Milya Sari
Universitas Islam Negeri Imam Bonjol Padang, Indonesia

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PENGEMBANGAN E-LKPD BERBASIS MODEL GAME BASED LEARNING BERBANTUAN BLOOKET PADA PEMBELAJARAN PAI-BP TERHADAP MINAT DAN HASIL BELAJAR PESERTA DIDIK KELAS X SMA Zilfadlia Nirmala; Milya Sari; Muhammad Zalnur
Jurnal Manajemen Pendidikan Vol. 11 No. 1 (2026): Regular Issue (In Progress)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v11i1.1796

Abstract

Objective: This research aims to develop a student e-worksheet (e-LKPD) based on a game based learning model assisted by blooket on the learning of Islamic Religious Education and Ethics of insurance, banks, and sharia cooperatives in high school class X. This research is motivated by the still dominance of the use of conventional teaching materials that have not fully supported students' interests and learning outcomes, especially in conceptual and abstract materials. This research is a research and development by adapting the Plomp development model which includes three stages, namely preliminary research, prototyping phase, and assessment phase. The research data was collected through observation of learning implementation, validation and practicality questionnaires, learning interest questionnaires, and student learning outcome tests, then analyzed descriptively, quantitatively, and qualitatively. The results of the study show that the e-LKPD based on game based learning assisted by blooket that was developed met very valid criteria based on expert assessment, practical in the implementation of learning, and effectively used in supporting students' interests and learning outcomes. The novelty of this research lies in the development of digital e-LKPD that integrates the game based learning model with the blooket platform systematically through the Plomp model in PAI and Ethics learning, so that it can be an alternative to innovative teaching materials that are relevant to the characteristics of 21st century learning.
Deep-Contextual Teaching and Learning in Islamic Religious Education: Effects on Students’ Learning Outcomes Nurfadhilah Nurfadhilah; Zainal Asril; Milya Sari; Rehani Rehani; Rivdya Eliza; Juliana Batubara; Musalwa Musalwa
Ahlussunnah: Journal of Islamic Education Vol. 5 No. 1 (2026): April
Publisher : STIT Ahlussunnah Bukittinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study is motivated by the condition of Islamic religious education learning in schools, which has not yet achieved its ideal outcomes. Ideally, successful learning should be reflected in students’ attitudes and behaviors in their daily lives, contributing to positive personal development. However, this condition has not been fully realized, as instruction is still often conducted using conventional approaches that limit student participation and hinder the achievement of learning objectives. Therefore, this study aims to develop and examine the effectiveness of a deep-contextual teaching and learning model in Islamic religious education at the junior high school level. This study employed a pre-experimental design using a one-group pretest and posttest approach with cluster random sampling. Data analysis was conducted using comparative statistical testing and gain score analysis to evaluate improvements in student learning outcomes. The findings indicate a significant difference between students’ performance before and after the implementation of the model, demonstrating a meaningful improvement in learning outcomes. The gain score analysis shows a moderate level of improvement, indicating that the model has a positive impact on student learning. The deep-contextual teaching and learning model is effective in improving learning outcomes in Islamic religious education at the junior high school level.
PENGEMBANGAN E-LKPD BERBASIS MODEL GAME BASED LEARNING BERBANTUAN BLOOKET PADA PEMBELAJARAN PAI-BP TERHADAP MINAT DAN HASIL BELAJAR PESERTA DIDIK KELAS X SMA Zilfadlia Nirmala; Milya Sari; Muhammad Zalnur
Jurnal Manajemen Pendidikan Vol. 11 No. 1 (2026): Regular Issue
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v11i1.1796

Abstract

Objective: This research aims to develop a student e-worksheet (e-LKPD) based on a game based learning model assisted by blooket on the learning of Islamic Religious Education and Ethics of insurance, banks, and sharia cooperatives in high school class X. This research is motivated by the still dominance of the use of conventional teaching materials that have not fully supported students' interests and learning outcomes, especially in conceptual and abstract materials. This research is a research and development by adapting the Plomp development model which includes three stages, namely preliminary research, prototyping phase, and assessment phase. The research data was collected through observation of learning implementation, validation and practicality questionnaires, learning interest questionnaires, and student learning outcome tests, then analyzed descriptively, quantitatively, and qualitatively. The results of the study show that the e-LKPD based on game based learning assisted by blooket that was developed met very valid criteria based on expert assessment, practical in the implementation of learning, and effectively used in supporting students' interests and learning outcomes. The novelty of this research lies in the development of digital e-LKPD that integrates the game based learning model with the blooket platform systematically through the Plomp model in PAI and Ethics learning, so that it can be an alternative to innovative teaching materials that are relevant to the characteristics of 21st century learning.