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Development of Problem-Based Learning (PBL) based mathematics comic media using Pixton to improve students' mathematical problem-solving skills in class VIII junior high school Umam, M. Afifuddin Khotibul; Iriani, Dewi; Novferma
Journal Focus Action of Research Mathematic (Factor M) Vol. 7 No. 1 (2024)
Publisher : IAIN Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/f_m.v7i1.2623

Abstract

Tujuan penelitian ini adalah untuk mengetahui kualitas komik matematika berbasis Problem Based Learning (PBL) menggunakan Pixton untuk meningkatkan kemampuan pemecahan masalah matematis siswa kelas VIII SMP. Penelitian ini menggunakan metodologi penelitian dan pengembangan (R&D) dengan menggunakan model pengembangan ADDIE. Subjek penelitian ini adalah Dosen Pendidikan Matematika Universitas Jambi sebagai tim ahli yang terdiri dari ahli materi dan ahli media, guru matematika kelas VIII SMPN 18 Kota Jambi pada uji coba perorangan, 9 siswa kelas VIII G pada uji coba kelompok kecil, dan seluruh siswa kelas VIII H yang berjumlah 28 siswa pada uji coba kelompok besar. Hasil produk yang didapatkan dari penelitian ini yaitu memenuhi kriteria valid, diperoleh rata-rata skor 4,79 yakni memenuhi kriteria “Sangat Baik” termasuk dalam interval X>(X_l ) ̅+1,8×Sb_i. Produk memenuhi kriteria “Sangat Praktis”, yaitu berdasarkan hasil penilaian guru matematika dengan rata-rata skor 4,77 memenuhi kategori “Sangat Baik”, dan hasil penilaian siswa dengan rata-rata skor 4,90 memenuhi kategori “Sangat Baik”. Produk memenuhi kriteria “Cukup Efektif”, hasil penilaian oleh siswa satu kelas dengan rata-rata skor 4,67 memenuhi kategori “Sangat Baik” dan perhitungan nilai gain pada peningkatan kemampuan pemecahan masalah matematis siswa yakni 0,72 termasuk kategori “Sedang” dengan persentase 72% termasuk ke dalam kategori “Cukup Efektif”. Berdasarkan penelitian, dapat disimpulkan bahwa media komik matematika dapat digunakan untuk proses pembelajaran karena telah memenuhi kriteria kevalidan, kepraktisan, dan keefektifan. The purpose of this study is to determine the quality of Pixton's Problem Based Learning (PBL) mathematics comic books for developing students' mathematical problem solving skills using SPLDV materials for SMP class VIII. This study utilized the research and development (R&D) method with branches. The product results obtained from this research meet valid criteria, obtained from the results of material validation, namely meeting the "Very Good" criteria with a total score of 81  included in the interval Good" with a total score of 82. The product meets practical criteria, namely based on the results of the mathematics teacher's assessment with a total score of 86 fulfilling the "Very Good" category, and student assessment results with a total score of 497 fulfilling the "Very Good" category. The product meets the effective criteria, the results of the assessment by students in one class with a total score of 1,177 meet the "Very Good" category and the calculation of the gain value for increasing students' mathematical problem-solving abilities is 0.7, which is included in the "Quite Effective" category. It was concluded from this research that problem-based learning mathematics comics to improve students' mathematical problem-solving abilities are worthy of being applied in the learning process because they are classified as valid, practical, and effective criteria.
Development of Problem-Based Learning (PBL) based mathematics comic media using Pixton to improve students' mathematical problem-solving skills in class VIII junior high school Umam, M. Afifuddin Khotibul; Iriani, Dewi; Novferma
Journal Focus Action of Research Mathematic (Factor M) Vol. 7 No. 1 (2024): Vol. 7 No. 1 (2024)
Publisher : Institut Agama Islam Negeri (IAIN) Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/f_m.v7i1.2623

Abstract

Tujuan penelitian ini adalah untuk mengetahui kualitas komik matematika berbasis Problem Based Learning (PBL) menggunakan Pixton untuk meningkatkan kemampuan pemecahan masalah matematis siswa kelas VIII SMP. Penelitian ini menggunakan metodologi penelitian dan pengembangan (R&D) dengan menggunakan model pengembangan ADDIE. Subjek penelitian ini adalah Dosen Pendidikan Matematika Universitas Jambi sebagai tim ahli yang terdiri dari ahli materi dan ahli media, guru matematika kelas VIII SMPN 18 Kota Jambi pada uji coba perorangan, 9 siswa kelas VIII G pada uji coba kelompok kecil, dan seluruh siswa kelas VIII H yang berjumlah 28 siswa pada uji coba kelompok besar. Hasil produk yang didapatkan dari penelitian ini yaitu memenuhi kriteria valid, diperoleh rata-rata skor 4,79 yakni memenuhi kriteria “Sangat Baik” termasuk dalam interval X>(X_l ) ̅+1,8×Sb_i. Produk memenuhi kriteria “Sangat Praktis”, yaitu berdasarkan hasil penilaian guru matematika dengan rata-rata skor 4,77 memenuhi kategori “Sangat Baik”, dan hasil penilaian siswa dengan rata-rata skor 4,90 memenuhi kategori “Sangat Baik”. Produk memenuhi kriteria “Cukup Efektif”, hasil penilaian oleh siswa satu kelas dengan rata-rata skor 4,67 memenuhi kategori “Sangat Baik” dan perhitungan nilai gain pada peningkatan kemampuan pemecahan masalah matematis siswa yakni 0,72 termasuk kategori “Sedang” dengan persentase 72% termasuk ke dalam kategori “Cukup Efektif”. Berdasarkan penelitian, dapat disimpulkan bahwa media komik matematika dapat digunakan untuk proses pembelajaran karena telah memenuhi kriteria kevalidan, kepraktisan, dan keefektifan. The purpose of this study is to determine the quality of Pixton's Problem Based Learning (PBL) mathematics comic books for developing students' mathematical problem solving skills using SPLDV materials for SMP class VIII. This study utilized the research and development (R&D) method with branches. The product results obtained from this research meet valid criteria, obtained from the results of material validation, namely meeting the "Very Good" criteria with a total score of 81  included in the interval Good" with a total score of 82. The product meets practical criteria, namely based on the results of the mathematics teacher's assessment with a total score of 86 fulfilling the "Very Good" category, and student assessment results with a total score of 497 fulfilling the "Very Good" category. The product meets the effective criteria, the results of the assessment by students in one class with a total score of 1,177 meet the "Very Good" category and the calculation of the gain value for increasing students' mathematical problem-solving abilities is 0.7, which is included in the "Quite Effective" category. It was concluded from this research that problem-based learning mathematics comics to improve students' mathematical problem-solving abilities are worthy of being applied in the learning process because they are classified as valid, practical, and effective criteria.
Enhancing Students’ Pollution Problem-Solving Skills Through Problem-Based Learning: The Moderating Role of Mathematical Literacy Yani, Indri; Budiana, Sandi; Rostikawati, Teti; Sundari, Fitri Siti; Umam, M. Afifuddin Khotibul
Journal of Mathematics Instruction, Social Research and Opinion Vol. 4 No. 2 (2025): June
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/misro.v4i2.431

Abstract

This study examines the effectiveness of the Problem-Based Learning (PBL) model in enhancing university students’ ability to solve environmental pollution problems, with mathematical literacy as a moderating variable. Conducted in Indonesia, the research adopted a quasi-experimental non-equivalent pretest-posttest control group design involving 64 biology education students from Universitas Pakuan. Participants were assessed using open-ended problem-solving tests and a rubric aligned with the PISA framework. Results from two-way ANOVA showed significant effects of the learning model (F(1, 58) = 32.84, p < .001, η² = .216) and mathematical literacy levels (F(2, 58) = 29.17, p < .001, η² = .201) on problem-solving performance. Although both groups improved by 18.75 points from the pretest to the post-test, the PBL group outperformed the control. Post hoc analysis (Tukey HSD) revealed that students with high mathematical literacy achieved the highest scores (M = 91.8, SD = 3.7), confirming its moderating effect. These findings underscore the value of integrating mathematical literacy into PBL to promote contextual learning and real-world problem-solving. Future studies should explore broader samples and longitudinal impacts across diverse educational contexts.
Development of Anyflip-Assisted Digital Modules for the Material “My Indonesia is Rich in Culture” Destiana, Dita; Almasiah, Nur Isa; Suhardi, Eka; Umam, M. Afifuddin Khotibul
Journal of General Education and Humanities Vol. 4 No. 3 (2025): August
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/gehu.v4i3.473

Abstract

The limited interactivity of conventional printed modules often impedes the development of students’ critical and analytical thinking skills. This study aimed to design and validate an interactive digital module using the Anyflip platform for the topic “My Indonesia is Rich in Culture”, targeted at fourth-grade elementary students. Utilizing a Research and Development (R&D) method based on the ADDIE model—comprising Analysis, Design, Development, Implementation, and Evaluation—this study involved 25 students from SDN Pabuaran 02, Bogor Regency. The module underwent expert validation and was tested through a pre-test and post-test design. The expert validation yielded an average score of 96.5%, indicating high feasibility and validity. Student responses demonstrated an 80.6% satisfaction rate, and the N-Gain score was 0.60, reflecting a moderate improvement in learning outcomes. These findings indicate that the Anyflip-assisted digital module is a viable and effective tool for enhancing student engagement, motivation, and cultural understanding in elementary education settings.