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ANALISIS BIBLIOMETRIK DALAM PENELITIAN PERANGKAT LUNAK MIKE 21 DALAM INDUSTRI KONSTRUKSI Rahayu, Sri; Sabitri, Zenita; Ghinaya, Zahra; Wiharja, Hery
Lingkar: Journal of Environmental Engineering Vol. 4 No. 2 (2023): LINGKAR : Journal of Environmental Engineering
Publisher : Department of Environmental Engineering (Prodi Teknik Lingkungan), Fakultas Sains dan Teknologi, UIN Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/ljee.v4i2.3855

Abstract

Mike 21's technological developments contribute to the progress of infrastructure and the living environment, providing efficient and sustainable solutions. This study aims to measure the development of the use of Mike 21 software in the field of civil engineering in Indonesia. The study used bibliometric analysis methods with the help of VOSViewer software. Further analysis of related terms resulted in 237 terms, 204 of which were selected for mapping visualization that considered relevance and correlation with Mike 21’s research. The mappings prove that the development of research in the field of civil engineering has direct correlations with the use of Mike 21 software. The results of the research through a literature review using the Publish or Perish reference management application, identified 991 Google Scholar indexed journal articles relevant to the theme 'Mike 21 in civil engineering publication development in Indonesia'. The study matrix found that the entire article had a total of 22,227, with an average of 22.32 citations per article and an annual average of 2.469.67 and the highest number of publications published in 2020. Research that uses Mike 21 in the field of Civil Engineering is on the rise, making a positive contribution to future infrastructure and living environmental progress
The implementation of augmented reality-based flipbook learning media in improving vocational school students' critical thinking skills in the era of society 5.0 Sabitri, Zenita; Rahayu, Sri; Meirawan, Danny
Jurnal Pendidikan Teknologi Kejuruan Vol 7 No 1 (2024): Regular Issue
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jptk.v7i1.35223

Abstract

In the era of Society 5.0, digitalization has changed the world of education and requires schools to develop creative, critical thinking skills. Vocational schools such as Vocational High Schools (SMK) play an important role in creating students who are ready to face the demands of this era. The use of learning technology, including media such as PowerPoint and modules, has become common but still needs innovation to reach the optimal level. Therefore, the implementation of virtual-based learning media is important. One of the innovations in learning media is the use of flipbooks with Augmented Reality (AR) in vocational schools. The main objective of this research is to measure the level of critical thinking skills of vocational school students. The results showed that the experimental class using Flipbook with AR achieved a significant increase in N-gain value (0.6), indicating the effectiveness of Flipbook with AR in improving students’ understanding. It can be seen from the average results of critical thinking aspects in the experimental class which has a percentage of 85%, while in the control class, it is 55%. Thus, this Flipbook with AR successfully improves students' ability in critical thinking aspects in SMK and shows great potential in the development of interactive learning technology for education.
ANALYZING TRANSFERABLE SKILLS OF VOCATIONAL STUDENTS TO ALIGN WITH INDUSTRY DEMANDS Rahayu, Sri; Meirawan, Danny; Muktiarni, Muktiarni; Ghinaya, Zahra; Sabitri, Zenita
Jurnal Pensil : Pendidikan Teknik Sipil Vol. 13 No. 1 (2024): Jurnal Pensil : Pendidikan Teknik Sipil
Publisher : LPPM Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpensil.v13i1.39803

Abstract

The rapid development of the world in the VUCA (Volatility, Uncertainty, Complexity, and Ambiguity) era has led to changes in various sectors, including the education sector. According to the Indonesian Central Statistics Agency (BPS) in August 2022, Vocational High Schools contribute the highest unemployment rate of 9.42% compared to other educational levels. Therefore, this research aims to analyze the level of Transferable Skills, which refers to skills that can be transferred and consistent in continuous learning, among Vocational High School students and their fulfillment of the needs of the working industry. The method used in this research is descriptive quantitative with a survey technique through a cross-sectional approach to gather information. The instruments used in this study consist of questionnaires distributed to vocational high school students in Indonesia who have undergone job training and supervisors in the industry where the students conducted their job training in various regions in Indonesia. The findings of this research indicate that, overall, the vocational high school students have a satisfactory level of Transferable Skills. However, there are still several aspects that need improvement. This research contributes significantly to understanding the level of transferable skills among vocational high school students and the needs of working industry in the VUCA era. The results of this study can serve as a basis for the development of more effective and relevant vocational education programs to prepare students to meet the demands of an increasingly complex and dynamic job market.
MENINGKATKAN PENDIDIKAN VOKASI MELALUI VOCAR-FLIP: OPTIMALISASI PEMAHAMAN SISWA DI ERA DIGITAL Sakti, Asri Wibawa; Rahayu, Sri; M. Muktiarni; Ghinaya, Zahra; Sabitri, Zenita
Jurnal Pensil : Pendidikan Teknik Sipil Vol. 14 No. 1 (2025): Jurnal Pensil : Pendidikan Teknik Sipil
Publisher : LPPM Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpensil.v14i1.50198

Abstract

In the 21st century, globalization and digital transformation have changed life patterns significantly. Digital technology is now at the center of almost all aspects of life, including the education sector in Indonesia. Technological skills and readiness to face the job market demands are critical. Vocational education, including vocational schools, aims to equip students for global market competition but continues to encounter obstacles in enhancing the quality and relevance of its programs. The proposed solution is the development of flipbook- based learning media with Augmented Reality (AR) to increase student engagement and skills in this digital era. This study employed a pre-experimental design with a one-group pretest-posttest approach, involving a population of 149 vocational school students from West Java. The research results show that using Flipbook with AR produces an N-gain score of 74.3%. With this N-gain value, the VocAR-Flip model effectively improves vocational school students' learning outcomes, especially in academic achievement and conceptual understanding. This research can contribute to developing more interactive and efficient learning technology for future education.
MENJELAJAHI BIBLIOSHINY UNTUK MEMETAKAN PENELITIAN ARTIFICIAL INTELLIGENCE DALAM DUNIA PENDIDIKAN Rahmawati, Hanifah Indah; Sabitri, Zenita; Azmi, Mutiara Nabila; Meirawan, Danny
Jurnal Pensil : Pendidikan Teknik Sipil Vol. 14 No. 2 (2025): Jurnal Pensil : Pendidikan Teknik Sipil
Publisher : LPPM Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpensil.v14i2.54083

Abstract

This study critically analyzes the development of artificial intelligence (AI) research in education using a bibliometric approach, leveraging data from 191 Scopus-indexed documents during the 2015-2024 period. Employing Biblioshiny software, the study identifies an annual publication growth rate of 44.22% and an average of 11.88 citations per document. The analysis maps five key clusters: AI-based adaptive learning, automated assessment systems, predictive learning analytics, intelligent pedagogical agents, and personalized learning content. Dominant contributions are observed from countries such as the United States, China, and India, supported by substantial international collaboration. The findings also highlight dominant keywords like "Artificial Intelligence" and "Education Technology," reflecting a global research focus. While emphasizing AI's strategic potential in transforming education systems, this study critically underscores ethical and data privacy challenges that require further attention in advancing educational technology.
Development of an AR-based flipbook as an innovative learning resource Rahayu, Sri; Meirawan, Danny; Muktiarni, Muktiarni; Ghinaya, Zahra; Sabitri, Zenita; Ismail, Affero
Jurnal Pendidikan Teknologi Kejuruan Vol 8 No 3 (2025): Regular Issue
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jptk.v1i1.46223

Abstract

In the 21st century, globalization and digital transformation have significantly altered human life patterns. Digital technology has become central to nearly all aspects of life, including the education sector in Indonesia. Technological skills and readiness to meet the demands of the job market have become increasingly critical. Vocational education, such as vocational high schools, aims to equip students with the competencies necessary to compete in the global market. However, challenges in enhancing the quality and relevance of education remain a significant issue. In fact, according to Indonesia’s Central Statistics Agency (BPS), the unemployment rate for vocational high school graduates reached 9.6% in 2023, the highest among all education levels, underscoring the urgent need for innovative approaches in vocational learning. One proposed solution is the development of flipbook-based learning media integrated with Augmented Reality (AR) to enhance student engagement and skills in the digital era. This study employed ADDIE (Analyse, Design, Development, Implementation, Evaluation). The results indicate that the VOCAR-FLIP model is significantly effective in improving students' learning outcomes, particularly in terms of academic achievement and conceptual understanding. These findings are expected to contribute meaningfully to the advancement of more innovative and effective educational technologies for future learning.
Peningkatan kesadaran kritis melawan berita palsu dan ujaran kebencian melalui literasi digital Rahayu, Sri; Meirawan, Danny; Sukadi, Sukadi; Ghinaya, Zahra; Sabitri, Zenita
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 4 No 2 (2023): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v4i2.23110

Abstract

Most villages in Indonesia, such as Bugel Village, are vulnerable to the spread of hate speech and fake news online. This fake news often contains elements of hate speech against specific groups, such as ethnicity, religion, race, or class (referred to as SARA), which can trigger division and conflict within society. Therefore, it is important for the community to have a critical awareness strengthened through digital literacy, so that they can counter hate speech and fake news. The community service activity carried out by the Universitas Pendidikan Indonesia in Bugel Village, Tasikmalaya District, aimed to enhance digital literacy among the community. This activity involved 30 participants from various social strata, including village heads and farmers, focusing on digital literacy education to identify and counter the spread of fake news and hate speech online. Lecture and demonstration methods were used, and participants underwent pretests and posttests to measure improvements in understanding and application of digital literacy. The results showed significant improvement; the average pretest score for understanding increased from 55.8 to 85.8, and for application, from 65 to 86.1 in the posttest. Participants' satisfaction with the training was quite high, averaging 4.09. This activity successfully demonstrated the importance of digital literacy in the community, especially in facing digital information challenges such as fake news and hate speech, and emphasized the need for ongoing efforts to develop digital literacy in the community.
Enhancing Vocational Students' Critical Thinking Skills in Society 5.0 with Flipbook and Augmented Reality Learning Media Sabitri, Zenita; Meirawan, Danny; Rahayu, Sri
invotek Vol 24 No 1 (2024): INVOTEK: Jurnal Inovasi Vokasional dan Teknologi
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/invotek.v24i1.1166

Abstract

The era of Society 5.0 demands that human resources possess critical thinking skills in response to rapid changes in the field of education, with Vocational High Schools (VHS) playing a central role in shaping students to be critical and creative. To achieve optimal results, further breakthroughs in the use of educational technology are needed, such as the implementation of Augmented Reality (AR)-based flipbooks in the vocational school environment. This study aims to evaluate the level of critical thinking skills among vocational school students. The method used in this study is a quasi-experimental design with descriptive quantitative data analysis. This research was conducted with 64 tenth-grade students at a vocational school in Bandung. The instruments used to obtain data included critical thinking skills tests. The data analysis technique used was descriptive quantitative analysis to evaluate the improvement of students' understanding and critical thinking skills. The research data was tested using normality test, homogeneity test, independent test, and N-Gain. Research data indicates that the use of AR-based flipbooks significantly enhances student comprehension, with an N-gain value of 0.6 observed in the experimental class. Consequently, it can be concluded that the implementation of AR-based flipbooks effectively improves students' critical thinking abilities in VHS, offering substantial promise for developing more interactive and efficient learning technologies for future education.
The implementation of augmented reality-based flipbook learning media in improving vocational school students' critical thinking skills in the era of society 5.0 Sabitri, Zenita; Rahayu, Sri; Meirawan, Danny
Jurnal Pendidikan Teknologi Kejuruan Vol 7 No 1 (2024): Regular Issue
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jptk.v7i1.35223

Abstract

In the era of Society 5.0, digitalization has changed the world of education and requires schools to develop creative, critical thinking skills. Vocational schools such as Vocational High Schools (SMK) play an important role in creating students who are ready to face the demands of this era. The use of learning technology, including media such as PowerPoint and modules, has become common but still needs innovation to reach the optimal level. Therefore, the implementation of virtual-based learning media is important. One of the innovations in learning media is the use of flipbooks with Augmented Reality (AR) in vocational schools. The main objective of this research is to measure the level of critical thinking skills of vocational school students. The results showed that the experimental class using Flipbook with AR achieved a significant increase in N-gain value (0.6), indicating the effectiveness of Flipbook with AR in improving students’ understanding. It can be seen from the average results of critical thinking aspects in the experimental class which has a percentage of 85%, while in the control class, it is 55%. Thus, this Flipbook with AR successfully improves students' ability in critical thinking aspects in SMK and shows great potential in the development of interactive learning technology for education.