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Penerapan Model Problem Based Learning Berbantuan Media Canva untuk Meningkatkan Hasil Belajar Matematika Sari, Diah Puspita; Muhardini, Sintayana; Hadi, Erwin
Justek : Jurnal Sains dan Teknologi Vol 6, No 4 (2023): Desember
Publisher : Unversitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/justek.v6i4.20493

Abstract

Abstract:  As technology develops in the industrial era 4.0, it has a significant impact on the world of education. Learning is starting to be directed towards the use of learning media that is able to attract students' interest in learning. Specifically for mathematics learning in elementary school. Studying mathematics is known as a difficult, boring and monotonous lesson. Even students at elementary school level are less interested in this lesson. This can be seen from the relatively low mathematics learning outcomes. The aim of this research is to improve students' mathematics learning outcomes through the application of the Problem Based Learning (PBL) learning model assisted by Canva media. The location of this research is SDN 1 Sukamulia Timur with a sample size of 23 students in class IV. The instrument used to collect research data related to learning outcomes is a multiple choice test that uses Bloom's taxonomy. Research data analysis uses quantitative descriptive. The research results showed that there was an increase in student learning outcomes in mathematics lessons after implementing learning with the PBL model assisted by Canva. The number of students who completed (above KKM) in cycle I and cycle II increased. 80% of students are said to have completed.Abstrak: Seiring perkembangan teknologi di era industri 4.0 memberikan dampak yang signifikan terhadap dunia pendidikan. Pembelajaran mulai diarahkan menuju penggunaan media pembelajaran yang mampu menarik minat belajar peserta didik. Khusus pembelajaran matematika di SD. Belajar matematika terkenal dengan istilah pelajaran sulit, membosankan, dan monoton. Bahkan peserta didik di tingkatan SD pun kurang tertarik dengan pelajaran ini. Hal ini terlihat dari hasil belajar matematika yang tergolong rendah. Adapun tujuan penelitian ini yaitu meningkatkan hasil belajar matematika peserta didik melalui penerapan model pembelajaran Problem Based Learning (PBL) berbantuan media canva. Lokasi penelitian ini yaitu SDN 1 Sukamulia Timur dengan jumlah sampel sebanyak 23 peserta didik di kelas IV. Instrumen yang digunakan untuk mengambil data penelitian terkait hasil belajar adalah tes pilihan ganda yang menggunakan taksonomi Bloom. Analisis data penelitian menggunakan deskriptif kuantitatif. Hasil penelitian menunjukkan bahwa terjadi peningkatan hasil belajar peserta didik pada pelajaran matematika setelah melaksanakan pembelajaran dengan model PBL berbantuan canva. Jumlah peserta didik yang tuntas (di atas KKM) pada siklus I dan siklus II mengalami peningkatan. 80% peserta didik dikatakan tuntas.
ANALISIS PENERAPAN DEEP LEARNING DALAM PEMBELAJARAN DI SEKOLAH DASAR: STUDI EMPIRIS DI KOTA MATARAM Muttaqin, Zainul; Hadi, Erwin; Hapipi, Hapipi; Jayadi, Usman
SIBATIK JOURNAL: Jurnal Ilmiah Bidang Sosial, Ekonomi, Budaya, Teknologi, Dan Pendidikan Vol. 4 No. 6 (2025)
Publisher : Penerbit Lafadz Jaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54443/sibatik.v4i6.2795

Abstract

This study aims to analyze the application of deep learning technology in primary school education in Mataram City. Deep learning, as a branch of artificial intelligence (AI), has the potential to enhance learning effectiveness through personalized teaching materials and in-depth data analysis regarding students' development. The study focuses on four primary schools in Mataram City, namely SDN 45 Ampenan, SDN 18 Cakranegara, SDN 24 Cakranegara, and SDN 22 Mataram. The method used is a case study with a qualitative approach, involving interviews with teachers and school principals, as well as direct observations of the implementation of deep learning in the learning process. The results show that, although deep learning technology is still applied on a limited scale, its impact on improving the quality of learning, such as increased student motivation, better understanding of the material, and more accurate analysis of student development, is quite significant. However, the implementation of this technology also faces various challenges, particularly related to infrastructure limitations and the need for ongoing teacher training. This study recommends the need for improved infrastructure support and continuous training to maximize the potential of deep learning in primary education.
Pengaruh Penggunaan Media Papan Penjumlahan terhadap Hasil Belajar Matematika Kelas IV Indriani, Devi; Maki, Muhammad; Hadi, Erwin
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 1 (2026): Februari (In Press)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i1.1545

Abstract

Elementary school students’ mathematical ability remains relatively low, particularly in understanding basic arithmetic operations such as addition. Many fourth-grade students experience difficulties in solving addition problems because the material is presented abstractly and is not adequately supported by the use of concrete media that can help them visualize the calculation process. This condition results in low learning outcomes, a lack of student confidence in solving mathematics problems, and minimal active participation in learning. Therefore, learning innovations are needed to provide more concrete, engaging, and developmentally appropriate learning experiences for elementary school students. One alternative medium that can be used is the addition board, a manipulative learning medium designed to help students understand the concept of addition through direct counting activities using concrete tools. This study aimed to analyze the effect of using the addition board media on the mathematics learning outcomes of fourth-grade students. The research subjects were 23 fourth-grade students at SDN 18 Cakranegara who participated in learning activities using this media over two cycles of Classroom Action Research (CAR). Each cycle consisted of planning, implementation, observation, and reflection stages. Data were collected through learning outcome tests, student activity observation sheets, and learning documentation. The results showed that the use of the addition board media had a positive impact on improving student learning outcomes. In the pre-cycle, the average student learning outcome was in the fair category, with a mastery percentage of 51%. After the implementation of the addition board media in Cycle I, mastery increased to 70%, and in Cycle II it further increased to 80%. This improvement indicates that the addition board media helps students understand the addition process concretely, creates interactive learning experiences, and enhances students’ motivation and confidence in solving problems. The addition board media also provides varied activities that make learning more engaging, helps students easily understand the steps of addition, enables them to visualize their thinking processes, and encourages more active participation in counting activities. Additionally, this media assists teachers in delivering material and conducting gradual evaluations. Based on the research findings, it can be concluded that the use of the addition board media has a significant effect on improving the mathematics learning outcomes of fourth-grade students and is appropriate for use as an alternative medium in teaching arithmetic operations in elementary schools.