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Enhancing Literacy and Numeracy through Inquiry-Based Learning: The Impact of E-Lens as an Innovative Board Game Subekti, Puji; Rahayu, Widya Adhariyanty
Indonesian Values and Character Education Journal Vol. 7 No. 2 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ivcej.v7i2.83964

Abstract

The problem faced is the low literacy and numeracy skills of students, which pose a challenge for conventional teaching methods. This study aims to analyze the effectiveness of the inquiry-based learning game, E-Lens, in improving students' literacy and numeracy. The study employs a quasi-experimental design with pre-test and post-test methods, involving two groups: the experimental group using E-Lens and the control group using conventional teaching methods. The instruments used include literacy and numeracy tests, questionnaires, and classroom observations. Data were analyzed using statistical analysis, including ANCOVA, to compare the results between the two groups. The findings show that the use of E-Lens significantly improves students' literacy and numeracy compared to the control group. Statistical analysis also reveals a strong negative correlation between pre-test scores and post-test improvements, with students who initially scored lower showing greater gains. Teacher evaluations indicate that E-Lens is easy to implement and enhances student engagement. The conclusion of this study is that E-Lens has been proven effective in improving students' literacy and numeracy and can serve as an innovative solution to enhance the quality of education in Indonesia.
Implementation of "E-Lens" inquiry-based learning game to improve literacy and numeracy skills Rahayu, Widya Adhariyanty; Subekti, Puji
Jurnal Cakrawala Pendidikan Vol. 44 No. 3 (2025): Cakrawala Pendidikan (October 2025)
Publisher : LPMPP Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/cp.v44i3.76930

Abstract

Literacy and numeracy are two fundamental skills that play a crucial role in the elementary education process. Literacy encompasses not only reading and writing skills but also the ability to understand information effectively. Meanwhile, numeracy includes the ability to understand and interpret mathematical concepts in everyday life. This research used the ADDIE model to develop a learning media in the form of E-Lens board game, namely Exploring Literacy, Numeracy, Math, and English. This research was conducted at Taji State Elementary School, located in a rural area, in the easternmost village on the slopes of Mount Bromo. In terms of infrastructure, the school has limited accessibility, especially regarding internet and conventional learning resources. The learning media was validated by media and material experts. Media expert assessment obtained an average percentage of 79.2% and the material expert has an average percentage of 77%. The validation results indicated that E-Lens board game, which is based on bilingual inquiry, are very good to be used as a learning media for developing numeracy literacy at the elementary level. Based on research stages and feedback from media, material experts, and respondents, E-Lens as learning media can improve elementary students’ literacy and numeracy skills.