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Journal : Indonesian Journal of Applied Science and Technology

Einstein Snake and Ladder Game: A Game-Based Physics Learning Media for Interactive and Enjoyable Classrooms Amrullah, Lalu Azikri; Wardani, Nanda Sulistia; Rambunewa, Elgarisna; Harjono, Ahmad; Gunawan , Gunawan
Indonesian Journal of Applied Science and Technology Vol. 5 No. 2 (2024): Edisi Juli-Desember 2024
Publisher : Indonesian

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Abstract

This article discusses innovations in physics learning methods through the use of game-based media, specifically a snakes and ladders game designed with educational elements. In the context of an ever-evolving educational landscape, traditional approaches are often considered less effective in capturing student interest, particularly in complex subjects like physics. Therefore, this research developed a media tool called "Einstein's Snake and Ladder Game" as an innovative solution to enhance student motivation, engagement, and understanding of physics concepts. Using a mixed-methods research approach, this article explains the media creation process from the preparation stage to production as well as its relevance to physics education. The design tools utilized included Canva and Microsoft Word, while media validation was measured via Google Forms. The results indicate that this game not only helps students grasp the material more effectively but also fosters a more inclusive and enjoyable learning environment. Consequently, this game-based media is expected to address challenges in physics education and make the learning process more engaging for students.
Authentic Assessment Practices In Digital Science Classrooms: A Review of Strategies and Barriers Zainuri, Baiq Nabila Saufika; Gunawan , Gunawan; Qothrunnada, Qothrunnada
Indonesian Journal of Applied Science and Technology Vol. 6 No. 1 (2025): Edisi Januari-Juni 2025
Publisher : Indonesian

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Abstract

The development of digital learning demands the implementation of assessments that can authentically and contextually measure students' competencies, particularly in science education. This research aims to examine the types of authentic assessment, the digital platforms used, and the obstacles and challenges of its implementation in digital science learning. The method used is a systematic literature review of scientific articles published between 2015 and 2024 that are relevant to the topic of authentic assessment and digital learning. The study results indicate that authentic assessment in digital science learning is dominated by project-based assessment, performance assessment, and digital portfolios supported by a learning management system, virtual laboratories, and e-portfolios. Although authentic assessment has proven capable of increasing student engagement and higher-order thinking skills, its implementation still faces pedagogical, technological, and institutional challenges. These findings confirm the need to strengthen teacher competencies, infrastructure support, and assessment policies that are adaptable to digital learning.