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Journal : Cemara Education and Science

Penerapan Metode Pembelajaran Picture And Picture Unuk Meningkatkan Hasil Belajar Siswa Pada Pembelajaran Ilmu Pengetahuan Sosial ( IPS ) Di SDN 01 Rantau Selatan PEBRIANA SARI; Suryatik; Ismi Yulizar; Muhammad Zulham Munthe
Cemara Education and Science Vol. 2 No. 2 (2024): Vol II. Edisi II Tahun 2024
Publisher : Cendekia Madani Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62145/ces.v2i2.91

Abstract

This research aims to determine student learning outcomes and student activities in participating in classroom learning using the Picture and Picture method. This research is classroom action research (PTK) which was carried out in two cycles with the research subjects being class III students, totaling 30 students. Observational data collection techniques. The research results obtained on student learning outcomes, the percentage of students who were classically active in cycle I was 40%. then in cycle II the percentage of classically active student learning activities was 87%. From the results of the research and discussion, it can be concluded that the learning process using the Picture and Picture learning method can improve the learning outcomes of class III students at SDN 01 Rantau Selatan, Rantau Selatan District, Labuhanbatu Regency. This is proven by the increase in the number of students who achieved the KKM, cycle I by 23% and cycle II by 87%. This success was due to the application of the Picture and Picture method by instilling basic concepts by guiding students to be better able to recognize social conditions in the environment. they. By using the Picture and Picture method, students' attitudes are more active in the teaching and learning process, able to pay attention to the learning process well, able to ask questions to the teacher if they are not well understood, this is indicated by a good learning process, so it can be said that by using the observation sheet students can It is known that the increase in student learning outcomes from pre-research to cycle II can be said to be going well. This proves that the next cycle is not necessary. Therefore, using the picture and picture method has been proven to improve learning outcomes in social studies lessons for class III students at SDN 01 Rantau Selatan.
Pengaruh Permainan Bowling Terhadap Perkembangan Motorik Kasar Anak Usia Dini Di RA Babul Ilmi Kampung Baru Rantauprapat Wahyuni Sarah Pohan; Suryatik; Azhar; Muhammad Zulham Munthe
Cemara Education and Science Vol. 2 No. 2 (2024): Vol II. Edisi II Tahun 2024
Publisher : Cendekia Madani Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62145/ces.v2i2.92

Abstract

This research was motivated by the lack of children in rolling the ball in a directed manner, lack of physical fitness training and gross motor learning is not yet varied in children aged 5-6 years. This is because the learning carried out by teachers in the classroom still uses direct learning models with conventional learning models which can make children become bored quickly, so that children do not develop gross motor skills. So researchers use the bowling ball game in the hope that it can help children improve gross motor development in early childhood at RA Babul Ilmi Kampung Baru. This research aims to determine the effect of bowling in early childhood which can influence gross motor development in students at RA Babul Ilmi Kampung Baru Rantauprapat for the 2023-2024 academic year. The population of this study was all RA Babul Ilmi students, totaling 105 students spread across 4 classes. The sample for this research consisted of 30 students, consisting of two classes, namely the Mawar class as an experimental class with a total of 15 students, consisting of 9 girls and 6 boys. The control class is the jasmine class with 15 students, consisting of 9 girls and 6 boys. The method used to collect data is using student observation sheets. Based on hypothesis testing, the value of tcount = 3.319 is obtained, then compared with the value of t at the significant level α = 0.05 with dk = (N1+N2)-2 = 28 found in the table t = 1,701 because the value of tcount > t, namely 3.319 > 1.701, then H is rejected and H is accepted. Thus, it can be concluded that the bottle bowling game media is very effective in improving the gross motor skills of early childhood by RA Babul Ilmi students for the 2023/2024 academic year.
Upaya Meningkatkan Kreativitas Anak Melalui Permainan Puzzle Di TK Satap Sibargot Tahun Pelajaran 2022/2023 Ihdania Rambe; Muhammad Zulham Munthe
Cemara Education and Science Vol. 2 No. 2 (2024): Vol II. Edisi II Tahun 2024
Publisher : Cendekia Madani Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62145/ces.v2i2.93

Abstract

This research aims to evaluate and increase the creativity of young children through the implementation of puzzle games at the Satap Sibargot Kindergarten (TK) in the 2022/2023 academic year. The research method used was classroom action research with participants totaling 30 children aged 4-5 years. The research was carried out in two cycles, each cycle consisting of planning, implementation, observation and reflection. In the first cycle, puzzle games were introduced as a learning medium to increase children's creativity. Observation results show an increase in children's interest and participation in puzzle activities. In the second cycle, the puzzle game is adapted to the child's level of cognitive complexity and variations in theme, taking into account individual preferences. Observations showed significant improvements in children's problem-solving abilities and creative expression. The findings of this research confirm that implementing puzzle games can be an effective strategy in increasing children's creativity in kindergarten. The practical implications of this research include recommendations for curriculum development and teacher training so that they can make optimal use of puzzle games as a means of creative learning for young children. Further research is also recommended to explore the long-term impact of efforts to increase children's creativity through puzzle games in formal education environments.