Fazliani, Bella
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Upaya Meningkatkan Pemahaman Konsep Materi dalam Muatan Bahasa Indonesia Menggunakan Video Interaktif di Kelas II SDN 64/ 1 Muara Bulian Ouralita, Silvi; Safitri, Eny; Fazliani, Bella; Budiman, Soleh; Destrinelli, Destrinelli
TSAQOFAH Vol 3 No 4 (2023): JULI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/tsaqofah.v3i4.1241

Abstract

Indonesian language learning should involve the active role of students directly, so that students will interact using the media that has been presented by the teacher. Observations made in the field found a problem, namely students lack of focus and lack of understanding of the concept of material in Indonesian language content. The purpose of writing this journal is to analyze related efforts to improve understanding of material concepts in Indonesian content by using interactive videos in class II SDN 64/1 Muara Bulian. The type of research used is PTK (Classroom Action Research). This research was conducted at SD Negeri 34/I Teratai, in class II to be precise. The results obtained are that students are still confused when using interactive videos, and are more comfortable when the teaching process is carried out using traditional methods, namely by using a blackboard that is devoted to providing subject matter related to how to write cursive in stories by paying attention to the use of capital letters. The conclusion is that the use of interactive videos in increasing students' understanding of concepts in Indonesian language subjects with non-continuous writing material in stories with attention to the use of capital letters is effective at the elementary school level.
Peranan Tari Batile, Tari Berburu Suku Anak Dalam Jambi untuk Meningkatkan Kreativitas Seni Siswa di Sekolah Dasar Nabila, Nabila; Fazliani, Bella
YASIN Vol 3 No 4 (2023): AGUSTUS
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v3i4.1267

Abstract

Batile Dance, a hunting dance originating from the Anak Dalam tribe in Jambi, plays a significant role in enhancing the artistic creativity of elementary school students. This dance is not only a valuable cultural heritage but also a powerful source of inspiration for the younger generation. This research aims to delve deeper into the role of Batile Dance in enriching the artistic creativity of elementary school students. The research adopts a qualitative approach with observation, interviews, and documentation as the methods. The participants in this study are elementary school students involved in Batile Dance learning activities. The research findings indicate that Batile Dance has a significant influence in enriching the artistic creativity of elementary school students. Through practicing this dance, students can develop their imagination, enhance their motor skills, and sharpen their ability to express themselves artistically. Batile Dance also provides opportunities for students to learn cultural values, local wisdom, and respect for nature. In the context of art education in elementary schools, Batile Dance can be integrated into the curriculum to enrich students' art experiences. Teachers can utilize this dance as an engaging learning tool, involving students in the creative process and fostering curiosity and exploration in art. Thus, Batile Dance has the potential to greatly contribute to the development of artistic creativity among elementary school students.
Meningkatan Keaktifan Belajar Siswa pada Mata Pelajaran IPA melalui Model Tiruan Berbasis Teknologi Informasi di SD 158/III Sungai Abu Pandya, Pebri Azmi; Sidik, Muhammad; Hayati, Suci; Diva, Fadelina Wizola; Fazliani, Bella; Amini, Anisa
MASALIQ Vol 3 No 1 (2023): JANUARI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/masaliq.v3i1.768

Abstract

This study aims to increase students' active learning in science subjects by using an artificial model based on Information Technology. This type of research is classroom action research (CAR). This research was conducted in class V with a total of 6 male students and 5 female students. This research consisted of two cycles and each cycle held two meetings. Data collection techniques using observation techniques, and documentation. The results showed that there was an increase in student learning activeness in science subjects by using a mock model from cycle I to cycle II. The increase in student activity occurred because students had understood the concept of learning science through the steps contained in the Information technology-based artificial learning model, and students were more enthusiastic in participating in the learning process. The percentage of student activity in cycle II increased from 73.8% to 82.9% classically.