram ini maka dapat mempermudah guru maupun siswa dalam proses pembelajaran daring. Pengintegrasian tersebut memberikan pendidikan karakter disiplin, keaktifan, pencapaian kreativitas, melek informasi, berkolaborasi, dan tanggung jawab siswa. Sehingga inovasi metode ini dapat dijadikan alternatif dalam pembelajaran daring.
Implementasi m-learning berbasis Mobile Context Aware System (MCAS) dalam pembelajaran Geografi pada masa pandemi Covid-19 Alfyananda Kurnia Putra; Muhammad Naufal Islam; Dian Ahmad Sasmito; Alfa Yusrotin
Jurnal Integrasi dan Harmoni Inovatif Ilmu-Ilmu Sosial (JIHI3S) Vol. 1 No. 5 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (319.219 KB) | DOI: 10.17977/um063v1i5p591-597

Abstract

Learning during the Covid-19 pandemic caused learning activity to be online and causes student’s boredom in Geography. Therefore, teachers must integrating the technology in learning process, with mobile learning (M-Learning) based on mobile context aware systems (MCAS). The study purpose is to determine student’s opinions about implementation of MCAS based M-Learning during the pandemic. This research is a descriptive qualitative with a mix method approach used collection techniques field research and literature study. The results showed that students had a positive opinion regarding the implementation of MCAS based M-Learning during the pandemic, with an average score of 3.40-3.70 out of 4.00. Pembelajaran pada masa pandemi Covid-19 menyebabkan pembelajaran menjadi online sehingga menyebabkan terjadinya kejenuhan siswa dalam proses pembelajaran Geografi. Oleh karena itu, guru harus mampu mengintegrasikan teknologi dalam pembelajaran, melalui mobile learning (M-Learning) berbasis mobile context aware systems (MCAS). Penelitian ini bertujuan mengetahui opini siswa dalam penerapan M-Learning berbasis MCAS pada masa pandemi. Jenis penelitian ini termasuk kualitatif deskriptif dengan pendekatan mix method serta teknik pengumpulan data berupa penelitian lapangan serta studi kepustakaan. Hasil penelitian menunjukkan bahwa siswa memiliki opini positif terkait implementasi M-Learning berbasis MCAS pada masa pandemi, dengan perolehan skor rata-rata skor 3,40-3,70 dari 4,00.
Co-Authors A.Riyan Rahman Hakiki AA Sudharmawan, AA Adip Wahyudi Agus Sugiarto Agus Sugiarto Aizul Haswin Alfa Yusrotin Amatullah, Aulia An, Sumin Andiansyah, Aura Julita Anditya Bagus Krisna Mukti Anindhyta, Chyta Annisa Khusnul Khotimah Anugrah Januar Ratri Ardiansyah, Ahmad Irfan Ari Sapto Arif, Mohamad Arjita, Rendra Arum, Tirta Puspa Asri, Dedy Zain Mochtar Aulia Arifka Auliafani, Yuni Ayu, Yasmin Fajar Putri Azni Fajrilia Bagus Sumantri Bayu Wijayanto Bin Ibrahim, Mohd Hairy Buana, Randy Tirto Budi Handoyo Budianto, Ahyat Budijanto Cisnaulin, Dewa Putra Dembereldorj, Uuriintuya Dermawan, Jordi Dewanti, Vita Nuraini Dewi, Kusuma Dhella Widy A Dian Ahmad Sasmito Dian Kristanti, Queentasya Vanti Dicky Arinta Diky Al Khalidy Dwiyono Hari Utomo Edwin Budi Prasetyo Elissa, Ifadia Lailia Elsa Dian Mayanti Eva Febriyanti Eva Indra Sofiana Fahmi, Muhammad Rizieq Farihah, Siti Nur Fatiya Rosyida, Fatiya Firdausi, Annisa Anna Fitri Dia Amana Turohmah Ghosh, Mahmoud M. Abu Habibah, Khoirul Hadi Soekamto Hakiki, A Riyan Rahman Hakiki, A. Riyan Rahman Hakiki, A.Riyan Rahman Hamda Wiksono Hani Fuddin Haryono, Rony Wahyu Haswin, Aizul Heni Farhatin, Safelly Herwanto, Mochammad Tri Hibatul Haqqi, Alan Hidiyah, Tabita May Ifan Deffinika Ika, Erwinda Ilmia Pratiwi Imam Arifa’illah Syaiful Huda Johandi Rahma Rafani Jordi Dermawan Khairunisa, Tasya Khoirunnisaa’ Kholifah, Evalia Nurul Kristanti, Queentasya Vanti Dian Kristanti, Yohana Ayu Kusuma Dewi Leni Fitrianingsih Lia Kurnia Umi Listyo Yudha Irawan Maghfiroh, Ainun Mapa, Mohammmad Tahir Mar Atun Saadah MARIA BINTANG Masruroh, Heni Meliana Sasi Madyaningtyas Meliana Sasi Madyaningtyas Mkumbachi, Ramadhani Lausi Mohammad Adam Firdaus Mohammad Adhi Wicaksana Mufid Zahir Hilmi Mufid Zahir Hilmy Muhammad Afif Muhammad Ayub Djoda Muhammad Dimas Aqshal Syafatullah Muhammad Naufal Islam Muhammad Rafi Attamimi Muhammad Rafi' Attamimi Mu’tashimbillah, Muhammad Nabilatul Afiyah Nadia Mustikasari Nafila Ratna Romaita Nailul Insani Neni Wahyuningtyas, Neni Nikitina, Natalia Nilsson, Sofie Nirmala, Diva Prameswari Nisa’, Zumrotin Nonda Andini, Reka Novika Adi Wibowo Nur Aini Nurul Ratnawati, Nurul Oktavia, Imanda Permita Luana Diyah Syaibana Pertiwi, Ella Pradipta, Alvito Rangga Pramesti, Widyana Prastiwi, Mellinia Regina Pure, Isha Purnamasari Safriani Wulan Purwanto Putri Ayu Amalia Putri, Denok Pangestudika Arum Putri, Gloria Brilliana Putri, Nanda Regita Queentasya Vanti Dian Kristianti Rachel Michellia Rachmadian, Robby Hilmi Rahmaputri, Aviana Mardhiyyah Rasya Aji Firdaus Putra Ratri, Anugrah Januar Ravinesh Rohit Prasad, Ravinesh Rohit Rendi Dwi Nugraha Risa Amalia Kurniawati Risky Andias Oktavian Riwanti, Lintang Ayu Rizal, Syah Rizki Dwi Anggraini Robby Hilmi R Robby Hilmi Rachmadian Romero, Darlene Claire A. Runing Fikriyah Asyarifah Sahrina, Alfi Salsabila, Alifah Salsabilah, Sabrina Satti Wagistina Selfiana Dhenti Setiawan, Akemat Rio Shaherani, Natasya Sharina Osman Sinta Yani, Ni Luh Soelistijo, Djoko Solicha, Adelia Wardatus Sugeng Utaya Sugiyati, Pratiwi Sumarmi Sutawardana, Joni Syah Rizal Syaiful Huda, Imam Arifa'illah Syaiful Huda, Imam Arifa’illah Syamsul Bachri Syamsul Bachri tabita may hidiyah Tasya Khairunisa Tuisda Pratisia Turohmahohmah, Fitri Dia Amana Tuti Mutia Vielhaber, Christian Waode Yunia Silviariza Widiyanti, Zahra Widya Ayu Rarassita Dewi Widyana Pramesti Yembuu, Batchuluun Yohana Ayu Kristanti Yuli Yana Yunita Permatasari Yuristya Dyah Indriani Yusuf Suharto Yuswanti Ariani Wirahayu Yuswanti Ariani Wirayahu