Wita Dwi Payana
Institut Seni Budaya Indonesia Aceh

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Journal : ELTIN Journal: Journal of English Language Teaching in Indonesia

VISUAL LEXICONS FOR VISUALLY IMPAIRED STUDENTS: A SEMANTIC INTERPRETATION ANALYSIS Payana, Wita Dwi; Helmi, Rahil
ELTIN Journal Vol 13 No 1 (2025): VOLUME 13, ISSUE 1, APRIL 2025
Publisher : STKIP Siliwangi

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Abstract

This study explores how students who are blind from birth comprehend and form semantic concepts, focusing specifically on the notion of a "visual lexicon." By investigating the development and understanding of semantic concepts in these students, this study aims to reveal how blind students interpret meanings usually derived from visual experiences and adapt them through alternative sensory inputs. This is a descriptive qualitative study. The data were collected from observation and interview The data source of this research consists of 21 visual vocabulary words, categorized into three groups: nouns that can be touched, nouns that cannot be touched, and adjectives. The data of this research revealed that first and third-grade students use definitions and paraphrases in conceptualizing the semantics of visual vocabulary, while fifth and sixth-grade students use classification, naming, and definitions. In acquiring the semantic concepts of visual vocabulary, there is a shift from sight to hearing and touch. Since blind children lack visual input, their language acquisition, particularly in semantic concepts, relies solely on experiences conveyed through spoken information from others. Therefore, the study's results are expected to support curriculum development for language teaching tailored to blind students and contribute more broadly to educational and linguistic insights for the visually impaired.
The EFFECTIVENESS OF ARCADE GAMES IN IMPROVING THE UNDERSTANDING OF POETIC FIGURATIVE SPEECH Sar, Siswantia; Payana, Wita Dwi
ELTIN Journal Vol 13 No 1 (2025): VOLUME 13, ISSUE 1, APRIL 2025
Publisher : STKIP Siliwangi

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Abstract

This study explores the effectiveness of arcade games in improving high school students' understanding of figurative speech and examines students' perceptions of using arcade games as a learning tool. The study presents a novel and captivating strategy to enhance students' literary comprehension, particularly in the use of figurative speech at the high school level. Using a mixed method of quantitative and qualitative approach, four selected student groups from two different schools were studied. The experimental group participated in sessions incorporating arcade games designed to teach figurative speech, while the control group followed traditional learning methods. Data was collected through pre- and post-intervention tests measuring students' understanding, along with a questionnaire evaluating their perceptions of arcade games as a learning tool. Statistical analysis was used to compare the differences in understanding between the two groups, providing knowledge into the effectiveness of arcade games in improving students' comprehension of figurative speech. The main finding from this research is that the use of arcade games significantly improves high school students' understanding of figurative speech and the students’ response toward the arcade game is mostly positive. The results suggest that arcade games can be a more effective and engaging method for teaching figurative speech compared to conventional approaches​.
VISUAL LEXICONS FOR VISUALLY IMPAIRED STUDENTS: A SEMANTIC INTERPRETATION ANALYSIS Payana, Wita Dwi; Helmi, Rahil
ELTIN Journal Vol 13 No 1 (2025): VOLUME 13, ISSUE 1, APRIL 2025
Publisher : STKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study explores how students who are blind from birth comprehend and form semantic concepts, focusing specifically on the notion of a "visual lexicon." By investigating the development and understanding of semantic concepts in these students, this study aims to reveal how blind students interpret meanings usually derived from visual experiences and adapt them through alternative sensory inputs. This is a descriptive qualitative study. The data were collected from observation and interview The data source of this research consists of 21 visual vocabulary words, categorized into three groups: nouns that can be touched, nouns that cannot be touched, and adjectives. The data of this research revealed that first and third-grade students use definitions and paraphrases in conceptualizing the semantics of visual vocabulary, while fifth and sixth-grade students use classification, naming, and definitions. In acquiring the semantic concepts of visual vocabulary, there is a shift from sight to hearing and touch. Since blind children lack visual input, their language acquisition, particularly in semantic concepts, relies solely on experiences conveyed through spoken information from others. Therefore, the study's results are expected to support curriculum development for language teaching tailored to blind students and contribute more broadly to educational and linguistic insights for the visually impaired.