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Rancang Bangun Sistem Kendali Robot Menggunakan Joystick NRF24L01 Berbasis Arduino Nurul Syafika; Yasdinul Huda; Muhammad Anwar; Dedy Irfan
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 11, No 4 (2023): Vol. 11, No 4, Desember 2023
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v11i4.125716

Abstract

Perkembangan dunia teknologi sudah semakin maju terutama dibidang robotika. Kontes  Robot Indonesia merupakan kompetisi tahunan tingkat nasional di  Indonesia. Robot yang  bertanding menggunakan remot kontrol  yang bersifat wireless menggunakan remot kontrol seperti joystick PS.  Perancangan dan pembuatan alat  remot kontrol ini bertujuan untuk  menghasilkan  joystick yang mampu berkomunikasi dengan jarak lebih jauh dan  persentase packet loss  yang rendah. Sistem remot kontrol ini menggunkan modul nRF24L01 sebagai modul transmitter dan receiver. Joystick dirancang menggunakan mikrokontroler Arduino Mega 2560 dengan push button sebagai inputnya, menggunakan  baterai lipo cell sebagai sumber tegangan.  Tugas akhir ini berfokus pada  analisis pengiriman data dari joystick nRF24L01 ke Robot dengan melihat jumlah  paket loss  menggunakan metode line of sight dan non line of sight.Kata kunci : nRF24L01, Arduino Mega 2560, Push Button, Packet loss, Line of sight dan non Line of sight..  The development of the world of technology has become increasingly advanced, especially in the field of robotics. The Indonesian Robot Contest is an annual national level competition in Indonesia. Robots that compete use wireless remote controls such as PS joysticks. The design and manufacture of this remote control device aims to produce a joystick that is capable of communicating over longer distances and with a low percentage of packet loss. This remote control system uses the nRF24L01 module as a transmitter and receiver module. The joystick is designed using an Arduino Mega 2560 microcontroller with a push button as input, using a lipo cell battery as a voltage source. This final project focuses on analyzing data transmission from the nRF24L01 joystick to the robot by looking at the number of packet losses using line of sight and non line of sight methods. Keywords: nRF24L01, Arduino Mega 2560, Push Button, Packet loss, Line of sight and non Line of sight..
Edukasi Dampak Penggunaan Gadget Pada Anak Usia Dini: Penelitian Cheriani; Muh. Fahrul; Irwan Pradana; Nurul Syafika; Umi Agustiana; Riska Damayanti; A. Imel Wiguna; Ayu Safitra8; Nelli Rezkina Shandra
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 2 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 2 (October 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i2.2879

Abstract

The use of gadgets among elementary school children has significantly increased, bringing both positive and negative impacts. While gadgets can serve as effective learning tools through educational applications and digital literacy, excessive use may lead to problems such as reduced social interaction, decreased learning concentration, and eye health risks. This study aims to provide education to students of SD Inpres 6/75 Libureng regarding the impacts of gadget use and to foster awareness of its wise utilization. The research employed an educational approach through counseling, interactive discussions, and Q&A sessions with 40 fifth- and sixth-grade students as research subjects. The findings revealed that prior to the educational program, most students primarily used gadgets for entertainment, such as playing games (45%) and watching videos (35%), while learning-related use was relatively low (15%). After the educational intervention, a significant improvement was observed in students’ understanding: the high-level understanding category increased from 15% to 45%, while the low category decreased from 50% to 15%. These results demonstrate that educational approaches are effective in enhancing children’s digital literacy from an early age. Thus, this study contributes to raising awareness of the importance of parental supervision and teacher guidance to ensure that gadget use supports children’s learning and overall development.
Revealing Gen Z’s Interest in Sharia Investment in The Capital Market Nurul Syafika; Eka Sri Wahyuni; Kustin Hartini
MALIA: Jurnal Ekonomi Islam Vol 16 No 1 (2024)
Publisher : Department of Islamic Economics, Faculty of Islamic Religion, Yudharta University Pasuruan, East Java, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35891/ml.v16i1.5713

Abstract

Introduction: This study investigates the influence of financial literacy, income, and technology on Generation Z's interest in investing in the Islamic capital market. The research addresses the growing importance of understanding the factors that encourage young individuals to participate in sharia-compliant investments, aiming to support the development of the Islamic financial market in Indonesia. Methods: The study employed a quantitative research method, collecting data through questionnaires distributed to 60 respondents using a saturated sampling technique. The data were analyzed to determine the relationship between the variables and Generation Z's investment interest. Results: The findings reveal that financial literacy and access to technology significantly affect Generation Z's interest in Islamic investments, while income has a relatively minor influence. These results highlight the critical role of knowledge and technology in shaping investment behavior among young individuals. Conclusion and suggestion: To attract more young investors to the Islamic capital market, efforts should focus on enhancing financial literacy through targeted education and providing accessible, user-friendly technological tools. This study contributes to the literature by examining the unique context of Islamic investment among Indonesia's younger generation and offers actionable insights for financial institutions, policymakers, and educators to foster sharia-compliant investment practices.
ENVIRONMENTAL DISCLOSURE, BANK FINANCE DAN INVESTMENT SENSITIVITY : BUKTI EMPIRIS PADA 15 PERUSAHAAN YANG TERDAFTAR DI JII70 Nurul Syafika; Andi Amri
Jurnal Ilmiah Manajemen, Ekonomi, & Akuntansi (MEA) Vol 10 No 1 (2026): Edisi Januari - April 2026
Publisher : LPPM STIE Muhammadiah Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31955/mea.v10i1.7171

Abstract

Penelitian ini mengkaji pengaruh pengungkapan lingkungan terhadap sensitivitas investasi dengan pembiayaan bank sebagai variabel mediasi pada perusahaan terdaftar dalam Jakarta Islamic Index 70 (JII70). Penelitian ini menggunakan pendekatan kuantitatif dengan metode Structural Equation Modeling -Partial Least Square (SEM-PLS). Data diperoleh dari laporan keuangan tahunan dan laporan keber;anjutan perusahaan JII70. Environmental disclosure dihitung dengan menggunakan indikator Global Reporting Initiative (GRI) 300 sebagai variabel independen, sensitivitas investasi sebagai variabel dependen dan pinjaman bank sebagai variabel mediasi. Hasil penelitian ini menunjukkan bahwa pengungkapan lingkungan berpengaruh negatif signigfikan terhadap sensitivitas investasi. Selain itu, pengungkapan lingkungan juga berpengaruh negatif signifikan teradap pinjaman bank. Variabel pinjama bank terbukti memiliki pengaruh negatif signifikan terhadap sensitivitas investasi, yang menunjukkan perannya dalam mengurangi volatilitas investasi. Namun demikian, hasil analisis mediasi menunjukkan bahwa pinjaman bank tidak dapat memediasi secara signifikan hubungan antara pengungkapan lingkungan dan sensitivitas investasi, sehingga pengaruh pengungkapan lingkungan terhadap sensitivitas inevestasi lebih banyak terjadi langsung. Kesimpulan dan saran: temuan ini, menunjukkan bahwa perusahaan didorong untuk meningkatkan kualitas pengungkapan lingkungan guna mendukung stabilitas investasi, sementara lembaga keuangan dapat mempertimbangkan informasi lingkungan sebagai faktor pelengkap dalam penilaian kredit dan pengambilan keputusan pembiayaan.
Developing Android Based Interactive Learning Media To Master Grammar Skill At SMKN Campalagian Nurul Syafika
Journal of Research Education and English Teaching Vol 1 No 1 (2025): Journal of Research Education and English Teaching
Publisher : CV. Arunika Media Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to produce an android-based media and improve the understanding of Grammar students in the English language. This type of research is research and development which refers to the 4D development model: definition, design, development, and Disseminate. The purpose of R&D development is to produce application products and verify the effectiveness of learning videos, identify the need to develop products, and validate products that meet the requirements, and criteria for effectiveness and efficiency. The subjects of this study were Class X TO and Class X TJKT SMKN Campalagian. This research uses questionnaire instruments, namely (1) a media expert validation sheet to measure the feasibility of media, (2) a material validation sheet to measure the feasibility of media, (3) a student response questionnaire to determine the response of students to the attractiveness of the media developed. The findings showed that the process of creating Android-based interactive learning media had reached the define stage, which included front-end, student, concept, task, and learning objective formulation. This included creating learning materials, choosing media, and creating an initial design. Develop which consists of testing the feasibility/validity of product revisions, trials, and initial designs, and disseminate which consists of the influence of Android application-based learning media on improving student grammar skills. and Learning media declared effective based on the results of data analysis, Researcher found that there is an effect or there is a significant increase. The average value of the post-test experimental class is 83.13 while the value of the post-test Control class is 63.30. Successfully developed products can be implicated in any school.