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Extended Writing Project: An Experimental Study On How to Encourage Students to Work Collaboratively Fauziah, Humairah
JOURNAL OF EDUCATION FOR ALL Vol 2 No 2 (2024): Journal of Education For All
Publisher : Yayasan Arrahman Nahdlatul Wathan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61692/edufa.v2i2.131

Abstract

This paper reports students’ involvement in a classroom project, called extended writing project (EWP), to help undergraduate students write their first essay. The EWP aimed at encouraging the students to work collaboratively with their peers and teacher, give and respond to feedbacks, and work independently outside the classroom. During the process of EWP, we equipped the students with a mini book to help them record the whole activities and monitor their progress. We involved 20 first year undergraduate students enrolled in a writing course, which was a compulsory course to prepare the students for writing their research project and thesis in the final year of their degree program. We used several instruments such as pre-posttest to know the students’ writing improvement, open-ended questionnaire to obtain their perceptions toward the EWP, the mini book to obtain a comprehensive understanding on the students’ activities including kinds of feedbacks provided by their peers, and an informal interview to know how they dealt with the feedbacks. The results indicated that EWP positively affected the students’ writing skill. Furthermore, in term of writing components (fluency, grammar, vocabulary, spelling, and content), EWP was able to improve all those aspects but spelling. The open-ended questions informed that the students felt that EWP was able to increase their confidence and motivation to write. The redundancy of writing draft, however, exhausted them all the time.
Pengembangan Majalah Keberagaman Budaya (MABEDA) Berbasis Kearifan Lokal Pamekasan pada Materi IPAS Bab 6 Topik A Kelas IV SDN Durbuk 1 Ningrum, Irma Wahyu; Fauziah, Humairah
Jurnal Pengembangan dan Evaluasi Pendidikan Vol 1 No 3 (2024): Jurnal Pengembangan dan Evaluasi Pendidikan
Publisher : Yayasan Arrahman Nahdlatul Wathan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research is motivated by the lack of a availability of teaching materials at SDN Durbuk 1 especially in learning IPAS, so that it becomes one of the obstacles for teachers in the learning process. In this case, digital technology has a positive impact on overcoming the limitations of these teaching materials through interactive magazines. This study aims to develop an interactive magazine on the diversity of Pamekasan culture based on local wisdom that can support learning activities. This study used a research and development (R&D) method with the ADDIE model. The subjects of this study were grade IV students of SDN Durbuk 1. The data collection techniques used were through interviews, observation, and questionnaries to determine the effectiveness of the magazine product. The results by learning material experts obtaining a score of 92%, learning media experts obtaining a score of 96%, and language experts with a score of 94% and the product trial were obtained from the results of student responses obtaining a score 98% with a very good category. Based on the results of the data analysis, the cultural diversity magazine is very suitable for use in the learning process.
Pengaruh Model Pembelajaran Teams Games Tournament (TGT) dengan Permainan Boy-Boyan terhadap Hasil Belajar Bahasa Inggris Siswa Kelas I SDN Rang Perang Laok Wirdatinnisa', Murnia; Fauziah, Humairah
JOURNAL OF EDUCATION FOR ALL Vol 2 No 4 (2024): Journal of Education For All
Publisher : Yayasan Arrahman Nahdlatul Wathan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61692/edufa.v2i4.172

Abstract

This research aims to determine the effect of using the Teams Games Tournament (TGT) learning model with boy-boyan games in improving the English learning outcomes of class I students at SDN Rang Perang Laok. This research is quantitative research with the type of research used as Quasi-Experimental Design, Nonequivalent Control Group Design type. Sampling used the Cluster Sampling technique with a population of 34 students consisting of classes IA and IB. Data was collected using observation, interviews, and tests. Trials on test instruments use validity tests, reliability tests, level of difficulty of questions, and distinguishing power. The data analysis used was a prerequisite test using the normality test, homogeneity test, and hypothesis testing using Mann-Whitney. Data collection was carried out through pretest and posttest, as well as learning implementation. Researchers used the Mann-Whitney hypothesis test because in the normality test, the data was not normally distributed, which shows that there is an influence of the Teams Games Tournament (TGT) learning model in improving students' English learning outcomes. The results of the data analysis showed that Asymp.Sig(2-tailed) was 0.000 with a significance level of <0.05. Based on these results, Ho was rejected and Ha was accepted. So it is concluded that there is an influence of the Teams Games Tournament (TGT) learning model with boy-boy games on English learning outcomes at SDN Rang Perang Laok as well as increasing students' activeness, courage, and self-confidence in the learning process.
Genre-based assessment: Developing instruments for assessing students’ ability to write a narrative text Santoso, Dian Rahma; Fauziah, Humairah; Mukminatien, Nur
Journal on English as a Foreign Language Vol 15 No 2 (2025): Issued in September 2025
Publisher : Universitas Islam Negeri Palangka Raya, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23971/jefl.v15i2.9593

Abstract

Research highlights a mismatch between the general scoring rubrics teachers use and the specific features required to assess genre-based writing, potentially due to a lack of genre-based approach-specific models. The study aims to develop and validate genre-based assessment instruments, and it sought to evaluate the validity and reliability of these instruments to ensure their suitability for classroom-based assessment. This study involved four stages of the research and development (R&D) model: initial product development, refinement, field-testing, and revision. Data were collected through focus group discussions (FGD) with a fellow teacher on the test blueprint and rubric, a questionnaire on participants’ perceptions of test quality, and field-testing of 40 students’ writing scores. SPSS was used to analyze inter-rater reliability, and participants deemed the instruments suitable for classroom use. The results show that genre-based assessment through the tasks is effectively aligned with instructional objectives with assessment practices. It revealed a strong positive correlation, confirming the reliability of the scoring rubric. Thus, the instruments are both valid and reliable for assessing students’ narrative writing performance. The findings emphasize the potential of genre-based assessment tools to align instructional goals with assessment practices, offering implications for enhancing the teaching and assessment of genre-specific writing in educational contexts.
Pelatihan Pembuatan Poster Melalui Aplikasi Canva Untuk Melatih Kraetivitas Siswa SDN Tambung 1 Amalia Putri, Nor Aida; Habibur Rohman, Achmad; Fauziah, Humairah; Pangestu, Widya Trio; Ambarwati, Wulan
PEMA Vol. 5 No. 3 (2025)
Publisher : Perkumpulan Manajer Pendidikan Islam Indonesia (PERMAPENDIS) Prov. Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56832/pema.v5i3.1853

Abstract

Perkembangan teknologi dan informasi terus berkembang mengikuti zaman yang semakin modern. Perkembangan teknologi digital saat ini telah membawa perubahan besar dalam berbagai aspek kehidupan, termasuk dalam bidang pendidikan. Siswa-siswi SDN Tambung 1, khususnya kelas V dan VI, masih memiliki kemampuan literasi digital dan pemahaman penggunaan aplikasi digital yang belum optimal, sehingga menghambat proses penyaluran kreativitas mereka, salah satunya dalam bidang desain ilustrasi. Siswa siswi SDN Tambung 1 masih menyalurkan kreativitasnya khususnya dalam hal desain dengan cara menggambar manual. Mereka memang sudah familiar dengan aplikasi Canva, namun hanya sebatas penggunaan dasar, oleh karena itu mahasiswa KKN-T UTM berinisiatif untuk mengadakan pelatihan pembuatan poster melalui aplikasi Canva guna melatih kreativitas siswa-siswi SDN Tambung 1. Tujuan dari pelatihan ini adalah untuk mengenalkan aplikasi Canva sebagai aplikasi desain grafis secara lebih detail, sehingga mereka dapat menggunakannya untuk menuangkan kreativitas mereka dengan lebih mudah dan mengikuti perkembangan terkini dalam bidang pendidikan, dengan mengangkat tema-tema poster yang dekat dengan kondisi siswa sekolah dasar pada umumnya, seperti anti bullying, hemat energi, menjaga kebersihan sekolah, dan bijak digital. Setelah pelatihan pembuatan poster menggunakan aplikasi canva, siswa siswi SDN Tambung 1 bisa menghasilkan poster yang menarik dengan desain yang kreatif menggunakan aplikasi canva, yang nantinya poster tersebut akan ditempel di lingkungan SDN Tambung 1 sebagai hasil karya dan ajakan kepada seluruh warga sekolah sesuai tema yang diangkat. Kata Kunci: Poster, Canva, dan Kreativitas
Pemberdayaan Kemampuan Calistung Anak Melalui Program Kelas Bina Siswa oleh Mahasiswa KKN-T di SDN Tambung 1 Hasanah, Alfiatul; Rusandi, Rusandi; Fauziah, Humairah; Trio Pangestu, Widya; Ambarwati, Wulan
PEMA Vol. 5 No. 3 (2025)
Publisher : Perkumpulan Manajer Pendidikan Islam Indonesia (PERMAPENDIS) Prov. Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56832/pema.v5i3.1854

Abstract

Kemampuan membaca, menulis, dan berhitung (calistung) merupakan kompetensi dasar penting bagi siswa sekolah dasar. Namun, hasil observasi awal di SDN Tambung 1 menunjukkan bahwa sebagian besar siswa kelas rendah masih mengalami kesulitan dalam penguasaan calistung, ditandai dengan rendahnya kelancaran membaca, ketidakkonsistenan dalam menulis huruf, serta lemahnya pemahaman konsep bilangan. Melalui program KKN-T, mahasiswa melaksanakan program Kelas Bina Siswa sebagai upaya pemberdayaan dan peningkatan kemampuan dasar siswa. Kegiatan dilaksanakan selama tiga bulan dengan pendekatan pembelajaran kreatif menggunakan metode fonik, kartu huruf, permainan menulis, media visual, dan kuis berhitung. Pendekatan kualitatif digunakan untuk mendeskripsikan proses dan hasil pendampingan melalui observasi, wawancara, serta pre-test dan post-test. Hasil pelaksanaan program menunjukkan adanya peningkatan signifikan pada tiga aspek kemampuan dasar siswa. Pada kemampuan membaca, 73% siswa telah mampu membaca kalimat sederhana dan 27% sudah mampu membaca suku kata terbuka dan tertutup. Pada aspek menulis, 67% mampu menulis 2–3 kalimat sederhana dengan struktur yang benar, sedangkan 33% dapat menulis kata dan kalimat pendek. Pada aspek berhitung, 77% siswa mampu menyelesaikan penjumlahan dan pengurangan hingga bilangan 20 dan 23% mampu menyelesaikan penjumlahan sederhana. Program ini mampu meningkatkan kemampuan dasar siswa sekaligus memperkuat kolaborasi antara mahasiswa, guru, dan orang tua dalam mendukung pembelajaran anak.
Pelatihan Seni Ramah Lingkungan : Ecoprint dengan Teknik Pounding untuk Meningkatkan Kreativitas Siswa Kelas 4 SDN Tambung Shofiatin, Indah; Rananda, Danar Rizky; Hasyim, Ahmad Furqoni; Fauziah, Humairah; Pangestu, Widya Trio; Ambarwati, Wulan
PEMA Vol. 5 No. 3 (2025)
Publisher : Perkumpulan Manajer Pendidikan Islam Indonesia (PERMAPENDIS) Prov. Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56832/pema.v5i3.1870

Abstract

Tumbuhan memiliki berbagai bentuk daun. Jika daun-daun tersebut berguguran, lingkungan sekitar bisa menjadi kotor dan keindahannya berkurang. Kegiatan ini bertujuan untuk mendorong kreativitas siswa serta memperluas pengetahuan mereka tentang manfaat tumbuhan di sekitar. Kegiatan ini merupakan salah satu program KKN-T yang dilaksanakan di SDN Tambung 1 bersama siswa kelas 4 dengan menggunakan teknik pounding dalam pembuatan ecoprint. Hasil kegiatan menunjukkan bahwa penerapan ecoprint mampu memberikan pengaruh yang cukup besar terhadap proses belajar siswa. Mereka terlihat lebih tertarik mempelajari berbagai jenis tumbuhan di lingkungan sekitar, sekaligus memahami pentingnya mengelola sampah dengan baik. Selain meningkatnya minat belajar, siswa juga mengalami perkembangan dalam keterampilan menggunakan bahan alami sebagai media seni. Melalui proses menumbuk daun dan bunga pada kain, mereka dapat menciptakan pola ecoprint sederhana yang memperlihatkan kreativitas masing-masing.Secara keseluruhan, kegiatan ini membuktikan bahwa ecoprint menjadi metode yang efektif untuk meningkatkan kretivitas siswa kelas 4 di SDN Tambung 1. Pendekatan ini tidak hanya menambah wawasan siswa, tetapi juga membuat pembelajaran lebih menyenangkan dan bermakna bagi siswa sekolah dasar. Kata Kunci: Ecoprint, Tumbuhan, Lingkungan, Teknik Pounding, Kreativitas