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Analisis Performa Seleksi Atribut untuk Menentukan Potensi Mahasiswa Putus Studi Vivi Nur Wijayaningrum; Ika Kusumaning Putri; Annisa Puspa Kirana; Muhammad Rizki Mubarok; Deatrisya Mirela Harahap; Berryl Radian Hamesha
Jurnal Informatika Polinema Vol. 9 No. 2 (2023): Vol 9 No 2 (2023)
Publisher : UPT P2M State Polytechnic of Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33795/jip.v9i2.1300

Abstract

Banyaknya kasus mahasiswa putus studi yang terjadi di sejumlah pendidikan tinggi menjadi perhatian khusus di berbagai negara. Efek yang ditimbulkan akibat masalah ini antara lain dapat menghambat perekonomian dan produktivitas di negara tersebut. Untuk mengatasi hal tersebut, beberapa algoritma telah digunakan untuk memprediksi potensi mahasiswa putus studi. Berbagai atribut data yang berkaitan dengan informasi mahasiswa, seperti data pribadi, riwayat akademik, dan latar belakang mahasiswa digunakan sebagai bahan pertimbangan mahasiswa tersebut berpotensi putus studi atau tidak. Namun, banyaknya atribut data yang digunakan pada proses prediksi memungkinkan terjadinya overfitting, menurunnya performa algoritma, dan menambah waktu komputasi. Pada penelitian ini, seleksi atribut data dilakukan dengan menggunakan Chi Square, Pearson Correlation Coefficient, dan Random Forest untuk selanjutnya dapat dilakukan prediksi menggunakan Multi-Layer Perceptron. Hasil dari skenario pengujian dengan menggunakan berbagai variasi banyaknya atribut data menunjukkan terjadinya peningkatan nilai akurasi dan F1-Score saat dilakukan seleksi atribut dengan nilai rata-rata di atas 0.8.
PENGEMBANGAN WEBSITE INOVATIF DAN PELATIHAN MITRA UNTUK PENINGKATAN BRANDING BATIK BLIMBING MALANG Vivi Nur Wijayaningrum; Mamluatul Hani’ah; Noprianto; Vipkas Al Hadid Firdaus; Annisa Puspa Kirana
Prosiding Seminar Nasional Pengabdian Kepada Masyarakat Vol. 5 No. 1 (2024): PROSIDING SEMINAR NASIONAL PENGABDIAN KEPADA MASYARAKAT - SNPPM2024
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract Batik Blimbing Malang, as a partner in community service activities, is known as a producer of high-quality batik, both hand-drawn and stamped, with a vision to introduce and preserve batik culture through education. However, the partner faces issues such as a lack of online visibility due to the absence of a website, weak product catalog management, and minimal documentation of training and workshop activities. To address these issues, this community service activity involved the development of an innovative website that not only showcases the business profile and product catalog but also includes bilingual features (Indonesian and English) to expand the audience reach. Additionally, training was provided to the partners to enable them to manage and update website content independently. The implementation method involved active participation from the partner in the design and development of the website, as well as interactive training on using features and digital marketing strategies. The results show that the website successfully enhanced Batik Blimbing Malang's online visibility and expanded market reach. The training provided also effectively improved the partner's skills in utilizing digital technology, supporting business growth, and strengthening branding at both local and international levels. With this digital solution, Batik Blimbing Malang can educate the public about batik culture through a more modern and accessible platform. Keywords: batik malang; digital training; digital marketing; technology; website. Abstrak Batik Blimbing Malang, sebagai mitra kegiatan pengabdian kepada masyarakat, dikenal sebagai produsen batik tulis dan cap berkualitas tinggi dengan visi mengenalkan dan melestarikan budaya batik melalui edukasi. Namun, mitra menghadapi masalah berupa kurangnya visibilitas online akibat tidak adanya website, lemahnya pengelolaan katalog produk, serta minimnya dokumentasi kegiatan pelatihan dan workshop. Untuk mengatasi masalah tersebut, pada kegiatan ini dilakukan pengembangan sebuah website inovatif yang tidak hanya menampilkan profil usaha dan katalog produk, melainkan juga dilengkapi dengan fitur bilingual (Indonesia dan Inggris) untuk memperluas jangkauan audiens. Selain itu, pelatihan diberikan kepada mitra agar mereka dapat mengelola dan memperbarui konten website secara mandiri. Metode pelaksanaan melibatkan partisipasi aktif mitra dalam perancangan dan pengembangan website, serta pelatihan interaktif tentang penggunaan fitur dan strategi pemasaran digital. Hasil kegiatan menunjukkan bahwa website berhasil meningkatkan visibilitas Batik Blimbing Malang secara online dan memperluas jangkauan pasar. Pelatihan yang diberikan juga berhasil meningkatkan keterampilan mitra dalam memanfaatkan teknologi digital, mendukung pertumbuhan usaha, dan memperkuat branding di tingkat lokal maupun internasional. Dengan solusi digital ini, Batik Blimbing Malang mampu mengedukasi masyarakat tentang budaya batik melalui platform yang lebih modern dan terjangkau. Kata kunci: batik malang; pelatihan digital; pemasaran digital; teknologi; website.
APLIKASI PERMAINAN ‘FIX YOU’ SEBAGAI PENGENALAN MENTAL HEALTH TERHADAP ANAK PANTI ASUHAN Sukmana, Septian Enggar; Cahya Rahmad; Annisa Puspa Kirana; Moch. Zawaruddin Abdullah; Bagas Satya Dian Nugraha; Subhan Indra Prayoga
Jurnal Pengabdian kepada Masyarakat Vol. 12 No. 1 (2025): JURNAL PENGABDIAN KEPADA MASYARAKAT 2025
Publisher : P3M Politeknik Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33795/abdimas.v12i1.5012

Abstract

Lack of education and knowledge about mental illness in Indonesia leads to wrong handling of its sufferers. To raise public awareness epescially for orphan, there is a need for an educational medium that is easily accessible and attractive. One solution is to use games, because this medium is more interesting and interactive. A visual novel game with a light storyline and interesting characters can provide education on how to deal with people with potential mental illness. This game uses fuzzy logic to generate different endings based on the player's dialogue choices. The results of the test on 53 respondents showed an average interpretation of 87.36% on the Likert scale, which indicates that this game is highly accepted by users.
Media Informasi Masjid Sebagai Sarana Standarisasi Informasi Masjid Attharuf Kepada Masyarakat Rahmad, Cahya; Sukmana, Septian Enggar; Annisa Puspa Kirana; Moh. Zawaruddin Abdullah; Vivin Ayu Lestari; Triana Fatmawati
Jurnal Pengabdian kepada Masyarakat Vol. 12 No. 1 (2025): JURNAL PENGABDIAN KEPADA MASYARAKAT 2025
Publisher : P3M Politeknik Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33795/abdimas.v12i1.7466

Abstract

Mosques play a vital role as centers of worship and socio-religious activities. However, information dissemination often goes unnoticed, even when shared through messaging applications. Baital Ma'ruf Mosque in Malang Regency faces similar challenges. Therefore, a mosque information display system was implemented. This community service program aims to standardize information and make it easier for mosque administrators to update content in real-time. The results of this initiative show that 85% of congregants feel it's now easier to get information. The Baital Ma'ruf Mosque administrators have responded very positively, affirming that this mosque information system brings significant benefits to both congregants and the wider community, making it an innovative solution for the mosque's digital transformation.
Pelatihan Desain Kreatif untuk Pengembangan Landing Page Website Interaktif PRM Arbuka Sukmana, Septian Enggar; Cahya Rahmad; Annisa Puspa Kirana; Moh. Zawaruddin Abdullah; Vivin Ayu Lestari; Triana Fatmawati
Jurnal Pengabdian kepada Masyarakat Vol. 12 No. 1 (2025): JURNAL PENGABDIAN KEPADA MASYARAKAT 2025
Publisher : P3M Politeknik Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33795/abdimas.v12i1.7467

Abstract

This Community Service Program aimed to enhance the capacity of the board members of Pimpinan Ranting Muhammadiyah (PRM) Arbuka in managing interactive information media through creative design training for the development of a website landing page. The main problem identified was the suboptimal dissemination of organizational information to members and the surrounding community, due to the limitations of previously used social media platforms and the absence of an integrated publication medium. The training activities included understanding visual design principles, user experience (UX) design, and hands-on practice in website content creation. Evaluation results indicated that 92% of participants found the training materials to be highly relevant to the organization’s needs.