Asep Budi
STAI Syekh Manshur Pandeglang

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

PENERAPAN MEDIA PEMBELAJARAN INTERAKTIF ISLAMI PADA MATA PELAJARAN AKIDAH AKHLAK KELAS IV MADRASAH IBTIDAIYAH DARUL HUDA LEUWIPAPAN KADUBUNGBANG CIMANUK(Analisis Deskriptif Kualitatif pada Pembelajaran Akidah Akhlak Kelas IV di MI Darul Huda Leuwipapan Kadubungbang Cimanuk) Novita Dewi Novita Dewi; Ahmad Hidayat; Asep Budi
Madrasa : Jurnal Ilmu Pendidikan dan Teknologi Vol. 2 No. 2 (2026): Madrasa : Jurnal Pendidikan dan Teknologi
Publisher : Lembaga Sepercenter

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to identify, examine, and analyze the form, implementation, and implications/impact of the use of Islamic interactive learning media in the subject of Akidah Akhlak at MIS Darul Huda Leuwipapan. The research problems in this study are: 1) What is the form of Islamic interactive learning media in the subject of Akidah Akhlak at MI Darul Huda Leuwipapan, 2) How is the implementation of Islamic interactive learning media in the subject of Akidah Akhlak at MI Darul Huda Leuwipapan, 3) What are the impacts/implications of the use of Islamic interactive learning media in the subject of Akidah Akhlak at MI Darul Huda Leuwipapan. The research method used in this study is a qualitative method with a descriptive research design. This research was conducted at MIS Darul Huda Leuwipapan in 2026, with data collection techniques through observation, interviews, and documentation. The results of the study show that the implementation of Islamic interactive learning media in the subject of Akidah Akhlak at MIS Darul Huda Leuwipapan has been carried out quite well and has provided a positive contribution to the learning process. The forms of media used include Islamic learning videos, audio-visual media, and interactive materials adapted to the characteristics of students. The media is implemented during classroom learning activities by utilizing available facilities so that students become more active, focused, and able to understand the material more easily. The impact is seen in the improvement of students’ understanding of Akidah Akhlak materials, increased learning motivation, and the formation of better moral attitudes and behavior in daily life. However, there are still several challenges such as limited facilities and infrastructure, differences in students’ understanding levels, and limited learning time.
The Digital Divide in Professional Learning Communities: Access to Technology and Collaborative Reflective Practices. Ahmad Fahmi Fahruddin; Aat Royhatudin; Arsyad Abi Yoga; Agus Hidayatullah; Elan Zaelani Rahman; Asep Budi; Fia Nuraeni
Journal of Teacher Training and Educational Research Vol. 4 No. 1 (2026): August 2026
Publisher : Yayasan Sahabat Literasi Edukasi dan Publikasi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71280/jotter.v4i1.628

Abstract

The clarity of instructional language in non-academic texts is critical for effective communication, yet the grammatical structures of board game rule books remain underexplored as pedagogical resources for English language learning. This study aims to identify and classify the sentence patterns and sentence types employed in board game rule books to convey rules and instructions effectively. A qualitative descriptive research design was adopted, utilizing purposive sampling to select English-written rule books from commercially available educational board games. Data were collected through documentation, extracting sentences from key instructional sections of each rule book, with grammatical structures analyzed using Quirk et al.’s seven-pattern framework for sentence patterns and a four-category typology for sentence types (simple, compound, complex, and compound-complex). To ensure trustworthiness, data validation was conducted through triangulation of sources and peer debriefing among researchers to confirm coding consistency. The findings reveal that all seven Quirkian sentence patterns are present including Subject-Verb, Subject-Verb-Object, Subject-Verb-Complement, Subject-Verb-Object-Adverbial, Subject-Verb-Object-Object, Subject-Verb-Object-Complement, and Subject-Verb-Object-Adverb alongside the full range of sentence types. These results imply that board game rule books serve as rich, authentic linguistic materials that expose learners to diverse and complex syntactic structures, thereby offering valuable potential for integration into English language teaching curricula, particularly for enhancing grammatical competence through contextualized, task-based reading activities.