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IMPLEMENTATION OF VOCATIONAL LIFE SKILL EDUCATION AT SD/MI MAARIF GRABAG 2 MAGELANG Pranti Lestari; Muna Erawati; Abdul Ghoni
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 12 No. 2 (2023): April
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i2.9005

Abstract

Life skill education is a student’s endeavor to study the effect of life skill training on their self-esteem. This paper discusses the description of life skill education learning at MI Ma'arif Grabag 2 Magelang, describes the enabling factors in implementing life skill education at MI Ma'arif Grabag 2 Magelang, and discusses what the obstacles faced in implementing life skill education at MI Ma'arif Grabag 2 Magelang are. Type of the research is field research with a qualitative approach. Data collection techniques were interviews and documentation. The research results indicate that 1) the steps for implementing vocational life skill education at MI Ma'arif Grabag 2 Magelang, Grabag District, Magelang Regency include several aspects, such as planning, implementation, and evaluation, 2) the factors that support the success of habituation of life skills at MI Ma'arif Grabag 2 Magelang establish a cooperative relationship with stakeholders, accept new supportive opinions, facilitate adequate infrastructure like Madrasah have empty gardens that can be used to support learning vocational life skills, and 3) obstacles in implementing life skill education from internal Madrasah that need to increase teacher competencies and teacher and students’ creativity in the vocational field.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS WEBSITE PADAMATERI TATA SURYA Ismi Dwi Hastuti; Abdul Ghoni
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 11 No. 1 (2022): February
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v11i1.8640

Abstract

This study aimed to create a website-based learning media. The product development adopted the ADDIE model, which guided in designing the training program tools and infrastructure that were effective, dynamic, and supported the training performance itself. The researchers used this model to develop web-based learning media on solar system material.Written interviews (questionnaires) were used to reveal the level of needs at MI. The result of the needs analysis stage obtained that the learning was teacher-centered, the use of media was less attractive, and the internet facilities were not maximal in learning. The criteria of media required for a learning process were developed into web-based science learning media for solar system materials. This product was validated by a material expert, a lecturer at IAIN Salatiga, and was declared feasible after the revision. The sample test was randomly carried out at grade VI students, and the results with an average value of 80.7% were categorized as very feasible. The product effectiveness test was carried out on 30 grade VI students using the paired sample t-test on the questionnaire items. The results obtained that t-count was 8.605with p = 0.00 <0.05. It can be concluded that the pre-test and post-test results had significant changes
PENGEMBANGAN MEDIA PEMBELAJARAN IPA MELALUI GAME INTERAKTIF BERBASIS PALIBER (PAPAN LINGKAR BERPUTAR) PADA MATERI EKOSISTEM Tri Novita Sari; Abdul Ghoni
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 6 (2021): December
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v10i6.8566

Abstract

The development of learning media for spinning circles or paliber aimed to assist teachers in improving the delivery of Science subjects in Ecosystem material and attracted students’ interest in learning as well as made it easier for students to understand the material. Paliber media contained the materials of the ecosystem accompanied by videos and interactive game quizzes so that students were interested in it. Through interactive paliber-based games, it was hoped that the teachers would be able to use it as a learning medium that facilitated the learning process. It was interesting to understand the material provided easily. The type of research was research and development (R&D). This study indicated that the development of learning media paliber based game interactive game was feasible to use and operate only at schools. The effectiveness test using SPSS showed the value of sig (2 tailed) p= 0.000< 0.05 meaning that interactive paliber based game media effectively improved science learning outcomes on the topic of the ecosystem.
WEBSITE DEVELOPMENT IN LEARNING SOCIAL SCIENCE WITH CMS WORDPRESS APPLICATIONS Teguh Aryanto; Rasimin; Abdul Ghoni
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 9 No. 4 (2020): August
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/10.33578/jpfkip.v9i1.7886

Abstract

The development of science, technology and art brings global changes, including in the world of education. This development demands quality human resources to create increasingly attractive media and educational materials. This development research aims to look at the effectiveness of website products with wordpress applications to improve learning outcomes of fourth grade MI students. Based on the feasibility level of the media with a score of 82.89 and the material with a score of 96.25 showed that the media was valid enough to be tested in the experimental group. The trial results showed a significant improvement in student learning outcomes in the Social Sciences sub-topic Uniqueness ofthe Place Where I Live. This type of research was Reseach Development and Development (R&D) with ADDIE model procedures performed. The feasibility level of the media and material was 55 with student learning value was measured by the Minimum completeness Criteria (KKM) 70, the student learning outcomes achieved indicated an increasing in class average from 55.00 to 85.50 of twenty- students. The data was obtained in the experimental phase of the experimental class with the pretest instrument and post test. The conclusion of the research was that the website learning media with wordpress application effectively improves the learning outcomes of fourth grade students of MI Sunan Pandanaran (MISPA), Sardonoharjo Ngaglik Sleman Temple on Social Studies sub theme theme of Regional Uniqueness in my place.
DEVELOPING A VIDEO PROSHOW-BASED LEARNING MEDIA FOR CIVIC EDUCATION ON THE SUBTHEME OF “INDAHNYA KERAGAMAN BUDAYA NEGERIKU” Laely Dwi Astuti; Rasimin; Abdul Ghoni
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 9 No. 6 (2020): December
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v9i6.8026

Abstract

A learning media is very essential in the learning process since it aims to improve the students’ achievement and ability to understand the subject. One of the learning media is a video processed from Proshow application. This study aimed to develop a video proshow-based learning media for civic education because it was very necessary to improve the students’ achievement. This study used a research and development approach with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The data were collected through observation, questionnaires, and interviews. The results showed that the product of video proshow-based learning media: (1) was necessary to facilitate the learning of Civic Education in order to improve students’ learning achievement, (2) the development of the learning media was considered feasible by a team of media experts and material experts, (3) the video proshow-based learning media effectively improved the students’ achievement, which was showed by the results of small group trials for 88.09% and large group trials for 92.86%.
DEVELOPING VIRTUAL SMART FRACTION MEDIA BASED ON ADOBE FLASH FOR LEARNING FRACTION IN MATHEMATICS Giyanto; Abdul Ghoni
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 9 No. 6 (2020): December
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v9i6.8003

Abstract

This study was initiated by the fact that Elementary School (SD/MI) teachers had not optimally utilized learning media, especially interactive media, in teaching fractions. Meanwhile, the rapid development of technology requires teachers to adapt and make use of technological advancements to support learning both inside and outside the classroom. The purpose of this study was to develop an effective, practical, interactive, and innovative learning media for mathematics learning, particularly on the topic of fractions. This study employed a research and development design. The results showed that Virtual Smart Fraction was highly feasible and effective as a learning medium. Its feasibility was supported by validation results from media experts with a score of 93.33% and from material experts with a score of 96.25%. Furthermore, its effectiveness was demonstrated through a small group test yielding 96.36% and a large group test yielding 95.14%. In addition, Virtual Smart Fraction improved the students’ average score from 62.58 to 89.82. Therefore, Virtual Smart Fraction was categorized as valid, highly feasible, and highly effective as a learning medium for mathematics learning.Keywords: ,
The Impact of Zakat Education, Religious Awareness, and Program Socialization on Participation of ASN Muzakki: A Study at BAZNAS (BAZIS) of Administrative City, West Jakarta Ahmad Ruyat Ismail; Abdul Ghoni
AHKAM Vol 5 No 3 (2026): SEPTEMBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/ahkam.v5i3.10337

Abstract

The participation of civil servants, or State Civil Apparatus (ASN), in professional zakat is a strategic factor in optimizing zakat management through official state institutions, particularly BAZNAS (BAZIS) of DKI Jakarta Province. However, ASN participation in professional zakat, especially in West Jakarta Administrative City, remains low and is constrained by several institutional and socio-religious challenges. This study aims to analyze the influence of zakat education, religious awareness, and program socialization on ASN muzakki participation within the West Jakarta Administrative City Government. The study employed a mixed-methods approach with an explanatory sequential design, involving 377 respondents and in-depth interviews with three informants consisting of socialization and education program organizers and ASN who serve as muzakki. The findings indicate that zakat education, religious awareness, and program socialization simultaneously exert a significant influence on ASN professional zakat participation, with a collective effect of 66.3%. Among the three variables, program socialization provides the strongest contribution, followed by zakat education and religious awareness. The study concludes that systematic zakat education, the strengthening of religious values, and relevant socialization programs involving key figures are effective strategies for increasing ASN participation in professional zakat. These findings contribute to the development of evidence-based zakat collection policies and provide practical implications for BAZNAS (BAZIS) of DKI Jakarta Province in designing more responsive programs aligned with the socio-religious context of ASN in local government institutions.