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PENANGGULANGAN MASALAH SAMPAH PADA MUSIM HUJAN, KKN UNISNU JEPARA MENGADAKAN SOSIALISASI PEMANFAATAN LIMBAH SAMPAH DALAM PEMBUATAN ECOBRICK SD NEGERI BERMI Nazarudin, Achmad; Amalia, Irsa Dina; Rouf, Abdul; Nailufar, Daniela Arnesti; Mohammad, Gunawan
Jurnal Pengabdian Masyarakat AbdiMas Vol 10, No 04 (2024): Jurnal Pengabdian Masyarakat Abdimas
Publisher : Universitas Esa Unggul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47007/abd.v10i04.7654

Abstract

Rainfall increases the problem of waste management in Bermi Village, Mijen District, Demak Regency, causing waste management to be mixed into puddles of water in the school environment, environmental pollution, and health risks for students in carrying out learning activities at Bermi State Elementary School. Effective waste management is important. especially in communities with minimal environmental awareness. The Unisnu Jepara Real Working Group (KKN) held a socialization on the use of waste in making Ecobricks at Bermi State Elementary School. The outreach was carried out to increase students' awareness about waste management in a sustainable way. This research method uses a qualitative approach with the research location at SD Negeri Bermi. Observations, interviews and documentation of activities were carried out during the socialization and creation of Ecobricks. The data was analyzed thematically to identify the effectiveness of activities. This research aims to provide a solution in managing inorganic waste in the Bermi State Elementary School environment and village environments that have not been managed well. The results of the research show that in socialization activities the use of waste in making Ecobricks in Bermi State Elementary School was conducive and students were enthusiastic in participating in the training.
Efektifitas Penerapan Metode Cross-line Terhadap Hasil Belajar Siswa Kelas VI SDN 2 Sukosono Nailufar, Daniela Arnesti; Sutriyani, Wulan
JIKAP PGSD: Jurnal Ilmiah Ilmu Kependidikan Vol 8, No 3 (2024): SEPTEMBER (JIKAP PGSD)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jkp.v8i3.63684

Abstract

This research aims to obtain accurate information, description and knowledge about the effectiveness of applying the Cross-line method to the learning outcomes of material on the properties of multiplication of integers for class VI students at SD N 2 Sukosono. The Cross-line method is a method for calculating multiplication easily using intersecting lines. This type of research is quantitative research with the pre-experimental method. The type of design used is one group pretest-posttest. The research sample was all 22 class VI students at SD N 2 Sukosono, consisting of 12 girls and 10 boys. The data obtained was processed using the t test and showed a significance value (Sig.) of 0.002, which is smaller than the general significance level (0.05), indicating the effectiveness of applying the Cross-line method and influencing the learning outcomes of class VI students at SDN 2 Sukosono Especially in the material on the properties of multiplication of integers after being given an action or intervention using the Cross-line method.
PELATIHAN DIGITAL INTERAKTIF BERBASIS POWTOON DALAM PEMBELAJARAN TEMATIK DI SDN 3 MENGANTI Attalina, Syailin Nichla Choirin; Efendi, Abdullah; Fasya, Natasya Arieni; Nailufar, Daniela Arnesti
Jurnal Pengabdian Masyarakat Khatulistiwa Vol 6, No 1 (2023): APRIL
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpmk.v6i1.2034

Abstract

ABSTRACTThe stage of cognitive development of young learner is a concrete operational stage where they have not been able to solve problems logically and think abstractly, so in the implementation of learning strategies are needed, appropriate learning methods and media so that the material provided by the teacher can be understood properly. The learning problem that is often found today is that teachers dominate using the lecture method so that many students feel bored and unmotivated in following the learning process. It can be caused the students to understand the material and cause the results of achieving low learning achievement. By using the right learning media, it will be easier for teachers to transfer knowledge to their learner where in the delivery of learning material must be appropriate with concrete or real objects. In this millennial era, we are confronted with a learning situation that is carried out in a hybrid learning manner, so a learning media that attracts children's attention is needed, namely technology-based learning media, especially in thematic learning. So far, Thematic learning in the third students of SDN 03 Menganti  is still conventional learning, that in the material delivery there are many limitations. The teachers is more active than learner during learning activities (teacher centered learning). It makes the learner passive so that learning purposes are not optimal. Therefore, the purpose of this community partnership program is to increase teacher creativity by creating interactive digital learning media based on powtoon to optimize learning, especially Thematic learning at SDN 3 Menganti.Keywords: Learning Media,Powtoon-Based Interactive Digital,Thematic Learning ABSTRAKTahap perkembangan kognitif anak usia SD (7th-11th) merupakan tahap operasional konkret yang mana mereka belum bisa memecahkan masalah secara logis dan berfikir abstrak sehingga dalam pelaksanaan pembelajaran dibutuhkan strategi, metode dan media pembelajaran yang tepat supaya materi yang diberikan oleh guru dapat dipahami dengan baik. Permasalahan pembelajaran yang sering ditemukan saat ini adalah guru lebih mendominasi menggunakan metode ceramah sehingga banyak siswa yang merasa bosan dan tidak termotivasi dalam mengikuti proses pembelajaran yang dilaksanakan. Hal ini dapat menyebabkan keterbatasan siswa dalam menerima materi dan menyebabkan hasil pencapainnya prestasi belajarnya rendah. Dengan menggunakan media, maka seorang guru akan lebih mudah mentransfer ilmu pengetahuan kepada anak didiknya, di mana dalam penyampaian materi pembelajaran harus dikaitkan dengan objek yang konkret/nyata. Di era millenial seperti ini dihadapkan pada situasi yang mana pembelajaran dilakukan secara hybrid learning diperlukan media pembelajaran yang menarik perhatian anak yaitu media pembelajaran berbasis teknologi khususnya pada pembelajaran Tematik. Selama ini, pembelajaran Tematik di kelas III SDN 03 Menganti masih bersifat konvensional bahwa dalam penyampain materi masih banyak keterbatasan di era saat ini. Peran guru lebih aktif dibandingkan siswa pada saat kegiatan pembelajaran (student centered learning). Hal ini membuat siswa menjadi pasif sehingga mengakibatkan hasil belajar Tematik menjadi rendah. Oleh karena itu tujuan program kemitraan masyarakat ini adalah untuk meningkatkan kreativitas guru dalam menghadapi keterbatasan-keterbatasan tersebut dengan  membuat media pembelajaran digital interaktif berbasis powtoon untuk mengoptimalkan pembelajaran, khusunya pembelajaran Tematik di SDN 3 Menganti.  Kata Kunci: Media Pembelajaran,Digital Interaktif Berbasis Powtoon,Pembelajaran Tematik