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Sentiment Analysis E-Wallet Application Services Using the Support Vector Machine and Long Short-Term Memory Methods Arya Darmansyah, Mochammad Dzikri; Vitianingsih, Anik Vega; Lidya Maukar, Anastasia; Yuliani, SY.; Fitri Ana Wati, Seftin
INOVTEK Polbeng - Seri Informatika Vol. 11 No. 1 (2026): February
Publisher : P3M Politeknik Negeri Bengkalis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35314/apedaz75

Abstract

The rapid growth of financial technology services in Indonesia has increased the volume of user reviews, yet their utilization for sentiment-based insights remains limited in the e-wallet sector. This study compares the effectiveness of Support Vector Machine (SVM) and Long Short-Term Memory (LSTM) in classifying the sentiment of 3,185 DANA e-wallet reviews collected from the Google Play Store and Instagram. The research process includes text preprocessing, lexicon-based labeling, and feature extraction using TF-IDF for SVM and word embeddings for LSTM. Model evaluation is conducted using a confusion matrix based on accuracy, precision, and recall, without inferential statistical testing. The results show that LSTM outperforms SVM, achieving an accuracy of 86.66%, a recall of 81.86%, and a precision of 82.09%, while the best SVM variant with an RBF kernel attains an accuracy of 84.93%. This study contributes by identifying key service-related factors influencing user satisfaction and dissatisfaction and by providing practical, sentiment-based insights to support service quality improvement. The novelty lies in the multi-platform analysis of Indonesian e-wallet reviews and the direct comparison of classical machine learning and deep learning approaches without statistical hypothesis testing. These findings confirm the effectiveness of deep learning for sentiment analysis of unstructured Indonesian text.
Comparative Analysis of Naïve Bayes and K-Nearest Neighbor for Lexicon-Based Emotion Classification of Paxel App User Reviews Salsabilah, Azka; Vitianingsih, Anik Vega; Cahyono, Dwi; Lidya Maukar, Anastasia; Zangana, Hewa Majeed
JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING Vol. 9 No. 2 (2026): Issues January 2026
Publisher : Universitas Medan Area

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31289/jite.v9i2.16516

Abstract

The rapid growth of app-based delivery services has increased the importance of understanding user emotions as an indicator of service quality. User reviews on digital platforms provide valuable insights into customer perceptions, satisfaction levels, and service-related issues. This study aims to compare the performance of Naïve Bayes and K-Nearest Neighbor (KNN) algorithms in classifying user emotions related to the Paxel application. The dataset was collected from Google Play Store and X (Twitter) using web scraping techniques and subsequently processed through text pre-processing stages, including case folding, tokenization, and stopword removal. Emotion labels were assigned using the NRC Indonesian Emotion Lexicon, while feature extraction was performed using the TF-IDF method. To address class imbalance, the Synthetic Minority Oversampling Technique (SMOTE) was applied prior to model training. Experimental results show that the Naïve Bayes model achieved the highest overall accuracy of 90.83% with a weighted F1-score of 0.90, while the KNN model obtained an accuracy of 81.21% and a weighted F1-score of 0.77. Both models performed well in identifying happy, sad, and neutral emotions, whereas anger remained the most challenging class to classify. Overall, Naïve Bayes demonstrated more consistent and reliable performance for sentiment analysis tasks..
Sentiment Analysis on the FIFA U-20 World Cup in Argentina Using Support Vector Machine Warsito Sujatmiko, Achmad; Vitianingsih, Anik Vega; Kacung, Slamet; Cahyono, Dwi; Lidya Maukar, Anastasia
The Indonesian Journal of Computer Science Vol. 13 No. 3 (2024): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i3.3973

Abstract

The decision made by FIFA regarding the selection of the soundtrack and the host country for the FIFA U-20 World Cup has sparked emotional reactions among the public and raised concerns about the event, especially on social media platform X. This is due to FIFA’s decision to choose a soundtrack not from the host country, Argentina, but from the previous host, Indonesia. FIFA should advocate for the creation of a soundtrack by the host country to reflect its distinctive characteristics or atmosphere. Concerns about the U-20 World Cup in Argentina have also been fueled by the country’s economic crisis, which is feared to affect the facilities and infrastructure for the young players representing their nations. This research focuses on filtering public responses to FIFA’s decisions regarding the soundtrack selection and the host country for the U-20 World Cup into positive, neutral, and negative categories using the Support Vector Machine (SVM) method. The research aims to provide policy recommendations regarding the host selection process and cultural representation in international sports events. Additionally, this study is expected to provide a deeper understanding of the preferences and values held by the public regarding international sports. The research steps include data collection, pre-processing, labeling, weighting, and classification using a Support Vector Machine. The data for this research were obtained through crawling on social media platform X, totaling 2400 data points. The performance evaluation of the SVM algorithm using a 50:50 ratio of training and testing data yielded an average accuracy of 85.71%, Precision of 85.98%, Recall of 85.71%, and F1-score of 85.58%.
Sentiment Analysis of Wargaku Surabaya Apps Reviews using Naive Bayes and Support Vector Machine (SVM) Methods Nur Fadilah, Liizah; Vitianingsih, Anik Vega; Kristyawan, Yudi; Lidya Maukar, Anastasia; Hikmawati, Nina Kurnia
Decode: Jurnal Pendidikan Teknologi Informasi Vol. 6 No. 1: MARET 2026
Publisher : Program Studi Pendidikan Teknologi Infromasi UMK

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51454/decode.v6i1.1565

Abstract

Digital public service applications in Indonesia are increasingly used to improve citizens access to government services, generating large volumes of feedback that are difficult to analyze manually. Moreover, many previous studies focus on polarity-based sentiment, which may not adequately capture specific user emotions. This study analyzes feedback on the Wargaku Surabaya application by classifying emotions into five categories: anger, disappointment, sadness, pride, and happiness. A total of 1,406 texts were collected (2021–2025), with 1,386 retained after preprocessing. Data were primarily sourced from Google Play Store reviews, supplemented by comments from Threads and YouTube. The research employs text preprocessing, TF-IDF weighting, and lexicon-based labelling with the generated labels reviewed on a subset of the dataset before model training. Emotion classification was performed using Naive Bayes (NB) and Support Vector Machine (SVM), evaluated via a train–test split and confusion matrix. Results show that SVM achieved 84% accuracy, 85% precision, 84% recall, and an 84% F1-score, outperforming NB with 58% accuracy. These findings indicate that SVM is more reliable for multi-class emotion classification in digital public services.