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ANALISIS MOTIVASI MAHASISWA MEMILIH PROGRAM STUDI IPA DI UNIVERSITAS NEGERI MEDAN Lidia Simanihuruk; Naomi Sitorus; Shanty Stevania Pangaribuan; Viona Sarina
JURNAL HANDAYANI PGSD FIP UNIMED Vol 9, No 2: December 2018
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (206.693 KB) | DOI: 10.24114/jh.v9i2.12017

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Abstract : Motovation Analysis of Students Choosing Science StudyPrograms at Medan State University. The population in this study were oddsemester 2017/2018 students and even semester 2018/2019 which amounted to108 people. The samples in this study were odd semester 2017/2018 students andeven 2018/2019 semesters totaling 53 people. Analysis of research data usingdescriptive statistical analysis. The results of the study state that extrinsicmotivation is 66.038%, which is close to home as much as 9,434% or 5 people; noother choice escapes 54.717% or 29 people, 1.887% or 1 person with answersbecause the opportunity to enter SNMPTN is large while intrinsic motivation is33.962% namely: happy to be an IP teacher As many as 15.094% or 8 people,aspiring to study at UNIMED as much as 18,868% or 10 people. Based on the dataabove, it can be said that the motivation of students to choose a science studyprogram at Medan State University comes from outside itself, dominating more.Keywords : Motivation, Science Study Program, Medan State UniversityAbstrak : Analisis Motovasi Mahasiswa Memilih Program Studi IPA diUniversitas Negeri Medan. Populasi dalam penelitian ini yaitu mahasiswasemester gasal 2017/2018 dan semester genap 2018/2019 yang berjumlah 108orang. Adapun yang menjadi sampel dalam penelitian ini yaitu mahasiswasemester gasal 2017/2018 dan semester genap 2018/2019 yang berjumlah 53orang. Analisis data penelitian dengan menggunakan analisis statistik deskriptif.Hasil penelitian menyatakan bahwamotivasi ekstrinsik sebesar 66,038% yaitu daridekat dengan rumah sebanyak 9,434% atau 5 orang; tidak lolos pilihan lainsebanyak 54,717% atau 29 orang, sebanyak 1,887% atau 1 orang dengan jawabankarena peluang untuk masuk SNMPTN besar sedangkan motivasi instrinsiknyasebesar 33,962% yaitu : senang menjadi guru IPAsebanyak 15,094% atau 8 orang,bercita-cita kuliah di UNIMED sebanyak 18,868% atau 10 orang. Berdasarkandata di atas dapat dikatakan bahwa motivasi mahasiswa memilih program studiIPA di Universitas Negeri Medan berasal dari luar dirinya lebih mendominasi.Kata Kunci : Motivasi, Program Studi IPA Universitas Negeri Medan
Pengembangan E-Modul Berbasis Flipbook Maker Untuk Meningkatkan Hasil Belajar Pada Tema 6 Subtema 1 di SDN 104231 Batang Kuis Elysa Bella Sitopu; Lidia Simanihuruk
Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial Vol. 2 No. 5 (2024): September : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/nakula.v2i5.1044

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This research aims to determine the validity of e-modules based on flipbook maker on the theme 6 subtheme 1 in SDN 104231 Trunk Quiz, and, to find out the effectiveness of e-modules based on flipbook maker on theme 6 subtheme 1 in SDN 104231 Trunk Quiz, to know the practicality of e-modules based on flipbook maker on the theme 6 subtheme 1 in SDN 104231 Trunk Quiz. This research uses a type of research and development with the ADDIE model which includes analysis, design, development, implementation, and evaluation. The population of this study were all students of class IV SDN 104231 Trunk quiz. The subject of this study is IV-B class of 30 students, the object of this research is the development of e-module flipbook maker teaching materials on the theme of 6 subthemes 1 learning 1. The results of this study showed an increase in the learning outcomes of students with the theme 6 subtheme 1 in SDN 104231 Trunk Quiz.
Pengaruh Media Power Point Interaktif terhadap Hasil Belajar Siswa pada Tema 7 Subtema 1 Kelas IV SD Negeri Percontohan Kabanjahe T.A. 2022/2023 Riska Uli Enjelina Br Sidabariba; Nurmayani Nurmayani; Ibrahim Gultom; Lidia Simanihuruk; Dodi M. Pandimun Ambarita
ENGGANG: Jurnal Pendidikan, Bahasa, Sastra, Seni, dan Budaya Vol. 5 No. 1 (2024): Desember : ENGGANG: Jurnal Pendidikan, Bahasa, Sastra, Seni, dan Budaya
Publisher : FKIP, Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37304/enggang.v5i1.19016

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The problem in this study is the low learning outcomes of fourth grade students at SD Negeri Percontohan Kabanjahe T.A. 2022/2023. The purpose of this study was to determine the effect of Interactive Power Point Learning Media on Student Learning Outcomes in Theme 7 Sub-theme 1 Class IV SD Negeri Pilot Kabanjahe T.A. 2022/2023. The research used is a quantitative research, with a quasi-experimental design research type using the Pretest-Posttest Nonequivalent Control Group Design. The population in this study were all students of class IV SD consisting of 30 students in class IV-A and 28 students in class IV-B. The research sample uses the Total Sampling technique, which means using the entire existing population. The data collection instrument used in this study was a test instrument. The results showed that the average value of learning outcomes using interactive power point media was 78.33, while the average value of learning outcomes using poster media was 71.25. The results of hypothesis calculations using the t test, the results obtained were t_count > t_table, namely 3.160 > 1.673 then Ha is accepted and H0 is rejected. So, it can be concluded that there is a significant positive influence between interactive power point learning media on student learning outcomes.
Pengaruh Model Pembelajaran Numbered Head Together Terhadap Hasil Belajar Siswa pada Mata Pelajaran Ipas Kelas V SD Swasta Al-Washliyah 80 Kisaran Rana Rafiqa; Robenhart Tamba; Lala Jelita Ananda; Lidia Simanihuruk; Doddy Feliks P. Ambarita
Jurnal Pendidikan, Bahasa dan Budaya Vol. 4 No. 1 (2025): Jurnal Pendidikan, Bahasa dan Budaya
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jpbb.v4i1.5657

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The study was conducted with the aim of determining whether there is an influence of the Numbered Head Together learning model on the learning outcomes of fifth grade students of SDN Swasta Al-Washliyah 80 Kisaran. Descriptive quantitative research in this study used an experimental research design with a Quasi Experiment Design model in the form of Non-equivalent Control Group Design. The population in this study was all fifth grade students of SDN Swasta Al-Washliyah 80 Kisaran. The results of data analysis showed that the average learning outcomes using the Numbered Head Together learning model in the experimental class were 85.7, while the average learning outcomes that did not use the Numbered Head Together learning model in the control class were 69.1. In the normality test, it is known that the pre-test and post-test results of the experimental class and control classes are normally distributed with the value obtained in the experimental class pre-test Test results = 0.051> α = 0.05 and in the post-test results Test results = 0.061> α = 0.05, while in the control class pre-test Test results = 0.057> α = 0.05 and in the post-test results Test results = 0.118> α = 0.05. The results of the homogeneity test of the research data, it is known that the research data comes from homogeneous samples with the acquisition of a homogeneity test value of 0.219> 0.05. The data were analyzed by hypothesis testing using the independent sample t-test with a significance level of α = 0.05 and degree of freedom (df) = 48. From the results of the hypothesis test, it was obtained tcount> ttable (4.056> 2.565) or Ha was rejected and H1. So it can be stated that there is a positive and significant influence between the implementation of the Numbered Head Together learning model on the learning outcomes of class V students of SD Swasta l-Washliyah 80 Kisaran.
Case Method and Team Based Project in the Basic Concept of PLS ​​Course in the Community Education Department, Unimed Elizon Nainggolan; Albert Pauli Sirait; Lidia Simanihuruk
Journal of Millennial Community Vol. 7 No. 1 (2025): Maret - Journal of Millennial Community
Publisher : Universitas Negeri Medan - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmic.v7i1.65554

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Tujuan Penelitian ini adalah untuk mendeskripsikan implementasi case method dan team-based project dalam pembelajaran Konsep Dasar Pendidikan Masyarakat, menguji efektifitas model pembelajaran case method dan team-based project terhadap peningkatan 4 literasi mahasiswa seperti yang terdapat pada kurikulum Outcome Based Education (OBE). Jenis penelitian ini adalah Mixed Method Researc (MMR) f. Implementasi Model Pembelajaran Case Method dan Team Based Project telah berhasil diterapkan pada Mata Kuliah Konsep Dasar PLS di Jurusan Pendidikan Masyarakat Unimed untuk mendukung Kurikulum OBE. Hasil uji normalitas menunjukkan bahwa data pretest berdistribusi normal menurut kedua uji Kolmogorov-Smirnov dan Shapiro-Wilk, sementara data posttest menunjukkan hasil yang sedikit berbeda namun masih dapat dianggap normal untuk analisis lebih lanjut. Uji T berpasangan menunjukkan adanya peningkatan yang signifikan antara nilai pretest (rata-rata 65,9333) dan posttest (rata-rata 82,2333), dengan nilai signifikansi 0,000 (< 0,05).
Pengaruh Model Pembelajaran Contextual Teaching and Learning terhadap Literasi IPA pada Mata Pelajaran IPAS Siswa Kelas IV SDN 0401 Pasar Ujung Batu Indah Fadliani Pasaribu; Fahrur Rozi; Robenhart Tamba; Imelda Free Unita Manurung; Lidia Simanihuruk
Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial Vol. 3 No. 4 (2025): Juli: Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/nakula.v3i4.1882

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This research is a quantitative research using quasi-experimental design. Before receiving treatment, the experimental group and the control group were given a pre-test to evaluate students' science literacy. The location of the research was carried out on Jalan Lintas Riau, class IV SDN 0401, Pasar Ujung Batu Village, Sosa District, Padang Lawas Regency, North Sumatra Province. The research time was carried out in the odd semester in July-October 2024/2025. The sample of this study used 25 students, namely the experimental and control classes. The data collection technique for this study used tests and interviews. Based on the results of the study, the increase in students' science literacy skills was also strengthened by empirical findings in this study, where the average post-test score in the experimental class reached 80.16, much higher than the control class which only reached 73.20. In addition, the results of the t-test showed a very small significance value (p = 0.000056), indicating that the difference in learning outcomes between the two classes was not a coincidence, but a real result of the application of the CTL model. The fact that the experimental class showed lower variance in the posttest also indicates that the CTL model is able to balance achievement between students and reduce academic gaps.
Pengembangan Media Diorama Dalam Pembelajaran Siklus Pada Makhluk Hidup Untuk Siswa Kelas III SD TA 2024/2025 : Penelitian Adinda Riana Hermawan; Zainuddin Muchtar; Lidia Simanihuruk; Suyit Ratno; Try Wahyu Purnomo
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 1 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 1 (Juli 2025 -
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i1.2011

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Penelitian ini bertujuan untuk mengetahui validitas kelayakan dan efektivitas media diorama dalam pembelajaran siklus pada makhluk hidup untuk siswa kelas III SD TA 2024/2025. Jenis penelitian pengembangan yaitu yang digunakan adalah ADDIE yang terdiri dari 5 tahap yakni, analysis, design, development, implementation dan evaluation. Subjek penelitian ini sebanyak 25 orang dan merupakan siswa kelas III SDS Al – Washliyah No. 02 Medan. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah observasi, wawancara serta tes dengan analisis data kuantitatif dan kualitatif. Hasil penilaian validasi oleh ahli materi menunjukkan persentase sebesar 94% dengan kategori “sangat layak”, penilaian validasi oleh ahli media menunjukkan persentase sebesar 82% dengan kategori “sangat layak” dan penilaian validasi oleh ahli praktisi menunjukkan persentase sebesar 88% dengan kategori “sangat layak”. Keefektifan media diperoleh berdasarkan hasil uji posttest sebesar 92% kategori “sangat efektif”. Kesimpulan media diorama sangat layak digunakan untuk meningkatkan hasil belajar peserta didik kelas III SDS Al – Washliyah No.02 Medan.
Pengembangan Media Pembelajaran “Papin” (Papan Pintar) Tentang Keragaman Suku Bangsa dan Budaya Kelas IV di SD Negeri 101767 Tembung Maryana Meldrin Rosres; Lidia Simanihuruk; Elvi Mailani; Masta Marselina Sembiring; Husna Parluhutan Tambunan
Perspektif : Jurnal Pendidikan dan Ilmu Bahasa Vol. 3 No. 3 (2025): September : Perspektif: Jurnal Pendidikan dan Ilmu Bahasa
Publisher : STAI YPIQ BAUBAU, SULAWESI TENGGARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59059/perspektif.v3i3.2667

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The problem in this research is formulated into three main questions: (1) How to develop "PAPIN" (Smart Board) learning media on ethnic and cultural diversity for Grade IV students at SD Negeri 101767 Tembung? (2) How to validate the "PAPIN" learning media to ensure its appropriateness and quality for use in the classroom? (3) How effective is the use of the "PAPIN" (Smart Board) learning media in improving students' understanding of ethnic and cultural diversity in a primary school setting? The main objectives of this research are: (1) To develop feasible and relevant "PAPIN" learning media that supports the learning of ethnic and cultural diversity in accordance with the needs of Grade IV students at SD Negeri 101767 Tembung. (2) To produce a practical and user-friendly digital learning tool that can be integrated into classroom activities. (3) To evaluate the effectiveness of the media in improving learning outcomes, particularly students' knowledge, engagement, and appreciation of cultural diversity. This research adopts the 4D (Define, Design, Develop, and Disseminate) development model, a systematic method for creating and validating educational products. The research subjects are fourth-grade students from SD Negeri 101767 Tembung, selected as they represent the target users of the media. Data were collected through classroom observations, documentation, expert validation sheets, student response questionnaires, and evaluation instruments to measure the learning outcomes. The findings of this research are expected to contribute to the development of innovative, technology-based instructional tools in elementary education, particularly in promoting multicultural awareness and inclusive learning environments.
PENGARUH MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN IPAS KELAS V SDN 027950 BINJAI T.A. 2024/2025 Sinisuka, Kristin; Nurmayani, Nurmayani; Lubis, Wildansyah; Lidia Simanihuruk; Ambarita, Dody Feliks Pandimun
Jurnal Ilmiah Pendidikan Dasar (JIPDAS) Vol 5 No 3 (2025): Vol. 5 No. 3 Edisi Agustus 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar Fakultas Pendidikan Ilmu Pengetahuan Sosial dan Bahasa Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/jipdas.v5i3.2940

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Penelitian ini dilaksanakan dengan tujuan untuk mengetahui pengaruh model pembelajaran Teams Games Tournament terhadap hasil belajar siswa pada mata pelajaran IPAS Kelas V SDN 027950 Binjai. Metode penelitian yang digunakan adalah quasi eksperimen dengan desain Nonequivalent Control Group Design. Sampel penelitian terdiri dari dua kelas, yaitu kelas eksperimen yang menggunakan model Pembelajaran Teams Games Tournament dan kelas kontrol dengan model pembelajaran konvensional berjumlah 48 orang siswa. Teknik pengambilan sampel dilakukan secara total sampling. Data dikumpulkan dengan menggunakan tes pilihan berganda. Sebelum tes diberikan kepada siswa terlebih dahulu melewati uji coba instrumen kemudian uji prasyarat dengan uji hipotesis Independent Sample t-test. Hasil penelitian menunjukkan nilai rata-rata pretest kelas eksperimen sebesar 53,40 dan kelas kontrol sebesar 52,35. Selanjutnya, setelah diberi perlakuan yang berbeda dengan model pembelajaran Teams Games Tournament pada kelas eksperimen dan model pembelajaran konvensional pada kelas kontrol, maka diperoleh nilai rata-rata posttest kelas eksperimen sebesar 80,72 dan kelas kontrol sebesar 66,35. Dari hasil uji t diperoleh 4,33 sedangkan 2,013, karena > maka dapat disimpulkan bahwa terdapat pengaruh model pembelajaran Teams Games Tournament terhadap hasil belajar siswa pada mata pelajaran IPAS Kelas V SDN 027950 Binjai T.A. 2024/2025.
Pengembangan Media E-Comic untuk Meningkatkan Hasil Belajar Siswa Kelas III SD Negeri 066650 Medan Tahun Ajaran 2023/2024 Sylvia Ramadhani; Sri Mustika Aulia; Eva Betty Simanjuntak; Septian Prawijaya; Lidia Simanihuruk
Mimbar Kampus: Jurnal Pendidikan dan Agama Islam Vol. 23 No. 2 (2024): Mimbar Kampus: Jurnal Pendidikan dan Agama Islam
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/mk.v23i2.3398

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This research uses the ADDIE development model to develop Canva-based e-comics on dance art materials for grade III students at SD Negeri 066650 Medan in the even semester of the 2024/2025 academic year. This research involved 30 class III students as subjects, 3 expert validations, and 1 teacher with the aim of testing the feasibility of e-comic media in dance art subjects in the independent curriculum. Validation by material experts, media experts, and question experts showed that this e-comic scored high, material experts gave a score of 47 out of 50 (91.1%), media experts gave it a score of 62 out of 65 (94%), and question experts gave it a score of 26 out of 30 (86.65%). Teachers also gave high scores for practicality tests (97%), with all aspects such as appearance, material, and language getting 'very decent' and 'valid' categories. The evaluation results showed a significant improvement in student learning outcomes as seen from the comparison of student pretest and post scores, with the validity and reliability of the questions tested using the SPSS version 26 application. This study recommends using Canva-based e-comic as an effective and interesting learning medium in supporting interactive and creative learning in elementary schools.