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Implementasi Game Math Puzzle sebagai Media Pembelajaran Numerasi Siswa SDN 02 Badrain Nurhadiani, Rina; Alifa, Siti; Aisy, Rihadatul; Satira, Satira; Katrunada, Saskia; Humaela Rizka, Siti; Chandra Dewi, Alfiana; Dwi Astuti, Silvia
Rengganis Jurnal Pengabdian Masyarakat Vol. 4 No. 1 (2024): Mei 2024
Publisher : Pendidikan Matematika, FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/rengganis.v4i1.402

Abstract

School with relatively low literacy and numeracy skills are an indicator of where campus teaching programs are held. Therefore, students from the Faculty of Teacher Training and Education at the University of Mataram who were registered as campus teaching participants for grade 6th placement at SDN 02 Badrain created the "Math Puzzle Game" program. The aim of this program is to improve students' numeracy skills through the application of math puzzle games which are expected to be a fun learning medium as well as improving problem solving skills, sharpening logical skills, strengthening number understanding abilities, and encouraging teamwork. The target of this program is students in grades 4, 5, and 6. The method for implementing the "math puzzle game" program uses several stages, namely preparation, implementation, and evaluation or improvement. The results of applying the math puzzle game are that students have the ability to think quickly and critically when solving puzzles, students understand basic mathematical concepts, and students succeed in applying their understanding of the relationship between numbers and solving mathematical problems correctly. It is hoped that this service can be continued and carried out more optimally in the future learning process. Seeing the aim of service through this program is very important as an effort to improve students' numeracy skills.
Efektivitas Model Problem Based Learning (PBL) dalam Meningkatkan Kemampuan Berpikir Kritis Peserta Didik Alifa, Siti; Subarinah, Sri; Kurniawan, Eka; Soeprianto, Harry
Journal of Classroom Action Research Vol. 6 No. 4 (2024): November 2024
Publisher : Program Studi Magister Pendidikan IPA, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jcar.v6i4.9362

Abstract

Keahlian dalam berpikir kritis sangat diperlukan oleh peserta didik dalam menghadapi tantangan perkembangan zaman abad 21 yang memiliki banyak inovasi dan informasi baru. Penelitian ini bertujuan untuk mengetahui efektivitas dari model problem based learning terhadap kemampuan berpikir kritis peserta didik kelas VIII SMP Negeri 3 Gerung. Jenis penelitian ini adalah quasi experimental dengan pendekatan kuantitatif. Instrumen yang digunakan berupa lembar observasi dan tes kemampuan berpikir kritis (post-test). Hasil analisis data deskriptif diperoleh rata-rata kelas eksperimen adalah 74,47, sedangkan pada kelas kontrol adalah 65,60. Uji independent sample t-test menunjukkan signifikansi (2-tailed) 0,001 < 0,05 dan uji effect-size menunjukkan nilai sebesar 1,00. Berdasarkan dari hasil analisis deskriptif dimana nilai rata-rata kelas eksperimen lebih tinggi dari nilai rata-rata kelas kontrol, uji independent sample t-test dan uji effect-size, dapat disimpulkan bahwa model problem based learning efektif terhadap kemampuan berpikir kritis peserta didik kelas VIII SMP Negeri 3 Gerung.